Why nerf 2H melee while buff 2H staves

MartiniDaniels
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I'm just CP180, but I have 4 different chars so tested all weapons a lot in the game and before update 18 their balance seemed ok.

Now what we see in patch note:

Light Attacks with One Hand and Shield, Dual Wield, Bow, Destruction Staff, and Restoration Staff weapons will deal more damage.
Light Attacks with Two Handed weapons will deal less damage.
Heavy Attacks with Destruction Staff and Restoration Staff weapons will deal more damage.
Heavy Attacks with Two Handed, One Hand and Shield, Dual Wield, and Bow weapons will deal less damage.

I may understand that 2H (all types) deserve subtle nerf since they now count as 2 for set item.

But I don't understand why 2H melee got nerfed both in light and heavy attacks, while 2H staves got buff in both.

My 3 chars are melee (DK shield, NB dual-wield and Warden with 2H) and 1 char Templar with stave. Templar feels so much easier to play even before update and now it's just killing everything while being in green gear crafted with 3 traits and literally pressing 2-3 buttons from safe distance and if enemy got near they receive javelin or spam of puncturing strikes from huge pool of mana which is also restored by heavy attacks while keeping distance and also dealing notable damage in process. Self-buffs and skill swap are minimal.

As for melee chars they have much better gear (blue-violet) and to kill and survive with speed comparable to templar they need to use constant rotation and swaps to swim in effects and buffs, not to say that they need to block, use their heavy attacks and interruptions with proper timings and always have stamina reserve for break free to save their sorry backs from snares and stuns..

I am playing RPGs for 15 years and in almost every game melee does more damage then ranged, by obvious reasons that melee char need to put a lot in their survivability and ranged char can be a glass cannon so higher risk = higher reward but in ESO I guess it doesn't work that way.

Ok, I believe that for CP 750 veterans with proper gear and perks melee is more effective then range, but as for usual / casual player in normal / public dungeons or WB situations ranged attacks seem so much easier to play (you may block with bow, lol) and especially magic ranged which are now buffed too.
  • Harvall
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    Exactly, God's sake, what the hell is this nerf to two-handed ? nerfed light attacks, nerfed heavy attacks, basically killed wrecking blow skill by changing empower to give you 40% next lighattack buff instead of 20% any attack buff. AND OF COURSE STAVES ARE BOOSTED ON BOTH LIGHT AND HEAVY. So this has nothing to do with 2-handed weapons getting 2-piece set bonus. Screw this update, they nerfed dragonknights even more AGAIN while boosting sorcs and magicka users AGAIN, as if 85% of people didn't run as a magicka staff user already because they were always been *** overpowered. Man, screw this update. Until they do a real rebalance a you say, meele damage dealers should have more damage than ranged because of simple distance gap and survivability difficulty, you won't see me in game.

    I play as Dragonknight, two-handed melee weapon user since beta. This kind of build is constantly nerfed all the time. To top it all, i like heavy armor a lot even if it is made for tanking and survivablility and not dps, so if you throw Havy armor to my build you get "ZOS-forsaken-build-that-never-got-something-going-for-it"

    EDIT: just tested it. light attacks. One handed weapon deals roughly 3300 damage for me. Two-handed weapon slightly over 3500. Same class, level of the weapon etc.

    This is beyond laughable and ridiculous...
    Edited by Harvall on May 22, 2018 8:17PM
  • MartiniDaniels
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    Harvall wrote: »
    Exactly, God's sake, what the hell is this nerf to two-handed ? AND OF COURSE STAVES ARE BOOSTED ON BOTH LIGHT AND HEAVY. So this has nothing to do with 2-handed weapons getting 2-piece set bonus. Screw this update, they nerfed dragonknights even more AGAIN while boosting sorcs and magicka users AGAIN, as if 85% of people didn't run as a magicka staff user already because they were always been *** overpowered.

    i like heavy armor a lot even if it is made for tanking and survivablility and not dps, so if you throw Havy armor to my build you get "ZOS-forsaken-build-that-never-got-something-going-for-it"

    Completely my thoughts, it's such a comic situation in dungeon when melee guys jump around in front and constantly yell while self-buffing with those desperate yells we select during char creation and struggle to kill ranged mobs and not be killed by melee mobs while stave users just stand in 20 meters and press one button in second and send no-aim AOEs with huge effect and without much effort.
  • notimetocare
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    This is called balance. Supported by numbers. Include full testing parses before crying about a change
  • Harvall
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    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
  • MerlinPendragon
    MerlinPendragon
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    Another change which makes this game look more like Elder Staves Online.

