Can anyone check if they fixed sload's breaking cloak please?

  • Derra
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    Leandor wrote: »
    Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.

    Let´s not exaggerate issues shall we?

    NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.

    Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vapirko
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    Honestly wtf is the difference. There’s gonna be so much other broken op *** next patch. Ball groups ripping insanely strong synergies, imbue weapons is showing 10k+ tooltips of pts, defile is still over tuned, earthgore is still saving entire groups from death with no effort, 30% of players jsut use lethal arrow with cc poison and it acts like a ranged incap strike and it still causes crazy health desyncs, incap strike is still ridiculously strong, wardens still have too many buffs and spin to win is pretty cancerous, stam DKs are still trash and stam sorcs aren’t far behind. Jabs still only works like half the time. And let’s not forget the ongoing general performance issues. I could go on but suffice to say one more proc set is maybe the least of the issues.
  • Derra
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    Vapirko wrote: »
    imbue weapons is showing 10k+ tooltips of pts

    Force pulse still hits harder? What´s op about imbue?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dracane
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    lazerlaz wrote: »
    Dracane wrote: »
    Nightblade will either have to slot purge or reconsider their playstyle.
    Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.

    Which meta nightblade are you taking about? Right now when I think meta nightblade I picture the heavy armor no cloak meta.

    The typical Cyrodiilblades. High damage, slippery but killable if you know how.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Leandor
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    Leandor wrote: »
    Did you just say "wait till sorc gets destroyed" in reference to Nerfs?

    I started as a Sorc, about 4 years ago (a bit less I reckon lol) and it has gone through some very harsh, nerfed, times.

    I recall when Templars didn't even really function

    I can't think of a less overall nerfed class than NB.

    Sure it has been "nerfed" here and there. It gets to keep it's 3+ hard CCs, it's spammable costs the same as pulse (OH GOD NO -_-;) It gets gap closers, executes and heals, Incap didn't get a cost increase like trees, didn't get a tooltip Nerf like trees, it gets several abilities that can grant major expedition.

    Hell the passives just for slotting abilities are actual abilities on other classes.

    No, I don't feel bad for NBs in the least
    Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.

    Incap, while still very cheap, actually got a 50% cost increase from 50 to 75 ult.

    Siphoning strikes, in its initial form an absolutely overpowered skill, was nerfed to actually cost more than it returned and still is only useful in pve, since pvp combat is not consistent enough to actually provide much of a net benefit, it cannot be used to improve the "off stat recovery" any longer and the heal does not have much impact in pvp.

    Fear had always the issue of not being able to be broken free of, but also didn't work half the time for many patch iterations.

    The magicka morph of the class execute is still the most difficult to use execute in game and misses at least half the time in fast paced combat situations for anyone with more than 70ms latency.

    Strife finally will be fixed in summerset in regards to LA weaving. That only took 4 years.

    While major expedition is an incredibly strong buff for BGs, the utility of templars (purge), dragon knights (reflect), sorcs (shields) and wardens (purge, absorb, snares, major expedition, brutality, light attack HoT, major crit & damage, etc.) are at least as useful, especially for open world pvp in cyro.

    Nightblades are a strong class in pvp, no question. The toolkit is very very good, also no question. But the tenor of your post, implying that nightblades are overtuned due to class abilities and exempt from adjustments, is plain wrong.

    The reason for having such a bad name is mainly based on the imbalance and power creep from champion points and the strength of stamina based builds in pvp scenarios.

    I remember then, and dots breaking cloak... Take that frag! I was a sorc so unless I cursed the NB he was gone, and that's when curse was blockable and wings didn't have a reflect limit and meteor could bounce iirc

    75 costing ult... Trees and panacea would like to have a word with you, fissure would like to have a word with tether soul and Incap and fear, gripping shards would like to speak with cripple

    I wouldn't call NB OP, I would just say it's the only complete class

    That last statement is much more agreeable than your initial post even though from a pvp perspective, I still think that the most complete class is warden.
    Derra wrote: »
    Leandor wrote: »
    Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.

