So, how could ZOS fix the tedium of the Psijic quests?

mjharper
mjharper
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Here’s my suggestion: Tie the quests to your alliance, just as the Mages and Fighters guilds are.

That is, you only have to visit the five zones of your alliance. No more crossing the whole of Tamriel in hours of boredom.

This wouldn’t change the basic idea of the quests (which is poor in itself) but would reduce the number of breaches you have to close.

Perhaps more importantly, it would also make them easier to integrate them into regular gameplay. If I play as Dominion, I still get sent off to The Covernant first. If I’m trying to play through the main quest, there’s no way to integrate that naturally.

Also, making the quest line differs for each alliance would mean that character would hear different commentary from the Augur, which would’t hurt, and would make the grind more bearable. He’d even become something of a companion through the base game.

I realize that tying the quests to alliance goes against the globetrotting focus of One Tamriel. But this quest line is likely destined to become the most despised in ESO, despite (or maybe because of) the otherwise interesting characters and skills.

TL;DR: Cut requirements by about a third, tying quests to the character’s alliance, allowing them to be integrated into normal play.

  • Feanor
    Feanor
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    I’d suggest a free crown crate for completing a map. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Feanor wrote: »
    I’d suggest a free crown crate for completing a map. ;)

    How about a crown crate for each map you complete :p
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • mjharper
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    I like that idea too :)
  • DamenAJ
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    Just wait until an add-on comes out for it. Sheesh. It's no harder than having to hunt books or farm dolmens/undead/daedra.

    The only thing I'd really suggest for it is to make the maps quick-slottable.
  • Kikke
    Kikke
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    Easier too level psijic order skill line than any other skill line, dont see a problem here.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • TequilaFire
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    They aren't that bad if you mix with doing other things, but if you have to grind it out in one sitting no wonder you would find it tedious.
  • Menelaos
    Menelaos
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    Please make levelling Psijic easier by a mile so we can return to Alik'r and farm dolmens 24/7 :D
    ...und Gallileo dreht sich doch!
  • josiahva
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    These quests arent that bad, I casually finished 2 maps in about 90 minutes without having the wayshrines in those zones....Mages Guild is WAY worse if you ask me. I am actually happy that I have a reason to re-vist old areas even if its just for a few minutes
  • AlnilamE
    AlnilamE
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    I'm having fun with the scavenger hunt so far.
    The Moot Councillor
  • AzraelKrieg
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    Psijic is easy compared to the other the other guilds.
    DamenAJ wrote: »
    Just wait until an add-on comes out for it. Sheesh. It's no harder than having to hunt books or farm dolmens/undead/daedra.

    The only thing I'd really suggest for it is to make the maps quick-slottable.

    There is already a guide online for it that was done by @XamXam777
    https://mmobits.com/2018/05/09/psijic-order-skill-line-quest-and-time-breach-location-guide/
    Gold Dragons Guildmaster PC-NACR2000+
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  • mjharper
    mjharper
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    For what it's worth, I disagree that these quests are easier to grind than other guilds.

    Both the Mages and Fighters guilds were originally designed so that if you were paying attention, you'd level each about once per zone. They pulled you through the story at an appropriate rate. While I agree that hunting for books is also grindy, it's something you can do while you just go about your normal business.

    That isn't really the case with the Psijics, because you're always sent to Covernant territory first; and you have to complete three entire zones before you can level up once. There's basically no way you can level the skill line without grinding. It doesn't fit into normal play.

    Also, every other guild in the game rewards you with one (or in the case of the Thieves's, two) proper story quest(s) as a reward for levelling. DB and Thieves's can also be levelled through small daily quests, or heist-type missions. There are several ways advance the line. The Psijic line has only one way to level, and your reward is... another almost identical quest.

    Yes, you get access to a skill. But so do the Mages' and Fighters'. And you might not use it anyway.

    Yes, I know there are guides to make it less tedious. Yes, I know there will be an addon somewhere. But that doesn't stop this guild having the most tedious quests in the game, with little reward, and almost no incentive to do the quests multiple times on multiple characters.

    Integrating the guild into the main alliance in a similar way to the Mages's and Fighter's would solve a lot of the problem. The grind would be less, and you could play through as you progress normally.
  • josiahva
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    mjharper wrote: »
    For what it's worth, I disagree that these quests are easier to grind than other guilds.

    Both the Mages and Fighters guilds were originally designed so that if you were paying attention, you'd level each about once per zone. They pulled you through the story at an appropriate rate. While I agree that hunting for books is also grindy, it's something you can do while you just go about your normal business.