    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • notimetocare
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    Harvall wrote: »
    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it

    I mean, anecdotes are as good as raw data, yes?
  • Harvall
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    Do the numbers yourself and post them if you think this is actual balance. But you won't. You are just another generic mag staff sorc. Some people don't have time to spend on testing complex dps scenarios. Some things are clear that they are wrong from the core
    Edited by Harvall on May 22, 2018 9:26PM
  • Vaoh
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    Another change which makes this game look more like Elder Staves Online.
    Haven’t heard that one in a loooong time :lol:

    I really hope you don’t actually believe this though lol.

  • MartiniDaniels
    MartiniDaniels
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    I mean, anecdotes are as good as raw data, yes?

    Anecdotes usually come from folk and reflect real things and raw data can be easily manipulated, and it is manipulated everywhere btw..

    Ok, what numbers require stave buff and greatsword nerf?

    That top sorcs are weaker dps that top blades? but they are weaker both to magblade and stamblade, so if you buff stave, "imbalanced" magblade is also buffed.
  • MartiniDaniels
    MartiniDaniels
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    Vaoh wrote: »
    Another change which makes this game look more like Elder Staves Online.
    Haven’t heard that one in a loooong time :lol:

    I really hope you don’t actually believe this though lol.

    When they'll fix steam authorization, I'll make you a pair of screenshots from Vivec swarmed by stave users :wink:

    UPD:
    4kdwu0c.jpg
    6vPi2AJ.jpg

    Edited by MartiniDaniels on May 22, 2018 9:58PM
  • Psyonico
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    Harvall wrote: »
    Do the numbers yourself and post them if you think this is actual balance. But you won't. You are just another generic mag staff sorc. Some people don't have time to spend on testing complex dps scenarios. Some things are clear that they are wrong from the core

    If you think there is an issue, it's your job to prove it. It's not the job of people who think things are right to prove anything.
  • Lirkin
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    Two hand in PVP was over powered in my opinion sorry to say.
    I'm not for nerfs. I think it should be harder to kill players in PVP.
  • Cheveyo
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    Vaoh wrote: »
    Another change which makes this game look more like Elder Staves Online.
    Haven’t heard that one in a loooong time :lol:

    I really hope you don’t actually believe this though lol.

    When they'll fix steam authorization, I'll make you a pair of screenshots from Vivec swarmed by stave users :wink:




    I was wondering why I didn't see anything but staff users last night. Even tanks were using staves.

    While I do enjoy feeling unique with my 2h axe, I can't help but feel really disappointed.
  • LittlePinkDot
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    Harvall wrote: »
    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it

    Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.

    I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.

    On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.
  • RavenSworn
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    Don't need an anecdote but as an example, world first clear had 0 Stam melee. Let that sink in.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Kadoin
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    Harvall wrote: »
    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it

    But if someone is truly doing that, then they have a build made especially for light attacking. I think the max damage I was doing on PTS with light attack flame destro was around 34-39K per strike. It didn't turn out to be so useful in PvP or PvE, so I dumped that build :D Now, that was without empower and my mag pool was only around 35K so I do sometimes wonder just how high someone can get those light attacks...
  • Strider__Roshin
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    Vaoh wrote: »
    Another change which makes this game look more like Elder Staves Online.
    Haven’t heard that one in a loooong time :lol:

    I really hope you don’t actually believe this though lol.

    It's what it is for PvE now. It's hard to say that about PvP with the existence of stam wardens.
  • Durham
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    Harvall wrote: »
    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it

    Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.

    I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.

    On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.

    NO NO NO
    In PVP Two hander is not better then DW most of the time it is used for Buffs mainly ... The true damage is from Duel Wield with Bleeds .... If you read that it is inferior you are wrong... If you are being killed by a Dizzy Swing you are playing wrong.. In duels you will not see TH because it so easy to avoid... Currently Im running with out Dizzy Swing I use it as a gap closer and buffs.. I does have a good execute also... But it has no spammable...

    PVP DEADWAIT
    PVP The Unguildables
  • Durham
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    Lirkin wrote: »
    Two hand in PVP was over powered in my opinion sorry to say.
    I'm not for nerfs. I think it should be harder to kill players in PVP.

    How was it more powerful? Are you sure you are not dying to a archer behind every rock? Are you sure you did not get hit with DB? Are you sure there was not another melee player hitting you... Two hander is sooo easy to avoid.... When you see a heavy attack step though them and you just messed them all up!
    PVP DEADWAIT
    PVP The Unguildables
  • Vapirko
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    Actually the only downside of all this is that there are a ton of bow spammers running dungeons now. It’s crazy. Every dungeon run I do to level my new toon, the other dps is a bow spamming light attacks.
  • Lord-Otto
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    It's the speed and versatility.

