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Please Define "Direct Damage"

Tyrobag
Tyrobag
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"Item Sets
Mechanical Acuity: This item set now only procs on direct damage instead of all damage."

Meaning single target only, or non-DoTs, or both?

If it excludes dots, that isn't a nerf, its an execution. DKs will no longer be able to even think about touching this set.
  • red_emu
    red_emu
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    Direct damage is any damage that has an instant hit. So channelled abilities are not direct damage, wall of elements isn't direct damage.

    Any aoe that does damage per second is not direct damage.

    With Dots it's different. If the tool tip says: "deals X damage AND X damage every 1 sec over 10 seconds" then that first damage tick is a direct damage, but not the ticks over time.

    So all in all, it's basically to stop the proc by using aoes on large groups.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • red_emu
    red_emu
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    This set might be great, but every 18 seconds and a 5 second window is really hard to work with in an intense battle situation. This nerf was completely uncalled for.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • RoyJade
    RoyJade
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    Theoretically, each non-dot skill is a direct damage. Note that most dot has a single damage component at their beginning (embers, engulfing, eruption), and some ground based aoe dot also sometimes count their first hit as a direct hit (but it seem to disappears, it's less and less true, see Laksitus topic for more details).
    Aoe who hit the enemy only one time (leap, pulsar...) also are direct damage.

    DK has mostly the same number of direct damage input as everyone (two per GCD except when casting standard, wall of fire and buffs), only force pulse users has more (four in one GCD when casting force pulse).
    Edited by RoyJade on May 16, 2018 10:38PM
  • Excaltic
    Excaltic
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    Don't bother with Mechanical Acuity anymore, ZOS deleted this set from the game.

    Now everyone and their mother is back to Julianos like the last 3 years!! BOOOORRING!!

    ESO: 200 item sets - only 10 of them are usefull... :')
  • Feanor
    Feanor
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    We have been asking for an official clarification of the various damage types for years now. In some cases I suspect not even the devs really know...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • LZH
    LZH
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    Direct damage is any damage that happens instantaneously rather than over time.

    Fetcher Infection deals X damage over 10 seconds - DoT
    Elemental Blockade deals X damage per second for 8 seconds - DoT
    Light attacks deal 1 tick of damage instantly - Direct
    Funnel Health deals 1 tick of damage instantly - Direct
    Force Pulse deals 3 ticks of damage instantly - 3x Direct


    Also for people saying that Acuity is useless now, it really isn't. The set is still significantly stronger than Julianos (at least in PvE), simply because of the fact that it can be single barred and still be just as effective, whereas if you single bar something like Julianos your damage suffers while you aren't on that bar.


    15% on direct damage is still a pretty high proc rate if you use the right skills

    For example, if you have a perfected asylum staff you can fit 10-11 proc chances into a 2 second window:

    1: Light attack + Force Pulse + enchant proc = 5 direct damage hits
    2: Light attack + Perfected Force Pulse = 6 direct damage hits

    Meaning in that 2 second window, there's an 1 - 0.85^11 = 83.3% chance that Acuity will proc. So simply using the asylum staff means that 2 consecutive force pulses will proc acuity 5 out of 6 times.

    Using something like Funnel Health instead obviously lowers the chances that you'll see a proc in the same window, but it'd still be:

    1: Light attack + Funnel Health + enchant proc = 3 direct damage hits
    2: Light attack + Funnel Health = 2 direct damage hits

    In the same 2s window, you have a 56% chance to proc Acuity - still more likely that it will proc than not, simply from 2 LA weaves.


    Don't be surprised to see Acuity still BiS next patch.
    Edited by LZH on May 17, 2018 7:10AM
  • Rjizzle09
    Rjizzle09
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    LZH wrote: »
    Direct damage is any damage that happens instantaneously rather than over time.

    Fetcher Infection deals X damage over 10 seconds - DoT
    Elemental Blockade deals X damage per second for 8 seconds - DoT
    Light attacks deal 1 tick of damage instantly - Direct
    Funnel Health deals 1 tick of damage instantly - Direct
    Force Pulse deals 3 ticks of damage instantly - 3x Direct


    Also for people saying that Acuity is useless now, it really isn't. The set is still significantly stronger than Julianos (at least in PvE), simply because of the fact that it can be single barred and still be just as effective, whereas if you single bar something like Julianos your damage suffers while you aren't on that bar.


