I couldn't agree more.First thing to stop endless power creep is by removing broken system called Champion Points.
the title is self evident- but with CP now at 750 - (almost 30 percent more than what much of the content was scaled for), with stronger and stronger item sets, the power creep has made this game boring. You re killing your own game here ZOS- youve lowered the hoop to 6 foot- where everyone can dunk it- and thereby making it not challenging for anybody . Dungeons are mindlessly easy now- they already were- but now even the latest dungeons, scale and fang , hard modes- well designed bosses, can be burned ,skipping the actually well designed mechanics.
vMA- once the measure of solo play- is now essentially as normal mode was a year and half ago.
Questing is just running from arrow to arrow and ending with a 2 hit thumping of a low health "boss".
perhaps this is the conscious strategy - to funnel everyody into continually buying new trials and DLC's, but would be a mistep. There is alot of value left in the old content- but ur making it worthless. At least perhaps re-buff the old dungeons and overland - to a third difficulty that drops Gold Jewellery, or something of the like.
Anyway - maybe some people enjoy this- but I want the game to be as challenging as it once was- when you had to get a group to go into craglorn- when you needed help to do a dolmen, when finishing a trial was satisfying. now it seems you hit a certain CP- and u turn a corner and 98 percent of the games content becomes futile.
First thing to stop endless power creep is by removing broken system called Champion Points.
Yolokin_Swagonborn wrote: »First thing to stop endless power creep is by removing broken system called Champion Points.
I'm sure i've annoyed half of the forums saying this over and over but its true. The champion system is the root cause of all the power creep and all of the terrible class skill nerfs.
The CP system should offer non-combat enhancing perks. Such as making wolves not attack you. (Beastmaster perk) No more stat pool increases, defense increases or flat damage perks.
ZoS refusing to do what every other game does and stubbornly, stupidly, and lazily insist on trying to balance PvP and PvE is the cause of ALL nerfs ~ to classes and fun sets, etc et al...
First thing to stop endless power creep is by removing broken system called Champion Points.
First thing to stop endless power creep is by removing broken system called Champion Points.
The cp system is an end game crutch tbh. They take this away and people might actually have to wear sustain and max stat sets in pve instead of just stacking damage. And in pvp it will remove all the total min maxed troll builds that totally take advantage of sets plus cp to buff the hell out of something such as defile.
First thing to stop endless power creep is by removing broken system called Champion Points.
The cp system is an end game crutch tbh. They take this away and people might actually have to wear sustain and max stat sets in pve instead of just stacking damage. And in pvp it will remove all the total min maxed troll builds that totally take advantage of sets plus cp to buff the hell out of something such as defile.
Or just don't have progression. Guild Wars 1 was fine with hitting cap, getting gear and skills and just enjoying PvP or group content.
First thing to stop endless power creep is by removing broken system called Champion Points.
The cp system is an end game crutch tbh. They take this away and people might actually have to wear sustain and max stat sets in pve instead of just stacking damage. And in pvp it will remove all the total min maxed troll builds that totally take advantage of sets plus cp to buff the hell out of something such as defile.
Without the CPsystem no one would play the game anymore, because there would be literally no way to advance your character. And no mmo works without an infinite horizontal progression.
Doctordarkspawn wrote: »First thing to stop endless power creep is by removing broken system called Champion Points.
The cp system is an end game crutch tbh. They take this away and people might actually have to wear sustain and max stat sets in pve instead of just stacking damage. And in pvp it will remove all the total min maxed troll builds that totally take advantage of sets plus cp to buff the hell out of something such as defile.
...People allready do that. People have had to do that since the morrowind nerfs.
And in order for the game to function after the CP system is removed alot of calibration will need to be made. The game is currently built -around- the system is far as endgame is concerned.
Expecting people to remove it, without the damage calibrated or the damage resistance of enemies calibrated to suit, shows a lack of ability to think through your choices.
Or just don't have progression. Guild Wars 1 was fine with hitting cap, getting gear and skills and just enjoying PvP or group content.
Change the meta up with balance, but we don't have to have more power every update to feel like we're progressing. It's also easier to balance.
