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Scroll Rules for New update

Koolio
Koolio
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Considering that’s scrolls are worth 10 points next patch there will be a lot of scroll runs. Would anyone more experienced with running scrolls be able to provide the player base with the rule set?

When does a scroll reset

Can you run scroll through gate if already in possession and gate closes

How long does it take to reset.

This will be shared on other platforms as well.
  • RebornV3x
    RebornV3x
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    Where in the patch notes does it say scrolls are worth 10 points I've looked and looked but can't find it
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • DeadlyRecluse
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    Koolio wrote: »

    Can you run scroll through gate if already in possession and gate closes

    How long does it take to reset.

    If you have pulled it out of the temple already and the gate closes, you can run it up the scaffolding and over the gate, but not THROUGH the gate.

    They take an hour, IIRC, after being grabbed to reset. They reset relatively quickly (5 minutes?) if they are dropped and not touched, but as long as players touch them (initiate a pickup, even if interrupted) that will keep refreshing.
    Thrice Empress, Forever Scrub
  • zyk
    zyk
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    RebornV3x wrote: »
    Where in the patch notes does it say scrolls are worth 10 points I've looked and looked but can't find it

    I haven't really been paying attention very much, but I noticed the same..

    If it's being changed, it's a mistake that will further imbalance campaigns. Has ZOS forgotten why they made this change in the first place?

    I mean, I get that scrolls should be more relevant in a TES game, but reducing their value improved gameplay. Before the change, scrolls were 'nightcapped' basically every night and it was always a frustrating uphill battle to get them back when the faction you're playing for is already weak.
  • Koolio
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    zyk wrote: »
    RebornV3x wrote: »
    Where in the patch notes does it say scrolls are worth 10 points I've looked and looked but can't find it

    I haven't really been paying attention very much, but I noticed the same..

    If it's being changed, it's a mistake that will further imbalance campaigns. Has ZOS forgotten why they made this change in the first place?

    I mean, I get that scrolls should be more relevant in a TES game, but reducing their value improved gameplay. Before the change, scrolls were 'nightcapped' basically every night and it was always a frustrating uphill battle to get them back when the faction you're playing for is already weak.

    They are also changing the underdog rule set and timed tick to alleviate some of those issues.
  • Vilestride
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    zyk wrote: »
    RebornV3x wrote: »
    Where in the patch notes does it say scrolls are worth 10 points I've looked and looked but can't find it

    I haven't really been paying attention very much, but I noticed the same..

    If it's being changed, it's a mistake that will further imbalance campaigns. Has ZOS forgotten why they made this change in the first place?

    I mean, I get that scrolls should be more relevant in a TES game, but reducing their value improved gameplay. Before the change, scrolls were 'nightcapped' basically every night and it was always a frustrating uphill battle to get them back when the faction you're playing for is already weak.

    While I agree massive score swings due to population issues was and is a problem the changes made to scoring values such as scrolls were terrible fixes that only made gameplay worse in even more critical ways.

    Scroll fights were epic and the one way to bring fighting to areas of the map that otherwise go unused. I welcome them back whole heartedly and cant wait to get my hands on a few.

    That being said. Yes, these changs should coincide with systems to alleviate scoring issues due to population imbalance. A dynamic eval timer based on population would be a fantastic start.
  • Anazasi
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    Koolio wrote: »
    Considering that’s scrolls are worth 10 points next patch there will be a lot of scroll runs. Would anyone more experienced with running scrolls be able to provide the player base with the rule set?

    When does a scroll reset: If in possession you have 1 hour till it returns to its last secured location. If the location is no longer in the holding factions possession it will reset to the nearest held location. If the scroll is dropped and left on the ground for 5 mins it will reset.

    Can you run scroll through gate if already in possession and gate closes: No crossing the gate will kill the player. I will say this is buggy I have seen players get over the gate with it and I personally have been killed with the scroll on the gate.

    How long does it take to reset. See # 1

    This will be shared on other platforms as well.

