80 gold mats to upgrade a jewerly piece is a lot, but do you really need it? This way you have to think about which set you wanna upgrade.
Also keep in mind if it only took 8 gold mats, who would still buy from the golden? Would you still farm vet trials? Of course some players still like to do trials, but most players do them to get gear.
Zos introduced jewel crafting this way, so that people still run the other content. And you have to think about what you want to gold out.
They may change it in the future when it's less new. Until then enjoy the new grind
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Ilithyania wrote: »
starkerealm wrote: »VaranisArano wrote: »About jewelry crafting?
You know the funny thing? The actual XP costs to level are the same for jewelry crafting as the other six crafting lines. As in, exactly the same.
I think people are forgetting how long it took them to max out the basic craft lines back at launch.
@starkerealm It’s not the leveling to 50, it’s that it takes the equivalent of 20 honing stones, 30 dwarven oil, 40 grain solvents, and 80 temps to upgrade one item to gold. Makes the actual jewelry crafting (craftable sets) almost irrelevant with the waste of mats IMO. I know I wouldn’t drop 80 temps to gold one piece of Hundings Rage.
Hurdling and Julianos is the old iron-side sets, they are not optimal but work all the time.starkerealm wrote: »VaranisArano wrote: »About jewelry crafting?
You know the funny thing? The actual XP costs to level are the same for jewelry crafting as the other six crafting lines. As in, exactly the same.
I think people are forgetting how long it took them to max out the basic craft lines back at launch.
@starkerealm It’s not the leveling to 50, it’s that it takes the equivalent of 20 honing stones, 30 dwarven oil, 40 grain solvents, and 80 temps to upgrade one item to gold. Makes the actual jewelry crafting (craftable sets) almost irrelevant with the waste of mats IMO. I know I wouldn’t drop 80 temps to gold one piece of Hundings Rage.
And yes its an I'm rich indicator. Now for group buff sets in trials, gold make more sense, not sure that happen if you have gold ebon and the other tank has mostly blue.
I some people don’t actually understand the grind behind Jewelry crafting. The 1-50 is not being argued. That part is fine. Transmuting and researching is fine.
What’s not fine is creating and upgrading jewelry, the supposed main function of a craft line. It takes 10x the mats to make a single white tier items (via 1/10th portions dropped for traits), and 10x the materials to upgrade that ring (via 1/10 portion upgrade grains)
Are you talking about the trait items specifically? Because the dust is combined into 10 ounces. At least that's what I've been finding.
By the time I get to 50, I'm sure I will have enough mats to both trait AND upgrade whatever I want to upgrade.
Just like the other crafts were when I first started.
I remember when I hit Vet 1 and I made myself my first gold weapon. It was so special. People were not swimming in gold mats back then.
I've been having a reasonable time getting jewelry crafting mats, so I'm sure I'll end up with as many stacks of the stuff as I do have Rubedo Leather, Ancestor Silk, Ruby Ash and Rubedite Ore, along with all the improvers.
It's just going to take longer than a week to reach that point.
Ilithyania wrote: »
When I first started playing Oblivion I remarked to my husband that it was very similar to my job. Someone tells me to do something and as I go around talking to people to get it done, these other people will ask me to do things as well, until I have a huge list of things to work though.
I guess having a limit to your quest log in games is refreshing. :-P
Plus, I get to shoot fireballs at things, which would not go over well at work...
efduncanub17_ESO wrote: »There is so much to do just do what you want...ESO is the least grindy MMO ever
So, as much as we tend to want everything now, Now, NOW! That's not really the point of games.
It's a grind because you're supposed to just play. Do things over time, not all at once.
So why is the grind in Summerset just that? It's ludicrous...
xXSilverDragonXx wrote: »Thing about this is jewelry drops are rare. That makes it particularly grindy. In any given dungeon you maybe get two or possibly three items to decon. In any given dungeon you get about double that it seems both upgraded and non upgraded. Running around the game for a day I pick up loads of things to decon. Unless I am grinding dolmens, very few of them are jewelry. This is out of balance if the leveling for jewelry is anywhere near what it is for everything else. I leveled my heavy/light in just some weeks with doing a few dungeons a day (maybe three at most). How is that going to happen when you get only a portion of drops for jewelry? Serious balance issue.
xXSilverDragonXx wrote: »Thing about this is jewelry drops are rare. That makes it particularly grindy. In any given dungeon you maybe get two or possibly three items to decon. In any given dungeon you get about double that it seems both upgraded and non upgraded. Running around the game for a day I pick up loads of things to decon. Unless I am grinding dolmens, very few of them are jewelry. This is out of balance if the leveling for jewelry is anywhere near what it is for everything else. I leveled my heavy/light in just some weeks with doing a few dungeons a day (maybe three at most). How is that going to happen when you get only a portion of drops for jewelry? Serious balance issue.
MLGProPlayer wrote: »ESO has the most mellow grind of any MMO on the market.
In BDO, you have to leave your computer running 24/7 in order to keep up.
Games used to be about casual fun, these days though companies have realised customers will go to almost any length to acquire stats, cosmetics and other useless virtual things at almost any cost to beat other customers or just big note themselves..
So companies market their games around them.. Really op you should be blaming your fellow customers, Zos is just enabling them..
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »Disgruntled Player: WTF ZOS I paid the outrageous sum of 30 dollars and after playing day and night for two weeks there is nothing left? Back in the day a game you paid your hard earned money for could be your sole form of entertainment for at least six years! How do you sleep at night you scam artist!!!!!!!
Developer1: Okay guys lets make sure we put a lot of content into this one, we got some negative feedback last time
Devloper 2; But Bruce, it was just from the five forum trolls that always complain and if you look at their accounts they don't have any characters past level Three!
Devloper 1: Squeaky wheel gets the grease bro...more content ok?
Disgruntled Player: WTF ZOS I paid the outrageous sum of 30 dollars, and now I have to make your sucky game my day job to get anywhere?!!!! How do you sleep at night you scam artist!!!!!!!