Just wait until an add-on comes out for it. Sheesh. It's no harder than having to hunt books or farm dolmens/undead/daedra.
The only thing I'd really suggest for it is to make the maps quick-slottable.
For what it's worth, I disagree that these quests are easier to grind than other guilds.
Both the Mages and Fighters guilds were originally designed so that if you were paying attention, you'd level each about once per zone. They pulled you through the story at an appropriate rate. While I agree that hunting for books is also grindy, it's something you can do while you just go about your normal business.
That isn't really the case with the Psijics, because you're always sent to Covernant territory first; and you have to complete three entire zones before you can level up once. There's basically no way you can level the skill line without grinding. It doesn't fit into normal play.
Also, every other guild in the game rewards you with one (or in the case of the Thieves's, two) proper story quest(s) as a reward for levelling. DB and Thieves's can also be levelled through small daily quests, or heist-type missions. There are several ways advance the line. The Psijic line has only one way to level, and your reward is... another almost identical quest.
Yes, you get access to a skill. But so do the Mages' and Fighters'. And you might not use it anyway.
Yes, I know there are guides to make it less tedious. Yes, I know there will be an addon somewhere. But that doesn't stop this guild having the most tedious quests in the game, with little reward, and almost no incentive to do the quests multiple times on multiple characters.
Integrating the guild into the main alliance in a similar way to the Mages's and Fighter's would solve a lot of the problem. The grind would be less, and you could play through as you progress normally.
What are you talking about? The first place you go outside of summerset is Iliac Bay...Alikir Desert...while you are in Alakir desert, you grab the dolmens, the skyshards, the lorebooks and ::gasp:: the rifts...then you move on, it all fits into the zone along with the rest. On an old toon you already have the shards and the books, you just go back for the rifts...you will already have the wayshrines and this doesnt take long for each zone.
its very new player unfriendly too. because of the no fast mount.
Yolokin_Swagonborn wrote: »ZOS created the quests to burn player time. That was the entire purpose.
They were like "Hmmm, what could we do with existing content that would be really easy to implement and take a ton of time to complete."
"I know! Lets make everybody run around all of Tamriel pressing E! its genius!"