With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.
I would like to see the following added to variety of enemies:
Netch
Turtle mobs
Moamer
Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
lamia
Wispmothers
Dreugh
etc
It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.
With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.
I would like to see the following added to variety of enemies:
Netch
Turtle mobs
Moamer
Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
lamia
Wispmothers
Dreugh
etc
It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.
Kind of got my fill of netch from Morrowind.
The rest is good. Especially snake ladies.
You can never have enough snake ladies in your life.
With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.
I would like to see the following added to variety of enemies:
Netch
Turtle mobs
Moamer
Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
lamia
Wispmothers
Dreugh
etc
It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.
Kind of got my fill of netch from Morrowind.
The rest is good. Especially snake ladies.
You can never have enough snake ladies in your life.
netch look aquatic, id like a sea variant to be canon now but its wishful thinking
With dolmens you get a nice blue overlay and a sense of eminent doom, you have a large variety of daedra and undead to fight. With Geyshers I feel like once you do one you do them all with enemy variety very low and it being not as flashy as dolmens. I will complement it tho that they are more challenging than dolmens and I welcome the change of difficulty.
I would like to see the following added to variety of enemies:
Netch
Turtle mobs
Moamer
Enemies from all three of the triad (nocturnal, mephala, and clavicus vile)
lamia
Wispmothers
Dreugh
etc
It would help make them feel more alive, at the current rate, it feels like skyrims draugr dungeons where you visit one you have seen them all and I don't really look forward to the next like I did with dolmens.
Kind of got my fill of netch from Morrowind.
The rest is good. Especially snake ladies.
You can never have enough snake ladies in your life.
netch look aquatic, id like a sea variant to be canon now but its wishful thinking
Well there was the seafoam green baby netch pet...
Maybe they could make full ones?