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ZOS can we have an ETA for class balance?

  • JD2013
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    Balance in an mmo is an illusion.

    Seriously go look at any other mmo forum and you can bet there will be the same “nerf this balance this buff this” posts.

    If you want true balance why don’t we all go with no armour and CP into stuff?
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Tasear
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    What do you think is unbalanced? What would you like balanced?
  • Tasear
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    casparian wrote: »
    srfrogg23 wrote: »
    Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.

    That 1.5% dps isn’t worth it. Trust me.
    I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.

    stamsorc, magplar, any 2H stam build,

    What do you think makes them unbalanced?
  • casparian
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    Tasear wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.

    That 1.5% dps isn’t worth it. Trust me.
    I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.

    stamsorc, magplar, any 2H stam build,

    What do you think makes them unbalanced?

    Same effort leads to less DPS than nightblade or DK.

    There is plenty of constructive, well-sourced discussion in the various PTS feedback threads from the last few PTS cycles about what specifically makes these specs underperform, but ZOS' only response AFAIK was to say that there would be a future patch in which PVE DPS balance would be addressed. We're still waiting on that patch.
    Edited by casparian on May 15, 2018 4:48PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • NewBlacksmurf
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    Tasear wrote: »
    What do you think is unbalanced? What would you like balanced?
    @Tasear

    My understanding is a lot of players want each class to be more comparable and give each similar effectiveness, skill types in terms of executes, buffs, shields, healing, DPS and DOTs.

    I don't personally consider that a way to balance classes but that is often what I read.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • thankyourat
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    I think the classes are pretty balanced right now from a PvP perspective. You can take any class and beat any other class as long as you play well. As for pve that's going to be impossible to balance because some classes need to function better as tanks and some classes need to function better as DPS. A sorcerer or nightblade should pull higher dps than a warden or templar because they make better healers and tanks
  • Tasear
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    casparian wrote: »
    Tasear wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.

    That 1.5% dps isn’t worth it. Trust me.
    I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.

    stamsorc, magplar, any 2H stam build,

    What do you think makes them unbalanced?

    Same effort leads to less DPS than nightblade or DK.

    There is plenty of constructive, well-sourced discussion in the various PTS feedback threads from the last few PTS cycles about what specifically makes these specs underperform, but ZOS' only response AFAIK was to say that there would be a future patch in which PVE DPS balance would be addressed. We're still waiting on that patch.

    Maybe point them general direction? Is it seemly numbers or ulitily? Are we thinking in an ideal world Stam and Magicka are equal? Do you find some classes harder to play then others?
  • srfrogg23
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    casparian wrote: »
    srfrogg23 wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.

    That 1.5% dps isn’t worth it. Trust me.
    I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.

    I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.

    Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.

    Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.

    Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.

    This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.

    I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.

    I think you’ll be alright, you’ll get there. Keep working at it. Templars don’t need to be as mobile as Nightblades and Wardens, Sorcerors and Dragonknights don’t need to heal and rez as well as Templars. Nightblades and Dragonknights don’t need to do burst damage as well as Sorcerors and Templars. It’s ok for Dragonknights to be the best at tanking.

    Rock, paper, scissors. It makes things more interesting. If you want the mobility and sustained DPS of a Nightblade, then play a Nightblade.

    Based on your comments, it's unclear to me how familiar you are with the new trials. But please keep the condescending tone out of your future forum posts.

    I can’t control the tone you use to read my posts. I think you should keep the condescending tone out of my posts.

    That aside, I honestly don’t care if your magplar only does 30k dps as opposed to a magblade doing 36k dps. If you need to change your gear, then change your gear. If you need to change your skill load out, then change your equipped skills. If you need to roll a magblade, then roll a magblade.

    It doesn’t change my original statement - class balance will never be achieved, ever, without total homogenization of the classes. Since I would prefer not to see that happen, I’m ok with your dps suffering a little bit compared to other classes. It seems to me that the most productive thing you can do with your time in the game is to continue to theory craft until you close that dps gap - that’s the point to this system.

    I’ll take this imperfect but flexible system over WoW’s “what can we do to make the raiders happy” system any day of the week.
  • Somber97866
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    They dont care as long as you log in, buy eso/crowns and buy new content.
  • Somber97866
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    I dont like that whole builds being totally useless. Thats what sucks.
  • Tasear
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    I dont like that whole builds being totally useless. Thats what sucks.

