Not sure if that's considered a fast or slow kill at this point.SwampRaider wrote: »Oh my Mara folks! Swamp here, reporting on yet another OP thing used in cyrodiil:
SCATTERSHOT CATAPULTS.
literally that large ground based 8 second AOE is rediculous. We used it with oils. Defending a keep. Unorganized zergs get melted. It is hilarious. EVERYONE needs one of these bad boys in their quickslot. I watched a 27k hp person who wasn't paying attention get wrecked in 7 seconds. It is such a super hilariously awesome new cut
Cyrodiil change
Not sure if that's considered a fast or slow kill at this point.SwampRaider wrote: »Oh my Mara folks! Swamp here, reporting on yet another OP thing used in cyrodiil:
SCATTERSHOT CATAPULTS.
literally that large ground based 8 second AOE is rediculous. We used it with oils. Defending a keep. Unorganized zergs get melted. It is hilarious. EVERYONE needs one of these bad boys in their quickslot. I watched a 27k hp person who wasn't paying attention get wrecked in 7 seconds. It is such a super hilariously awesome new cut
Cyrodiil change
ShadowMonarch wrote: »sweet more zerg killers!
What did they change?
The scattershot catapult is great for the kill 40 players quest. I finished it in about two minutes. The other overlooked change is that you can burn siege weapons without being interrupted. Which at least while playing on a tank can be quite entertaining. They can’t flag the fort if you keep burning their siege and they can’t do much to you because you are a tank. Hilarity ensues.
HoloYoitsu wrote: »Already called this on PTS. Doing multiple tests w/ guildies, the dots from 1 meatbag + 2 scattershot are enough to kill most builds if they are forced to stand in them. A 3rd scattershot added easily takes down more tanky builds.
This is gona be supreme cheese for keep flags.
Waffennacht wrote: »Come to BGs, we don't have such silliness