    Let´s not exaggerate issues shall we?

    NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.

    Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).

    Yes, the age of stamina. That is also what I said up there, it's stamina's power that makes stam NBs so strong. The NB kit itself is well thought out for pvp but in no way as overtuned as people make it out to be.
    Edited by Leandor on May 15, 2018 7:44AM
  • Derra
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    Leandor wrote: »
    Derra wrote: »
    Leandor wrote: »
    Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.

    Let´s not exaggerate issues shall we?

    NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.

    Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).

    Yes, the age of stamina. That is also what I said up there, it's stamina's power that makes stam NBs so strong. The NB kit itself is well thought out for pvp but in no way as overtuned as people make it out to be.

    I didn´t comment on NBs strengh though. I just pointed out that the statement of nb being broken for a year is false and does not reinforce any points you´d want to make.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Maryal
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    Are we missing the bigger picture here...

    Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
    Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).

    Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.

    So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.
    My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.
    IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.

    Edited by Maryal on May 15, 2018 9:07AM
  • Leandor
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    Derra wrote: »
    Leandor wrote: »
    Derra wrote: »
    Leandor wrote: »
    Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.

    Let´s not exaggerate issues shall we?

    NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.

    Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).

    Yes, the age of stamina. That is also what I said up there, it's stamina's power that makes stam NBs so strong. The NB kit itself is well thought out for pvp but in no way as overtuned as people make it out to be.

    I didn´t comment on NBs strengh though. I just pointed out that the statement of nb being broken for a year is false and does not reinforce any points you´d want to make.

    That makes us having different opinions on the state of nightblades during the first year. Or 10 months, if you want to be nitpicky about the timing.
    Edited by Leandor on May 15, 2018 8:54AM
  • Biro123
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    I've no axe to grind here yet - I'm gonna give it time to see how it plays out on live. There are a lot of outstanding questions imho.. Will everyone be using it? Can the effect stack on the same player when attacked by multiple sloads users?
    Will people replace shieldbreaker with it - or use it in addition to? WiIl just have to see.

    But I do think there is a delicious irony in that sorcs have had do deal with a set that bypasses their main class defence and armour defence ability (shield and shield) for a long time.
    Now NB's are in the same situation with Sloads (Cloak and shield).. At least sloads is a lot weaker than shieldbreaker and NB's have more hots to deal with it....

    But then as others have said - it will probably be a lot more common than shieldbreaker ever was - so everybody will probably have to deal with it....
    But then again, if its effect doesn't stack.. it could actually be good when getting Xv1'd as a ton of players will have what is effectively a useless 5-piece..

    Edited by Biro123 on May 15, 2018 8:56AM
    Minalan owes me a beer.

    PC EU Megaserver
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  • Dracane
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    Daus wrote: »
    Dracane wrote: »
    Dracane wrote: »
    Nightblade will either have to slot purge or reconsider their playstyle.
    Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.

    Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.

    Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.

    Oh another one who thinks he knows me :) Typical
    I have 49k magicka, use 1 pet (familar on CP and the twilight on no CP). I'm more casual than you make yourself believe, my days as a duellist are loooong past either and I'm not a solo player anymore.

    Put the torches away, I am not Dracane anymore.
    I rather have a meta with OP Nightblades, because they are mostly fun to fight. I rather don't have a meta of ball of lightning spamming infinite sustain Sorcerers who you can't kill without a 100% counter setup.

    Lol you've changed. I remember when you had an axe to grind with Nightblades.

