MMO's shouldn't be a Day Job

  • Motherball
    Motherball
    ✭✭✭✭
    Its optional.
  • rustic_potato
    rustic_potato
    ✭✭✭✭✭
    Yes it is not supposed to be one. That is why you don't try to complete stuff instantaneously it is supposed to be done as you keep playing. The grind is supposed to keep you playing for over a long period of time.
    I play how I want to.


  • adriant1978
    adriant1978
    ✭✭✭✭✭
    ✭✭
    MTijhuis wrote: »
    80 gold mats to upgrade a jewerly piece is a lot, but do you really need it? This way you have to think about which set you wanna upgrade.

    Also keep in mind if it only took 8 gold mats, who would still buy from the golden? Would you still farm vet trials? Of course some players still like to do trials, but most players do them to get gear.

    Zos introduced jewel crafting this way, so that people still run the other content. And you have to think about what you want to gold out.

    They may change it in the future when it's less new. Until then enjoy the new grind :)

    I keep seeing this argument, but what people seem to forget is that the 10x temper increase is not just for gold but for all levels.

    Why should a casual looking to make a purple Hunding's or Julianos ring get shafted for the sake of trials and the golden vendor?
  • Rain_Greyraven
    Rain_Greyraven
    ✭✭✭✭✭
    Disgruntled Player: WTF ZOS I paid the outrageous sum of 30 dollars and after playing day and night for two weeks there is nothing left? Back in the day a game you paid your hard earned money for could be your sole form of entertainment for at least six years! How do you sleep at night you scam artist!!!!!!!


    Developer1: Okay guys lets make sure we put a lot of content into this one, we got some negative feedback last time

    Devloper 2; But Bruce, it was just from the five forum trolls that always complain and if you look at their accounts they don't have any characters past level Three!


    Devloper 1: Squeaky wheel gets the grease bro...more content ok?

    Disgruntled Player: WTF ZOS I paid the outrageous sum of 30 dollars, and now I have to make your sucky game my day job to get anywhere?!!!! How do you sleep at night you scam artist!!!!!!!
    Edited by Rain_Greyraven on May 23, 2018 5:46PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ilithyania wrote: »
    GgJbrXk.jpg

    When I first started playing Oblivion I remarked to my husband that it was very similar to my job. Someone tells me to do something and as I go around talking to people to get it done, these other people will ask me to do things as well, until I have a huge list of things to work though.

    I guess having a limit to your quest log in games is refreshing. :-P

    Plus, I get to shoot fireballs at things, which would not go over well at work...
    The Moot Councillor
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    The702Guy wrote: »
    About jewelry crafting?

    You know the funny thing? The actual XP costs to level are the same for jewelry crafting as the other six crafting lines. As in, exactly the same.

    I think people are forgetting how long it took them to max out the basic craft lines back at launch.

    @starkerealm It’s not the leveling to 50, it’s that it takes the equivalent of 20 honing stones, 30 dwarven oil, 40 grain solvents, and 80 temps to upgrade one item to gold. Makes the actual jewelry crafting (craftable sets) almost irrelevant with the waste of mats IMO. I know I wouldn’t drop 80 temps to gold one piece of Hundings Rage.

    The 20, 30, 40 part isn't actually that crazy. I mean, yes, if you're barely squeaking by on a normal basis, and don't engage with the crafting system much, then that will be a little excessive, but for anyone who runs writs on a regular basis, and refines large stockpiles of mats, those numbers are entirely manageable.

    The 80 Chromium... yeah, it's fine. I mean, before this dropped gold jewelry was incredibly expensive stuff. And, it still is. If you really want to, it's something you can now work towards.

    However, it's also worth remembering that the difference between purple and gold set bonuses are incredibly marginal. In the case of something like Hundings, you're talking about a difference of less than 10 weapon damage on the 5th bonus. In part because your set bonuses are the result of you averaging together each piece, and because the difference between purple and gold is actually fairly small to begin with. Can you get purple Hunding's Rings? Yeah, for most things that's going to be more than enough.

    Now, the purple to gold does have a more significant impact on your traits. Infused Jewelry goes from +51% to +60% for example. But, that's still not really that massive. More noteworthy, but not a build breaker.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    zaria wrote: »
    The702Guy wrote: »
    About jewelry crafting?

    You know the funny thing? The actual XP costs to level are the same for jewelry crafting as the other six crafting lines. As in, exactly the same.

    I think people are forgetting how long it took them to max out the basic craft lines back at launch.

    @starkerealm It’s not the leveling to 50, it’s that it takes the equivalent of 20 honing stones, 30 dwarven oil, 40 grain solvents, and 80 temps to upgrade one item to gold. Makes the actual jewelry crafting (craftable sets) almost irrelevant with the waste of mats IMO. I know I wouldn’t drop 80 temps to gold one piece of Hundings Rage.
    Hurdling and Julianos is the old iron-side sets, they are not optimal but work all the time.
    And yes its an I'm rich indicator. Now for group buff sets in trials, gold make more sense, not sure that happen if you have gold ebon and the other tank has mostly blue.

