BejaProphet wrote: »
Healer Role
Healer role is ridiculous. As healer it can go from being so easy it is unnecessary to an impossible job that nobody could succeed at in the span of a single dungeon. The reason being is that the difficulty of your job is directly determined by the competence of the other players. One second everything is easy and I can simply leave ritual of retribution up and that is sufficient heals, and the next minute all discipline breaks down and people are fighting individual battles in vastly different areas and all of them are loosing and you have to support each private battle. Lone Ranger is standing in red, the tank is dual wielding, the entire battle is a foot chase so you can't place springs etc etc. Healing can be the easiest role or the hardest and its always based on other people whether it is difficult or not.
That said, going in with a plan to do nothing but heal is often a pretty easy job. Going in and maximizing your value to the group does take a good bit more skill. Because now you are healing, buffing and DPS'ing and trying to know from every changing moment to moment which is most needed.
You hit the nail on the head here. I main a healer and when I'm willing my group of friends it's easy as hell. Drop some HoTs, drop some DoTs and just keep the cycle going. Hell usually I can just drop some Ritual of Retribution, Mutagen, and just spear away. But they've certainly had their moments, and randoms as well. It's hard to heal when the entire group is running around like chickens with their heads cut off, all the while I'm telling them if they'd just hold still I could heal them lol. I, personally, think healer is hardest, but I've never done tank and I get thrown into groups with randoms a lot, so I'm biased.
fake dps
Healing is by far the easiest, followed closely by tanks. And far far far on the other spectre is DPS.
People that say DPS is easier than tanking or healing have 1# Never done 35k+ dps. 2# Never done Trial as DPS. 3#They most likely fail at a healer or a tank, while DPS stay alive, therefore they think DPS is easier.
No, Just no. Trials can be done with a tank with half a brain, semi afk healers. But if DPS is slacking you wont clear, as easy as that.
brandonbirg_ESO wrote: »All roles are hard in different areas. I can't really pick one that is harder then another as it depends on what content you are doing at the time.
Priyasekarssk wrote: »BaneOfBattler wrote: »fake tank
What a nuisance poll ? In fact Tank is most difficult one. With no group taunts , moving bosses, spaming AOEs. Tanking is easier in vet dungoens? Even tanks have to handle stupid one shot mechanics in DLC dungeons. Tanking is difficult role to fill in ESO and everyone agrees without question except noobs. Despite all this , tanks have to have all taunts active and manage the group mobs. Besides all this tanks have to manage resources and have to familiar with dungeon mechanics , alert all team members during boss crazy moves. Tanks role play huge and important role in dungeon outcome. DPS comes second.
FYI , I am a dps. I completely agree tank is difficult role to play. I dont say tank is weaker except group or AOE taunt. Even CP 200 player can survive a vet DLC dungeon on hard mode comfortably. It just requires more skill.
DPS comes second. Healer is easiest of all 3. Especially fake healer. Just stand in the back and see what other doing.
Fake healer is the easiest roll to fill. Just go with fake tanks for vet dungeons and trials on hard mode. Group wipe confirmed. I can take a fake healer any day for a fake tank.
Vet Trials its different story.
brandonbirg_ESO wrote: »All roles are hard in different areas. I can't really pick one that is harder then another as it depends on what content you are doing at the time.
Which case content are certain roles harder? Is there one role that has it far easier most of the time?
DeadlyRecluse wrote: »At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.
At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.
DeadlyRecluse wrote: »At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.
At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.
Is it dungeon design or power creep that cause these changes?
DeadlyRecluse wrote: »DeadlyRecluse wrote: »At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.
At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.
Is it dungeon design or power creep that cause these changes?
It's that at a high end, group DPS is the ultimate metric, and that's on a scale that goes essentially infinite for DPS. You can always get 1% better until you are perfect.
Healers and tanks hit the max uptime on their buffs/debuffs and handle their roles (aggro, resource return, healing)--if you can manage your uptimes and roles you're good. There really isn't that much more to improve. DPS have to keep pushing that bleeding edge, as you are ultimately in competition with other groups doing the same thing.
At a lower level, where the goal is just completion rather than competition, you can be a pretty bad DPS and still clear content (but a tank or healer not fulfilling their role well will likely cause wipes).
DeadlyRecluse wrote: »DeadlyRecluse wrote: »At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.
At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.
Is it dungeon design or power creep that cause these changes?
It's that at a high end, group DPS is the ultimate metric, and that's on a scale that goes essentially infinite for DPS. You can always get 1% better until you are perfect.
Healers and tanks hit the max uptime on their buffs/debuffs and handle their roles (aggro, resource return, healing)--if you can manage your uptimes and roles you're good. There really isn't that much more to improve. DPS have to keep pushing that bleeding edge, as you are ultimately in competition with other groups doing the same thing.
At a lower level, where the goal is just completion rather than competition, you can be a pretty bad DPS and still clear content (but a tank or healer not fulfilling their role well will likely cause wipes).
So maybe it's simply time for an update on the buffs offered. I mean has combat prayer ever been updated?
DeadlyRecluse wrote: »DeadlyRecluse wrote: »DeadlyRecluse wrote: »At a low level, DPS. Being a marginal DPS is super easy and your teammates essentially cover for you in every situation.
At a high level, I'd argue that it inverts and being a DPS at the top end is more difficult than either support roles.
Is it dungeon design or power creep that cause these changes?
It's that at a high end, group DPS is the ultimate metric, and that's on a scale that goes essentially infinite for DPS. You can always get 1% better until you are perfect.
Healers and tanks hit the max uptime on their buffs/debuffs and handle their roles (aggro, resource return, healing)--if you can manage your uptimes and roles you're good. There really isn't that much more to improve. DPS have to keep pushing that bleeding edge, as you are ultimately in competition with other groups doing the same thing.
At a lower level, where the goal is just completion rather than competition, you can be a pretty bad DPS and still clear content (but a tank or healer not fulfilling their role well will likely cause wipes).
So maybe it's simply time for an update on the buffs offered. I mean has combat prayer ever been updated?
I guess it depends on if you see anything in the current arrangement as a real problem? Personally I don't think it is--I have fun playing all roles at the moment, though I'm not exactly contributing at a high level anymore.