    Which builds?
  • Sevn
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    yodased wrote: »
    Not to *** in your cereal, but you are literally following this games model.

    Every couple of months you play for a few weeks, buy the expansion, do the content and move on..

    THAT is this games designed experience. Anyone looking for long term lasting progession and changes to balance really need to look at a vertical progression game.

    I was going to say that I'm sure I heard someone from Zos state that's exactly the crowd and what they are going for by design. Seems to be working, I myself follow that same pattern, though with more and more good games coming out for ps4, including MMO'S, my "breaks" from eso get longer and longer.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • The_Lex
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    Edited by The_Lex on May 15, 2018 5:26PM
  • casparian
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    srfrogg23 wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.

    That 1.5% dps isn’t worth it. Trust me.
    I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.

    I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.

    Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.

    Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.

    Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.

    This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.

    I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.

    I think you’ll be alright, you’ll get there. Keep working at it. Templars don’t need to be as mobile as Nightblades and Wardens, Sorcerors and Dragonknights don’t need to heal and rez as well as Templars. Nightblades and Dragonknights don’t need to do burst damage as well as Sorcerors and Templars. It’s ok for Dragonknights to be the best at tanking.

    Rock, paper, scissors. It makes things more interesting. If you want the mobility and sustained DPS of a Nightblade, then play a Nightblade.

    Based on your comments, it's unclear to me how familiar you are with the new trials. But please keep the condescending tone out of your future forum posts.

    I can’t control the tone you use to read my posts. I think you should keep the condescending tone out of my posts.

    That aside, I honestly don’t care if your magplar only does 30k dps as opposed to a magblade doing 36k dps. If you need to change your gear, then change your gear. If you need to change your skill load out, then change your equipped skills. If you need to roll a magblade, then roll a magblade.

    It doesn’t change my original statement - class balance will never be achieved, ever, without total homogenization of the classes. Since I would prefer not to see that happen, I’m ok with your dps suffering a little bit compared to other classes. It seems to me that the most productive thing you can do with your time in the game is to continue to theory craft until you close that dps gap - that’s the point to this system.

    I’ll take this imperfect but flexible system over WoW’s “what can we do to make the raiders happy” system any day of the week.
    I'll change my approach and maybe we can see eye to eye that way.

    I'm not as worried about class homogenization as you are, but I also think that bringing it up in the way you are misses the point. On the one hand, it's entirely possible to buff underperforming classes while creating less class homogenization than currently exists. On the other hand, it's entirely possible for the classes to come to perform more equitably without homogenizing them. I'll give two examples of what I mean by reference to my main class, but something similar could be said in the case of other classes (especially in the case of stamina classes, where the biggest nerfs in the most recent patch come in the form of ZOS introducing more homogenization into the game and not less, by nerfing stamina penetration sets and making POTL's debuff easier to come by).
    - When it comes to magplar sustain in PVE, ZOS could cover a lot of ground simply by updating the class's toolkit. For instance, their main class sustain tool is tied to a self-buff that lasts 1/3 as long as other classes' comparable self-buffs and is ground-based on top of that. This means that in order to sustain their magicka pool, magplars need to waste global cooldowns that other classes don't need to, without gaining any benefit from it that other classes don't. (Other classes get the same self-buff without being tied to a specific location and they get superior sustain through other means). Changing this ability either to give templars some benefit in exchange for tying their sustain mechanic to a clunky and inferior self-buff would actually increase class diversity. On the other hand, changing the ability so that it sticks to the caster wherever they go instead of being tied to a ground-based buff wouldn't make templars behave any differently in trials than they currently do (since mechanics force you to be mobile or die even if your class isn't "supposed" to be mobile), but it would enable them to perform in the way their class mechanics expect them to (i.e. get sustain from Channeled Focus) while also behaving as trial mechanics require them to (i.e., remain highly mobile).
    - For magplar DPS, similarly, class toolkit changes would help the class a lot. Templars' two most important damage passives (Burning Light and Piercing Spear) only work if an Aedric Spear ability is slotted, for instance, but the way ZOS has designed the last year or so of content strongly pushes magplars to drop Aedric Spear abilities (except for one on the back bar) in favor of Destruction Staff or Psijic Order abilities. Now there are two alternative solutions to this: (1) buff Puncturing Sweeps so that magplars can achieve top-tier DPS by using it instead of Force Pulse or Elemental Weapon as their main spammable (thus creating less class homogenization than currently exists), or (2) simply allow templars to have the passive damage bonuses already built into their toolkit without slotting Aedric Spear abilities (which wouldn't create any more homogenization than already exists).