  • zyk
    zyk
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    Vilestride wrote: »
    That being said. Yes, these changs should coincide with systems to alleviate scoring issues due to population imbalance. A dynamic eval timer based on population would be a fantastic start.

    It needs to be much more robust than that because scrolls capped during low population intervals aren't easily reclaimed during periods when there is poplocked parity.

    Then there is the issue of low pop factions regularly being pushed to their gates.

    Also, I have to say that what guilds like Drac -- and to be fair, some of the guilds I used to run with! -- enjoy doing with scrolls is fundamentally not enjoyable to most players on the campaign. Yeah, you'll be able to troll with scrolls again, but it's not going to be a good experience for most involved.

    A key flaw in the design of AvA scoring mechanics is that the strongest faction becomes stronger by taking more keeps and scrolls. It should work the other way. The scoreboard advantage should not also include combat advantages.

    The emp mechanic is similar: The faction that is strong enough to capture the emp keeps of the two other factions while holding its own gets massive buffs for its entire population, plus the potential for an incredibly powerful emp group. That's bad design that is toxic to gameplay. Consider that someone playing for a weaker faction might only have a couple of hours to play a night and might have to deal with these disadvantages regularly. That's not fun for the average player on the other side.

    This is why 1.5 PC/NA/TB evolved the way it did. When DiE first switched over to EP, there was still prime time NA parity, but eventually NA opponents became sick of logging in after work to find EP had capped emp and all the scrolls and the uphill, disadvantaged fights that followed. By the time the Havoc emp was deposed and scrolls recovered, it was midnight eastern and the cycle would repeat.

    Back in 1.5, I accused the AD and DC who progressively switched to EP of choosing ezmode, but actually they were sick of hard mode every day.

    To me, this is another half-assed change.

    @ZOS_BrianWheeler ZOS tells us the game is an amazing success, but you can't find it in your budget to give Cyrodiil full time game designers?
    Edited by zyk on May 17, 2018 6:33PM
  • Agrippa_Invisus
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    zyk wrote: »
    A key flaw in the design of AvA scoring mechanics is that the strongest faction becomes stronger by taking more keeps and scrolls. It should work the other way. The scoreboard advantage should not also include combat advantages.

    The way Dark Age of Camelot handles this still is a better way of doing it, imo.

    You can capture the relics from the other factions, and yes, it will give you buffs that increase the player power level.

    At the same time it weakens and reduces the guards and defenses protecting said relics, to the point if you have all the relics, you have no assistance whatsoever from the powerful NPC guards and you are forced to rely solely on players and said buffs to retain the bonuses.

    While I didn't play much in New Frontiers, in the original open world area, the loss of these NPCs was significant, and could lead to swiftly losing everything.

    That and there was no central keep you could stack into to defend said relics (like Arrius, Glade, Fare to defend the home scrolls and maybe one more on top of it). You had two relic fortresses that could only hold the type of relic they were keyed for. You wanted to defend both? Have fun splitting your forces (and getting overwhelmed when one faction goes to one fortress and the other faction goes to the other).

    This worked a lot better and it was a lot easier factions that got too far head quickly losing all their bonuses. On top of that, there was no monthly scoreboard between the factions. Only player leaderboards. This meant that a campaign couldn't get 'out of hand', causing everyone to lose interest, like the most recent PC NA Vivec.
    Edited by Agrippa_Invisus on May 17, 2018 7:33PM
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • montjie
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    Is it possible for the scrollcarrier to drop the scroll without him/her dying first?
    If so, how?
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  • DeadlyRecluse
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    montjie wrote: »
    Is it possible for the scrollcarrier to drop the scroll without him/her dying first?
    If so, how?

    No.

    But Equilibrium+fall damage+ravage health potions are useful for strategic self-harm.
    Thrice Empress, Forever Scrub
  • Koolio
    Koolio
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    montjie wrote: »
    Is it possible for the scrollcarrier to drop the scroll without him/her dying first?
    If so, how?

