I personally find the current balance the best it's ever been since I started playing 3 years ago. I mean there are some underpowered and overpowered setups, but nothing compared to what there was before
I personally find the current balance the best it's ever been since I started playing 3 years ago. I mean there are some underpowered and overpowered setups, but nothing compared to what there was before
Stamnb only player hmmmm there is something wrong here but i can't point with the Finger on it.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
@casparianI wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.
Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.
Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.
Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.
I liked clockwork city balance more than dragonbones balance. Too many of the NB counters are no longer NB counters.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.
Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.
Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.
Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.
This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.
I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.
I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.
That 1.5% dps isn’t worth it. Trust me.
I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.
Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.
Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.
Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.
This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.
I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.
I think you’ll be alright, you’ll get there. Keep working at it. Templars don’t need to be as mobile as Nightblades and Wardens, Sorcerors and Dragonknights don’t need to heal and rez as well as Templars. Nightblades and Dragonknights don’t need to do burst damage as well as Sorcerors and Templars. It’s ok for Dragonknights to be the best at tanking.
Rock, paper, scissors. It makes things more interesting. If you want the mobility and sustained DPS of a Nightblade, then play a Nightblade.