    Sorry, took me the entire morning to figure out, what "an axe to grind" actually means :) Thanks to @Biro123 for helping me figure it out.
    Yea I definately had a hard time dealing with Nightblades some time ago. That was when I was playing a more or less tradititonal Sorcerer build and I have luckily evolved my own setup a long time ago. Nowadays, I enjoy fighting Nightblades way more than most classes. This refers to Stamblades, Magblades are sometimes still totally cancerous.
    Edited by Dracane on May 15, 2018 9:07AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ak_pvp
    ak_pvp
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    Maryal wrote: »
    Are we missing the bigger picture here...

    Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
    Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).

    Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.

    So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.
    My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.
    IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.

    Cloak breaks on damage.

    Cloak prevents dots from hitting.

    Shield prevents dots from hitting.

    Oblivion is prevented by nothing, as such, not prevented by cloak or shields.

    Cloak breaks on oblivion damage if it can hit.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Derra
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    Leandor wrote: »
    Derra wrote: »
    Leandor wrote: »
    Derra wrote: »
    Leandor wrote: »
    Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.

    Let´s not exaggerate issues shall we?

    NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.

    Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).

    Yes, the age of stamina. That is also what I said up there, it's stamina's power that makes stam NBs so strong. The NB kit itself is well thought out for pvp but in no way as overtuned as people make it out to be.

    I didn´t comment on NBs strengh though. I just pointed out that the statement of nb being broken for a year is false and does not reinforce any points you´d want to make.

    That makes us having different opinions on the state of nightblades during the first year. Or 10 months, if you want to be nitpicky about the timing.

    So you´re arguing that sapblade wasn´t competetive in groups?
    Or 1h + shield magblade wasn´t competetive in open world and duels?

    NB was pretty much competetive from 1.4 onward as magblade imo. Which is about 4 months after release.
    Edited by Derra on May 15, 2018 10:40AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
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  • Strider__Roshin
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    Dracane wrote: »
    Daus wrote: »
    Dracane wrote: »
    Dracane wrote: »
    Nightblade will either have to slot purge or reconsider their playstyle.
    Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.

    Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.

    Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.

    Oh another one who thinks he knows me :) Typical
    I have 49k magicka, use 1 pet (familar on CP and the twilight on no CP). I'm more casual than you make yourself believe, my days as a duellist are loooong past either and I'm not a solo player anymore.

    Put the torches away, I am not Dracane anymore.
    I rather have a meta with OP Nightblades, because they are mostly fun to fight. I rather don't have a meta of ball of lightning spamming infinite sustain Sorcerers who you can't kill without a 100% counter setup.

    Lol you've changed. I remember when you had an axe to grind with Nightblades.

    Sorry, took me the entire morning to figure out, what "an axe to grind" actually means :) Thanks to @Biro123 for helping me figure it out.
    Yea I definately had a hard time dealing with Nightblades some time ago. That was when I was playing a more or less tradititonal Sorcerer build and I have luckily evolved my own setup a long time ago. Nowadays, I enjoy fighting Nightblades way more than most classes. This refers to Stamblades, Magblades are sometimes still totally cancerous.

    Agreed. A lot of people complain about stamblades as if they're the scarier out of the 2 specs, but I'd rather fight a stamblade than a magblade any day.
  • Dracane
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    Daus wrote: »
    Dracane wrote: »
    Daus wrote: »
    Dracane wrote: »
    Dracane wrote: »
    Nightblade will either have to slot purge or reconsider their playstyle.
    Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.

    Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.

    Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.

    Oh another one who thinks he knows me :) Typical
    I have 49k magicka, use 1 pet (familar on CP and the twilight on no CP). I'm more casual than you make yourself believe, my days as a duellist are loooong past either and I'm not a solo player anymore.

    Put the torches away, I am not Dracane anymore.
    I rather have a meta with OP Nightblades, because they are mostly fun to fight. I rather don't have a meta of ball of lightning spamming infinite sustain Sorcerers who you can't kill without a 100% counter setup.

    Lol you've changed. I remember when you had an axe to grind with Nightblades.