    Staff heavies are considerably slower than anything else, so they should hurt. Will still not be viable in PvP.
    2H skill line offers a lot utility in PvP, to the point that 2H+Bow (Master's) became meta for every damage build. The nerf to actual damage output makes DW more attractive again.

    For PvE, just use DW as a DD. I think DW was always supposed to be THE damage skill line, with 2H maybe bringing a bit more cleave potential?
  • Durham
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    Lord-Otto wrote: »
    It's the speed and versatility.

    Staff heavies are considerably slower than anything else, so they should hurt. Will still not be viable in PvP.
    2H skill line offers a lot utility in PvP, to the point that 2H+Bow (Master's) became meta for every damage build. The nerf to actual damage output makes DW more attractive again.

    For PvE, just use DW as a DD. I think DW was always supposed to be THE damage skill line, with 2H maybe bringing a bit more cleave potential?

    Two hander gives you burst in the past this was the way to go and still works excellent against new players or players that do not duel or solo much...Much of the build now use two hander for utility and duel wield for damage .. .Duel wield bleed build with defile is just OP right now duel wield is best applicator for bleeds at the moment ... Like I have said in multiple posts Two Hander has no spammable .. When you fighting a good PVP player you see just how hard it can be to land a solid combo....
    Edited by Durham on May 23, 2018 2:31PM
    PVP DEADWAIT
    PVP The Unguildables
  • ascan7
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    Psyonico wrote: »
    If you think there is an issue, it's your job to prove it. It's not the job of people who think things are right to prove anything.

    Cloudrest world first clear had exactly 0 stamina DPS. Do you think it proves something or it's better to do some parse on a stationary dummy?
  • Harvall
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    Lord-Otto wrote: »
    Staff heavies are considerably slower than anything else, so they should hurt.
    Actually No, they should not. This is a ranged attack so it should be weaker than melee. And they sped up the staff heavy attack in previous patches anyways, because of that.
    Lord-Otto wrote: »
    For PvE, just use DW as a DD.
    Yeah, how about i choose what weapon i want to use.

    All weapons should be balanced, but what i mean is, arrow and sparkle between eyes is all good, but nothing should be better than ol' good blade to the gut. Melee should be stronger than ranged.

    Dual Wield was always the best at DPS as it should be, but at the cost of defense in my opinion, because in TES you could not block with dual wield. In Eso it could work simply by being able to block less damage than other weapons, and shield giving more blocked damage then others. Nerfing Two-Handed which was not even a competition to dual wield makes no sense. Buffing Staves makes no sense because they were already much stronger than they should be. 85% of ppl staff running is prety self explanatory. Two-handed weapon, slow attack, but damn powerful. Most powerful. Its pretty reasonable right ?
    Edited by Harvall on May 23, 2018 3:08PM
  • evoniee
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    Magicka and warden really outperforming now
  • LittlePinkDot
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    Durham wrote: »
    Harvall wrote: »
    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it

    Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.

    I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.

    On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.

    NO NO NO
    In PVP Two hander is not better then DW most of the time it is used for Buffs mainly ... The true damage is from Duel Wield with Bleeds .... If you read that it is inferior you are wrong... If you are being killed by a Dizzy Swing you are playing wrong.. In duels you will not see TH because it so easy to avoid... Currently Im running with out Dizzy Swing I use it as a gap closer and buffs.. I does have a good execute also... But it has no spammable...


    This depends on what class you are. My stamblades CLASS spammable surprise attack is just as fast with 2h as itis with dw. I can go dw/2h but If I want to use bow then I have to drop dw because I NEED rally. And crit heals got nerfed with summerset. So now I need it even more. Yes buffs are the most important part of 2h. But obviously stamwarden isnt having any trouble using 2h since they are currently on top of pvp for the most part.
    And pretty much any stam character that wants to use bow needs 2h on back bar. I wish I could use dw/bow for pvp.
    And with the new set Sloads, it looks like we are going to need even more healing. And sloads goes through shields and resistances too. Those poor magicka characters. Zosmight as well justcome out and say it....end game veteran pve is for magicka and pvp is for stamina.
  • ezeepeezee
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    Zosmight as well justcome out and say it....end game veteran pve is for magicka and pvp is for stamina.

    QFT
  • Chilly-McFreeze
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    Durham wrote: »
    Harvall wrote: »
    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it

    Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.

    I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.

    On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.

