redspecter23 wrote: »At this point, if ZOS came here and actually stated an ETA for class balance, would people believe them? The answer is likely "No ETA" anyway.
https://www.youtube.com/watch?v=cOCD_Jzre3c If classes are being excluded from content at end game then the balance is off.. and should be fixed asap..
Honestly to level up a character to end game and find out you cannot join others to play all the content is wrong and broken.. That is what customers want fixed yesterday not to be told no ETA..
Its not rocket science. Make all classes viable through the whole game.
If classes are being excluded from content at end game then the balance is off.. and should be fixed asap..
Honestly to level up a character to end game and find out you cannot join others to play all the content is wrong and broken.. That is what customers want fixed yesterday not to be told no ETA..
Its not rocket science. Make all classes viable through the whole game.
If classes are being excluded from content at end game then the balance is off.. and should be fixed asap..
Honestly to level up a character to end game and find out you cannot join others to play all the content is wrong and broken.. That is what customers want fixed yesterday not to be told no ETA..
Its not rocket science. Make all classes viable through the whole game.
I’m pretty sure the classes are viable. I generally don’t like to blame players for these sorts of things, but in this case I feel like it’s the only real answer.
Silly misconceptions spread like wildfire on the forums and in guilds. “Player x does 5% less dps than player y during parses, therefore the entire class is not viable.”
“Using simulation software, we found class x does 10% less dps than class y, therefore class x is not viable.”
“Never mind the utility that a class can bring to a group that enhances the entire group’s effectiveness, dps and survivability, we focus strictly on simulated situations for pure dps calculations as a way of determining whether or not a class is ‘good’”.
Seriously, it’s silly. There will never be true class balance because the min/maxers will always find a way to tease out that little extra dps from a class over another without accounting for other variables like mechanics and group enhancing utilities.
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?
ZOS is a big team of people working together, so the community reps might not always have the relevant info, at least not right away. They could be looking into it with other parts of the team as we speak, or might not be able to share it yet because a more official announcement is yet to come. A third possibility is that they don't really have an ETA, and will just let us know when a more accurate date comes up. It may just even be the case that someone in the thread already gave an adequate answer.
Point is, it's good to ask, but it's unfair to assume that they both know and are required to answer us.
If classes are being excluded from content at end game then the balance is off.. and should be fixed asap..
Honestly to level up a character to end game and find out you cannot join others to play all the content is wrong and broken.. That is what customers want fixed yesterday not to be told no ETA..
Its not rocket science. Make all classes viable through the whole game.
I’m pretty sure the classes are viable. I generally don’t like to blame players for these sorts of things, but in this case I feel like it’s the only real answer.
Silly misconceptions spread like wildfire on the forums and in guilds. “Player x does 5% less dps than player y during parses, therefore the entire class is not viable.”
“Using simulation software, we found class x does 10% less dps than class y, therefore class x is not viable.”
“Never mind the utility that a class can bring to a group that enhances the entire group’s effectiveness, dps and survivability, we focus strictly on simulated situations for pure dps calculations as a way of determining whether or not a class is ‘good’”.
Seriously, it’s silly. There will never be true class balance because the min/maxers will always find a way to tease out that little extra dps from a class over another without accounting for other variables like mechanics and group enhancing utilities.
The problem is that utility cannot accurately be converted into statistics, or, the utility is just another thing converted into DPS, or, utility isn't enough of a thing in this game. Okay, maybe there are several problems. Take your pick.
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?
ZOS is a big team of people working together, so the community reps might not always have the relevant info, at least not right away. They could be looking into it with other parts of the team as we speak, or might not be able to share it yet because a more official announcement is yet to come. A third possibility is that they don't really have an ETA, and will just let us know when a more accurate date comes up. It may just even be the case that someone in the thread already gave an adequate answer.
Point is, it's good to ask, but it's unfair to assume that they both know and are required to answer us.
No, it's not unfair. They literally hired three community reps for just this task. To answer questions and do community outreach.
If they don't know, then they need to say so. But they need to do their job. It's their job to communicate.
If classes are being excluded from content at end game then the balance is off.. and should be fixed asap..
Honestly to level up a character to end game and find out you cannot join others to play all the content is wrong and broken.. That is what customers want fixed yesterday not to be told no ETA..
Its not rocket science. Make all classes viable through the whole game.
I’m pretty sure the classes are viable. I generally don’t like to blame players for these sorts of things, but in this case I feel like it’s the only real answer.
Silly misconceptions spread like wildfire on the forums and in guilds. “Player x does 5% less dps than player y during parses, therefore the entire class is not viable.”
“Using simulation software, we found class x does 10% less dps than class y, therefore class x is not viable.”
“Never mind the utility that a class can bring to a group that enhances the entire group’s effectiveness, dps and survivability, we focus strictly on simulated situations for pure dps calculations as a way of determining whether or not a class is ‘good’”.
Seriously, it’s silly. There will never be true class balance because the min/maxers will always find a way to tease out that little extra dps from a class over another without accounting for other variables like mechanics and group enhancing utilities.
The problem is that utility cannot accurately be converted into statistics, or, the utility is just another thing converted into DPS, or, utility isn't enough of a thing in this game. Okay, maybe there are several problems. Take your pick.
Therein lies a problem of its own.
“The utility that a class brings is difficult to quantify, therefore it should be ignored.”
