Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.
Nightblade will either have to slot purge or reconsider their playstyle.
Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.
Which meta nightblade are you taking about? Right now when I think meta nightblade I picture the heavy armor no cloak meta.
Waffennacht wrote: »Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.Waffennacht wrote: »Did you just say "wait till sorc gets destroyed" in reference to Nerfs?
I started as a Sorc, about 4 years ago (a bit less I reckon lol) and it has gone through some very harsh, nerfed, times.
I recall when Templars didn't even really function
I can't think of a less overall nerfed class than NB.
Sure it has been "nerfed" here and there. It gets to keep it's 3+ hard CCs, it's spammable costs the same as pulse (OH GOD NO -_-;) It gets gap closers, executes and heals, Incap didn't get a cost increase like trees, didn't get a tooltip Nerf like trees, it gets several abilities that can grant major expedition.
Hell the passives just for slotting abilities are actual abilities on other classes.
No, I don't feel bad for NBs in the least
Incap, while still very cheap, actually got a 50% cost increase from 50 to 75 ult.
Siphoning strikes, in its initial form an absolutely overpowered skill, was nerfed to actually cost more than it returned and still is only useful in pve, since pvp combat is not consistent enough to actually provide much of a net benefit, it cannot be used to improve the "off stat recovery" any longer and the heal does not have much impact in pvp.
Fear had always the issue of not being able to be broken free of, but also didn't work half the time for many patch iterations.
The magicka morph of the class execute is still the most difficult to use execute in game and misses at least half the time in fast paced combat situations for anyone with more than 70ms latency.
Strife finally will be fixed in summerset in regards to LA weaving. That only took 4 years.
While major expedition is an incredibly strong buff for BGs, the utility of templars (purge), dragon knights (reflect), sorcs (shields) and wardens (purge, absorb, snares, major expedition, brutality, light attack HoT, major crit & damage, etc.) are at least as useful, especially for open world pvp in cyro.
Nightblades are a strong class in pvp, no question. The toolkit is very very good, also no question. But the tenor of your post, implying that nightblades are overtuned due to class abilities and exempt from adjustments, is plain wrong.
The reason for having such a bad name is mainly based on the imbalance and power creep from champion points and the strength of stamina based builds in pvp scenarios.
I remember then, and dots breaking cloak... Take that frag! I was a sorc so unless I cursed the NB he was gone, and that's when curse was blockable and wings didn't have a reflect limit and meteor could bounce iirc
75 costing ult... Trees and panacea would like to have a word with you, fissure would like to have a word with tether soul and Incap and fear, gripping shards would like to speak with cripple
I wouldn't call NB OP, I would just say it's the only complete class
Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.
Let´s not exaggerate issues shall we?
NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.
Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).
Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.
Let´s not exaggerate issues shall we?
NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.
Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).
Yes, the age of stamina. That is also what I said up there, it's stamina's power that makes stam NBs so strong. The NB kit itself is well thought out for pvp but in no way as overtuned as people make it out to be.
Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.
Let´s not exaggerate issues shall we?
NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.
Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).
Yes, the age of stamina. That is also what I said up there, it's stamina's power that makes stam NBs so strong. The NB kit itself is well thought out for pvp but in no way as overtuned as people make it out to be.
I didn´t comment on NBs strengh though. I just pointed out that the statement of nb being broken for a year is false and does not reinforce any points you´d want to make.
Ragnaroek93 wrote: »Nightblade will either have to slot purge or reconsider their playstyle.
Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.
Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.
Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.
Oh another one who thinks he knows meTypical
I have 49k magicka, use 1 pet (familar on CP and the twilight on no CP). I'm more casual than you make yourself believe, my days as a duellist are loooong past either and I'm not a solo player anymore.
Put the torches away, I am not Dracane anymore.
I rather have a meta with OP Nightblades, because they are mostly fun to fight. I rather don't have a meta of ball of lightning spamming infinite sustain Sorcerers who you can't kill without a 100% counter setup.
Lol you've changed. I remember when you had an axe to grind with Nightblades.
Are we missing the bigger picture here...
Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).
Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.
So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.
Nightblade was the most broken class in game for the first year. Cloak used to break on every dot the nightblade put on an opponent, making half of the class abilities unusable.
Let´s not exaggerate issues shall we?
NB was broken beyond anything at release yes. But with 1.3 things started to get better and by 1.5 nb was already the only class rivaling DKs in strengh for most situations.
Mind you patch 1.6 came out 10 months after release (and stamNB started kickin from there on).
Yes, the age of stamina. That is also what I said up there, it's stamina's power that makes stam NBs so strong. The NB kit itself is well thought out for pvp but in no way as overtuned as people make it out to be.
