Is this why we've seen so many NB tanks and healers over the last year?
You should be a little more specific wrt roles. NB DPS/PVP is powerful, but they have comparatively weak options when it comes to tanking and unpopular healing (I have no idea why tbh)
Their sustain isn't great for tank role either, but pretty good for DPS. So again, you need to be a bit clearer with what circumstances you beleive they are strong/weak.
brandonv516 wrote: »Templar and Sorcerer have reduced total ultimate. Warden has Major Heroism and DK has resource return on ultimate. NB has faster ultimate gains. Nice variety.
I have a screenshot of getting the Resto Ultimate down to costing 65 on my Sorcerer. That's insane considering it costs ~double that. It doesn't mean that Sorcerer needs a nerf - it's all how you build your character.
brandonv516 wrote: »Templar and Sorcerer have reduced total ultimate. Warden has Major Heroism and DK has resource return on ultimate. NB has faster ultimate gains. Nice variety.
I have a screenshot of getting the Resto Ultimate down to costing 65 on my Sorcerer. That's insane considering it costs ~double that. It doesn't mean that Sorcerer needs a nerf - it's all how you build your character.
All the classes are good healers. Everybody uses a restoration staff and orbs are better than shards.
People tend not to make nightblade healers bcz its not pratical. This game is a dps race and Nightblades can do more than 25% dps than other classes.
Bigevilpeter wrote: »Nightblades have everything, from amazing spammables both magika and stamina to an execute for also both. Mix that with their insane Ulti generation, best class sustain, their really good low cost ulti and War Machine/Master Architect and you get the most op dps class in the game PvE.
They can dish out damage equal to the other classes at >25% and more damage <25%.
Magblades Also have range and very good self healing.
But I think that just reducing their ulti generation passives and increasing the assassination ulti cost would be a good start to push them in line with the other classes. They made a wrong nerf like increasing the cost of swallow soul which didnt change anything.
If not then give the other classes an execute, spammable, and sustain at least, but the all NB meta now is just so bad for the game's health
Facefister wrote: »PvP is the reason why we can't have nice things. PvP is a mistake, generally in every MMO.
Is this why we've seen so many NB tanks and healers over the last year?
You should be a little more specific wrt roles. NB DPS/PVP is powerful, but they have comparatively weak options when it comes to tanking and unpopular healing (I have no idea why tbh)
Their sustain isn't great for tank role either, but pretty good for DPS. So again, you need to be a bit clearer with what circumstances you beleive they are strong/weak.
Tanks are actually in a really good place right now. People just don't seem to know exactly how to build one and people never let them into trials to even let them prove their worth.
I've had more fun on my NB tank in the last couple days than ever. And it's only going to get better with more gear and proper jewelry.
Bring the other classes in line with nb, instead of nerfing, do you want to have morrowind 2.0?
Facefister wrote: »PvP is the reason why we can't have nice things. PvP is a mistake, generally in every MMO.
Bring the other classes in line with nb, instead of nerfing, do you want to have morrowind 2.0?
PvE requires constant nerfing to bring down the raw dps numbers.
When the DPS jumps up 5k to 10k then dungeon / trial mechanics become irrelevant and content becomes boring and out dated.
It makes way more sense to nerf the players than rescale all content in the game.
Bigevilpeter wrote: »