    I don't play a nightblade anymore. I tried it and did well with it, but I don't enjoy that class very much. I prefer my main, a templar, and I prefer the DPS role. What I'm claiming is (a) that my class choice shouldn't place an artificial limit on how well I'm able to perform at my chosen role, (b) that it currently does, and (c) that that problem can be fixed without creating greater homogeneity among the classes.

    If you disagree with (a) then I would worry that you're confusing class performance with class homogeneity, but beyond that I wouldn't know what to say to you -- that would seem like a fairly fundamental disagreement about what makes for good game design. If you disagree with (b) then I hope you're right, and would love to see 6m dummy parses showing that I'm wrong. If you disagree with (c) then I suppose we just disagree about what it would take to fix the underperforming classes.
    Edited by casparian on May 15, 2018 5:41PM
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • ak_pvp
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    If you want a prime example of imbalance, look to open world.

    NB are so much stronger with their stupidly overturned and oy remaining good "per enemy" scaling, that it's almost necessary to succeed solo.

    The only other option is stamden, all around overturned but nothing strikingly OP.

    Sure you can 1vX with other specs, that is just good vs nub, but to survive the imminent pile on of engaging a small amount of decent enemies that will never let you go or keep growing, you have barely 3 spec options.

    A DK,or templar need not apply solo, and the others are only marginally better.
    Edited by ak_pvp on May 15, 2018 5:43PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • b.bredfeldtub17_ESO
    srfrogg23 wrote: »
    It doesn’t change my original statement - class balance will never be achieved, ever, without total homogenization of the classes.

    That's a logical fallacy. There absolutely exists a point in anything numbers based (which ESO is) where the numbers all cross on a graph. That would be the point of perfect balance. The tuning, testing, and effort it would require to get to it might be huge. Like 100% of their available dev time for a year huge, but it exists and it is theoretically possible. No homogenization required.

    There may be absolutely no way we'll ever see that from ZOS given their track record, but don't sit there and act like it's literally impossible.

    I'd be willing to accept even 10% like other games I previously thought were hugely imbalanced.

    As it stands, any PvE build not using MA (thank god for the nerf) and a Bow on some bar (usually back bar), you'll be suffering huge dmg loss for no appreciable reason. Balancing that stuff to acceptable levels would only require minimum effort of maybe 1-2 months full time attention (which we'll still never get, but meh...).
  • Minno
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    Gotta wait for class reps to be picked.

    I'd imagine in the next few weeks, then we can see what's up.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Moloch1514
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    Can it be sold in Crown store? If not, then no ETA.
    PC-NA
  • lazerlaz
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    You don't like to talk about it, we get that.
    But there are people who'd love to talk about it, and that's because you asked us for our opinions.
    So now that we know class balances aren't coming with Summerset, can you at least give us an ETA?
    3 months? 6? New year?
    Are we really asking that much?

    My pov (not needed but still): Im spending more and more time on monster hunter world lately, and that's because I don't feel like playing eso, not because I don't like the game, but because classes (all of 'em) need a he'll of a fix.
    Came back for clockwork, completed the main story and left.
    I'll be back again for summerset and I already know it, I'll complete again the main quest and I'll leave again.
    I wonder if I'll be doing this with every dlc/chapter or if finally at some point I'll get the chance to play for a tad more just cause classes get their fixes.

    It's an honest question, really, no drama, no sarcasm, I'd really like to know when we'll get it.

    Thanks

    You're asking for an unreasonable thing. If you've ever played any MMO there is NO SUCH THING AS CLASS BALANCE.

    There will always be:
    A class that's better at dps
    A class that's better at healing
    A class that's better at tanking
    A class thats better at crowd control
    A class thats better at ranged
    A class thats better a stealth

    How it is and should be since the beginning. Pick your class based on the roll you want to play.

