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PvP werewolf shredder dueler

kylewwefan
kylewwefan
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Ok, I want to make a werewolf that’s actually good at something, so either for duels or battlegrounds or regular PvP seem up their alley. I need to be tanky enough for a noob learning beginner to use(me) and do enough damage to get by.

Not a surprise WW either. They need to see me coming and know what they’re getting into.

Ideally, I’d like to rip the head off my enemy and drink the blood in front of them screaming at their controller.

Or maybe just win a fight against a non-potato every now and then.

What class would you use? Armor? Weapons?

I was thinking Hircines with vengance leech, mighty Chudan and masters axes. Ideally, I’d like to stay in werewolf form as long as possible. And just live as a werewolf.
  • Hutch679
    Hutch679
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    I have no idea what I just read.
  • Zeromaz
    Zeromaz
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    Master Axes won’t benefit you at all in WW. You’d be throwing away an extra set bonus if you do that.
  • kylewwefan
    kylewwefan
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    Ok then so..my area of expertise stops at Hundings Rage and Vicious Ophidian. Maybe Hundings and Hircines?
  • Zeromaz
    Zeromaz
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    I’m not a professional werewolf but i know a lot of people go with a hybrid setup. Maybe shacklebreaker with pilenial’s. Nirn weapon. Just keep in mind, your weapon’s passives are deactivated in WW form.
  • Waffennacht
    Waffennacht
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    Just howl insistently into microphone or chat, that's howl you'll let them know you're a werewolf ;)

    But unless you wanna be in WW prior to the duel (and therefore start out with 0 ult each match) there's no way to not be a surprise WW
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • TheBonesXXX
    TheBonesXXX
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    Heavy or Medium?
  • geonsocal
    geonsocal
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    wyrd tree (helps with poison and healing), 7th legion (you get targeted - a lot), shacklebreaker, plague doctor (you get targeted - a lot), fasalla's guile (stack minor and major defile)...

    I'd recommend 5 or 7 heavy...

    monster set wise - velidreth, maw of the infernal (looks awesome fighting next to the werewolf, procs a lot cuz of all the ww light attacking), molag kena (again, procs a bunch cuz of all the light attacking)...

    I go with epic food, warrior mundus, and beserker morph...i've had some luck with a stam dk and stamplar...

    you can't really skimp too much on your magicka, you need it a bunch to heal...

    there' a lot of different approaches though to building a werewolf...definitely build your character with the primary focus of being able to fight as a werwolf...

    oh yeah - weapon wise - I slot it on SnB...that shield helps a bunch...
    Edited by geonsocal on May 12, 2018 7:51AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Qbiken
    Qbiken
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  • Waffennacht
    Waffennacht
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    Zaan - because you're a WW and have a gap closer, had CC and LA like crazy
    Pelinal - your howl is gonna be massive
    Jewelry is infused wpn dmg to really boost the howl

    Last set can be something that buffs wpn damage, I also like desert rose for constant howling.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Raudgrani
    Raudgrani
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    Vengeance Leech is no good at all in PVP in any form. It's minuscule returns only benefit you in a place full of trash mobs, that you can DOT to death (i.e light attack/claws of life in for example Maelstrom Arena).

    Everybody goes on about "Pelinals Pelinals Pelinals! And Prisoner's Rags!" like little kids yelling about Santa Claus. Something they heard is great, but that they never really saw. As if being a werewolf was about surviving through running and strong self healing, if it is - you're doing it WRONG!
    Pelinal might work for you, if you like running and getting beat up, and heal through it. The heals are pretty ok, but that's about it. I wasn't really that impressed when I used that set and Prisoner's Rags. In theory it's great. But feels very "meh" when you sit there with it. Chudan isn't *really* that great for werewolf imho. You take a little while longer to grind down, that's about it. I use it on one of my WW's, but it isn't "meta" for me. You need to know when you have to make a retreat, if you use it.

