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What's easiest role in the game?

  • Kikke
    Kikke
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    Healing is by far the easiest, followed closely by tanks. And far far far on the other spectre is DPS.

    People that say DPS is easier than tanking or healing have 1# Never done 35k+ dps. 2# Never done Trial as DPS. 3#They most likely fail at a healer or a tank, while DPS stay alive, therefore they think DPS is easier.

    No, Just no. Trials can be done with a tank with half a brain, semi afk healers. But if DPS is slacking you wont clear, as easy as that.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Priyasekarssk
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    Cheetac19 wrote: »

    Healer Role

    Healer role is ridiculous. As healer it can go from being so easy it is unnecessary to an impossible job that nobody could succeed at in the span of a single dungeon. The reason being is that the difficulty of your job is directly determined by the competence of the other players. One second everything is easy and I can simply leave ritual of retribution up and that is sufficient heals, and the next minute all discipline breaks down and people are fighting individual battles in vastly different areas and all of them are loosing and you have to support each private battle. Lone Ranger is standing in red, the tank is dual wielding, the entire battle is a foot chase so you can't place springs etc etc. Healing can be the easiest role or the hardest and its always based on other people whether it is difficult or not.

    That said, going in with a plan to do nothing but heal is often a pretty easy job. Going in and maximizing your value to the group does take a good bit more skill. Because now you are healing, buffing and DPS'ing and trying to know from every changing moment to moment which is most needed.

    You hit the nail on the head here. I main a healer and when I'm willing my group of friends it's easy as hell. Drop some HoTs, drop some DoTs and just keep the cycle going. Hell usually I can just drop some Ritual of Retribution, Mutagen, and just spear away. But they've certainly had their moments, and randoms as well. It's hard to heal when the entire group is running around like chickens with their heads cut off, all the while I'm telling them if they'd just hold still I could heal them lol. I, personally, think healer is hardest, but I've never done tank and I get thrown into groups with randoms a lot, so I'm biased.
    raj72616a wrote: »
    fake dps

    GO with fake dps in vet dungeons and trials. Good luck for your completion.
  • Anotherone773
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    kikkehs wrote: »
    Healing is by far the easiest, followed closely by tanks. And far far far on the other spectre is DPS.

    People that say DPS is easier than tanking or healing have 1# Never done 35k+ dps. 2# Never done Trial as DPS. 3#They most likely fail at a healer or a tank, while DPS stay alive, therefore they think DPS is easier.

    No, Just no. Trials can be done with a tank with half a brain, semi afk healers. But if DPS is slacking you wont clear, as easy as that.

    You have obviously never played anything but a DPS, at least not correctly played anything but a DPS. Get back to us when you have properly played a tank and a healer. As for 35K dps, you dont get brownie points for over achieving. Content requires 25k dps or less so , for this topic, anything more than that is just for show. Most people can do the required DPS with a few abilities, LA, and HA. You also wouldnt be achieving the 35k plus dps in trials or any other significant combat situation without the buffs and debuffs that tanks and healers give . You would probably be closer to 25k dps.
  • brandonbirg_ESO
    All roles are hard in different areas. I can't really pick one that is harder then another as it depends on what content you are doing at the time.
  • Tasear
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    All roles are hard in different areas. I can't really pick one that is harder then another as it depends on what content you are doing at the time.

    Which case content are certain roles harder? Is there one role that has it far easier most of the time?
  • idk
    idk
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    fake tank

    What a nuisance poll ? In fact Tank is most difficult one. With no group taunts , moving bosses, spaming AOEs. Tanking is easier in vet dungoens? Even tanks have to handle stupid one shot mechanics in DLC dungeons. Tanking is difficult role to fill in ESO and everyone agrees without question except noobs. Despite all this , tanks have to have all taunts active and manage the group mobs. Besides all this tanks have to manage resources and have to familiar with dungeon mechanics , alert all team members during boss crazy moves. Tanks role play huge and important role in dungeon outcome. DPS comes second.

