@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
TheNorthernDragon wrote: »So basically, I should just abandon my main stamDK until (hopefully) the next patch, and roll either a stam warden (Brawler) or magsorc (overall winner)?
Or just find another MMO, since my favored class has been destroyed.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
Wait, resistances? IIRC it doesn't factor into the % damage reduced by iron skin. Just that damage taken = base - resists as a percentage, then reduced by block, not that resists as a percentage. Though I don't know the specific equation, by the videos I have seen, and the tooltip, it is only block multiplier that it affects, especially since block doesn't affect dots, but resist does, so if it affected resistances, then blocking would theoretically affect dots too
If I am right, at best it'd be its 0.50 x 1.2 = 0.60 (from the skill tree) x 1.1, (iron skin) = 0.66, so 6% from the DK block passive. Only on blocked attacks.
Still seems like minor protection comes out ahead, though I now feel like I have messed something up.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
Wait, resistances? IIRC it doesn't factor into the % damage reduced by iron skin. Just that damage taken = base - resists as a percentage, then reduced by block, not that resists as a percentage. Though I don't know the specific equation, by the videos I have seen, and the tooltip, it is only block multiplier that it affects, especially since block doesn't affect dots, but resist does, so if it affected resistances, then blocking would theoretically affect dots too
If I am right, at best it'd be its 0.50 x 1.2 = 0.60 (from the skill tree) x 1.1, (iron skin) = 0.66, so 6% from the DK block passive. Only on blocked attacks.
Still seems like minor protection comes out ahead, though I now feel like I have messed something up.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Quite sure wrobel stated blocking passives & sets have their total added after resistance/effects are done. Which is why footmans was later scrapped at being the best set for tanks.
So let's say resistances mitigate the damage to 1k & no other effects were on you so it would be 10% of 1k. Effects like minor protection do not get that as they take priority over resistances (this was mentioned in an ESO live way back when I believe IC came out or before it).
Ragnarock41 wrote: »TheNorthernDragon wrote: »So basically, I should just abandon my main stamDK until (hopefully) the next patch, and roll either a stam warden (Brawler) or magsorc (overall winner)?
Or just find another MMO, since my favored class has been destroyed.
MagDK is also pretty good this patch. Just make sure you're an argonian if you plan to play the traditional SnB one.
For double staff, dunmer rules though.
JumpmanLane wrote: »Ragnarock41 wrote: »TheNorthernDragon wrote: »So basically, I should just abandon my main stamDK until (hopefully) the next patch, and roll either a stam warden (Brawler) or magsorc (overall winner)?
Or just find another MMO, since my favored class has been destroyed.
MagDK is also pretty good this patch. Just make sure you're an argonian if you plan to play the traditional SnB one.
For double staff, dunmer rules though.
I want to play double staff! Can’t wait!
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
Wait, resistances? IIRC it doesn't factor into the % damage reduced by iron skin. Just that damage taken = base - resists as a percentage, then reduced by block, not that resists as a percentage. Though I don't know the specific equation, by the videos I have seen, and the tooltip, it is only block multiplier that it affects, especially since block doesn't affect dots, but resist does, so if it affected resistances, then blocking would theoretically affect dots too
If I am right, at best it'd be its 0.50 x 1.2 = 0.60 (from the skill tree) x 1.1, (iron skin) = 0.66, so 6% from the DK block passive. Only on blocked attacks.
Still seems like minor protection comes out ahead, though I now feel like I have messed something up.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
Wait, resistances? IIRC it doesn't factor into the % damage reduced by iron skin. Just that damage taken = base - resists as a percentage, then reduced by block, not that resists as a percentage. Though I don't know the specific equation, by the videos I have seen, and the tooltip, it is only block multiplier that it affects, especially since block doesn't affect dots, but resist does, so if it affected resistances, then blocking would theoretically affect dots too
If I am right, at best it'd be its 0.50 x 1.2 = 0.60 (from the skill tree) x 1.1, (iron skin) = 0.66, so 6% from the DK block passive. Only on blocked attacks.
Still seems like minor protection comes out ahead, though I now feel like I have messed something up.
It was explained to me by Asayre that dmg percents reduce the dmg kinda first, then shield reduces the dmg by a flat value, then your resists reduce that amount).
Here is the formula from the recent thread we have for no shield just mitigation:
MITIGATION=100-(100*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100
Here is the formula for with a shield:
Mitigation = (1-(maim/CP/protection % mit)/100)-shield)*(1-(block pass1)/100))*(1-(block pass 2)/100)*(1-(block pass 3)/100)*(1-(resistance/662)/100)*(1-(base block)/100)
But once you add a shield, armor/block always happens after the shield reduces the dmg. Otherwise its multiplied all together.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
Wait, resistances? IIRC it doesn't factor into the % damage reduced by iron skin. Just that damage taken = base - resists as a percentage, then reduced by block, not that resists as a percentage. Though I don't know the specific equation, by the videos I have seen, and the tooltip, it is only block multiplier that it affects, especially since block doesn't affect dots, but resist does, so if it affected resistances, then blocking would theoretically affect dots too
If I am right, at best it'd be its 0.50 x 1.2 = 0.60 (from the skill tree) x 1.1, (iron skin) = 0.66, so 6% from the DK block passive. Only on blocked attacks.
