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The problem with Nightblades

Bigevilpeter
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Nightblades have everything, from amazing spammables both magika and stamina to an execute for also both. Mix that with their insane Ulti generation, best class sustain, their really good low cost ulti and War Machine/Master Architect and you get the most op dps class in the game PvE.

They can dish out damage equal to the other classes at >25% and more damage <25%.

Magblades Also have range and very good self healing.

But I think that just reducing their ulti generation passives and increasing the assassination ulti cost would be a good start to push them in line with the other classes. They made a wrong nerf like increasing the cost of swallow soul which didnt change anything.

If not then give the other classes an execute, spammable, and sustain at least, but the all NB meta now is just so bad for the game's health

Edited by Bigevilpeter on May 24, 2018 12:21PM
  • Nyladreas
    Nyladreas
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    Another thread.. My god...
    Edited by Nyladreas on May 24, 2018 11:02PM
  • aeowulf
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    Is this why we've seen so many NB tanks and healers over the last year?

    You should be a little more specific wrt roles. NB DPS/PVP is powerful, but they have comparatively weak options when it comes to tanking and unpopular healing (I have no idea why tbh)

    Their sustain isn't great for tank role either, but pretty good for DPS. So again, you need to be a bit clearer with what circumstances you beleive they are strong/weak.
  • Ley
    Ley
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    Doesn't seem like you're describing a problem with Nightblades, more like a problem with every other class.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Narvuntien
    Narvuntien
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    Hurting the ulti regen hurts NB tanks and healers, I wouldn't want to do that.

    These two passives

    1. Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted.

    2. Increases damage dealt by Critical Damage done by 10%.

    Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 657 for 20 seconds.

    PVE DPS is all about crit.

    I think I'd just lower the damage of all the skills....force them to get really high crit ratings to match the damage of other classes.

    Or

    Grants Minor Force

    Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 657 for 20 seconds.
    Edited by Narvuntien on May 24, 2018 12:11PM
  • Nyladreas
    Nyladreas
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    aeowulf wrote: »
    Is this why we've seen so many NB tanks and healers over the last year?

    You should be a little more specific wrt roles. NB DPS/PVP is powerful, but they have comparatively weak options when it comes to tanking and unpopular healing (I have no idea why tbh)

    Their sustain isn't great for tank role either, but pretty good for DPS. So again, you need to be a bit clearer with what circumstances you beleive they are strong/weak.

    Tanks are actually in a really good place right now. People just don't seem to know exactly how to build one and people never let them into trials to even let them prove their worth.

    I've had more fun on my NB tank in the last couple days than ever. And it's only going to get better with more gear and proper jewelry.
    Edited by Nyladreas on May 24, 2018 12:17PM
  • brandonv516
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    Templar and Sorcerer have reduced total ultimate. Warden has Major Heroism and DK has resource return on ultimate. NB has faster ultimate gains. Nice variety.

    I have a screenshot of getting the Resto Ultimate down to costing 65 on my Sorcerer. That's insane considering it costs ~double that. It doesn't mean that Sorcerer needs a nerf - it's all how you build your character.
    Edited by brandonv516 on May 24, 2018 12:35PM
  • dsalter
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    Templar and Sorcerer have reduced total ultimate. Warden has Major Heroism and DK has resource return on ultimate. NB has faster ultimate gains. Nice variety.

    I have a screenshot of getting the Resto Ultimate down to costing 65 on my Sorcerer. That's insane considering it costs ~double that. It doesn't mean that Sorcerer needs a nerf - it's all how you build your character.

    but thats via sets and such. a NB doesnt need to focus on it because they already have some kick ass ulti gen AND cheap incaps to boot. built into the default class.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Bigevilpeter
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    Templar and Sorcerer have reduced total ultimate. Warden has Major Heroism and DK has resource return on ultimate. NB has faster ultimate gains. Nice variety.

