-Group Captain Sir Douglas Robert Steuart Bader CBE DSO DFC FRAeS DLRules are for the guidance of wise men and the obedience of fools.
-The Lun YuIf a man is correct in his own person, then there will be obedience without orders being given; but if he is not correct in his own person, there will not be obedience even though orders are given.
Couldn't agree more, Rav.
Its a sad, sad state late in the day, when all the groups playing for the alliance have disbanded and all you see are 3/4-man groups camping resources farming the soloers who come out to investigate...
I don't see many good players wanting an outnumbered fight.. Most I see run away, and only stand and fight when they outnumber their opponent (usually with co-ordinated burst). There's nothing cool about that. (nothing wrong with it either - just don't pretend that its some kind of 'leet' playstylel)
Most 'good players' really just want to farm as many randoms as possible, whether its a ball-group or a 4-man. Otherwise they(4-mand) wouldn't be setting up camp in a resource behind enemy lines waiting for people to come out one by one. Instead you'd be behind your own lines clearing out the other 4-man groups, or in the front-lines seeing how big a chunk of the zerg you can pull apart.
And I do think one of the main causes is the off-peak pv-dooring by certain factions. At least the upcoming changes may help to address it.
Master_Kas wrote: »Couldn't agree more, Rav.
Its a sad, sad state late in the day, when all the groups playing for the alliance have disbanded and all you see are 3/4-man groups camping resources farming the soloers who come out to investigate...
I don't see many good players wanting an outnumbered fight.. Most I see run away, and only stand and fight when they outnumber their opponent (usually with co-ordinated burst). There's nothing cool about that. (nothing wrong with it either - just don't pretend that its some kind of 'leet' playstylel)
Most 'good players' really just want to farm as many randoms as possible, whether its a ball-group or a 4-man. Otherwise they(4-mand) wouldn't be setting up camp in a resource behind enemy lines waiting for people to come out one by one. Instead you'd be behind your own lines clearing out the other 4-man groups, or in the front-lines seeing how big a chunk of the zerg you can pull apart.
And I do think one of the main causes is the off-peak pv-dooring by certain factions. At least the upcoming changes may help to address it.
Lol you describe most of the "players looking for good fights".
They Xv1 solos and duos or beginners with their OP 3-6man groups.
Then cry zerg when the newbies gang up on them.
Also even worse is when these groups avoid eachother to kill the easier pugs/unexperienced players. Good fights they say
Edit: About pvp dying, in a way it is. We used to have more campaigns with higher population numbers and more players overall in PvP. Sad that the game they announced to be built around battles with hundreds of players on screen turned into this pile of crap.
@Master_Kas you are one of the strongest players EU and a nice person but you are a culprit for leaching Big Boss and Saras morning zergs so you cannot say anything on this thread.
If you really wanted real PvP you would roll a DC or EP and bomb those scrubs.
My main beef (Vivec) is DC and AD leaderboards are full of lame AP farmers that give 0 potatoes about the map. At least EP leaderboard in Vivec is full of ZS trolls that are easy to troll in return. These potatoe ball groups that emulate ZS give insane AP because of the constant flag flipping and they mostly just heal or rez.
DC and AD take themselves far too seriously for a bunch of morning cappers and resourcetards (Vivec).
Sotha SIl DC are let AD win to troll the EP morning cappers and "We are 1 bar pop how can we cap anything?". LoL.
Shor is just DC and EP emp trading for some non-apparent reason. Run WW and solo IC bosses if you wanna farm Tel-Var.
Fix up.
The matter is:
Good players want an outnumbered fight, to make their time worth
Bad players get killed by goodplayers, so they team up in numbers so high they will outswarm good players
The game is made so anyone has an opportunity. Even the most brainless person can spam snipe, and when outnumbering a good player that would eat them in a matter of seconds, they win for scure.
Bring the kind of ulti dinamic back. More ulti generation on how many enemy players there are in the zone: If outnumbered the ulti generation is more
If overnumbering the ulti generetion is less
If pair numbers, the ulti generetion is normal.