    Sorry, took me the entire morning to figure out, what "an axe to grind" actually means :) Thanks to @Biro123 for helping me figure it out.
    Yea I definately had a hard time dealing with Nightblades some time ago. That was when I was playing a more or less tradititonal Sorcerer build and I have luckily evolved my own setup a long time ago. Nowadays, I enjoy fighting Nightblades way more than most classes. This refers to Stamblades, Magblades are sometimes still totally cancerous.

    Agreed. A lot of people complain about stamblades as if they're the scarier out of the 2 specs, but I'd rather fight a stamblade than a magblade any day.

    Oh definately, stamblade is way more balanced. They surely are one of the more formidable stamclasses. But magicka Nightblade has it all. Way more dps than stamblades, they don't sololey rely on burst (which can be even deadlier than stamblade burst with Caluurion) and they have infinite cloak and healing ward spam. It's really one of the hardest specs to fight.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Minalan
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    Derra wrote: »
    Vapirko wrote: »
    imbue weapons is showing 10k+ tooltips of pts

    Force pulse still hits harder? What´s op about imbue?

    The guaranteed elemental effect makes up for any tiny amount of damage loss.
  • Minalan
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    ak_pvp wrote: »
    Maryal wrote: »
    Are we missing the bigger picture here...

    Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
    Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).

    Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.

    So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.
    My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.
    IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.

    Cloak breaks on damage.

    Cloak prevents dots from hitting.

    Shield prevents dots from hitting.

    Oblivion is prevented by nothing, as such, not prevented by cloak or shields.

    Cloak breaks on oblivion damage if it can hit.

    ^^^. This is correct, oblivion damage cannot be suppressed or mitigated. Not by armor, shields, dodging, or cloak.

    You CAN reduce the pain with the DOT damage reduction CP, but that’s it. So unless someone is rocking full thaumaturge you shouldn’t take a full 5-6K.

    Privilege, is when someone has things so much better than anyone else that they assume that things should always be that way. It’s human nature to want to keep it, but in this case nothing is going to change how the sload set works.
  • sabresandiego_ESO
    sabresandiego_ESO
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    The invisibility from Cloak has been over performing for a very long time and it’s counters are typically insufficient. This is coming from a long time NB player. Sloads is an excellent addition to the game, and NBs still have many ways to deal with Sloads. You can time your Cloak for when Sloads expires, or you can use dark Cloak instead, or you can slot more hots.

    In a way, Sloads is like a light shield breaker vs overpowered defensive mechanics like cloaking, permablocking, perma shielding, perma rolling, etc.

    Poor players will whine about Sloads because they won’t be able to crutch as hard on these overpowered defensive mechanics, but good players will adapt.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Derra
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    Minalan wrote: »
    Derra wrote: »
    Vapirko wrote: »
    imbue weapons is showing 10k+ tooltips of pts

    Force pulse still hits harder? What´s op about imbue?

    The guaranteed elemental effect makes up for any tiny amount of damage loss.

    well i´d still argue being nonreflectable makes pulse atleast competetive + you don´t have to slot another destro skill.
    Edited by Derra on May 15, 2018 3:05PM
    <Noricum>
    I live. I die. I live again.

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    Derrah - EP - Sorc - AvA 50

  • thankyourat
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    The only thing I'm worried about is what happens when you are fighting 3 or 4 people and you can't Cloak. 1v1 I really don't see this set being a problem for nightblades (Cloak is kind of useless 1v1 anyway) but it will sure make open world almost impossible if someone is using this set.
    Lord-Otto wrote: »
    Dracane wrote: »
    Nightblade will either have to slot purge or reconsider their playstyle.
    Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.

    Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.

    Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.

    Now you know exactly how we sorcs felt when Shieldbreaker went live.
    Karma.

    You know nightblades have to deal with shield breaker as well. Most magblades use a damage shield as their main defense. Funny thing about shieldbreaker users is they also tend to run mark target as well.
  • Koolio
    Koolio
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  • BNOC
    BNOC
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    The invisibility from Cloak has been over performing for a very long time and it’s counters are typically insufficient.