    FYI , I am a dps. I completely agree tank is difficult role to play. I dont say tank is weaker except group or AOE taunt. Even CP 200 player can survive a vet DLC dungeon on hard mode comfortably. It just requires more skill.

    DPS comes second. Healer is easiest of all 3. Especially fake healer. Just stand in the back and see what other doing.
    Fake healer is the easiest roll to fill. Just go with fake tanks for vet dungeons and trials on hard mode. Group wipe confirmed. I can take a fake healer any day for a fake tank.

    Vet Trials its different story.

    I may be a noob but generally to HM vet trials and can say there are plenty of tanks.

    The reason people find them scarce in GF for vet dungeons is because of how long it generally takes to clear a vet dungeon with a random group. If we are to enter the random GF as a tank we generally do it on a DPS so we can help clear it faster (which would be what you call a fake tank).

    Not sure what you mean by fake healer. When I heal I often do more damage than healing. Is that fake? If the group is decent then there should not be much to heal and lots of down time. Put out hots, orbs and damage away, rinse and repeat.
  • brandonbirg_ESO
    Tasear wrote: »
    All roles are hard in different areas. I can't really pick one that is harder then another as it depends on what content you are doing at the time.

    Which case content are certain roles harder? Is there one role that has it far easier most of the time?

    Most non dlc dungeons are well a joke on all roles where no one has a harder time. Some trials are tank heavy. While others are healer heavy. Example of healer heavy is vso bc of all the Damn poison. But vmol is harder for all roles as you can not be lacking one.
  • Oreyn_Bearclaw
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    I was hesitant to even vote, but I went with healer. It is certainly NOT tank. I think at true end game, tank is perhaps the hardest (and most important) role to play.

    As to DPS, I do think that being in the .1% of damage dealers takes a fair amount of skill, but that falls off very quickly. If you define DPS as pulling 15-20k, well that's easier than being a competent healer.

    I say healing is the easiest, only because that is the role I notice the least. When I am carrying a 4 man group doing 75% of damage, I notice it. When the boss is running around the room, I notice it. If the healer is less than stellar in most things, its not as bad. If I was to drop a role from the traditional trinity, healer is the most expandable for most things. I also find that personally, i have to be least on my game to heal than the other two.

    Now when we are talking about things like VMOL HM or VAS+2, most of that goes out the window. At the very extreme end of things, I think its hardest to find a good tank, followed by a good healer, and good DPS will be lined up around the block.
  • Aurielle
    Aurielle
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    The results are kind of surprising. I don’t tank vet trials, so I can’t speak to that, but I find tanking vet dungeons very easy — to the point where it’s actually boring. I literally cannot remember when last my tank died. I’ve actually been building for more damage on my tank, as tanking itself is so trivial.

    I personally think dealing damage is the hardest role — assuming that you’re aiming for 30k plus DPS, that is. Good damage dealers are very hard to find in vet dungeons, and it’s really noticeable when I’m on my tank or my healer.
  • DeadlyRecluse
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    At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.

    At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.
    Thrice Empress, Forever Scrub
  • Tasear
    Tasear
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    At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.

    At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.

    Is it dungeon design or power creep that cause these changes?
  • davey1107
    davey1107
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    Sweetroll.
  • DeadlyRecluse
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    Tasear wrote: »
    At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.

    At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.

    Is it dungeon design or power creep that cause these changes?

    It's that at a high end, group DPS is the ultimate metric, and that's on a scale that goes essentially infinite for DPS. You can always get 1% better until you are perfect.

    Healers and tanks hit the max uptime on their buffs/debuffs and handle their roles (aggro, resource return, healing)--if you can manage your uptimes and roles you're good. There really isn't that much more to improve. DPS have to keep pushing that bleeding edge, as you are ultimately in competition with other groups doing the same thing.

    At a lower level, where the goal is just completion rather than competition, you can be a pretty bad DPS and still clear content (but a tank or healer not fulfilling their role well will likely cause wipes).
    Thrice Empress, Forever Scrub
  • Tasear
    Tasear
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    Tasear wrote: »
    At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.