    STOPING ASKING FOR THR ABILITY TO DO EVERYTHING WELL. ITS ALREADY AN ISSUE.

    The list can go on and to ask for each class to be balanced in all aspects is insane. It's dang near impossible for a developer. You want balanced? Go play chess where you're only limited by skill.
    Edited by lazerlaz on May 15, 2018 6:04PM
  • Ley
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    lazerlaz wrote: »
    Go play chess where you're only limited by skill.

    Chess is imbalanced! I want all the chess pieces to be equally good at every roll! I should be able to move any way I want with any piece!
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • srfrogg23
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    srfrogg23 wrote: »
    It doesn’t change my original statement - class balance will never be achieved, ever, without total homogenization of the classes.

    That's a logical fallacy. There absolutely exists a point in anything numbers based (which ESO is) where the numbers all cross on a graph. That would be the point of perfect balance. The tuning, testing, and effort it would require to get to it might be huge. Like 100% of their available dev time for a year huge, but it exists and it is theoretically possible. No homogenization required.

    There may be absolutely no way we'll ever see that from ZOS given their track record, but don't sit there and act like it's literally impossible.

    I'd be willing to accept even 10% like other games I previously thought were hugely imbalanced.

    As it stands, any PvE build not using MA (thank god for the nerf) and a Bow on some bar (usually back bar), you'll be suffering huge dmg loss for no appreciable reason. Balancing that stuff to acceptable levels would only require minimum effort of maybe 1-2 months full time attention (which we'll still never get, but meh...).

    I don’t think there’s anything fallacious about it at all. There’s a lot of variables there, not just in game, but also with the people who play it. If it was that easy to make all the lines on the graph hit the same point, I’d imagine they would have done that by now.

    Maybe it’s just not a mathematical equation with a clear-cut answer. Maybe there are other factors like “this class is meant to excel at [A] and this other class is meant to excel at B], and these abilities here are in the game for dps, but those abilities over there are for utility, and another set is for tanking while a whole other set is meant for healing, but there’s also this little list of skills that are hybrids of the other skills for flavor”.
    Edited by srfrogg23 on May 15, 2018 6:11PM
  • Tasear
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    Do you think you get anything in return for varied dps scaling?
  • Elsterchen
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    srfrogg23 wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.

    That 1.5% dps isn’t worth it. Trust me.
    I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.

    I’ve played my share of World of Warcraft. Blizzard gave in to the philosophy that every class needs to be equally good at whatever role they are used for in raiding. It resulted in a game where everything is so streamlined, dumbed down, and homogenized that nobody even has to think strategically anymore.

    Honestly, I’m ok with there being a discrepancy in the effectiveness of certain classes in different roles. You have so many build options to choose from. Appreciate that, use it. Experiment, tinker, try different strategies. Use different combinations of skills, stats, CPs, and gear sets to find what works. Embrace it.

    Stop looking to META builds from YouTube and other sites like they’re gospel. You’ll get the puzzle put together right and you’ll do fine in the Trials. That’s the point to this system and to an RPG.

    Assess your character’s strengths and weaknesses and find a way to overcome it. That is the real balance. When people ask for “class balance”, they’re really just asking for homogenization of the classes for raiding purposes, and that just makes for a crappy game - do you want green or blue abilities that do 2000 damage with each cast? I don’t. Variety is a good thing and not everything needs to be equal in capability.

    This isn't a matter of not knowing my class's strengths and weakness or not thinking hard enough. There is not a way to make a magplar as mobile as a magblade and still perform at the same level. There is not a way to make a magplar pull as much DPS as a magblade. Any amount of work I put into making my class function at its peak would result in even higher performance on a different class. It should not be the case that the same amount of time spent theorycrafting, practicing on a target dummy, and gaining experience in raids will reliably yield 20% more DPS on one class than another.

    I'm not asking for homogenization -- I want a unique, class-specific way to pull top-tier DPS on the class I chose. Just like nightblades want a unique, class-specific way to achieve top-tier tank performance, DKs want a unique, class-specific way to achieve top-tier healing, and so on.