    The builds I've been using with best results are these, all are dual wield on ww transformation bar. Sometimes I go dual swords, sometimes 1 sword/1 dagger or dual daggers (depending on crit chance etc.), Nirnhoned and Sharpened or Precise. The rest is irrelevant for anything but human form.

    1. 2x Molag Kena, 5x Mechanical Acuity, 5x Bone Pirate.
    2. 2x Slimecraw, 5x Shacklebreaker, 5x Hulking Draugr
    3. 2x Mighty Chudan, 5x Fortified Brass, 5x Senche's Bite
    4. 2x Troll King, 5x Shacklebreaker, 5x Salvation

    And an odd one (only viable in IC): 5. 2x Troll King, 5x Imperial Physique, 5x Hulking Draugr

    All except #3 uses 5 heavy (and 1/1 light/heavy with Undaunted Mettle passive)

    A few comments on these:

    1. Put your focus on direct damage, and put a lot of points into Precise Strikes. Here's where you'll want that "Bloodthirsty" jewelry trait in next update. This one is evil, and bound to get you rage whispers with accusations of cheating etc. People die. Hard. You don't want to spend too much time in ww form on this one, as a difference from the other setups. I've killed people in fair fights with this one, that I've never been able to kill before (healplars, obvious cheaters, top players etc.)
    2. A boring bread and butter build. Not great, but easy to play. Just grind people down. Works great in human form too, at least on a DK.
    3. A fun build. 5 medium setup, an "in-and-out-and-howl" build. Basically a zerg build, you can spent lots of time in the middle of AOE's, fearing enemies and putting DOT's on them. You should dodge roll out, heal up - pounce in and wave around like a windmill, howl someone down and dodge roll out again. It's great for chasing down fleeing enemies as well. Unlock Butcher and Tactician perks in The Atronach, for synergy with Senche's Bite proc.
    4. A trustworthy one, a "stay-in-werewolf-form" build. Much like #2, but the recovery is slightly better. Damage might also be better, I dunno. I run it on a Stamplar.
    5. The king of kings. This one is ridiculous. +60k Stamina, +30k Health, +20k Magicka. If you are able to get around 3.5k weapon damage (which is really low for a ww), you'll be a real killer. You won't believe how strong this is. Small scale (or solo!) the Sewers and City with this one, and you'll eventually have enemies calling for backup to take revenge on you - so keep that Sigil of Imperial Retreat close. ;-)
    As an example: Last night me and 4 friends found two others through area chat in the sewers. They warned about some +20 DC around the Barathrum Centrata. They wanted revenge for being zerged down, and were in sneak at the center. We grouped with them, and made our way there. We went into sneak, and waited for that "That which is eternal....", then we rushed those DC. And oh my, the bloody end of them smurfs. I killed about half of them myself, nearly all of them while fleeing. I nearly wet myself laughing. Horrible, bad, bad dog.

    General ww advice.
    Race: Nord or Imperial. Enough said. Nothing else.
    Food: Tristat, like Longfin Pasty. If you don't have a more specific build, like my #1 example.
    Champion Points: Unless you're on a more odd build like my #1.
    - Green Constellations: Mooncalf/Tenacity/Arcanist and Tumbling are most important. Warlord and Sprinter too. If you use Claws of Anguish, go for Befoul as well.
    - Blue Constellations: Physical Weapons Expert, Master-at-Arms, Mighty, Thaumaturge and Piercing all needs love. Focus on Physical Weapons Expert, as most of your damage will be from light/heavy attacks. Adjust rest according to gear etc.
    - Red Constellations: I go mostly for Resistances here (as we can't use shields/major resistances). Admittedly, I'm not good at these CP's. By all means, don't believe the "Werewolves are so susceptible to poison!" talk, it's bull****. I've never had a problem with poison. CC is your problem, everyone will snare/root you constantly.