    At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.

    Is it dungeon design or power creep that cause these changes?

    It's that at a high end, group DPS is the ultimate metric, and that's on a scale that goes essentially infinite for DPS. You can always get 1% better until you are perfect.

    Healers and tanks hit the max uptime on their buffs/debuffs and handle their roles (aggro, resource return, healing)--if you can manage your uptimes and roles you're good. There really isn't that much more to improve. DPS have to keep pushing that bleeding edge, as you are ultimately in competition with other groups doing the same thing.

    At a lower level, where the goal is just completion rather than competition, you can be a pretty bad DPS and still clear content (but a tank or healer not fulfilling their role well will likely cause wipes).

    So maybe it's simply time for an update on the buffs offered. I mean has combat prayer ever been updated?
  • DeadlyRecluse
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    Tasear wrote: »
    Tasear wrote: »
    At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.

    At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.

    Is it dungeon design or power creep that cause these changes?

    It's that at a high end, group DPS is the ultimate metric, and that's on a scale that goes essentially infinite for DPS. You can always get 1% better until you are perfect.

    Healers and tanks hit the max uptime on their buffs/debuffs and handle their roles (aggro, resource return, healing)--if you can manage your uptimes and roles you're good. There really isn't that much more to improve. DPS have to keep pushing that bleeding edge, as you are ultimately in competition with other groups doing the same thing.

    At a lower level, where the goal is just completion rather than competition, you can be a pretty bad DPS and still clear content (but a tank or healer not fulfilling their role well will likely cause wipes).

    So maybe it's simply time for an update on the buffs offered. I mean has combat prayer ever been updated?

    I guess it depends on if you see anything in the current arrangement as a real problem? Personally I don't think it is--I have fun playing all roles at the moment, though I'm not exactly contributing at a high level anymore.
    Thrice Empress, Forever Scrub
  • Tasear
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    Tasear wrote: »
    Tasear wrote: »
    At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.

    At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.

    Is it dungeon design or power creep that cause these changes?

    It's that at a high end, group DPS is the ultimate metric, and that's on a scale that goes essentially infinite for DPS. You can always get 1% better until you are perfect.

    Healers and tanks hit the max uptime on their buffs/debuffs and handle their roles (aggro, resource return, healing)--if you can manage your uptimes and roles you're good. There really isn't that much more to improve. DPS have to keep pushing that bleeding edge, as you are ultimately in competition with other groups doing the same thing.

    At a lower level, where the goal is just completion rather than competition, you can be a pretty bad DPS and still clear content (but a tank or healer not fulfilling their role well will likely cause wipes).

    So maybe it's simply time for an update on the buffs offered. I mean has combat prayer ever been updated?

    I guess it depends on if you see anything in the current arrangement as a real problem? Personally I don't think it is--I have fun playing all roles at the moment, though I'm not exactly contributing at a high level anymore.

    I see a potential issue that's for sure, but I will let others be the judge more then I as I have already a bias. But yes, It is my opinion between the three roles things are unbalanced and the issue is only growing.

    But if there's really not an issue then this discussion will give light to many different perspectives.

    Edited by Tasear on May 16, 2018 5:08PM
  • Rohamad_Ali
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    When you're in a group doing hard mode vet dungeon speed run , everyone is equally speed weaving under immense pressure . The DDs the tanks , the healer .. All of them . Sometimes a DD may have to attempt rezzing an same for tank if healer is over loaded . It's impossible to say which is easiest . That's why I said only RP is easiest .
  • Ley
    Ley
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    Flower picker.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Zardayne
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    It's amazing that some people voted healer as the easiest. I can only assume they've never done it. I've never tanked in this game (I have many others though) but when I change over to my DPS characters my stress level drops significantly (especially when pugging).
  • BaneOfBattler
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    I will stick saying that tanks are the laziest and useless roles in the whole game. Maybe you need a tank for a few trials, not every trial.