    NO NO NO
    In PVP Two hander is not better then DW most of the time it is used for Buffs mainly ... The true damage is from Duel Wield with Bleeds .... If you read that it is inferior you are wrong... If you are being killed by a Dizzy Swing you are playing wrong.. In duels you will not see TH because it so easy to avoid... Currently Im running with out Dizzy Swing I use it as a gap closer and buffs.. I does have a good execute also... But it has no spammable...


    This depends on what class you are. My stamblades CLASS spammable surprise attack is just as fast with 2h as itis with dw. I can go dw/2h but If I want to use bow then I have to drop dw because I NEED rally. And crit heals got nerfed with summerset. So now I need it even more. Yes buffs are the most important part of 2h. But obviously stamwarden isnt having any trouble using 2h since they are currently on top of pvp for the most part.
    And pretty much any stam character that wants to use bow needs 2h on back bar. I wish I could use dw/bow for pvp.
    And with the new set Sloads, it looks like we are going to need even more healing. And sloads goes through shields and resistances too. Those poor magicka characters. Zosmight as well justcome out and say it....end game veteran pve is for magicka and pvp is for stamina.

    And that, especially the first part, just underlines what the real "issue" with 2h is. 2h is not used because it deals great damage in pve or how high the killingpower of 2h light attacks are in pvp - because they are both not - it is used and even needed bc of the buffs and the healing it provides.
    From a PvE dps or a PvP dd perspective 2h was already lacking. DW outparsing every 2h build, Dizzy is too easy to avoid, gap closers dmg nerfed. Granted, the execute is nice, but so are others as well.
    In the end, the LA nerf to 2h accomplished nothing. It still gets the shaft against DW in pve and it is still mandatory in pvp for the healing/ snare removal.
  • LittlePinkDot
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    Durham wrote: »
    Harvall wrote: »
    It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it

    Im sure they nerfed 2h because of pvp. Practically almost every stamina character uses 2h for either Rally or forward momentum. And magicka characters get wrecked in pvp by stam characters. Magicka characters die when they run out of stamina in pvp because they then cannot breakfree from CC. Then theres major defile and oblivion damage, bleeds and the befoul CP magicka characters have to deal with.

    I thought Ive read somewhere that 2H melee is inferior to dual wield in PVE. Im betting the Devs just figure 2H melee is for pvp only, and nobody who wanted to be the best in PVE would ever use 2H melee.

    On a side note, my first character was a magsorc, and I suck at it. Theyre just constantly out of magicka. I did way better with my stamblade. I havent like magicka since, what a terrible gameplay experience that was.

    NO NO NO
    In PVP Two hander is not better then DW most of the time it is used for Buffs mainly ... The true damage is from Duel Wield with Bleeds .... If you read that it is inferior you are wrong... If you are being killed by a Dizzy Swing you are playing wrong.. In duels you will not see TH because it so easy to avoid... Currently Im running with out Dizzy Swing I use it as a gap closer and buffs.. I does have a good execute also... But it has no spammable...


    This depends on what class you are. My stamblades CLASS spammable surprise attack is just as fast with 2h as itis with dw. I can go dw/2h but If I want to use bow then I have to drop dw because I NEED rally. And crit heals got nerfed with summerset. So now I need it even more. Yes buffs are the most important part of 2h. But obviously stamwarden isnt having any trouble using 2h since they are currently on top of pvp for the most part.
    And pretty much any stam character that wants to use bow needs 2h on back bar. I wish I could use dw/bow for pvp.
    And with the new set Sloads, it looks like we are going to need even more healing. And sloads goes through shields and resistances too. Those poor magicka characters. Zosmight as well justcome out and say it....end game veteran pve is for magicka and pvp is for stamina.

    And that, especially the first part, just underlines what the real "issue" with 2h is. 2h is not used because it deals great damage in pve or how high the killingpower of 2h light attacks are in pvp - because they are both not - it is used and even needed bc of the buffs and the healing it provides.
    From a PvE dps or a PvP dd perspective 2h was already lacking. DW outparsing every 2h build, Dizzy is too easy to avoid, gap closers dmg nerfed. Granted, the execute is nice, but so are others as well.
    In the end, the LA nerf to 2h accomplished nothing. It still gets the shaft against DW in pve and it is still mandatory in pvp for the healing/ snare removal.

    I agree. Rally/forward momentum should be a fighters guild skill.

    Like another person in the pvp forum said, do the devs even play this game? Why would they make a set like Sloads?
    Is nerfing light attacks on 2h the best they could come up with?
    Theres no way they nerfed it because of pve. It must be for pvp, regardless if it makes any sense to us.
  • ShadowMonarch
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    2hand is so Over powered I use it on my magika character lol, staves needed the help.
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