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Abyssal geysers Feel Like Budget Dolmens

Aliyavana
Aliyavana
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With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.

I would like to see the following added to variety of enemies:

Netch (They are jellyfish, fits aquatic aesthetics)
Haj Mota
Moamer
Enemies from all three of the daedric triad, skaafin, wrath of crows, etc (nocturnal, mephala, and clavicus vile)
lamia
Wispmothers
Wamasu
Nerieds
Dreugh
etc

It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.
Edited by Aliyavana on May 24, 2018 12:07AM
  • VaranisArano
    VaranisArano
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    I like the geysers now, when there are lots of people to fight with me. I'm afraid of what they'll be like once people move on to other content. anka-ra temples in Craglorn have a similar feel.

    I do wish there was a warning noise when one is active. Dolmens I can hear as well as see. Geysers, I can be nearby but have my back turned to fish and never know there's a major fight going down.
  • geonsocal
    geonsocal
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    Aliyavana wrote: »
    I would like to see the following added to variety of enemies:

    Turtle mobs

    giphy.gif
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • AlienatedGoat
    AlienatedGoat
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    Aliyavana wrote: »
    With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.

    I would like to see the following added to variety of enemies:

    Netch
    Turtle mobs
    Moamer
    Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
    lamia
    Wispmothers
    Dreugh
    etc

    It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.

    Kind of got my fill of netch from Morrowind.

    The rest is good. Especially snake ladies.

    You can never have enough snake ladies in your life.
    PC-NA Goat - Bleat Bleat Baaaa
  • Lake
    Lake
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    I like their design and lack of flashiness compared to dolmens.
  • Aliyavana
    Aliyavana
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    Phage wrote: »
    Aliyavana wrote: »
    With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.

    I would like to see the following added to variety of enemies:

    Netch
    Turtle mobs
    Moamer
    Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
    lamia
    Wispmothers
    Dreugh
    etc

    It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.

    Kind of got my fill of netch from Morrowind.

    The rest is good. Especially snake ladies.

    You can never have enough snake ladies in your life.

    netch look aquatic, id like a sea variant to be canon now but its wishful thinking
  • TheCyberDruid
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    I really like how they work. You don't get the 'horn of doom' to make you turn around, but rather you have to a) wait or b) look every few moments. They also feel different enough to dolmen to be interesting (even if they are very close to the idea). I don't mind them besides the world bosses and delves for some replay value.
  • Aliyavana
    Aliyavana
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    geonsocal wrote: »
    Aliyavana wrote: »
    I would like to see the following added to variety of enemies:

    Turtle mobs

    giphy.gif

    I don't remember the name of those turtle mobs
  • Kawall
    Kawall
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    I like geysers more than dolmens. At least it's little bit challenging and it gives horde feeling which dolmens lacks. Plus your ears don't bleed when they starts.
    Edited by Kawall on May 23, 2018 11:46PM
  • karekiz
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    The chest location at the end is just silly. I was farming JC and decided to give it a chance. Change of pace is good. The hoards of mobs were all stacked on top of the chest making it awful to target and pick the item.

    I went back to alikr
  • AlienatedGoat
    AlienatedGoat
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    Aliyavana wrote: »
    Phage wrote: »
    Aliyavana wrote: »
    With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.

    I would like to see the following added to variety of enemies:

    Netch
    Turtle mobs
    Moamer
    Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
    lamia
    Wispmothers
    Dreugh
    etc

    It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.

    Kind of got my fill of netch from Morrowind.

    The rest is good. Especially snake ladies.

    You can never have enough snake ladies in your life.

    netch look aquatic, id like a sea variant to be canon now but its wishful thinking

    Well there was the seafoam green baby netch pet...

    Maybe they could make full ones?
    PC-NA Goat - Bleat Bleat Baaaa
  • Aliyavana
    Aliyavana
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    Phage wrote: »
    Aliyavana wrote: »
    Phage wrote: »
    Aliyavana wrote: »
    With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.

    I would like to see the following added to variety of enemies:

    Netch
    Turtle mobs
    Moamer
    Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
    lamia
    Wispmothers
    Dreugh
    etc

    It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.

    Kind of got my fill of netch from Morrowind.

    The rest is good. Especially snake ladies.

    You can never have enough snake ladies in your life.

    netch look aquatic, id like a sea variant to be canon now but its wishful thinking

    Well there was the seafoam green baby netch pet...

    Maybe they could make full ones?

    Yah, It was a missed opportunity that there wasn't red and green adult netch. The red netch would also fit mephala aesthetic
    Edited by Aliyavana on May 24, 2018 12:26AM
  • Feric51
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    Aliyavana wrote: »
    geonsocal wrote: »
    Aliyavana wrote: »
    I would like to see the following added to variety of enemies:

    Turtle mobs

    giphy.gif

    I don't remember the name of those turtle mobs

    Leonardo - Blue
    Raphael - Red
    Michelangelo - Orange
    Donatello - Purple
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


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