I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
stamsorc, magplar, any 2H stam build,
What do you think makes them unbalanced?
@TasearWhat do you think is unbalanced? What would you like balanced?
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
stamsorc, magplar, any 2H stam build,
What do you think makes them unbalanced?
Same effort leads to less DPS than nightblade or DK.
There is plenty of constructive, well-sourced discussion in the various PTS feedback threads from the last few PTS cycles about what specifically makes these specs underperform, but ZOS' only response AFAIK was to say that there would be a future patch in which PVE DPS balance would be addressed. We're still waiting on that patch.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.
Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.
Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.
Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.
This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.
I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.
I think you’ll be alright, you’ll get there. Keep working at it. Templars don’t need to be as mobile as Nightblades and Wardens, Sorcerors and Dragonknights don’t need to heal and rez as well as Templars. Nightblades and Dragonknights don’t need to do burst damage as well as Sorcerors and Templars. It’s ok for Dragonknights to be the best at tanking.
Rock, paper, scissors. It makes things more interesting. If you want the mobility and sustained DPS of a Nightblade, then play a Nightblade.
Based on your comments, it's unclear to me how familiar you are with the new trials. But please keep the condescending tone out of your future forum posts.
Somber97866 wrote: »I dont like that whole builds being totally useless. Thats what sucks.
Not to *** in your cereal, but you are literally following this games model.
Every couple of months you play for a few weeks, buy the expansion, do the content and move on..
THAT is this games designed experience. Anyone looking for long term lasting progession and changes to balance really need to look at a vertical progression game.
I'll change my approach and maybe we can see eye to eye that way.I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.
Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.
Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.
Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.
This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.
I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.
I think you’ll be alright, you’ll get there. Keep working at it. Templars don’t need to be as mobile as Nightblades and Wardens, Sorcerors and Dragonknights don’t need to heal and rez as well as Templars. Nightblades and Dragonknights don’t need to do burst damage as well as Sorcerors and Templars. It’s ok for Dragonknights to be the best at tanking.
Rock, paper, scissors. It makes things more interesting. If you want the mobility and sustained DPS of a Nightblade, then play a Nightblade.
Based on your comments, it's unclear to me how familiar you are with the new trials. But please keep the condescending tone out of your future forum posts.
I can’t control the tone you use to read my posts. I think you should keep the condescending tone out of my posts.
That aside, I honestly don’t care if your magplar only does 30k dps as opposed to a magblade doing 36k dps. If you need to change your gear, then change your gear. If you need to change your skill load out, then change your equipped skills. If you need to roll a magblade, then roll a magblade.
It doesn’t change my original statement - class balance will never be achieved, ever, without total homogenization of the classes. Since I would prefer not to see that happen, I’m ok with your dps suffering a little bit compared to other classes. It seems to me that the most productive thing you can do with your time in the game is to continue to theory craft until you close that dps gap - that’s the point to this system.
I’ll take this imperfect but flexible system over WoW’s “what can we do to make the raiders happy” system any day of the week.
It doesn’t change my original statement - class balance will never be achieved, ever, without total homogenization of the classes.
MinarasLaure wrote: »You don't like to talk about it, we get that.
But there are people who'd love to talk about it, and that's because you asked us for our opinions.
So now that we know class balances aren't coming with Summerset, can you at least give us an ETA?
3 months? 6? New year?
Are we really asking that much?
My pov (not needed but still): Im spending more and more time on monster hunter world lately, and that's because I don't feel like playing eso, not because I don't like the game, but because classes (all of 'em) need a he'll of a fix.
Came back for clockwork, completed the main story and left.
I'll be back again for summerset and I already know it, I'll complete again the main quest and I'll leave again.
I wonder if I'll be doing this with every dlc/chapter or if finally at some point I'll get the chance to play for a tad more just cause classes get their fixes.
It's an honest question, really, no drama, no sarcasm, I'd really like to know when we'll get it.
Thanks
Go play chess where you're only limited by skill.
b.bredfeldtub17_ESO wrote: »It doesn’t change my original statement - class balance will never be achieved, ever, without total homogenization of the classes.
That's a logical fallacy. There absolutely exists a point in anything numbers based (which ESO is) where the numbers all cross on a graph. That would be the point of perfect balance. The tuning, testing, and effort it would require to get to it might be huge. Like 100% of their available dev time for a year huge, but it exists and it is theoretically possible. No homogenization required.
There may be absolutely no way we'll ever see that from ZOS given their track record, but don't sit there and act like it's literally impossible.
I'd be willing to accept even 10% like other games I previously thought were hugely imbalanced.
As it stands, any PvE build not using MA (thank god for the nerf) and a Bow on some bar (usually back bar), you'll be suffering huge dmg loss for no appreciable reason. Balancing that stuff to acceptable levels would only require minimum effort of maybe 1-2 months full time attention (which we'll still never get, but meh...).
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.
Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.
Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.
Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.
This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.
I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.
I think you’ll be alright, you’ll get there. Keep working at it. Templars don’t need to be as mobile as Nightblades and Wardens, Sorcerors and Dragonknights don’t need to heal and rez as well as Templars. Nightblades and Dragonknights don’t need to do burst damage as well as Sorcerors and Templars. It’s ok for Dragonknights to be the best at tanking.
Rock, paper, scissors. It makes things more interesting. If you want the mobility and sustained DPS of a Nightblade, then play a Nightblade.

We're not asking for perfect balance. We're asking for the team to pay some attention to improving balance, instead of focusing on pumping out new content to draw in casual players for a few weeks.Oreyn_Bearclaw wrote: »There will never be perfect class balance. It is an impossible standard, as some classes will always be better suited for some tasks than others. Once you accept that, you will have a lot more fun with this game. The obvious side effect is that you might look down and have 14 alts one day, but it is what it is.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
stamsorc, magplar, any 2H stam build,
What do you think makes them unbalanced?