    Most of my werewolves have a recovery of around 1600-2300 (all buffed). Sounds low, but it's well enough. Because you'll be heavy attacking a lot, and you will have made sure that you have reduced Sprinting and Dodge costs.
    Get Immovable pots with Major Endurance and Major Savagery, and use Stamina trash pots as emergency fuel when you need to chase someone or flee, you can have classic "speed potions" for Chasing/fleeing as well. Invisibility pots are great too, really fun to sneak up on someone from sneak, heavy attack and howl them from behind while reading maps etc. ;-)

    As for monster sets: Best is probably Troll King, especially on a Nord - which is the best race for werewolves (shove your redguards, woodelves and orcs up your behind). But then you need to use Claws of Life, as Hircine's Bounty will set you above 60% health 99% of the time. Chudan is ok, but then you'll need to know when you've had enough, and need a little retreat. Damage monster sets of your choice is viable, but they might be better for shorter werewolf durations. I dunno really.

    Classes, I guess all are viable really. I can't see why anyone would want to be a Warden though, despite all these "werewarden" builds etc. I have noticed that the Maturation passive kicks in randomly when in werewolf form, I dunno why/how though. DK's are great, because you "reset" when you transform. Back to full stats. Otherwise I really have no preferred class for WW.

    My werewolves are pretty crap in human form, to be fair - and sometimes I mostly act as support/utility when in human form. I mostly try to build ultimate to transform, when I'm not in werewolf form. I use a Decisive or Nirnhoned Asylum 2H weapon on backbar, and primarily whack up Mage guards etc. with it to gain ulti. It's really fast.

    I'm probably one of the top 5 PVP werewolves on Xbox EU, humbly put. I've had like all BG achievements in ww form, finished vet Maelstrom in WW form (Vengeance Leech/Vicious Ophidian/Chudan makes it a walk in the park), and can solo most vet Dungeons in ww form. I know the werewolf pretty well, I'm not the best player around (just so noone needs to tell me!), but I do know werewolves well.
    Edited by Raudgrani on May 13, 2018 12:07PM
  • kylewwefan
    kylewwefan
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    Wow. Thanks! That’s pretty much everything I was looking for
  • TankHealz2015
    TankHealz2015
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    Raudgrani:
    Raudgrani wrote: »
    Vengeance Leech is no good at all in PVP in any form. It's minuscule returns only benefit you in a place full of trash mobs, that you can DOT to death (i.e light attack/claws of life in for example Maelstrom Arena).

    Everybody goes on about "Pelinals Pelinals Pelinals! And Prisoner's Rags!" like little kids yelling about Santa Claus. Something they heard is great, but that they never really saw. As if being a werewolf was about surviving through running and strong self healing, if it is - you're doing it WRONG!
    Pelinal might work for you, if you like running and getting beat up, and heal through it. The heals are pretty ok, but that's about it. I wasn't really that impressed when I used that set and Prisoner's Rags. In theory it's great. But feels very "meh" when you sit there with it. Chudan isn't *really* that great for werewolf imho. You take a little while longer to grind down, that's about it. I use it on one of my WW's, but it isn't "meta" for me. You need to know when you have to make a retreat, if you use it.

    The builds I've been using with best results are these, all are dual wield on ww transformation bar. Sometimes I go dual swords, sometimes 1 sword/1 dagger or dual daggers (depending on crit chance etc.), Nirnhoned and Sharpened or Precise. The rest is irrelevant for anything but human form.

    1. 2x Molag Kena, 5x Mechanical Acuity, 5x Bone Pirate.
    2. 2x Slimecraw, 5x Shacklebreaker, 5x Hulking Draugr
    3. 2x Mighty Chudan, 5x Fortified Brass, 5x Senche's Bite
    4. 2x Troll King, 5x Shacklebreaker, 5x Salvation

    And an odd one (only viable in IC): 5. 2x Troll King, 5x Imperial Physique, 5x Hulking Draugr

    All except #3 uses 5 heavy (and 1/1 light/heavy with Undaunted Mettle passive)

    A few comments on these:

    1. Put your focus on direct damage, and put a lot of points into Precise Strikes. Here's where you'll want that "Bloodthirsty" jewelry trait in next update. This one is evil, and bound to get you rage whispers with accusations of cheating etc. People die. Hard. You don't want to spend too much time in ww form on this one, as a difference from the other setups. I've killed people in fair fights with this one, that I've never been able to kill before (healplars, obvious cheaters, top players etc.)
    2. A boring bread and butter build. Not great, but easy to play. Just grind people down. Works great in human form too, at least on a DK.
    3. A fun build. 5 medium setup, an "in-and-out-and-howl" build. Basically a zerg build, you can spent lots of time in the middle of AOE's, fearing enemies and putting DOT's on them. You should dodge roll out, heal up - pounce in and wave around like a windmill, howl someone down and dodge roll out again. It's great for chasing down fleeing enemies as well. Unlock Butcher and Tactician perks in The Atronach, for synergy with Senche's Bite proc.
    4. A trustworthy one, a "stay-in-werewolf-form" build. Much like #2, but the recovery is slightly better. Damage might also be better, I dunno. I run it on a Stamplar.
    5. The king of kings. This one is ridiculous. +60k Stamina, +30k Health, +20k Magicka. If you are able to get around 3.5k weapon damage (which is really low for a ww), you'll be a real killer. You won't believe how strong this is. Small scale (or solo!) the Sewers and City with this one, and you'll eventually have enemies calling for backup to take revenge on you - so keep that Sigil of Imperial Retreat close. ;-)
    As an example: Last night me and 4 friends found two others through area chat in the sewers. They warned about some +20 DC around the Barathrum Centrata. They wanted revenge for being zerged down, and were in sneak at the center. We grouped with them, and made our way there. We went into sneak, and waited for that "That which is eternal....", then we rushed those DC. And oh my, the bloody end of them smurfs. I killed about half of them myself, nearly all of them while fleeing. I nearly wet myself laughing. Horrible, bad, bad dog.

    General ww advice.
    Race: Nord or Imperial. Enough said. Nothing else.
    Food: Tristat, like Longfin Pasty. If you don't have a more specific build, like my #1 example.
    Champion Points: Unless you're on a more odd build like my #1.
    - Green Constellations: Mooncalf/Tenacity/Arcanist and Tumbling are most important. Warlord and Sprinter too. If you use Claws of Anguish, go for Befoul as well.
    - Blue Constellations: Physical Weapons Expert, Master-at-Arms, Mighty, Thaumaturge and Piercing all needs love. Focus on Physical Weapons Expert, as most of your damage will be from light/heavy attacks. Adjust rest according to gear etc.
    - Red Constellations: I go mostly for Resistances here (as we can't use shields/major resistances). Admittedly, I'm not good at these CP's. By all means, don't believe the "Werewolves are so susceptible to poison!" talk, it's bull****. I've never had a problem with poison. CC is your problem, everyone will snare/root you constantly.

    Most of my werewolves have a recovery of around 1600-2300 (all buffed). Sounds low, but it's well enough. Because you'll be heavy attacking a lot, and you will have made sure that you have reduced Sprinting and Dodge costs.
    Get Immovable pots with Major Endurance and Major Savagery, and use Stamina trash pots as emergency fuel when you need to chase someone or flee, you can have classic "speed potions" for Chasing/fleeing as well. Invisibility pots are great too, really fun to sneak up on someone from sneak, heavy attack and howl them from behind while reading maps etc. ;-)

    As for monster sets: Best is probably Troll King, especially on a Nord - which is the best race for werewolves (shove your redguards, woodelves and orcs up your behind). But then you need to use Claws of Life, as Hircine's Bounty will set you above 60% health 99% of the time. Chudan is ok, but then you'll need to know when you've had enough, and need a little retreat. Damage monster sets of your choice is viable, but they might be better for shorter werewolf durations. I dunno really.