    Poor players will whine about Sloads because they won’t be able to crutch as hard on these overpowered defensive mechanics, but good players will adapt.

    Summed up.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Brutusmax1mus
    Brutusmax1mus
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    So the answer is sload reveals a nightblade using cloak?
  • brandonv516
    brandonv516
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    Minalan wrote: »
    ak_pvp wrote: »
    Maryal wrote: »
    Are we missing the bigger picture here...

    Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
    Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).

    Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.

    So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.
    My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.
    IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.

    Cloak breaks on damage.

    Cloak prevents dots from hitting.

    Shield prevents dots from hitting.

    Oblivion is prevented by nothing, as such, not prevented by cloak or shields.

    Cloak breaks on oblivion damage if it can hit.

    ^^^. This is correct, oblivion damage cannot be suppressed or mitigated. Not by armor, shields, dodging, or cloak.

    You CAN reduce the pain with the DOT damage reduction CP, but that’s it. So unless someone is rocking full thaumaturge you shouldn’t take a full 5-6K.

    Privilege, is when someone has things so much better than anyone else that they assume that things should always be that way. It’s human nature to want to keep it, but in this case nothing is going to change how the sload set works.

    It's not about privilege, it's about the game's consistency. Many things in this game are not consistent.

    And FYI you are providing nothing but unsubstantiated information to the community by saying "nothing is going to change how the sload set works".
  • Jaxaxo
    Jaxaxo
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    Yea. And it stacks, u can get few sload dots from diffrent players
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
    Triggered Tryhards / Aetherius Art / LND / DC-PD

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    AD - Pees-under-Trees magden
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    EP - Lemme Dark Déal stamsorc
    Youtube
  • Ankael07
    Ankael07
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    Jaxaxo wrote: »
    Yea. And it stacks, u can get few sload dots from diffrent players

    Thats not any different than getting Shieldbreaker from multiple sources. If people didnt defend such a hard counter to shields back then, this Sload set breaking cloak wouldnt seem normal right now.

    Hard counters are easy band-aid fixes to problemed aspects of game balance and thats simply bad design.

    If you want me to reply to your comment type @Ankael07 in it.
  • Derra
    Derra
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    The invisibility from Cloak has been over performing for a very long time and it’s counters are typically insufficient. This is coming from a long time NB player. Sloads is an excellent addition to the game, and NBs still have many ways to deal with Sloads. You can time your Cloak for when Sloads expires, or you can use dark Cloak instead, or you can slot more hots.

    In a way, Sloads is like a light shield breaker vs overpowered defensive mechanics like cloaking, permablocking, perma shielding, perma rolling, etc.

    Poor players will whine about Sloads because they won’t be able to crutch as hard on these overpowered defensive mechanics, but good players will adapt.

    That´s until you couple it with duroks + infused oblivion glyph.

    Bc durok then removes the overpowered defense that healing represents and players won´t be able to crutch as hard on it anymore - meanwhile obliviondmg counters all of those other crutches. Oh wait.

    :trollface:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jaxaxo
    Jaxaxo
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    Ankael07 wrote: »
    Jaxaxo wrote: »
    Yea. And it stacks, u can get few sload dots from diffrent players

    Thats not any different than getting Shieldbreaker from multiple sources. If people didnt defend such a hard counter to shields back then, this Sload set breaking cloak wouldnt seem normal right now.

    Hard counters are easy band-aid fixes to problemed aspects of game balance and thats simply bad design.

    Ye, i mean stacking was expected, cuz u can get things like sheer venom, vicecanon or viper dot from diffrent players. Why sload should work other way?
    Derra wrote: »
    The invisibility from Cloak has been over performing for a very long time and it’s counters are typically insufficient. This is coming from a long time NB player. Sloads is an excellent addition to the game, and NBs still have many ways to deal with Sloads. You can time your Cloak for when Sloads expires, or you can use dark Cloak instead, or you can slot more hots.