    I have a screenshot of getting the Resto Ultimate down to costing 65 on my Sorcerer. That's insane considering it costs ~double that. It doesn't mean that Sorcerer needs a nerf - it's all how you build your character.

    Except they don't really have a good ultimate to effectively utilize the reduction like nighblades for DPS. Also its all things combined not just the ulti gain, but the ulti gain is what gives them massive damage spike
  • Banana
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    They were crap for a long time. Its there turn for a while
  • Bigevilpeter
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    Banana wrote: »
    They were crap for a long time. Its there turn for a while

    If they become strong its fine, but when they become the best option by far that elite trial runs go only magblade DDs then its a huge issue
  • Jameliel
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    No more Nerf's to anything. BUFF more! Let the whiners whine!
  • Gothrock
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    Okay, nerf NB-dd to the level of warden-dd, but only after buffing NB-healer to the level of templar-healer and NB-tank to the level of DK-tank.
    Fair enough, right?
    Edited by Gothrock on May 24, 2018 1:32PM
  • Katahdin
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    They don't have real shields, they are squishy as a grape. The depend on their high burst to kill anything. Their cloak is their Shield and it only works about 50% of the time if that. For stam, sustain is crap if you want high damage, if you build even a little sustain other than using a drink, your damage goes way down

    You want to talk about classes that have it all?

    How about warden
    Sheild
    Heals
    Damage

    I've seen tanky AF DKs heal from 25% to almost full in a second and then turn around around and kill you

    Sorcs have shields and an instant escape with streak. The cost increase does nothing when they can still streak 4-5 times and outrun the fight in 3 seconds. On top of access to the biggest damage aoe ultimate in the game.

    Templar
    Highest burst heal in the game.
    CC and high damage as well
    (No templars are not as weak as people claim. Try fighting 2 templars with a group out numbering them by 3 or 4 to one. I have, they are hard to kill).


    I've killed all other classes and been killed by all other classes. Seems pretty balanced to me
    Edited by Katahdin on May 24, 2018 1:49PM
    Beta tester November 2013
  • getemshauna
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    Are you aware that mag nb using soul harvest and master architect deals less dps than same mag nb using destro ult and bsw? It's all about group support mate.
    Founder of Call of the Undaunted
    Youtube Channel
  • Drdeath20
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    All the classes are good healers. Everybody uses a restoration staff and orbs are better than shards.

    People tend not to make nightblade healers bcz its not pratical. This game is a dps race and Nightblades can do more than 25% dps than other classes.
  • Katahdin
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    Drdeath20 wrote: »
    All the classes are good healers. Everybody uses a restoration staff and orbs are better than shards.

    People tend not to make nightblade healers bcz its not pratical. This game is a dps race and Nightblades can do more than 25% dps than other classes.

    And other classes do other things better
    Beta tester November 2013
  • Feanor
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    Seeing how the Summerset PTS cycle went, I have made my peace with Nightblades. I have embraced the fact that ZOS isn't willing to touch unbalanced elements in the game and even adds more of those. I have accepted that at this point it is what it is. I have vowed to try enjoying the rest of ESO's lifespan as best as I may. I have made peace with the game, peace with Nightblades, and especially the ones on the forum. When the itch to write a snarky rebuttal gets strong, I instead think of Artaeum in the sunset and how much greater this game could have been.

    Nerf and buff, life and death, and Maintenance Monday - it's all a great river that flows into an ocean the players are only tiny drops in. Bonus points for getting a Pyandonean motif page out of it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Facefister
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    PvP is the reason why we can't have nice things. PvP is a mistake, generally in every MMO.
  • waitwhat
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    Nightblades have everything, from amazing spammables both magika and stamina to an execute for also both. Mix that with their insane Ulti generation, best class sustain, their really good low cost ulti and War Machine/Master Architect and you get the most op dps class in the game PvE.

    They can dish out damage equal to the other classes at >25% and more damage <25%.

    Magblades Also have range and very good self healing.

