drake88131 wrote: »Oh I'm. It saying it's fine. I am saying it sounds like it is absolutely horrid and a bad idea, but that we have to look at the reality of it. I'm saying it is what it is. It's not changing. So, given it is not changing Bc zos never listens, you might as well just do what you can with it to make it have any value and move on. There is no jewelry crafting from what I'm gathering. Glass half full here. Thanks zos for the new transmutation of jewelry!
I disagree. I think ZoS really needs to look at the reality of it.
People are PAYING to get jewelry crafting. They are EXPECTING to get something similar to the three motif crafts - and why shouldn't they? It has been the design method for crafting for a long time.
Instead, they are going to have another layer added (grains) for no good design reason AT ALL and having some things taken away (research two items and hirelings).
I can't wait to see the serious uproar ZoS is going to be dealing this when this goes live. Remember, they are trying to sell Chapters once a year now. Getting people to pay for something and then giving them something that is frustrating and makes them angry is NOT doing yourself any favors for selling future Chapters.
Some will say they wrote an article (many players don't read them). They are expecting what I wrote above, so the real question that needs to be answered is WHAT was the design reasoning behind making jewelry crafting such a tenuous grind and taking away things common to the motif crafts (which it mimics)?
People keep approaching Jewelry Crafting like it's a problem that needs to be fixed, rather that a crafting system that was deliberately designed the this way.
Ydrisselle wrote: »People keep approaching Jewelry Crafting like it's a problem that needs to be fixed, rather that a crafting system that was deliberately designed the this way.
We are sure that it is deliberately designed this way. However this design has a very strong message from the devs: "we don't want you to craft jewelry".