    In a way, Sloads is like a light shield breaker vs overpowered defensive mechanics like cloaking, permablocking, perma shielding, perma rolling, etc.

    Poor players will whine about Sloads because they won’t be able to crutch as hard on these overpowered defensive mechanics, but good players will adapt.

    That´s until you couple it with duroks + infused oblivion glyph.

    Bc durok then removes the overpowered defense that healing represents and players won´t be able to crutch as hard on it anymore - meanwhile obliviondmg counters all of those other crutches. Oh wait.

    :trollface:

    Crutching on crutches? :D
    Edited by Jaxaxo on May 15, 2018 4:07PM
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
    Triggered Tryhards / Aetherius Art / LND / DC-PD

    DC - Frostitute magden
    AD - Pees-under-Trees magden
    DC - Lemme Dark Deal stamsorc
    EP - Lemme Dark Déal stamsorc
    Youtube
  • Berenhir
    Berenhir
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    People generally crutch too hard on staying alive with their overpowered classes like templars, wardens, DKs, sorcs and nightblades - be it stamina or magicka. Also the crutch that is slotting weapons or skills or even armour LOOOL. So pathetic tryhards. L2gitgud scrubs.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Minalan
    Minalan
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    The only thing I'm worried about is what happens when you are fighting 3 or 4 people and you can't Cloak. 1v1 I really don't see this set being a problem for nightblades (Cloak is kind of useless 1v1 anyway) but it will sure make open world almost impossible if someone is using this set.
    Lord-Otto wrote: »
    Dracane wrote: »
    Nightblade will either have to slot purge or reconsider their playstyle.
    Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.

    Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.

    Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.

    Now you know exactly how we sorcs felt when Shieldbreaker went live.
    Karma.

    You know nightblades have to deal with shield breaker as well. Most magblades use a damage shield as their main defense. Funny thing about shieldbreaker users is they also tend to run mark target as well.

    If a nightblade is fighting four or five players running sloads, the same thing will happen to you that happens to EVERY OTHER CLASS in the game. The outcome is bad.

    I don’t see why Nightblades should be any different. This is what I mean about privilege, you get so used to a quick one button escape and easy fight resets that the second that’s gone there’s something wrong!

    Welcome to the game the rest of us play. :neutral:
  • Minalan
    Minalan
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    Minalan wrote: »
    ak_pvp wrote: »
    Maryal wrote: »
    Are we missing the bigger picture here...

    Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
    Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).

    Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.

    So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.
    My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.
    IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.

    Cloak breaks on damage.

    Cloak prevents dots from hitting.

    Shield prevents dots from hitting.

    Oblivion is prevented by nothing, as such, not prevented by cloak or shields.

    Cloak breaks on oblivion damage if it can hit.

    ^^^. This is correct, oblivion damage cannot be suppressed or mitigated. Not by armor, shields, dodging, or cloak.

    You CAN reduce the pain with the DOT damage reduction CP, but that’s it. So unless someone is rocking full thaumaturge you shouldn’t take a full 5-6K.

    Privilege, is when someone has things so much better than anyone else that they assume that things should always be that way. It’s human nature to want to keep it, but in this case nothing is going to change how the sload set works.

    It's not about privilege, it's about the game's consistency. Many things in this game are not consistent.

    And FYI you are providing nothing but unsubstantiated information to the community by saying "nothing is going to change how the sload set works".

    1. False. Oblivion damage is very consistent. You can’t mitigate it. This is how the game mechanics work.

    2. We have what, one more patch before release day? I’m betting that it goes live as-is.

    It’s not the end of the world, but if there are a LOT of sload users out there it might mean that purge spamming magplars suddenly aren’t so terrible anymore.
    Edited by Minalan on May 15, 2018 6:06PM
This discussion has been closed.