    That isn't really the case with the Psijics, because you're always sent to Covernant territory first; and you have to complete three entire zones before you can level up once. There's basically no way you can level the skill line without grinding. It doesn't fit into normal play.

    Also, every other guild in the game rewards you with one (or in the case of the Thieves's, two) proper story quest(s) as a reward for levelling. DB and Thieves's can also be levelled through small daily quests, or heist-type missions. There are several ways advance the line. The Psijic line has only one way to level, and your reward is... another almost identical quest.

    Yes, you get access to a skill. But so do the Mages' and Fighters'. And you might not use it anyway.

    Yes, I know there are guides to make it less tedious. Yes, I know there will be an addon somewhere. But that doesn't stop this guild having the most tedious quests in the game, with little reward, and almost no incentive to do the quests multiple times on multiple characters.

    Integrating the guild into the main alliance in a similar way to the Mages's and Fighter's would solve a lot of the problem. The grind would be less, and you could play through as you progress normally.

    What are you talking about? The first place you go outside of summerset is Iliac Bay...Alikir Desert...while you are in Alakir desert, you grab the dolmens, the skyshards, the lorebooks and ::gasp:: the rifts...then you move on, it all fits into the zone along with the rest. On an old toon you already have the shards and the books, you just go back for the rifts...you will already have the wayshrines and this doesnt take long for each zone.
  • mjharper
    mjharper
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    josiahva wrote: »
    What are you talking about? The first place you go outside of summerset is Iliac Bay...Alikir Desert...while you are in Alakir desert, you grab the dolmens, the skyshards, the lorebooks and ::gasp:: the rifts...then you move on, it all fits into the zone along with the rest. On an old toon you already have the shards and the books, you just go back for the rifts...you will already have the wayshrines and this doesnt take long for each zone.

    Because maybe I'm playing Dominion, and don't want to go to Alik'r yet. That's perfectly natural. All of the other guilds keep you within your Alliance to begin with.
  • Banana
    Banana
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    Just add the finished skill line to the crown store. :*
  • Mureel
    Mureel
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    Meh it's fine. Jeez. There are so many other things that are Not Fine. Just get it done. Oh and don't be a ninny and run right by the lootable rifts! Geez. Or do, because I've made so much gold already from those, and that would not be true had ya not just run right by!
  • agegarton
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    It seems like a fairly lazy way of encouraging the player base to visit zones that are under-utilised. Personally, rather than the current wave of "fetch" quests that just require a grind mentality, I'd rather there were better rewards for going out of your way. I'm just not a fan of anything grindy - it's boring.

    With Mages Guild, the book search was tied to the player completing the main quest line. With Fighters, there was a full-on story quest to complete alongside the completions of dolmens etc. The problem is, none of these has been updated to reflect One Tamriel, or other changes made since.

    Please, let's lose the grind from the game - just give us engaging quests and meaningful PVE content!
  • Phelaen
    Phelaen
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    its not bad on my toon with a really good mount, but i do not want to do this on all my toons that are slow.
    this quest basically makes you visit the entire map.

    its a bit ridiculous to have to repeat 15 times

  • Phelaen
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    its very new player unfriendly too. because of the no fast mount.
  • RANKK7
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    Phelaen wrote: »
    its very new player unfriendly too. because of the no fast mount.

    Agreed, moreover the undiscovered wayshrines with new characters, I really don't know what the hell they were thinking.
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Uviryth
    Uviryth
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    Still better than getting Assault to 6, or Undaunted to 10. Now THOSE are tedious.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    ZOS created the quests to burn player time. That was the entire purpose.

    They were like "Hmmm, what could we do with existing content that would be really easy to implement and take a ton of time to complete."

    "I know! Lets make everybody run around all of Tamriel pressing E! its genius!"

  • Minno
    Minno
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    ZOS created the quests to burn player time. That was the entire purpose.

    They were like "Hmmm, what could we do with existing content that would be really easy to implement and take a ton of time to complete."

    "I know! Lets make everybody run around all of Tamriel pressing E! its genius!"

    They still could have dropped a cool boss at the end of each map. Even if it burned more time, I'd rather earn up the chance to get pummeled in an interestingly hard boss fight than play explorer.

    And each boss could of had interesting weaknesses according to which skill was unlocked on the previous map completion.

    They really dropped the ball on how interesting the skilline could have been.
    Minno - DC - Forum-plar Extraordinaire
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