I strongly disagree with that notion. It is a notion that is all too popular amongst the min/maxing endgame raiding types, imo. Unfortunately, when developers listen to those kinds of sentiments, what we as customers see is the eventual gutting of classes, to streamline them all to bring them all into line with the dps meta. It’s a crappy thing to have happen to an RPG. Then everything just becomes bland and uniform across the board.
Essentially, class identity becomes cosmetic only for the sake of statistical parity surrounding a single play style.
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?
ZOS is a big team of people working together, so the community reps might not always have the relevant info, at least not right away. They could be looking into it with other parts of the team as we speak, or might not be able to share it yet because a more official announcement is yet to come. A third possibility is that they don't really have an ETA, and will just let us know when a more accurate date comes up. It may just even be the case that someone in the thread already gave an adequate answer.
Point is, it's good to ask, but it's unfair to assume that they both know and are required to answer us.
No, it's not unfair. They literally hired three community reps for just this task. To answer questions and do community outreach.
If they don't know, then they need to say so. But they need to do their job. It's their job to communicate.
PR is a lot more complicated sometimes than that, but again, it's quite fair to ask that of them. It's just unfair to say that it's required. ZOS is after all a private company.
I personally find the current balance the best it's ever been since I started playing 3 years ago. I mean there are some underpowered and overpowered setups, but nothing compared to what there was before
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?
IF the devs and players talked on here far more regularly the game would be in a better place and a middle ground between design and player opinion can and will be found thats how dialogue works between two parties. If people are going to skim the forum from ZOS then at least send this message back too the devs.
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?
ZOS is a big team of people working together, so the community reps might not always have the relevant info, at least not right away. They could be looking into it with other parts of the team as we speak, or might not be able to share it yet because a more official announcement is yet to come. A third possibility is that they don't really have an ETA, and will just let us know when a more accurate date comes up. It may just even be the case that someone in the thread already gave an adequate answer.
Point is, it's good to ask, but it's unfair to assume that they both know and are required to answer us.
No, it's not unfair. They literally hired three community reps for just this task. To answer questions and do community outreach.
If they don't know, then they need to say so. But they need to do their job. It's their job to communicate.
PR is a lot more complicated sometimes than that, but again, it's quite fair to ask that of them. It's just unfair to say that it's required. ZOS is after all a private company.
It's not unfair. Community Reps were hired for one job - communicate with the players on behalf of the devs. Therefore, it is required.
It's not that difficult to respond to threads, especially when they're on the first page the whole day, and during business hours.
Being a private company has nothing to do with it. You can't defend their silence with this.
ZOS_GregoryV wrote: »Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?
Greetings,
The forum moderators are just that, forum moderators. Often we're not in a position to answer those questions because we simply do not have the information, or we know the generalities but not the specifics. It's also worth noting that the forum moderation team operates across all of Bethesda's forums, so while we keep apprised of the games we cover, there are a lot of them.
We are able to more actively assist with some support questions, and we post more frequently in this regard in the Customer Support section. Much of the information we provide is actually available on the help site.
Thank you for your understanding,
-Greg-
starkerealm wrote: »IF the devs and players talked on here far more regularly the game would be in a better place and a middle ground between design and player opinion can and will be found thats how dialogue works between two parties. If people are going to skim the forum from ZOS then at least send this message back too the devs.
There's honestly two sides to this.
In part, you're right. More communication would help deal with some of the anxiety we see in the community. In particular, there are a few developers I'd love to see on the forums more. They've got pretty clearly articulated reasons for some of the decisions, and also for some of the times they don't change things.
On the other side, there's always stuff like that infamous line from Rich. Interact with, any community, for an extended period of time, and you're going to say something stupid, or out of line. If you're not speaking from a position of authority, then everyone kinda laughs it off, and moves on with their life. However, when you are one of the people calling the shots, this has a real capacity for taking a nothing story and setting the place on fire.
To be clear, public communications is a skillset, all its own. That is @ZOS_GinaBruno's job, and she does it quite well. However, it dealing with the public, even via something like the forums, is deceptively difficult. It looks easy, but, it is a situation with few upsides and many pitfalls.
I mean, there is a middle ground. The notes on balance changes could certainly be more verbose. With more articulation for exactly why those specific changes are being made, and what the overall goals are in setting those up. With that in mind, it's probably also pretty important to remember that the overall design decisions aren't being made for your benefit, but for the overall health of the game as a whole.
I don’t think there’s anything fallacious about it at all.
b.bredfeldtub17_ESO wrote: »I don’t think there’s anything fallacious about it at all.
What you basically said
"It is impossible to get true balance without homogenization"
That is markedly false.
It's called a Divine Incredulity fallacy. Just because you can't imagine how it would work or is possible doesn't mean it isn't. I can envision an infinite number of ways it could be balanced and not homogeneous.
Likely given ZOS's track record? No. But entirely possible.
Don’t balance class too often, you’re always pleasing some and pissing some off. Tiny adjustments once a year is enough. Fix your bug and game instead of focusing on balance.
Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to keep comments on topic and avoid insults. If the thread continues to derail we may have to consider closing it. Thank you for your understanding.
Seriously, why do all the threads that need an answer get trolled by a moderator?
Is it that hard to get a community rep in here to answer a serious and legitimate question that most of the people here want answered?
We were promised class balance changes in the PTS, and that didn't happen. We were promised that the Class Reps system would impact the PTS, and that didn't happen.
When are we going to see these changes that were promised?