ManwithBeard9 wrote: »Stam is dead. Mag is dead. Health is dead. Crafting is dead. Trials are dead. ERP is dead. Game is dead. Everyone go home.
Ragnarock41 wrote: »Apache_Kid wrote: »Ragnarock41 wrote: »Stam DK, stam Nightblade and stam Sorc are great in PvP and WvW. Look at the population when you encounter enemies. Mostly magic counterparts on every class are outnumbered.
StamDk is anything but great in open world PvP. Stamsorc is also barely out of bottom tier.
Your analyze is completely wrong lmao. Both sorc and Dk are magicka dominated classes in PvP due to lack of stamina morphs and an overall lack of reason to play them over the other stam toons such as stamblade, stamden.
Stamsorc is very powerful in PvP at the moment. Great in Cyrodiil and absolutely DOMINANT in BGs. Stamsorcs are the most popular class in the matches i play on Xbox NA followed by magplars.
You are right about StamDk. They don't function well as anything other than a tank role in PvP and PvP tank is not fun for me at all.
Might be an PC EU thing than. Stamsorcs here are usually bad players that don't know how to manage resources. But lately dual wield stamsorcs are on the rise and thanks to them I realized stamsorc can be very hard hitting in a duel. But the regular dizzy swing spamming stamsorc is rather average, as I said. They can be easily hard countered by doing what a Dk does(block), or what a nb does(cloak, dodge roll)
As for the stamDK, Tank'n spank builds are just as strong and they even got buffed in a few areas with summerset.
But if you want to wear impen, don't block too much and just play as a brawler (like stamden), then it feels underwhelming on the damage dealing side of things.. especially outside of that ''leap into 10 guys'' moments, the joy of the ''in your face and not going anywhere'' playstyle it used to offer is just not there anymore.
Imagine having near 5k weapon damage and still hitting people like a wet noodle. (except leap. leap is stronk)
Stamsorc is very strong, even on PC/EU. Bleedsorcs are borderline broken, especially in no CP, its all the constant+mildly purge resistant pressure DKs wish they had, with an auto execute imposion and since dodge/medium builds got a decent buff by changing some hard counters, its quite defensible too, that and easier dark deal.
For openworld I'd put it highly too, under the top 3, blades+stamden, but still good and comparable to a magsorc, so around tied 4th place.
ManwithBeard9 wrote: »Stam is dead. Mag is dead. Health is dead. Crafting is dead. Trials are dead. ERP is dead. Game is dead. Everyone go home.
IZZEFlameLash wrote: »ManwithBeard9 wrote: »Stam is dead. Mag is dead. Health is dead. Crafting is dead. Trials are dead. ERP is dead. Game is dead. Everyone go home.
ERP is not dead at all. And you do need stamina and vigor to keep it going.
SmellyUnlimited wrote: »I hadn’t considered the viability of sets like Ravager, that definitely does make things more interesting. I think a few other sets that may get some more play are Dreugh Slayer, Way of Fire, and Berserking Warrior.
SmellyUnlimited wrote: »There’s been a lot of conjecture, and it’s time to lay this to rest once and for all this DLC.
What is the state of Stam?
mr_wazzabi wrote: »SmellyUnlimited wrote: »I hadn’t considered the viability of sets like Ravager, that definitely does make things more interesting. I think a few other sets that may get some more play are Dreugh Slayer, Way of Fire, and Berserking Warrior.
Dreugh slayer most likely won't as its magicka equivalent, Rattlecage sees little use despite dropping jewlery in arcane.
I use it with great effect because I'm too cheap to use spell power potions, but I know there are better sets to use, provided potions are used.
Endgame tryhards all use potions.
Lord_Ninka wrote: »Part of the reason, I think, is simply that mages are more popular, so people get more inspiration for mages, and therefore it takes more effort to become good at stamina. I also get the feeling that there's a slight intolerance towards stamina characters among raid leaders, again probably because mages are more popular in the first place and that makes it easier for most people to think up strategies that involve mages only.
That said, I do think there might be a little magicka/stamina imbalance for trials especially, just not as great as you make it out to be, OP.
Also, where do you get the loss of 360 wpn dmg "across the board" from? Do you mean to say all stamina characters used Warrior mundus stone before Summerset and will now be actually forced to change to lover? Why? I haven't noticed anything in the patch notes that told me that.
Lord_Ninka wrote: »Part of the reason, I think, is simply that mages are more popular, so people get more inspiration for mages, and therefore it takes more effort to become good at stamina. I also get the feeling that there's a slight intolerance towards stamina characters among raid leaders, again probably because mages are more popular in the first place and that makes it easier for most people to think up strategies that involve mages only.
That said, I do think there might be a little magicka/stamina imbalance for trials especially, just not as great as you make it out to be, OP.
Also, where do you get the loss of 360 wpn dmg "across the board" from? Do you mean to say all stamina characters used Warrior mundus stone before Summerset and will now be actually forced to change to lover? Why? I haven't noticed anything in the patch notes that told me that.
You didn't see the change on NMG (2580) & Sunderflame (3440) ? Stam lost 6k pen, which is not achievable with CPs & sharpened is crap.