    But I think that just reducing their ulti generation passives and increasing the assassination ulti cost would be a good start to push them in line with the other classes. They made a wrong nerf like increasing the cost of swallow soul which didnt change anything.

    If not then give the other classes an execute, spammable, and sustain at least, but the all NB meta now is just so bad for the game's health

    Some thoughts to consider and/or knock down:

    We're actually seeing higher parses from Mag DKs with Summerset it seems, higher than both stam and mag nightblades. I would bring out some actual math and live parse comparisons to back up DPS disparity claims.

    On the subject of parse comparisons, if you're talking about elite guilds/trials environments you need to be comparing raid test parses (i.e. group parses on a robust centurion).
    • Solo parses are not reliable in determining actual trials performance, and thus elite guilds will actually rely upon group parse numbers in determining qualifications and roster spots. We should do the same with our balance comparisons if we're discussing how group composition will actually play out.
    • A magblade/stamblade might pull a higher solo parse because of how Master Architect/War Machine work, but when you have the nightblade grant that same buff (Major Slayer) to the DPS next to them, that DPS might pull significantly higher numbers than either of their solo parses, while the nightblade's parse may not increase as much in a group setting.
    • Also, nightblades can give themselves Minor Berserk, resulting in a higher solo parse, but that advantage is rendered moot in an actual raid setting because the healers will provide it to all dps with Combat Prayer. Again, solo tests are not accurate measurements of DPS output for elite raid qualification and roster placement.

    The nightblade might come out on top for highest single-target ranged DPS, but I would be wary of groups that only insist on bringing single-target ranged DPS into a fight. Adds matter, and overlooking a sorc's splash damage is a mistake.

    Many fights, like vHRC's the Warrior, vSO's the Serpent, vMoL's Zaj'Hassa, vMoL's twins, vMoL's Rakkhat, vHoF's Assembly General, and vAS's Saint Felms, don't really permit players to get as far away from the boss as you might think. In many fights, a magblade being ranged isn't as much a defensive boon as we might think.

    Stamblade and Magblade rotations are the two most difficult rotations to master in the game because they require perfect weaving to maintain effective Relentless/Merciless uptime and procs. You literally cannot miss a single light attack or the entire rotation is thrown off, yet you must weave rapidly enough to achieve enough procs within the 20 seconds allotted so that you can recast focus without losing 8% uptime on minor berserk.

    If nightblade healing is not at parity with templar healing in accessibility and effectiveness, then why should templar DPS be at parity with nightblade DPS in accessibility and effectiveness?

    If nightblade tanking is not at parity with dragonknight tanking in accessibility and effectiveness, then why should dragonknight DPS be at parity with nightblade DPS in accessibility and effectiveness?


    Nightblades do have to admit that other classes are struggling, however, and nighblades MUST INVOLVE THEMSELVES PRODUCTIVELY IN CLASS BALANCE DISCUSSIONS TO HELP OTHERS. Otherwise, blindness to the struggles of others will just put nightblades in the same position sorcs find themselves in now.

    I would suggest, as limited, non-exhaustive solutions:

    1. Magsorc AoE splash damage needs a tool-tip increase. A flat, non-equivocal increase to cement the magsorc as a valuable contributor of ranged AoE damage.
    2. Magplar DPS abilities should perhaps be reworked from channelled/cast time abilities to instant cast abilities to allow for more effective weaving and cancelling between the two. It would be valuable to have a melee AoE contributor, and the magplar is best positioned to fill that role.
    3. Move the Minor Fracture/Breach of PoL to the base morph, and grant PoL some other additional effect. More fracture/breach on more adds is a good thing, as is not having to gimp a DPS with sunderflame.
    4. Make pets toggles (with uptime until unsummoned/killed) such that they do not require double slotting. This will allow for more varied and powerful rotations for sorcs and wardens, both stamina and magicka.
    @ZOS_Wrobel
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    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
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    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

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  • ccfeeling
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    Please read deeply other class skills and check recent updates.

