A few players got access to see some of the changes and unfortunately as per Alcasts' site; Dragon Knight still hasn't received any impactful/meaningful changes.
Disclaimer: Alcast on the site clearly mentions pulling this from memory so the information maybe slightly inaccurate.
As an experience Dragon Knight player who literally only plays this class both Stamina/Magicka variants, performing all roles from Damage Dealer, Tank, and even Healer; Frankly I'm extremely disappointed with the supposed changes I've seen listed by
@Alcast
Here's a list of the changes as per Alcasts' site.
- Combustion Passive -Every time you apply burning/poison, you gain 500 magicka or stamina, this has a 5 seconds cooldown.
- Cauterize - Radius got upgraded to 28 meters.
- Reflective Plate -When activated, this now also removes all snares from you.
- Stone Giant - Now grants Minor Ward
- Fragmented Shield - This now applies Major Mending for 4-5 seconds.
- Cinder Storm - This now heals instead of dealing damage, snare still applies to enemies.
Let's start with Combustion now these are changes so that means the current Combustion Passive which gives both Stamina/Magicka DK increased burn/poison damage by 50% at max passive is now removed.
@ZOS_Wrobel what happened mate you clearly stated in a live stream you WANTED DK DoTS TO HURT I guess you clearly don't know what the DK class should be; I mean you are the person to state
(paraphrased) that
"DKs are meant to only pressure a target while they wait for an ally to help finish off the enemy" (
this was referring to a PvP question Wrobel answered on ESO live). I just can't with you man seriously like wtf.
https://twitch.tv/videos/44145484
Cauterize I really don't understand, the DK class albeit an innate support based class wasn't meant to be healing but standing its ground. I've stated before that cauterize should turn into a ability that makes the DK lay a circle or path of lava that damages + heals the targets in that ability. The damage could scale 5% on up and will continue to heal as long as you damage the target in that area (both burn/your own damage would heal you). THIS IDEA emulates what a DK was suppose to do originally I.E STAND HIS GROUND!
Now obviously my ideas aren't the best for everyone but this is just one taking the DK class as a whole and looking at it from the experiences I've obtained solely playing this class.
Reflective Plate: This idea I honestly don't have much against but I'd rather it changed to one that absorbs the projectiles giving back resources (magicka/health only). Removing a snare just so it can be re-applied on you is just a STUPID idea and again shows how short-sighted these changes are.
Stone Giant: Like seriously who cares about this ability, it's been buffed, changed. and still remains unpopular why don't you just change the entire skill and make it something worth using for a change? The Minotaur shaman had this cool molten lava ground bursting move, why can't we have something like that which damages/immobilize+applies minor fracture/breech?
Fragmented shield: Another useless change that gives this ability major mending but yet again the other morph has what... oh yeah the same buff just a shield. So the bright idea was to re-use a buff because we can't think of anything more interesting to give this ability? Why not make it so that being damaged accumulates the damage and after X amount of seconds 15-30% of the accumulated damage is expelled in x radius placing all targets in the area off balanced?
Cinder storm... For the love of all that is sensible seriously who thought this is the idea we all needed? YOU HAD A ABILITY BEFORE THAT WORKED! Revert Cinder storms back to what it used to be i.e major evasion when you were standing in it. That original skill was another defining skill that said to the player "You stand and fight" who keeps thinking that DKs want to be some off branded damn Templar, I don't understand.
I write this because I'm pissed short and simple. I'm extremely passionate about this class and loved it since I played on my friends PC when he showed me it way back then. I loved the original Flames of Oblivion skill that made me looked like a warrior encased in brilliant fire as he rampages through-out the battle field.
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1
Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1
Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC
Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK
「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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