Current Nightblade skills that synergise well with Cloak, in relation to stealth:HonestGabe wrote: »I disagree, mainly because it would eliminate nightblades effectiveness if every class could do the same thing nightblades are specialized for. I'm strongly against homogenizing the classes.
Hurricane = Major Ward + Major Resolve + Minor Expedition. All of these components are available in potions, albeit not as a combinable solution, probably because every class has access to Major Resolve/Expedition as either a class skill, an armour skill (heavy) or a guild skill (mage).Colecovision wrote: »Okay, but it comes with being squishy and not just while slotted. Once you get access at all, even if you never add a skill point, you're squishy.
Actually, if there are invisibility pots for everyone, why are there no pots for hurricane? or that fire turtle shield that dks have? I want those.
#buffnb
This does provide invisibility, as does a synergy from NB's Shadow Ultimate. The problem with synergies and ultimates, is that they are not readily available at any given stage. I can't just bust out an ultimate every time I fail pickpocketing while farming for furniture designs (I'd also prefer not to kill the mark until i'm done with the contents of their pockets).Narvuntien wrote: »I am pretty sure one of the vampire ultimates gives stealth, the one no one uses.
I wouldn't be mad about this; It's lateral thinking that would keep both PvP and PvE worlds stabilised.Silver_Strider wrote: »I was fully prepared for an invisibility to be added in TG or DB back before those skill lines were revealed.
I mean they could add a smoke bomb like ability that doesn't necessarily make you invisible but just blinds NPCs (probably be useless in PvP though, which would be fine IMO).
HonestGabe wrote: »I disagree, mainly because it would eliminate nightblades effectiveness if every class could do the same thing nightblades are specialized for. I'm strongly against homogenizing the classes.
A year ago, I would have said no. Now, I agree. So damn much has been homogenized yet the NB keeps its cool stuff. Every class can tank, every class can heal, every class has access to speed, or a reflect, a spammable, many classes have unblockable CCs, with a hard CC next patch, strong dots, etc
HonestGabe wrote: »I disagree, mainly because it would eliminate nightblades effectiveness if every class could do the same thing nightblades are specialized for. I'm strongly against homogenizing the classes.
Totally agree here - even look at Templars, DKs etc. ; in all other MMO's you have healers/tanks/roles that mean something and a game design that makes them necessary. ZOS has determined that unique features of all classes will be eradicated and everyone can play everything. One of the last remaining "unique" aspects of a DK tank, chains, now becomes a tool everyone has.
The logical end point is to open all classes skill lines to all other classes - why else would you give a unique skill to one lot but then give the same skill to someone else. Then, remove all classes completely and make one. Oh, also all races should share the same attributes if we are looking to level the playing field. I am snowflake-insulted that my Imperial can't swim as fast as the Argonian - not fair ZOS ...
ok .. off my soapbox.
But, seriously, this move to remove roles in ESO is worse than dumbing down, it removes a core tenant of any MMO to the detriment of the gamer.
Play a NB. By your logic we just shouldn't have classes because all skills have been traditionally available to all players in TES games. Not just no but **ll NO should "cloak" be available to All classes. Can you even imagine a streaking cloaking Mage? Holy ****. Make some invis pots or play a NB.
Avran_Sylt wrote: »I raise you this:
Introduce a new kind of player state: 'Chameleon'
Does pretty much the same thing as cloak, but is the 'bastardized' version of the ability.
Instead of turning the player invisible, it makes the player nearly transparent (players with a good eye can still track your movements, but this does break tab targeting and grants all stealth benefits).
It does not suppress DoTs, but players can sprint while under the effects of chameleon. Chameleon is broken by Direct AoE Damage or any standard stealth breaking function.
Mechanically, this adds in the LoS breaking features and access to sets that perform functions while in stealth.
I would do this to the Fighter's Guild skill line.
Add: Fighter's guild skill cost reduction to 'Circle of Perseverance' (a renaming of Circle of Preservation)
Remove: Fighter's Guild skill cost reduction from 'Evil Hunter'
Move: Minor Berserk from Camouflaged Hunter to 'Evil Hunter' and rename to 'Patient Hunter'
Add: 5s Chameleon to Camouflaged Hunter and remove Stealth Detection.
A year ago, I would have said no. Now, I agree. So damn much has been homogenized yet the NB keeps its cool stuff. Every class can tank, every class can heal, every class has access to speed, or a reflect, a spammable, many classes have unblockable CCs, with a hard CC next patch, strong dots, etc.
The only invis is a single tick on a potion, so if its broken, 45s without, and sacrifice of other effects.
It'd allow everyone to have a staple ES and RPG ability without having to play NB.
I would change how invisibility works though, currently way too strong since it stops dots and forces misses on attacks.
@XvorgAvran_Sylt wrote: »I raise you this:
Introduce a new kind of player state: 'Chameleon'
Does pretty much the same thing as cloak, but is the 'bastardized' version of the ability.
Instead of turning the player invisible, it makes the player nearly transparent (players with a good eye can still track your movements, but this does break tab targeting and grants all stealth benefits).
It does not suppress DoTs, but players can sprint while under the effects of chameleon. Chameleon is broken by Direct AoE Damage or any standard stealth breaking function.
Mechanically, this adds in the LoS breaking features and access to sets that perform functions while in stealth.
I would do this to the Fighter's Guild skill line.
Add: Fighter's guild skill cost reduction to 'Circle of Perseverance' (a renaming of Circle of Preservation)
Remove: Fighter's Guild skill cost reduction from 'Evil Hunter'
Move: Minor Berserk from Camouflaged Hunter to 'Evil Hunter' and rename to 'Patient Hunter'
Add: 5s Chameleon to Camouflaged Hunter and remove Stealth Detection.
Great spell in Morrowind
Avran_Sylt wrote: »@XvorgAvran_Sylt wrote: »I raise you this:
Introduce a new kind of player state: 'Chameleon'
Does pretty much the same thing as cloak, but is the 'bastardized' version of the ability.
Instead of turning the player invisible, it makes the player nearly transparent (players with a good eye can still track your movements, but this does break tab targeting and grants all stealth benefits).
It does not suppress DoTs, but players can sprint while under the effects of chameleon. Chameleon is broken by Direct AoE Damage or any standard stealth breaking function.
Mechanically, this adds in the LoS breaking features and access to sets that perform functions while in stealth.
I would do this to the Fighter's Guild skill line.
Add: Fighter's guild skill cost reduction to 'Circle of Perseverance' (a renaming of Circle of Preservation)
Remove: Fighter's Guild skill cost reduction from 'Evil Hunter'
Move: Minor Berserk from Camouflaged Hunter to 'Evil Hunter' and rename to 'Patient Hunter'
Add: 5s Chameleon to Camouflaged Hunter and remove Stealth Detection.
Great spell in Morrowind
Yup. Only reason that I don't want it to be magicka is that+ rolldodge on all classes would be broken. Imagine a 'Stamblade' dragonknight able to mesh roll-dodge with a pseudo-dodge split amongst two resource pools. Bonus points if they're argonian and running pot cooldown glyphs.