I played it full time as PvE and PvP as did all those I played with.Or just don't have progression. Guild Wars 1 was fine with hitting cap, getting gear and skills and just enjoying PvP or group content.
Change the meta up with balance, but we don't have to have more power every update to feel like we're progressing. It's also easier to balance.
GuildWars1 sucked, hard, if you wheren`t into insta-PvP
The only reason people played it was for its whimsicle characters and graphics and the fact that there was no other Softcore-Asiagame at the time.
And even those who played it only played it casually on the side, while gearing up and leveling in their main-mmo. You know, the ones with progressionsystems.
Dungeons are mindlessly easy now- they already were- but now even the latest dungeons, scale and fang , hard modes- well designed bosses, can be burned ,skipping the actually well designed mechanics.
Same thing here, vMA isn´t exactly new content. "Most people" (figure of speech) are quite comfortable with doing vMA. And you can even disable all your CP and do vMA and get decent scores as well.vMA- once the measure of solo play- is now essentially as normal mode was a year and half ago
Questing isn´t end-game content, it´s not supposed to be "challenging". All content doesn´t have to be endgame hardmode...Questing is just running from arrow to arrow and ending with a 2 hit thumping of a low health "boss".
If you think CP caused power-creep, it´s nothing compared to what the new features with jewellery-crafting has added to the game (including the new jewellery traits as well). Wait a few months when most people have finished their trait-research and gathered enough material to craft their jewellery and you´ll wish that ZOS had added more CP instead of jewellery crafting.The champion system is the root cause of all the power creep and all of the terrible class skill nerfs.
We just have to agree to disagree here then.What I am saying though is you don't NEED a system where you get stronger every update to enjoy new content as long as there is new content to play and hard things to work towards.
ESO also shakes up the meta often enough that progression isn't needed to avoid stagnation.
I like the system, it makes progression more satisfying, IF YOUR HAVE AN EASY TIME YOU PICKED THE WRONG DUNGEON.
But I am guessing most of the comments supporting the OP are from premaders and haven't pugged.
Now there is difficulty for you.
Then make CP a system like SWTOR's Legacy system. Helpful unlocks which are not combat stats, or make the system scale from achievements making people more inclined to do them to "progress".We just have to agree to disagree here then.What I am saying though is you don't NEED a system where you get stronger every update to enjoy new content as long as there is new content to play and hard things to work towards.
ESO also shakes up the meta often enough that progression isn't needed to avoid stagnation.
I wouldnt play a mmo just for the giggles, I want my Avatar to become stronger while playing. Thats the main (not sole though) feature of mmo`s for me.
Otherwise I would play one of the dozens of singpleplayergames with actual good story and graphics.
I see your point though. But I´m 110% sure the game would die out (or shrink to fansonly-level) if you removed CP without some kind of compensation.
Funny you mention my main mmoThen make CP a system like SWTOR's Legacy system. Helpful unlocks which are not combat stats, or make the system scale from achievements making people more inclined to do them to "progress".
Power can stay flat if there is enough combat and new challenges. ESO is about going anywhere and doing anything now a zone/dungeons progression system so it doesn't need increasing stats any more. The content doesn't go up in power so why are we still doing so?
Sure I understand the progression there but I mean only the legacy system in regards to that it's a system which has levels and unlocks to work towards without directly increasing power.Funny you mention my main mmoThen make CP a system like SWTOR's Legacy system. Helpful unlocks which are not combat stats, or make the system scale from achievements making people more inclined to do them to "progress".
Power can stay flat if there is enough combat and new challenges. ESO is about going anywhere and doing anything now a zone/dungeons progression system so it doesn't need increasing stats any more. The content doesn't go up in power so why are we still doing so?
Legacy is just a fluffpiece. No one really actively works towards it. Plus its one of the prime sources of removing credits from the economy in the game.
The true SW-ToR is the Conquestsystem, which is just a classic gearbased progressionsystem (meaning your gear becomes better the more you play. It becomes better faster if you do more difficult content).
Plus ToR also raises the levelcap every addon, rendering the gear obsolete.
Plus, its a perfect example. Two expansions ago there was a very easy way to max out your gear after like three weeks. After that all the players quit, eventhough there was so much fluff to do. It almost killed the game.