    All dps and a couple healers will do everything and you get extra dps when filling tank slots with dps slots.

    Basically when i see a tank in a dungeon or vet trial im annoyed cause we could be doing more dps.

    Most important roles are these, 1st Healers ; 2nd DPS ; 3rd some dude with a shield

    Peace
    Edited by BaneOfBattler on May 16, 2018 5:32PM
  • ascan7
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    It's healer, but only if the other players are decent
    Otherwise it's the hardest role
  • KraziJoe
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    Who saves the DPS when they stand in stupid too long?
  • BejaProphet
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    @Cheetac19 Trying to heal a terrible group probably is the hardest thing to do. But given a group with a bit of competence then the hardest role is probably the tank, and people are speaking from this norm baseline. But like I said in my previous post, when players get dumb the healer role not only becomes more difficult, it can verge on impossible.
  • Cheetac19
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    I agree, I'm building a newbie tank so I'll find soon how that goes lol. I don't think j can do it tbh, it looks difficult, which is why it's the one role I haven't tried.
  • Warraxx
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    potato
  • Nightfall12
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    I think it is much more complicated.

    When you have an awesome tank DD and Healer is easy. The perfect tank makes everything easier. And if the DD's arent elite the healer gets to chip in more DPS than normal.

    When you have a bad/fake tank in group Healing becomes very hard. Because the boss roams untaunted and the DD's start to scatter, heals become more costly as everyone is out of the sweet spot, and you have to start HA'ing to regain Magica lvls which can draw aggro on you, and then suddenly you are filling the tank role....

    DD is the easiest role to fill, but it is also the hardest to master and become expert lvl.

    I have been on some VEt Dungeons where the extreme awesomeness of 2 DDs owning everything and the tank and healer where just along for the ride..

    So easy is relative to the group and situation.

    I think that most everyone falls in the middle of skill, but you notice a mediocore tank or healer long before you see it in DD.
    Ummm stuff… about stuff…or something.
  • Tucker3711
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    Tanking is awesome!
    @Tucker311- PC
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  • Asardes
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    I've done all 3 roles in all dungeons, including DLC HMs, Craglorn trials HM and vMoL, and I stick by my conclusions:
    Tank is hardest, then melee DD, ranged DD and finally healer the easiest. As long as you keep Lightning Blockade, Elemental Drain, Combat Prayer, 3-4 HoTs (including orbs) and purge every few seconds where you need to (ex. vMoL twins especially when healing at Skinray, but sometimes adds shoot Reflective Light across the room) everything is OK as long as the others do their part. Probably my favorite trial to heal is vSO HM since it really emphasis keeping up the HoTs and having distributive attention for an extended period.

    As for the veteran HM dungeons, I sometimes go full heal there if I want to go for a planned no-death (ex. I managed vFL on 2nd attempt after a very unlucky miss 1st time right at the end) but usually I go as "support DD" meaning full DD spec that gives Elemental Drain, Lightning Blockade (off-balance) & Minor Vulnerability (IA), Blazing Spear and heals trough Ritual of Retribution as part of a sustained rotation that still does 25-30K ST because it's mostly optimized for AoE (double lightning staves). This build works reasonably well, ex. I've managed unplanned no death in vRoM. Most deaths in dungeons, especially DLCs are actually not healer, but tank or DD fault, since they result from one-shot mechanics, rather than cumulative damage (ex. stone shaper not taunted or interrupted while channeling in vRoM, which is entirely the tank's job). Also I've had some deaths to pretty normal mechanics due to excessive try-harding from the DDs (ex. stage IV vampire magicka DD not using shields) :)
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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    The dodge roll... easiest roll ever
  • mocap
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    Asardes wrote: »
    As long as you keep Lightning Blockade, Elemental Drain, Combat Prayer, 3-4 HoTs (including orbs) and purge every few seconds where you need to everything is OK.
    Tank: as long as you keep boss aggro everything is ok. Tank is hardest roll. No doubt.
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