Exactly, God's sake, what the hell is this nerf to two-handed ? AND OF COURSE STAVES ARE BOOSTED ON BOTH LIGHT AND HEAVY. So this has nothing to do with 2-handed weapons getting 2-piece set bonus. Screw this update, they nerfed dragonknights even more AGAIN while boosting sorcs and magicka users AGAIN, as if 85% of people didn't run as a magicka staff user already because they were always been *** overpowered.
i like heavy armor a lot even if it is made for tanking and survivablility and not dps, so if you throw Havy armor to my build you get "ZOS-forsaken-build-that-never-got-something-going-for-it"
It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
Haven’t heard that one in a loooong timeMerlinPendragon wrote: »Another change which makes this game look more like Elder Staves Online.
notimetocare wrote: »
I mean, anecdotes are as good as raw data, yes?
Haven’t heard that one in a loooong timeMerlinPendragon wrote: »Another change which makes this game look more like Elder Staves Online.
I really hope you don’t actually believe this though lol.


Do the numbers yourself and post them if you think this is actual balance. But you won't. You are just another generic mag staff sorc. Some people don't have time to spend on testing complex dps scenarios. Some things are clear that they are wrong from the core
MartiniDaniels wrote: »Haven’t heard that one in a loooong timeMerlinPendragon wrote: »Another change which makes this game look more like Elder Staves Online.
I really hope you don’t actually believe this though lol.
When they'll fix steam authorization, I'll make you a pair of screenshots from Vivec swarmed by stave users
It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
Haven’t heard that one in a loooong timeMerlinPendragon wrote: »Another change which makes this game look more like Elder Staves Online.
I really hope you don’t actually believe this though lol.
LittlePinkDot wrote: »It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.
I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.
On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.
Two hand in PVP was over powered in my opinion sorry to say.
I'm not for nerfs. I think it should be harder to kill players in PVP.
It's the speed and versatility.
Staff heavies are considerably slower than anything else, so they should hurt. Will still not be viable in PvP.
2H skill line offers a lot utility in PvP, to the point that 2H+Bow (Master's) became meta for every damage build. The nerf to actual damage output makes DW more attractive again.
For PvE, just use DW as a DD. I think DW was always supposed to be THE damage skill line, with 2H maybe bringing a bit more cleave potential?
Actually No, they should not. This is a ranged attack so it should be weaker than melee. And they sped up the staff heavy attack in previous patches anyways, because of that.Staff heavies are considerably slower than anything else, so they should hurt.
Yeah, how about i choose what weapon i want to use.For PvE, just use DW as a DD.
LittlePinkDot wrote: »It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.
I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.
On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.
NO NO NO
In PVP Two hander is not better then DW most of the time it is used for Buffs mainly ... The true damage is from Duel Wield with Bleeds .... If you read that it is inferior you are wrong... If you are being killed by a Dizzy Swing you are playing wrong.. In duels you will not see TH because it so easy to avoid... Currently Im running with out Dizzy Swing I use it as a gap closer and buffs.. I does have a good execute also... But it has no spammable...
LittlePinkDot wrote: »Zosmight as well justcome out and say it....end game veteran pve is for magicka and pvp is for stamina.
LittlePinkDot wrote: »LittlePinkDot wrote: »It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.
I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.
On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.
NO NO NO
In PVP Two hander is not better then DW most of the time it is used for Buffs mainly ... The true damage is from Duel Wield with Bleeds .... If you read that it is inferior you are wrong... If you are being killed by a Dizzy Swing you are playing wrong.. In duels you will not see TH because it so easy to avoid... Currently Im running with out Dizzy Swing I use it as a gap closer and buffs.. I does have a good execute also... But it has no spammable...
This depends on what class you are. My stamblades CLASS spammable surprise attack is just as fast with 2h as itis with dw. I can go dw/2h but If I want to use bow then I have to drop dw because I NEED rally. And crit heals got nerfed with summerset. So now I need it even more. Yes buffs are the most important part of 2h. But obviously stamwarden isnt having any trouble using 2h since they are currently on top of pvp for the most part.
And pretty much any stam character that wants to use bow needs 2h on back bar. I wish I could use dw/bow for pvp.
And with the new set Sloads, it looks like we are going to need even more healing. And sloads goes through shields and resistances too. Those poor magicka characters. Zosmight as well justcome out and say it....end game veteran pve is for magicka and pvp is for stamina.
Chilly-McFreeze wrote: »LittlePinkDot wrote: »LittlePinkDot wrote: »It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.
I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.
On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.
NO NO NO
In PVP Two hander is not better then DW most of the time it is used for Buffs mainly ... The true damage is from Duel Wield with Bleeds .... If you read that it is inferior you are wrong... If you are being killed by a Dizzy Swing you are playing wrong.. In duels you will not see TH because it so easy to avoid... Currently Im running with out Dizzy Swing I use it as a gap closer and buffs.. I does have a good execute also... But it has no spammable...
This depends on what class you are. My stamblades CLASS spammable surprise attack is just as fast with 2h as itis with dw. I can go dw/2h but If I want to use bow then I have to drop dw because I NEED rally. And crit heals got nerfed with summerset. So now I need it even more. Yes buffs are the most important part of 2h. But obviously stamwarden isnt having any trouble using 2h since they are currently on top of pvp for the most part.
And pretty much any stam character that wants to use bow needs 2h on back bar. I wish I could use dw/bow for pvp.
And with the new set Sloads, it looks like we are going to need even more healing. And sloads goes through shields and resistances too. Those poor magicka characters. Zosmight as well justcome out and say it....end game veteran pve is for magicka and pvp is for stamina.
And that, especially the first part, just underlines what the real "issue" with 2h is. 2h is not used because it deals great damage in pve or how high the killingpower of 2h light attacks are in pvp - because they are both not - it is used and even needed bc of the buffs and the healing it provides.
From a PvE dps or a PvP dd perspective 2h was already lacking. DW outparsing every 2h build, Dizzy is too easy to avoid, gap closers dmg nerfed. Granted, the execute is nice, but so are others as well.
In the end, the LA nerf to 2h accomplished nothing. It still gets the shaft against DW in pve and it is still mandatory in pvp for the healing/ snare removal.