    Classes, I guess all are viable really. I can't see why anyone would want to be a Warden though, despite all these "werewarden" builds etc. I have noticed that the Maturation passive kicks in randomly when in werewolf form, I dunno why/how though. DK's are great, because you "reset" when you transform. Back to full stats. Otherwise I really have no preferred class for WW.

    My werewolves are pretty crap in human form, to be fair - and sometimes I mostly act as support/utility when in human form. I mostly try to build ultimate to transform, when I'm not in werewolf form. I use a Decisive or Nirnhoned Asylum 2H weapon on backbar, and primarily whack up Mage guards etc. with it to gain ulti. It's really fast.

    I'm probably one of the top 5 PVP werewolves on Xbox EU, humbly put. I've had like all BG achievements in ww form, finished vet Maelstrom in WW form (Vengeance Leech/Vicious Ophidian/Chudan makes it a walk in the park), and can solo most vet Dungeons in ww form. I know the werewolf pretty well, I'm not the best player around (just so noone needs to tell me!), but I do know werewolves well.



    This post was/ is VERY HELPFUL.

    Thanks!!!!!!!!
  • Aznox
    Aznox
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    Raudgrani wrote: »
    Vengeance Leech is no good at all in PVP in any form. It's minuscule returns only benefit you in a place full of trash mobs, that you can DOT to death (i.e light attack/claws of life in for example Maelstrom Arena).

    Everybody goes on about "Pelinals Pelinals Pelinals! And Prisoner's Rags!" like little kids yelling about Santa Claus. Something they heard is great, but that they never really saw. As if being a werewolf was about surviving through running and strong self healing, if it is - you're doing it WRONG!
    Pelinal might work for you, if you like running and getting beat up, and heal through it. The heals are pretty ok, but that's about it. I wasn't really that impressed when I used that set and Prisoner's Rags. In theory it's great. But feels very "meh" when you sit there with it. Chudan isn't *really* that great for werewolf imho. You take a little while longer to grind down, that's about it. I use it on one of my WW's, but it isn't "meta" for me. You need to know when you have to make a retreat, if you use it.

    The builds I've been using with best results are these, all are dual wield on ww transformation bar. Sometimes I go dual swords, sometimes 1 sword/1 dagger or dual daggers (depending on crit chance etc.), Nirnhoned and Sharpened or Precise. The rest is irrelevant for anything but human form.

    1. 2x Molag Kena, 5x Mechanical Acuity, 5x Bone Pirate.
    2. 2x Slimecraw, 5x Shacklebreaker, 5x Hulking Draugr
    3. 2x Mighty Chudan, 5x Fortified Brass, 5x Senche's Bite
    4. 2x Troll King, 5x Shacklebreaker, 5x Salvation

    And an odd one (only viable in IC): 5. 2x Troll King, 5x Imperial Physique, 5x Hulking Draugr

    All except #3 uses 5 heavy (and 1/1 light/heavy with Undaunted Mettle passive)

    A few comments on these:

    1. Put your focus on direct damage, and put a lot of points into Precise Strikes. Here's where you'll want that "Bloodthirsty" jewelry trait in next update. This one is evil, and bound to get you rage whispers with accusations of cheating etc. People die. Hard. You don't want to spend too much time in ww form on this one, as a difference from the other setups. I've killed people in fair fights with this one, that I've never been able to kill before (healplars, obvious cheaters, top players etc.)
    2. A boring bread and butter build. Not great, but easy to play. Just grind people down. Works great in human form too, at least on a DK.
    3. A fun build. 5 medium setup, an "in-and-out-and-howl" build. Basically a zerg build, you can spent lots of time in the middle of AOE's, fearing enemies and putting DOT's on them. You should dodge roll out, heal up - pounce in and wave around like a windmill, howl someone down and dodge roll out again. It's great for chasing down fleeing enemies as well. Unlock Butcher and Tactician perks in The Atronach, for synergy with Senche's Bite proc.
    4. A trustworthy one, a "stay-in-werewolf-form" build. Much like #2, but the recovery is slightly better. Damage might also be better, I dunno. I run it on a Stamplar.
    5. The king of kings. This one is ridiculous. +60k Stamina, +30k Health, +20k Magicka. If you are able to get around 3.5k weapon damage (which is really low for a ww), you'll be a real killer. You won't believe how strong this is. Small scale (or solo!) the Sewers and City with this one, and you'll eventually have enemies calling for backup to take revenge on you - so keep that Sigil of Imperial Retreat close. ;-)
    As an example: Last night me and 4 friends found two others through area chat in the sewers. They warned about some +20 DC around the Barathrum Centrata. They wanted revenge for being zerged down, and were in sneak at the center. We grouped with them, and made our way there. We went into sneak, and waited for that "That which is eternal....", then we rushed those DC. And oh my, the bloody end of them smurfs. I killed about half of them myself, nearly all of them while fleeing. I nearly wet myself laughing. Horrible, bad, bad dog.