I didn´t comment on NBs strengh though. I just pointed out that the statement of nb being broken for a year is false and does not reinforce any points you´d want to make.
That makes us having different opinions on the state of nightblades during the first year. Or 10 months, if you want to be nitpicky about the timing.
Ragnaroek93 wrote: »Nightblade will either have to slot purge or reconsider their playstyle.
Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.
Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.
Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.
Oh another one who thinks he knows meTypical
I have 49k magicka, use 1 pet (familar on CP and the twilight on no CP). I'm more casual than you make yourself believe, my days as a duellist are loooong past either and I'm not a solo player anymore.
Put the torches away, I am not Dracane anymore.
I rather have a meta with OP Nightblades, because they are mostly fun to fight. I rather don't have a meta of ball of lightning spamming infinite sustain Sorcerers who you can't kill without a 100% counter setup.
Lol you've changed. I remember when you had an axe to grind with Nightblades.
Sorry, took me the entire morning to figure out, what "an axe to grind" actually meansThanks to @Biro123 for helping me figure it out.
Yea I definately had a hard time dealing with Nightblades some time ago. That was when I was playing a more or less tradititonal Sorcerer build and I have luckily evolved my own setup a long time ago. Nowadays, I enjoy fighting Nightblades way more than most classes. This refers to Stamblades, Magblades are sometimes still totally cancerous.
Ragnaroek93 wrote: »Nightblade will either have to slot purge or reconsider their playstyle.
Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.
Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.
Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.
Oh another one who thinks he knows meTypical
I have 49k magicka, use 1 pet (familar on CP and the twilight on no CP). I'm more casual than you make yourself believe, my days as a duellist are loooong past either and I'm not a solo player anymore.
Put the torches away, I am not Dracane anymore.
I rather have a meta with OP Nightblades, because they are mostly fun to fight. I rather don't have a meta of ball of lightning spamming infinite sustain Sorcerers who you can't kill without a 100% counter setup.
Lol you've changed. I remember when you had an axe to grind with Nightblades.
Sorry, took me the entire morning to figure out, what "an axe to grind" actually meansThanks to @Biro123 for helping me figure it out.
Yea I definately had a hard time dealing with Nightblades some time ago. That was when I was playing a more or less tradititonal Sorcerer build and I have luckily evolved my own setup a long time ago. Nowadays, I enjoy fighting Nightblades way more than most classes. This refers to Stamblades, Magblades are sometimes still totally cancerous.
Agreed. A lot of people complain about stamblades as if they're the scarier out of the 2 specs, but I'd rather fight a stamblade than a magblade any day.
Are we missing the bigger picture here...
Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).
Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.
So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.
Cloak breaks on damage.
Cloak prevents dots from hitting.
Shield prevents dots from hitting.
Oblivion is prevented by nothing, as such, not prevented by cloak or shields.
Cloak breaks on oblivion damage if it can hit.
Ragnaroek93 wrote: »Nightblade will either have to slot purge or reconsider their playstyle.
Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.
Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.
Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.
Now you know exactly how we sorcs felt when Shieldbreaker went live.
Karma.
sabresandiego_ESO wrote: »The invisibility from Cloak has been over performing for a very long time and it’s counters are typically insufficient.
Poor players will whine about Sloads because they won’t be able to crutch as hard on these overpowered defensive mechanics, but good players will adapt.
Are we missing the bigger picture here...
Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).
Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.
So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.
Cloak breaks on damage.
Cloak prevents dots from hitting.
Shield prevents dots from hitting.
Oblivion is prevented by nothing, as such, not prevented by cloak or shields.
Cloak breaks on oblivion damage if it can hit.
^^^. This is correct, oblivion damage cannot be suppressed or mitigated. Not by armor, shields, dodging, or cloak.
You CAN reduce the pain with the DOT damage reduction CP, but that’s it. So unless someone is rocking full thaumaturge you shouldn’t take a full 5-6K.
Privilege, is when someone has things so much better than anyone else that they assume that things should always be that way. It’s human nature to want to keep it, but in this case nothing is going to change how the sload set works.
Yea. And it stacks, u can get few sload dots from diffrent players
sabresandiego_ESO wrote: »The invisibility from Cloak has been over performing for a very long time and it’s counters are typically insufficient. This is coming from a long time NB player. Sloads is an excellent addition to the game, and NBs still have many ways to deal with Sloads. You can time your Cloak for when Sloads expires, or you can use dark Cloak instead, or you can slot more hots.
In a way, Sloads is like a light shield breaker vs overpowered defensive mechanics like cloaking, permablocking, perma shielding, perma rolling, etc.
Poor players will whine about Sloads because they won’t be able to crutch as hard on these overpowered defensive mechanics, but good players will adapt.