Still seems like minor protection comes out ahead, though I now feel like I have messed something up.
It was explained to me by Asayre that dmg percents reduce the dmg kinda first, then shield reduces the dmg by a flat value, then your resists reduce that amount).
Here is the formula from the recent thread we have for no shield just mitigation:
MITIGATION=100-(100*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100
Here is the formula for with a shield:
Mitigation = (1-(maim/CP/protection % mit)/100)-shield)*(1-(block pass1)/100))*(1-(block pass 2)/100)*(1-(block pass 3)/100)*(1-(resistance/662)/100)*(1-(base block)/100)
But once you add a shield, armor/block always happens after the shield reduces the dmg. Otherwise its multiplied all together.
When you say shield, do you mean damage shield?
In other words, if I have a 7k dmg shield and am getting hit for 2k a second without blocking, if I hold down the block button I’ll still see the dmg shield decrease by 2k a second?
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
Wait, resistances? IIRC it doesn't factor into the % damage reduced by iron skin. Just that damage taken = base - resists as a percentage, then reduced by block, not that resists as a percentage. Though I don't know the specific equation, by the videos I have seen, and the tooltip, it is only block multiplier that it affects, especially since block doesn't affect dots, but resist does, so if it affected resistances, then blocking would theoretically affect dots too
If I am right, at best it'd be its 0.50 x 1.2 = 0.60 (from the skill tree) x 1.1, (iron skin) = 0.66, so 6% from the DK block passive. Only on blocked attacks.
Still seems like minor protection comes out ahead, though I now feel like I have messed something up.
It was explained to me by Asayre that dmg percents reduce the dmg kinda first, then shield reduces the dmg by a flat value, then your resists reduce that amount).
Here is the formula from the recent thread we have for no shield just mitigation:
MITIGATION=100-(100*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100
Here is the formula for with a shield:
Mitigation = (1-(maim/CP/protection % mit)/100)-shield)*(1-(block pass1)/100))*(1-(block pass 2)/100)*(1-(block pass 3)/100)*(1-(resistance/662)/100)*(1-(base block)/100)
But once you add a shield, armor/block always happens after the shield reduces the dmg. Otherwise its multiplied all together.
@Dracane
sorry mate you bore the brunt of my fury and you must be one heck of a fast reader lol but it's all good mate, sorry again my temper rarely rises but when it does it's like the DKs eruption.
Defending your class is perfectly valid, I didn't attack you for thatI'm just as upset about the coming..... changes to Sorcerer as you are for the DK changes. I feel like DK changes are okay at least in some way, while the Sorc changes won't help me in any way.
Most of the DK changes have the magicka version in mind not the Stam DK.... Like I have said in other posts the Stam DK has be regulated to TANK ROLE the Brawler role has been stolen by the Stam Warden ... Stam Sorc is a better toon atm also, But I hate casting all those dam buffs .... the best role for a DK is a defile tank or some sort.... Every class right now does everything else better except a pure tank build...
So DK has something they are best at. That's better than some other classes.
Nope. Wardens out tank DK by a lot. Better heals, better class defense (wings vs shimmering is not even a question) better innate tankiness, minor protection on frost cloak beats both of DKs defensive passives, better damage too. Just less offstat regen.
Even a templar can be close to as tank as a DK.
There is literally nothing a DK does best. StamDK is bad at everything, and magDK is only average at what it is good at. (Other assets have better mitigation/defense, other classes have better or comparable CC, other classes have better or comparable burst/pressure with less sacrifice to defense.)
Even the "buffs" this patch were either PvE healing or partial reverts of other nerfs. Igneous and fragmented are still worse than before, basically just split up, (crystal blasted) and combustion is good, but still worse than old battle roar. (admittedly warming to the extra Stam) I suppose you have the useless wings and the heal stun.
That’s not exactly true. I think there’s an important distinction to make between healing and tanking. The DK is definitely tankier than the warden. With the exact same gear and same weapon layout, I can survive more burst on my DK than on my Warden.
Even healing aside, a warden has better mitigation.
Block passive = 5% mitigation (10% extra on base 50%) whilst block is up, on blocked attacks only.
Spell resist passive is another 5.31%,but only on spell attacks.
In this case, 8% on everything is better. A DK has minor maim on talons, which is pretty great, albiet situational, (riposte, melee only, magDK only) however if you want to count it, a warden has spikes+chilled chance increase, which applies maim.