    General ww advice.
    Race: Nord or Imperial. Enough said. Nothing else.
    Food: Tristat, like Longfin Pasty. If you don't have a more specific build, like my #1 example.
    Champion Points: Unless you're on a more odd build like my #1.
    - Green Constellations: Mooncalf/Tenacity/Arcanist and Tumbling are most important. Warlord and Sprinter too. If you use Claws of Anguish, go for Befoul as well.
    - Blue Constellations: Physical Weapons Expert, Master-at-Arms, Mighty, Thaumaturge and Piercing all needs love. Focus on Physical Weapons Expert, as most of your damage will be from light/heavy attacks. Adjust rest according to gear etc.
    - Red Constellations: I go mostly for Resistances here (as we can't use shields/major resistances). Admittedly, I'm not good at these CP's. By all means, don't believe the "Werewolves are so susceptible to poison!" talk, it's bull****. I've never had a problem with poison. CC is your problem, everyone will snare/root you constantly.

    Most of my werewolves have a recovery of around 1600-2300 (all buffed). Sounds low, but it's well enough. Because you'll be heavy attacking a lot, and you will have made sure that you have reduced Sprinting and Dodge costs.
    Get Immovable pots with Major Endurance and Major Savagery, and use Stamina trash pots as emergency fuel when you need to chase someone or flee, you can have classic "speed potions" for Chasing/fleeing as well. Invisibility pots are great too, really fun to sneak up on someone from sneak, heavy attack and howl them from behind while reading maps etc. ;-)

    As for monster sets: Best is probably Troll King, especially on a Nord - which is the best race for werewolves (shove your redguards, woodelves and orcs up your behind). But then you need to use Claws of Life, as Hircine's Bounty will set you above 60% health 99% of the time. Chudan is ok, but then you'll need to know when you've had enough, and need a little retreat. Damage monster sets of your choice is viable, but they might be better for shorter werewolf durations. I dunno really.

    Classes, I guess all are viable really. I can't see why anyone would want to be a Warden though, despite all these "werewarden" builds etc. I have noticed that the Maturation passive kicks in randomly when in werewolf form, I dunno why/how though. DK's are great, because you "reset" when you transform. Back to full stats. Otherwise I really have no preferred class for WW.

    My werewolves are pretty crap in human form, to be fair - and sometimes I mostly act as support/utility when in human form. I mostly try to build ultimate to transform, when I'm not in werewolf form. I use a Decisive or Nirnhoned Asylum 2H weapon on backbar, and primarily whack up Mage guards etc. with it to gain ulti. It's really fast.

    I'm probably one of the top 5 PVP werewolves on Xbox EU, humbly put. I've had like all BG achievements in ww form, finished vet Maelstrom in WW form (Vengeance Leech/Vicious Ophidian/Chudan makes it a walk in the park), and can solo most vet Dungeons in ww form. I know the werewolf pretty well, I'm not the best player around (just so noone needs to tell me!), but I do know werewolves well.