    NB is not the only class regen ulti during fight
    Spammble ? Swallow or Surprise Attack? U are pretty outdate...

    NB execuation is single target, check sorc Endless fury lol even it started after 20 percent ,but this is the most terrible execuation skill in the game.

    LTP? Up to u.
  • brandonv516
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    Facefister wrote: »
    PvP is the reason why we can't have nice things. PvP is a mistake, generally in every MMO.

    PvP is endgame so not sure what you mean.
  • JinMori
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    Bring the other classes in line with nb, instead of nerfing, do you want to have morrowind 2.0?
  • Tasear
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    Nyladreas wrote: »
    aeowulf wrote: »
    Is this why we've seen so many NB tanks and healers over the last year?

    You should be a little more specific wrt roles. NB DPS/PVP is powerful, but they have comparatively weak options when it comes to tanking and unpopular healing (I have no idea why tbh)

    Their sustain isn't great for tank role either, but pretty good for DPS. So again, you need to be a bit clearer with what circumstances you beleive they are strong/weak.

    Tanks are actually in a really good place right now. People just don't seem to know exactly how to build one and people never let them into trials to even let them prove their worth.

    I've had more fun on my NB tank in the last couple days than ever. And it's only going to get better with more gear and proper jewelry.

    Share with lurkers, how did you build your nb tank?
  • Tannus15
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    JinMori wrote: »
    Bring the other classes in line with nb, instead of nerfing, do you want to have morrowind 2.0?

    PvE requires constant nerfing to bring down the raw dps numbers.

    When the DPS jumps up 5k to 10k then dungeon / trial mechanics become irrelevant and content becomes boring and out dated.

    It makes way more sense to nerf the players than rescale all content in the game.
  • Tan9oSuccka
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    I personally think surprise attack and incap are quite overtuned right now from a PVP perspective.
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed a handful of insulting and bashing comments from this thread. Please make sure that this discussion remains civil and constructive.
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  • usmguy1234
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    Facefister wrote: »
    PvP is the reason why we can't have nice things. PvP is a mistake, generally in every MMO.

    Only if the company is too lazy to balance them separately.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Sergykid
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    i barely dragged myself to play pvp before summerset. Now not even caring a bit to play it anymore. PVE 1-2 hours a day and that's all i play sadly
    -PC EU- / battlegrounds on my youtube
  • JinMori
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    Tannus15 wrote: »
    JinMori wrote: »
    Bring the other classes in line with nb, instead of nerfing, do you want to have morrowind 2.0?

    PvE requires constant nerfing to bring down the raw dps numbers.

    When the DPS jumps up 5k to 10k then dungeon / trial mechanics become irrelevant and content becomes boring and out dated.

    It makes way more sense to nerf the players than rescale all content in the game.

    Only if you don't wanna do a good job.

    They could add a 3rd difficulty,, harder then vet, call it legendary, or something like that, much better feeling then nerfing everyone.

    I see nerfing as a way to "balance" classes, while adding nothing interesting to them, or to the game, it's basically a way to avoid making content, as i explained above, that could be one method to do it, it would make the game better, but it requires more resources then just nerfing, but the question is, do you wanna make a better game? Or, you just wanna keep nerfing and nerfing, until all the interesting mechanics are gone, some above mentioned nerfing nb sustain, and that would take away from the concept of the class, keep doing this, and every class will become utter trash, which is why i always say buff>nerf.

    And then what happens when you nerf nb? what's next? will they nerf dk next? and then sorc? and then templar? until everyone is garbage?
    Edited by JinMori on May 25, 2018 6:41PM
  • ArchMikem
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    Banana wrote: »
    They were crap for a long time. Its there turn for a while

    If they become strong its fine, but when they become the best option by far that elite trial runs go only magblade DDs then its a huge issue

    Since when did trial score groups only take Magblades? The desired class has always been Magsorc.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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