Yea. And it stacks, u can get few sload dots from diffrent players
Thats not any different than getting Shieldbreaker from multiple sources. If people didnt defend such a hard counter to shields back then, this Sload set breaking cloak wouldnt seem normal right now.
Hard counters are easy band-aid fixes to problemed aspects of game balance and thats simply bad design.
sabresandiego_ESO wrote: »The invisibility from Cloak has been over performing for a very long time and it’s counters are typically insufficient. This is coming from a long time NB player. Sloads is an excellent addition to the game, and NBs still have many ways to deal with Sloads. You can time your Cloak for when Sloads expires, or you can use dark Cloak instead, or you can slot more hots.
In a way, Sloads is like a light shield breaker vs overpowered defensive mechanics like cloaking, permablocking, perma shielding, perma rolling, etc.
Poor players will whine about Sloads because they won’t be able to crutch as hard on these overpowered defensive mechanics, but good players will adapt.
That´s until you couple it with duroks + infused oblivion glyph.
Bc durok then removes the overpowered defense that healing represents and players won´t be able to crutch as hard on it anymore - meanwhile obliviondmg counters all of those other crutches. Oh wait.
thankyourat wrote: »The only thing I'm worried about is what happens when you are fighting 3 or 4 people and you can't Cloak. 1v1 I really don't see this set being a problem for nightblades (Cloak is kind of useless 1v1 anyway) but it will sure make open world almost impossible if someone is using this set.Ragnaroek93 wrote: »Nightblade will either have to slot purge or reconsider their playstyle.
Though not everyone will use this set and it won't always be on you either. I think people will use this to make the Nightblade meta go extinct until most meta NB's are too afraid to play Nightblade anymore and only the adapted good and decent remain. Just speculating here, but this set alone might bring a shift in meta and I'm honestly going to miss this meta.
Spending 5k magicka on a stamina toon to purge a dot which can't be purged. Have you ever played something which isn't maximum duel cheese? With 60k magicka and hiding behind three pets you can handle Sloads, on a medium armor build (doesn't matter which class it is) you can't, especially not as soon as Defile hits you.
Be happy that nb gets destroyed while sorc will be god tier and enjoy it until your class gets destroyed as well. Everybody knows this will happen, even the forum sorcs do. When the time comes I'll gonna explain you as well how to "adapt" to some stupid *** on a class which I don't play.
Now you know exactly how we sorcs felt when Shieldbreaker went live.
Karma.
You know nightblades have to deal with shield breaker as well. Most magblades use a damage shield as their main defense. Funny thing about shieldbreaker users is they also tend to run mark target as well.
brandonv516 wrote: »Are we missing the bigger picture here...
Zos created several rule-sets regarding damage ... they did this a while back. Whether you personally agree or disagree with these rule-sets is not the issue here... the issue is one of consistency and fairness in applying these rule-sets.
Anyone that's been around a while probably knows many of these rule-sets (one example is that proc sets can't crit; another example is multiplicative vs additive damage, etc.).
Among the rule-sets established by Zos included what should/should not break cloak and DOTs are NOT supposed to break cloak.
So now we have an armor set that causes a DOT. The fact that the type of DOT is oblivion damage is irrelevant to the issue. The bigger picture is that: a.) there is a DOT in the game that is breaking cloak; b.) a DOT breaking cloak violates the established rule-set set up by ZOS; and c.) nothing is being done to correct it, nor have we received an official 'it's being looked into' statement from ZOS.My point is NOT about cloak being able to / not being able to suppress the oblivion damage dot (I think we all understand the uniqueness of oblivion damage). My point IS about a DOT being able to break cloak, something that totally goes against ZOS's rule-set. Suffering damage is one thing ... breaking cloak is something else altogether.IMO the bigger issue is a game developer indiscriminately choosing when their rule-sets will or will not be applied (or at least giving the appearance of doing so). It doesn't send the right message to the player base.
Cloak breaks on damage.
Cloak prevents dots from hitting.
Shield prevents dots from hitting.
Oblivion is prevented by nothing, as such, not prevented by cloak or shields.
Cloak breaks on oblivion damage if it can hit.
^^^. This is correct, oblivion damage cannot be suppressed or mitigated. Not by armor, shields, dodging, or cloak.
You CAN reduce the pain with the DOT damage reduction CP, but that’s it. So unless someone is rocking full thaumaturge you shouldn’t take a full 5-6K.
Privilege, is when someone has things so much better than anyone else that they assume that things should always be that way. It’s human nature to want to keep it, but in this case nothing is going to change how the sload set works.
It's not about privilege, it's about the game's consistency. Many things in this game are not consistent.
And FYI you are providing nothing but unsubstantiated information to the community by saying "nothing is going to change how the sload set works".