    15% on direct damage is still a pretty high proc rate if you use the right skills

    For example, if you have a perfected asylum staff you can fit 10-11 proc chances into a 2 second window:

    1: Light attack + Force Pulse + enchant proc = 5 direct damage hits
    2: Light attack + Perfected Force Pulse = 6 direct damage hits

    Meaning in that 2 second window, there's an 1 - 0.85^11 = 83.3% chance that Acuity will proc. So simply using the asylum staff means that 2 consecutive force pulses will proc acuity 5 out of 6 times.

    Using something like Funnel Health instead obviously lowers the chances that you'll see a proc in the same window, but it'd still be:

    1: Light attack + Funnel Health + enchant proc = 3 direct damage hits
    2: Light attack + Funnel Health = 2 direct damage hits

    In the same 2s window, you have a 56% chance to proc Acuity - still more likely that it will proc than not, simply from 2 LA weaves.


    Don't be surprised to see Acuity still BiS next patch.

    You said it way better than i have, but ive been telling people this after testing it for myself. I barely see a difference from what it did previously.
  • Alcast
    Alcast
    Class Representative
    @Tyrobag Most DK DoTs have a direct damage component attached to it at the impact hit.

    @LZH I found it to be still really strong on Nightblades. on other classes I am prolly gonna roll Siroria & Spellweave. Main issue with the change now is that sometimes it procs after you weave spammables, thus missing the big damage window when all DoTs are up + spammable.

    Well tbh, as long as you have Siroria or Relequen set next patch you good to go with anything else anyway lol, those two sets are so strong.
    https://eso-sets.com/set/perfect-mantle-of-siroria
    https://eso-sets.com/set/perfect-arms-of-relequen
    And for some reason, Siroria even procs on Shock Heavy attacks, despite it saying Direct Damage single target ability.

    Anyway, I am still laughing because ZOS is starting to create more and more sets with additional bonus which makes most others obsolete. Look at Chudan, at this point its basically a five piece set, look at perfect version of the new sets, so much more bonus than most other 5 piece sets.
    Edited by Alcast on May 17, 2018 7:39AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Brrrofski
    Brrrofski
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    The uptime will only drop by a small amount if you weave properly.

    If you're not weaving light attacks in between everything then it probably doesn't matter what gear you use anyway as you are far from maximising your dps as it is.
  • TheRealPotoroo
    TheRealPotoroo
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    red_emu wrote: »
    Direct damage is any damage that has an instant hit. So channelled abilities are not direct damage, wall of elements isn't direct damage.

    Any aoe that does damage per second is not direct damage.

    With Dots it's different. If the tool tip says: "deals X damage AND X damage every 1 sec over 10 seconds" then that first damage tick is a direct damage, but not the ticks over time.

    So all in all, it's basically to stop the proc by using aoes on large groups.

    I wonder how many years of complaining would it take to get them to rename it to something clear and unambiguous, like Instant Damage or Immediate Damage. Direct does not mean what they think it means.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Septimus_Magna
    Septimus_Magna
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    Tyrobag wrote: »
    "Item Sets
    Mechanical Acuity: This item set now only procs on direct damage instead of all damage."

    Meaning single target only, or non-DoTs, or both?

    If it excludes dots, that isn't a nerf, its an execution. DKs will no longer be able to even think about touching this set.

    Are you talking about stam or mag DK?

    I read about a guy who tested Acuity on the PTS( with his stamblade I believe) and he got 22% up-time instead of 25%.

    Acuity was an absolute no-brainer on every class, I think this nerf will make it more situational. If you use Force Pulse, Jabs or Rapid Strikes the up-time will probably be enough to make it worth using over Julianos/Hundings.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • RoyJade
    RoyJade
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    Acuity was an absolute no-brainer on every class, I think this nerf will make it more situational. If you use Force Pulse, Jabs or Rapid Strikes the up-time will probably be enough to make it worth using over Julianos/Hundings.

    Jabs and rapids are dots, so we need to test if they actually proc acuity or not (since acuity, as scathing, seem to proc on some dot).
  • HuawaSepp
    HuawaSepp
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    I ask myself if it's wisely to choose force pulse over strife or elemental weapon as magblade in cloudrest.
    Could not test that myself so maybe one here got an answer.
    PTS-EU
  • Moushen
    Moushen
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    Is steel tornado dd?
    Edited by Moushen on May 17, 2018 4:32PM
  • Waffennacht
    Waffennacht
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    Plus weaving!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • RoyJade
    RoyJade
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    Moushen wrote: »
    Is steel tornado dd?

    Yep. Basically, all skill who hit one time per enemy per cast (so no "x damage per second" or "x damage in y second") is direct, with a few exception.
    Edited by RoyJade on May 17, 2018 4:57PM
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