Developers can't win. If they produce content that can't be finished in a couple of hours they're accused of money-grabbing by forcing a grind on players, if they produce content that can be finished in a couple of hours they're accused of money-grabbing by forcing you to buy something with little content in it.
So why is the grind in Summerset just that? It's ludicrous...
VaranisArano wrote: »About jewelry crafting?
I some people don’t actually understand the grind behind Jewelry crafting. The 1-50 is not being argued. That part is fine. Transmuting and researching is fine.
What’s not fine is creating and upgrading jewelry, the supposed main function of a craft line. It takes 10x the mats to make a single white tier items (via 1/10th portions dropped for traits), and 10x the materials to upgrade that ring (via 1/10 portion upgrade grains)
The longer the grind, the further the content stretches.
It's been out less than a day, and you're saying it is a day job?
A game is only what you put into it. You don't need everything "NOW". Stop acting like that and it wont seem like a day job. Pretty simple.
Crafts_Many_Boxes wrote: »Everybody's talking about the grind to level Jewelry crafting here, but the biggest point of concern according to the PTS threads is that upgrading takes 10x the amount of mats.
I don't care that it takes a long time to level a skill, I care that it takes an estimated 100+ hours of farming to craft a single set of gold jewelry.
@Menelaos Back when there were three different rune node colors, one for each type of rune?Does anybody remember leveling Enchanting in 2014? Or doing 3-Boss-Runs in Craglorn in the very same year?
@Uviryth the trick is progression. Finding a fine line between not having something be sedated-faceroll easy (all things 'normal') and frustrating the player(s) to the point where they just stop.I read the funniest thing in another thread a couple of minutes ago.
Someone said "400 tries is okay for content xy"..........
Are there no adults playing this game?
I some people don’t actually understand the grind behind Jewelry crafting. The 1-50 is not being argued. That part is fine. Transmuting and researching is fine.
What’s not fine is creating and upgrading jewelry, the supposed main function of a craft line. It takes 10x the mats to make a single white tier items (via 1/10th portions dropped for traits), and 10x the materials to upgrade that ring (via 1/10 portion upgrade grains)
starkerealm wrote: »VaranisArano wrote: »About jewelry crafting?
You know the funny thing? The actual XP costs to level are the same for jewelry crafting as the other six crafting lines. As in, exactly the same.
I think people are forgetting how long it took them to max out the basic craft lines back at launch.
I some people don’t actually understand the grind behind Jewelry crafting. The 1-50 is not being argued. That part is fine. Transmuting and researching is fine.
What’s not fine is creating and upgrading jewelry, the supposed main function of a craft line. It takes 10x the mats to make a single white tier items (via 1/10th portions dropped for traits), and 10x the materials to upgrade that ring (via 1/10 portion upgrade grains)
So why is the grind in Summerset just that? It's ludicrous...
Hurdling and Julianos is the old iron-side sets, they are not optimal but work all the time.starkerealm wrote: »VaranisArano wrote: »About jewelry crafting?
You know the funny thing? The actual XP costs to level are the same for jewelry crafting as the other six crafting lines. As in, exactly the same.
I think people are forgetting how long it took them to max out the basic craft lines back at launch.
@starkerealm It’s not the leveling to 50, it’s that it takes the equivalent of 20 honing stones, 30 dwarven oil, 40 grain solvents, and 80 temps to upgrade one item to gold. Makes the actual jewelry crafting (craftable sets) almost irrelevant with the waste of mats IMO. I know I wouldn’t drop 80 temps to gold one piece of Hundings Rage.