    I think you’ll be alright, you’ll get there. Keep working at it. Templars don’t need to be as mobile as Nightblades and Wardens, Sorcerors and Dragonknights don’t need to heal and rez as well as Templars. Nightblades and Dragonknights don’t need to do burst damage as well as Sorcerors and Templars. It’s ok for Dragonknights to be the best at tanking.

    Rock, paper, scissors. It makes things more interesting. If you want the mobility and sustained DPS of a Nightblade, then play a Nightblade.

    Please explain this mechanic to stamplars... no classspecific tools for tanking or healing ... and if you choose damage you either go cheese or trade some of it for the chance to move or/and survive first blow. -> I don't see Rock Paper Scissor principle working here: Stamplars are bad at rock, worse at scissors and only wet paper. :(
    Edited by Elsterchen on May 15, 2018 6:33PM
  • Vanthras79
    Vanthras79
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    Ciub26Q.png
    I am shocked this did not pop up. Truly shocked!
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • PlagueSD
    PlagueSD
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    Demion wrote: »
    Soon (tm)

    DO it right...

    Soon™
  • Oreyn_Bearclaw
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    There will never be perfect class balance. It is an impossible standard, as some classes will always be better suited for some tasks than others. Once you accept that, you will have a lot more fun with this game. The obvious side effect is that you might look down and have 14 alts one day, but it is what it is.

    Also, I keep seeing Stam Sorc as an unplayable class. Um What? I can keep up NM and sunderflame at nearly 100% on my stam sorc while flirting with 60k single target and leading the DPS race in most guantlet/AOE fights. I have never been asked to swap to a different stam toon, and I have one of each and can play them all.
    Edited by Oreyn_Bearclaw on May 15, 2018 7:20PM
  • casparian
    casparian
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    There will never be perfect class balance. It is an impossible standard, as some classes will always be better suited for some tasks than others. Once you accept that, you will have a lot more fun with this game. The obvious side effect is that you might look down and have 14 alts one day, but it is what it is.
    We're not asking for perfect balance. We're asking for the team to pay some attention to improving balance, instead of focusing on pumping out new content to draw in casual players for a few weeks.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Strider__Roshin
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    Ley wrote: »
    lazerlaz wrote: »
    Go play chess where you're only limited by skill.

    Chess is imbalanced! I want all the chess pieces to be equally good at every roll! I should be able to move any way I want with any piece!

    Chess is easily my favorite tabletop game! Wish they had a Chess mini game in ESO.
  • yodased
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    Just to add something that is getting lost.

    The problem comes with confusing equal for the same.

    all classes sould be equal, they should not be the same.

    That means you have class and role definitions, which this game denies.

    Remember, mmos achieve balance from limiting choices, this is touted as the freedom mmo, so i dont think you are going to see an actual balancr pass, ever.

    They started a bit down this path already, with 5/5 for armor skills, but probably wont go all the way.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • DanteYoda
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    If classes are being excluded from content at end game then the balance is off.. and should be fixed asap..

    Honestly to level up a character to end game and find out you cannot join others to play all the content is wrong and broken.. That is what customers want fixed yesterday not to be told no ETA..

    Its not rocket science. Make all classes viable through the whole game.
    Tasear wrote: »
    casparian wrote: »
    srfrogg23 wrote: »
    Balancing the classes is a never ending process. Just be thankful Zos hasn’t streamlined and dumbed down the classes and skills to the point of total homogeneity.

    That 1.5% dps isn’t worth it. Trust me.
    I wish people would stop peddling the myth that when we talk about class imbalance we're talking about a miniscule difference in DPS. There is a 10k+ difference in DPS potential between some classes in a real trial environment, in part because some classes are badly in need of updating and in part because the new mobility-centered trial design that has prevailed since Morrowind highly favors the mobile classes. This is why the most effective DPS composition for trials is most likely going to be composed of 2-3 classes, with a number of specs (e.g. stamsorc, magplar, any 2H stam build, etc.) being simply unwelcome. That shouldn't be acceptable to anyone who cares about completing content above normal level.

    stamsorc, magplar, any 2H stam build,

    What do you think makes them unbalanced?

    Templar, DK and Warden skills do not pull their weight like Sorcerer and Nightblade skills do..
    Edited by DanteYoda on May 18, 2018 12:40AM
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