    No.

    But Equilibrium+fall damage+ravage health potions are useful for strategic self-harm.

    Don’t forget shrewd offering lol
  • Koolio
    Koolio
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    montjie wrote: »
    Is it possible for the scrollcarrier to drop the scroll without him/her dying first?
    If so, how?

    No.

    But Equilibrium+fall damage+ravage health potions are useful for strategic self-harm.

    Was going to make a shrewd offering ravage health equilibrium build with very low health for the lulz.

    Walk up to someone in stealth and kill my self. Lmao.
  • Sharee
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    montjie wrote: »
    Is it possible for the scrollcarrier to drop the scroll without him/her dying first?
    If so, how?

    No.

    But Equilibrium+fall damage+ravage health potions are useful for strategic self-harm.

    I could swear it was possible to drop the scroll simply by stealthing/crouching. Did it change? Or was it never that way?
  • Kartalin
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    strategic self-harm.
    Awesome phrasing lol
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  • frozywozy
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    After discussing this matter with Zenimax, I have given them permission to put my scroll looting macro in the crown store. Start saving up for next Tuesday!
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • dtsharples
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    Mist form I believe drops the scroll, or at least it used to.
    Possibly streak also.
    Maybe even using Rapid Manoeuvre on yourself (another player activating the skill doesnt afaik)
  • DeadlyRecluse
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    dtsharples wrote: »
    Mist form I believe drops the scroll, or at least it used to.
    Possibly streak also.
    Maybe even using Rapid Manoeuvre on yourself (another player activating the skill doesnt afaik)

    Incorrect on all counts.

    You can't even use streak or mistform while carrying the scroll. And rapids doesn't drop it, just casts as normal.
    Thrice Empress, Forever Scrub
  • kringled_1
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    I'm pretty sure disconnecting from the game drops the scroll. Whether you want to take the hit on the time for relogging is another matter.
  • DeadlyRecluse
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    kringled_1 wrote: »
    I'm pretty sure disconnecting from the game drops the scroll. Whether you want to take the hit on the time for relogging is another matter.

    Yeah, that works, too. The biggest issue with dropping it that way (as opposed to suicide) is that you have to be out of combat and motionless. And until recently you'd be kicked back out of cyrodiil.
    Thrice Empress, Forever Scrub
  • dtsharples
    dtsharples
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    dtsharples wrote: »
    Mist form I believe drops the scroll, or at least it used to.
    Possibly streak also.
    Maybe even using Rapid Manoeuvre on yourself (another player activating the skill doesnt afaik)

    Incorrect on all counts.

    You can't even use streak or mistform while carrying the scroll. And rapids doesn't drop it, just casts as normal.


    Might wanna head back to school to learn to read buddy.
  • DeadlyRecluse
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    dtsharples wrote: »
    dtsharples wrote: »
    Mist form I believe drops the scroll, or at least it used to.
    Possibly streak also.
    Maybe even using Rapid Manoeuvre on yourself (another player activating the skill doesnt afaik)

    Incorrect on all counts.

    You can't even use streak or mistform while carrying the scroll. And rapids doesn't drop it, just casts as normal.


    Might wanna head back to school to learn to read buddy.

    Ah. Past tense, my B.
    Thrice Empress, Forever Scrub
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Skills which drop the scroll - none.

    Disabled skills: mistform, warden vine, streak, nb cloak, crouch cloak

    What does drop the scroll: entering a delve/ic, death, disconnection, campaign swap.

    @Solar_Breeze
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  • gabriebe
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    I never tested it on scrolls, but the other day I was short on immovable pots in BGs and I used the ones that also had the Vanish effect on them while I was carrying a relic. It made me drop it.
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

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  • Dreyloch
    Dreyloch
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    Cool,
    Finally be able to get those last few skyshards behind enemy gates lol.
    "The fear of Death, is often worse than death itself"
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