    Lots of good info in this post, let me just list some small points of disagreement :smile:
    • From a pure werewolf perspective, Orc is at least as good as Nord, if not superior
    • Sorcerer has a clear advantage in term of passives working in werewolf form
    • Claws of life is not worth it in PvP, use lingering health pots to proc Troll King
    • I play with as low as 1200-1400 stam recovery, you can get 12K stamina from a heavy attack on off-balanced (fear) opponent.
    • For dual wield bar : infused off-hand is the best option to boost you weapon damage glyph and cut cooldown on both enchants.
    • Stacking Weapon Damage is currently better than Max Stamina (Hulking Draugr vs Automaton) BUT this will probably change in Summerset

    I agree with everything else, personally i run Troll King + Shacklebreaker + Automaton (and replace automaton for Imperial Physique in IC). 5 Heavy 1 Medium 1 Light / Full Tristat and impenetrable.





    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • kylewwefan
    kylewwefan
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    Thanks for the info! I do like Orc, but Raudgrani usage of nord seems too good. The guy seems extremely knowledgeable. And I’ve never made a nord so it seems fitting to give it a shot.

    Thinking about converting my Stam DK to Nord or straight leveling a new toon. I really don’t like the Stam DK that much, so staying in WW might make playing the class better.

    I have a StamSorc could work on...but redguard StamSorc is so OP atm in PVE...it would be odd to wreck such a good working build.

    I got a bite and started working on WW class on my Stamplar, just because I was on the toon and someone was giving out bites.

    It levels up so slow and I can’t stay in WW form for very long. Is there other tricks to leveling WW? If I just slot the WW ultimate transformation, will the whole line level? There’s no way I’m gonna level this in Cyrodil.
  • Aznox
    Aznox
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    kylewwefan wrote: »
    It levels up so slow and I can’t stay in WW form for very long. Is there other tricks to leveling WW? If I just slot the WW ultimate transformation, will the whole line level? There’s no way I’m gonna level this in Cyrodil.

    The skill line gains levels by killing mobs while in werewolf form. 1 mudcrap count the same as one deadroth, so find a nice place with lots of easy to kill mobs. Once you start having some passives you can kill more mobs per transformation.

    The skill themselves need XP to be morphed like all skills, but you can put them on your human bar while doing something else or before completing a quest to level them more quickly.

    Be prepared that werewolf is a new lifestyle that you must fully embrace but it's all worth it in the end :)

    If you need some motivation you can give a look to my (still quite empty) channel.
    https://youtube.com/channel/UC3n7i6inSOam1-h0IsKsXLw?view_as=subscriber
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • geonsocal
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    there are towns all over tamriel where bandits, enemy soldiers or cultists have taken over...velyn harbor, hallin's stand - bunches of smaller villages all over the place...

    you can literally eat your way across the whole area and level quickly...

    I believe it takes 250 kills to reach level 10 on the skill line...

    delves and public dungeons are also a great way to level your werewolf...
    Edited by geonsocal on May 14, 2018 7:09PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Qbiken
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    Aznox wrote: »
    kylewwefan wrote: »
    It levels up so slow and I can’t stay in WW form for very long. Is there other tricks to leveling WW? If I just slot the WW ultimate transformation, will the whole line level? There’s no way I’m gonna level this in Cyrodil.

    The skill line gains levels by killing mobs while in werewolf form. 1 mudcrap count the same as one deadroth, so find a nice place with lots of easy to kill mobs. Once you start having some passives you can kill more mobs per transformation.

    The skill themselves need XP to be morphed like all skills, but you can put them on your human bar while doing something else or before completing a quest to level them more quickly.

    Be prepared that werewolf is a new lifestyle that you must fully embrace but it's all worth it in the end :)

    If you need some motivation you can give a look to my (still quite empty) channel.
    https://youtube.com/channel/UC3n7i6inSOam1-h0IsKsXLw?view_as=subscriber

    You can also kill critters (like frogs and tiny spiders) while in werewolf form and the skilline will level up.
  • Raudgrani
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    Aznox wrote: »
    Raudgrani wrote: »
    Vengeance Leech is no good at all in PVP in any form. It's minuscule returns only benefit you in a place full of trash mobs, that you can DOT to death (i.e light attack/claws of life in for example Maelstrom Arena).