    Even then, the difference between the Ebon buff in purple, and in gold is 39 health. Total. That's all gold vs all purple. So, while, yeah, it does help the group, the difference is basically marginal.
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    Here is a hint: Give it like 3 months to slowly filter out old Rings/Necks and stabalize costs.

    JC will easily be the cheaper of the crafts to level <BS/WW/Tailoring> as Alik'r is 100% drop rate.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    I’m level twelve after running around doing what I normally do.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    AlnilamE wrote: »
    Jhalin wrote: »
    I some people don’t actually understand the grind behind Jewelry crafting. The 1-50 is not being argued. That part is fine. Transmuting and researching is fine.

    What’s not fine is creating and upgrading jewelry, the supposed main function of a craft line. It takes 10x the mats to make a single white tier items (via 1/10th portions dropped for traits), and 10x the materials to upgrade that ring (via 1/10 portion upgrade grains)

    Are you talking about the trait items specifically? Because the dust is combined into 10 ounces. At least that's what I've been finding.

    By the time I get to 50, I'm sure I will have enough mats to both trait AND upgrade whatever I want to upgrade.

    Just like the other crafts were when I first started.

    I remember when I hit Vet 1 and I made myself my first gold weapon. It was so special. People were not swimming in gold mats back then.

    I've been having a reasonable time getting jewelry crafting mats, so I'm sure I'll end up with as many stacks of the stuff as I do have Rubedo Leather, Ancestor Silk, Ruby Ash and Rubedite Ore, along with all the improvers.

    It's just going to take longer than a week to reach that point.

    Yes, I’m referring to the trait system. Trait items drop in wholes for every other craft line, they drop in pieces for this one. Yes, the rare traits (which are their own sort of grind) will drop in wholes, but deconing jewels never returns a full trait item. Neither does deconing jewels return a full upgrade item, ever.

    It’s not that gold tier is that much better than purple, it’s that the craft cost is prohibitive to actually crafting or upgrading. The reward is so absurdly minimal why even bother with it? What’s the incentive behind jewelry crafting outside of maybe a handful of PvP cheese combinations?
    Edited by Jhalin on May 24, 2018 2:18AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    ESO has the most mellow grind of any MMO on the market.

    In BDO, you have to leave your computer running 24/7 in order to keep up.
  • Ilithyania
    Ilithyania
    ✭✭✭✭✭
    AlnilamE wrote: »
    Ilithyania wrote: »
    GgJbrXk.jpg

    When I first started playing Oblivion I remarked to my husband that it was very similar to my job. Someone tells me to do something and as I go around talking to people to get it done, these other people will ask me to do things as well, until I have a huge list of things to work though.

    I guess having a limit to your quest log in games is refreshing. :-P

    Plus, I get to shoot fireballs at things, which would not go over well at work...

    fireball your boss. very tempting :D
    PC
  • efduncanub17_ESO
    efduncanub17_ESO
    ✭✭✭
    There is so much to do just do what you want...ESO is the least grindy MMO ever
  • Matei
    Matei
    ✭✭
    There is so much to do just do what you want...ESO is the least grindy MMO ever

    I so agree. And as long i enjoy the game-play, i enjoy logging in. Doesnt matter if that is once or three times a week.
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    It's much less grindy than Thieves Guild or Dark Brotherhood. Those two were downright cancer.

    JC leveling and researching speed is reasonable if you compare it to the other crafting skills (identical to woodworking, which was so far the easiest to research), with the only issue being the 1/10 upgrade mats and no hirelings.

    With the psijic skill line they could have been more creative, but it can be done in a day at a comfortable pace, and the first time it's actually fun (unlike aforementioned 2 other DLCs where you have to grind for 2-3 days just to make sure that the story isn't interrupted for no good reason when you start it).
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    DamenAJ wrote: »
    So, as much as we tend to want everything now, Now, NOW! That's not really the point of games.

    It's a grind because you're supposed to just play. Do things over time, not all at once.

    There's a difference between 'delayed gratification' and 'journey not the destination' and 'I'd like to do something other than fetch quest for five hours'.

    As much as I adore the Auger of the Obscure, that entire questline was a chore. And one people are actively grouping to avoid.
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Games used to be about casual fun, these days though companies have realised customers will go to almost any length to acquire stats, cosmetics and other useless virtual things at almost any cost to beat other customers or just big note themselves..

    So companies market their games around them.. Really op you should be blaming your fellow customers, Zos is just enabling them..
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Varcarus wrote: »
    So why is the grind in Summerset just that? It's ludicrous...

    This I ludicrous.

    Clearly it is not a day job. Next DLC is not for 3 months so plenty of time to do this.

    Most entertaining is someone complains that an expansion offered to much. The story line is great.

    Even if talking about jewelry crafting, that is not intended to be done in a week. Go at a normal pace, do your writs and once research is done you will be set.