Then the mitigation from cheap shimmering whichh is actually worth running, and the frozen armour passive too.
Warden comes out a lot tankier, though its easier for a DK to sustain block.
Your math on block mitigation is incorrect.
I also believe igneous shield is a better dmg shield for tanking than shim shield, but shim shield is better for kiting.
These are the two classes I have the most times Played on, all of which is PvP.
Hmm, I got the mitigation from a gilliam video, these percentage changes are multiplicative of the 50% original, and unless it calculates after the other block passives, it should be similar. Igneous is about a 3/4k shield for 4k in PvP,, less when using fragmented vs 3 projectiles absorbed for 5-700. It does have an arbitrary break point, but most won't reach.
Yea, block is multiplicative with other block passives and your total resistance value converted to a percentage. Altogether, that calculation happens AFTER any percentage based dmg reduction mitigation is taken into effect (and your shield happens before you tally resists).
Wait, resistances? IIRC it doesn't factor into the % damage reduced by iron skin. Just that damage taken = base - resists as a percentage, then reduced by block, not that resists as a percentage. Though I don't know the specific equation, by the videos I have seen, and the tooltip, it is only block multiplier that it affects, especially since block doesn't affect dots, but resist does, so if it affected resistances, then blocking would theoretically affect dots too
If I am right, at best it'd be its 0.50 x 1.2 = 0.60 (from the skill tree) x 1.1, (iron skin) = 0.66, so 6% from the DK block passive. Only on blocked attacks.
Still seems like minor protection comes out ahead, though I now feel like I have messed something up.
It was explained to me by Asayre that dmg percents reduce the dmg kinda first, then shield reduces the dmg by a flat value, then your resists reduce that amount).
Here is the formula from the recent thread we have for no shield just mitigation:
MITIGATION=100-(100*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100
Here is the formula for with a shield:
Mitigation = (1-(maim/CP/protection % mit)/100)-shield)*(1-(block pass1)/100))*(1-(block pass 2)/100)*(1-(block pass 3)/100)*(1-(resistance/662)/100)*(1-(base block)/100)
But once you add a shield, armor/block always happens after the shield reduces the dmg. Otherwise its multiplied all together.
Correct me if I am wrong, but doesn't that mean that minor protection is not just better, but a lot better than the block more modifiers? Since it is applied first and takes a larger chunk of damage, again, whilst not blocking and including all damage types too. It may end up evening out along the road, but as far as my tired eyes can see, its much stronger.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Aedaryl
If that's your main reasoning for why DKs are the best tanks i.e "Because they are the best to gain resources while holding block" then that surely isn't a good reason at all.
With the current shield ultimate anyone can gain resources back simply by heavy attacking till they gain more resources back while there natural recovery keeps it going. I'm not sure if a stamplar can dark deal while using shield wall but if it can then that puts it way over the DK class.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Aedaryl
If that's your main reasoning for why DKs are the best tanks i.e "Because they are the best to gain resources while holding block" then that surely isn't a good reason at all.
With the current shield ultimate anyone can gain resources back simply by heavy attacking till they gain more resources back while there natural recovery keeps it going. I'm not sure if a stamplar can dark deal while using shield wall but if it can then that puts it way over the DK class.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Ragnarock41
I'm not sure what you're disagreeing with, I didn't state DKs aren't the best tanks but stated the reasons he gave were weak & not the correct one. The block sustain comment again isn't a good enough argument for the class because as I stated with shield wall anyone can sustain & I'm quite sure you can dark deal with shield wall active & thus out sustain DK even if said DK used a 250 ulti after shield wall was active (impossible but yeah).
If you wanna state why DKs are the better tanking class, then I will say sure battle roar is apart of what makes it slightly better but more so it's the skills that give increased healing received due to passives + hardened/volatile armor which has it's bonuses being a 1 slot skill that either gives you a shield or a DoT + the 12% extra healing when it's active.
^This slight advantage makes a DK a better class but not so much as it would be a 90 while a warden would be a 85.
Edit: I would mention the block passive but meh that's kind of a weak argument too but I also could mention dragons' blood morphs but both are kinda meh too & a waste (IMO) in terms of PvE related content.
DK will be OP next patch. Quit your crying and "get gud".
DK will be OP next patch. Quit your crying and "get gud".
do u really think fragmented shield and snare-removing scales will turn stamdk to normal state in feeding chain? objectively...
(King Krotha?)
P.s: I see stamdk interesting only if scales will give also some seconds of snare immunity on activation, because for expensive magskill, both these skills...), removing is nothing. But how to make this and not overpower manadk at the same time idk. Maybe only to make this skill cost stamina.
With proper resource management + combustion changes you will have no problem sustaining a DK in any scale of PvP.