    Unless you are actually meaning we should have never gotten jewelry crafting because it is not instant that we can craft everything.
    Edited by idk on May 24, 2018 2:39PM
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    My issue with the grinding in summerset is that its simply not fun. I don't mind grinding. I have grinded levels by just killing mobs. I have farmed for days straight to get mats needed to level stuff or craft mounts (in other games). I have no issue with grinding, but it should be at least somewhat entertaining. Summerset grinding is literally like going to work, except the payout is teetering on not being worth it.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    I've done my share of ranting about grinding. Doesn't do any good. I try more to integrate it into other things I'm doing and to just accept that some things are not going to progress as fast as I'd like. That being said, a little bump to the RGN for more return on grinding efforts would be nice. :smile:
  • xXSilverDragonXx
    xXSilverDragonXx
    ✭✭✭✭✭
    Thing about this is jewelry drops are rare. That makes it particularly grindy. In any given dungeon you maybe get two or possibly three items to decon. In any given dungeon you get about double that it seems both upgraded and non upgraded. Running around the game for a day I pick up loads of things to decon. Unless I am grinding dolmens, very few of them are jewelry. This is out of balance if the leveling for jewelry is anywhere near what it is for everything else. I leveled my heavy/light in just some weeks with doing a few dungeons a day (maybe three at most). How is that going to happen when you get only a portion of drops for jewelry? Serious balance issue.
    Edited by xXSilverDragonXx on May 24, 2018 3:08PM
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    I dont think anyone has a problem with the research time or the lvling process, it the upgrade grind that is ridiculous.

    Also kinda sucks that all of the new traits are garbage, but thats for a separate thread i suppose
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thing about this is jewelry drops are rare. That makes it particularly grindy. In any given dungeon you maybe get two or possibly three items to decon. In any given dungeon you get about double that it seems both upgraded and non upgraded. Running around the game for a day I pick up loads of things to decon. Unless I am grinding dolmens, very few of them are jewelry. This is out of balance if the leveling for jewelry is anywhere near what it is for everything else. I leveled my heavy/light in just some weeks with doing a few dungeons a day (maybe three at most). How is that going to happen when you get only a portion of drops for jewelry? Serious balance issue.

    Is it really that hard? I found a good amount of jewelry pieces just running all over the place doing the Psijic Order quest line.

    I'm not in a hurry, so my crafter is at level 12 in Jewelry and doing writs every day. I will get the rest of my characters certified today so they can feed her any Intricate jewelry they get from writs if I feel like doing writs on everybody.

    I'm pretty confident I'll be at or near level 50 once I have 6 traits researched.
    The Moot Councillor
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    Thing about this is jewelry drops are rare. That makes it particularly grindy. In any given dungeon you maybe get two or possibly three items to decon. In any given dungeon you get about double that it seems both upgraded and non upgraded. Running around the game for a day I pick up loads of things to decon. Unless I am grinding dolmens, very few of them are jewelry. This is out of balance if the leveling for jewelry is anywhere near what it is for everything else. I leveled my heavy/light in just some weeks with doing a few dungeons a day (maybe three at most). How is that going to happen when you get only a portion of drops for jewelry? Serious balance issue.

    Yes, I fully agree with this. I always incorporated levelling crafting into my normal questing - just exploring and questing for a few hours usually gives me 10-20 pieces of weapons and armour... and one or two pieces of jewellery. I found clothing and woodworking levelling painful enough, but I can't even imagine how slow jewellery levelling is going to be without things to decon.

    I managed to avoid dolmen farming since I started two months ago but I guess I have to start now. Not ideal because I always prefer to do things naturally.

    I think they should make jewellery levelling similar to the other crafting skills - give us a reasonable amount of items to decon, please!
    Edited by BretonMage on May 24, 2018 5:07PM
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    ESO has the most mellow grind of any MMO on the market.

    In BDO, you have to leave your computer running 24/7 in order to keep up.

    How do you mean. I find ESO to be much more grindy than wow is.
  • Rain_Greyraven
    Rain_Greyraven
    ✭✭✭✭✭
    DanteYoda wrote: »
    Games used to be about casual fun, these days though companies have realised customers will go to almost any length to acquire stats, cosmetics and other useless virtual things at almost any cost to beat other customers or just big note themselves..

    So companies market their games around them.. Really op you should be blaming your fellow customers, Zos is just enabling them..

    *Remembers waking the sleeper on Firona Vie in EQ*

    Yeah Yeah sure casual fun.

    RTFLMAO
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Disgruntled Player: WTF ZOS I paid the outrageous sum of 30 dollars and after playing day and night for two weeks there is nothing left? Back in the day a game you paid your hard earned money for could be your sole form of entertainment for at least six years! How do you sleep at night you scam artist!!!!!!!


    Developer1: Okay guys lets make sure we put a lot of content into this one, we got some negative feedback last time

    Devloper 2; But Bruce, it was just from the five forum trolls that always complain and if you look at their accounts they don't have any characters past level Three!


    Devloper 1: Squeaky wheel gets the grease bro...more content ok?

    Disgruntled Player: WTF ZOS I paid the outrageous sum of 30 dollars, and now I have to make your sucky game my day job to get anywhere?!!!! How do you sleep at night you scam artist!!!!!!!

    hahahahahahaha - that is so near the truth, and made me really laugh a lot - good job.
Sign In or Register to comment.