    Everybody goes on about "Pelinals Pelinals Pelinals! And Prisoner's Rags!" like little kids yelling about Santa Claus. Something they heard is great, but that they never really saw. As if being a werewolf was about surviving through running and strong self healing, if it is - you're doing it WRONG!
    Pelinal might work for you, if you like running and getting beat up, and heal through it. The heals are pretty ok, but that's about it. I wasn't really that impressed when I used that set and Prisoner's Rags. In theory it's great. But feels very "meh" when you sit there with it. Chudan isn't *really* that great for werewolf imho. You take a little while longer to grind down, that's about it. I use it on one of my WW's, but it isn't "meta" for me. You need to know when you have to make a retreat, if you use it.

    The builds I've been using with best results are these, all are dual wield on ww transformation bar. Sometimes I go dual swords, sometimes 1 sword/1 dagger or dual daggers (depending on crit chance etc.), Nirnhoned and Sharpened or Precise. The rest is irrelevant for anything but human form.

    1. 2x Molag Kena, 5x Mechanical Acuity, 5x Bone Pirate.
    2. 2x Slimecraw, 5x Shacklebreaker, 5x Hulking Draugr
    3. 2x Mighty Chudan, 5x Fortified Brass, 5x Senche's Bite
    4. 2x Troll King, 5x Shacklebreaker, 5x Salvation

    And an odd one (only viable in IC): 5. 2x Troll King, 5x Imperial Physique, 5x Hulking Draugr

    All except #3 uses 5 heavy (and 1/1 light/heavy with Undaunted Mettle passive)

    A few comments on these:

    1. Put your focus on direct damage, and put a lot of points into Precise Strikes. Here's where you'll want that "Bloodthirsty" jewelry trait in next update. This one is evil, and bound to get you rage whispers with accusations of cheating etc. People die. Hard. You don't want to spend too much time in ww form on this one, as a difference from the other setups. I've killed people in fair fights with this one, that I've never been able to kill before (healplars, obvious cheaters, top players etc.)
    2. A boring bread and butter build. Not great, but easy to play. Just grind people down. Works great in human form too, at least on a DK.
    3. A fun build. 5 medium setup, an "in-and-out-and-howl" build. Basically a zerg build, you can spent lots of time in the middle of AOE's, fearing enemies and putting DOT's on them. You should dodge roll out, heal up - pounce in and wave around like a windmill, howl someone down and dodge roll out again. It's great for chasing down fleeing enemies as well. Unlock Butcher and Tactician perks in The Atronach, for synergy with Senche's Bite proc.
    4. A trustworthy one, a "stay-in-werewolf-form" build. Much like #2, but the recovery is slightly better. Damage might also be better, I dunno. I run it on a Stamplar.
    5. The king of kings. This one is ridiculous. +60k Stamina, +30k Health, +20k Magicka. If you are able to get around 3.5k weapon damage (which is really low for a ww), you'll be a real killer. You won't believe how strong this is. Small scale (or solo!) the Sewers and City with this one, and you'll eventually have enemies calling for backup to take revenge on you - so keep that Sigil of Imperial Retreat close. ;-)
    As an example: Last night me and 4 friends found two others through area chat in the sewers. They warned about some +20 DC around the Barathrum Centrata. They wanted revenge for being zerged down, and were in sneak at the center. We grouped with them, and made our way there. We went into sneak, and waited for that "That which is eternal....", then we rushed those DC. And oh my, the bloody end of them smurfs. I killed about half of them myself, nearly all of them while fleeing. I nearly wet myself laughing. Horrible, bad, bad dog.

    General ww advice.
    Race: Nord or Imperial. Enough said. Nothing else.
    Food: Tristat, like Longfin Pasty. If you don't have a more specific build, like my #1 example.
    Champion Points: Unless you're on a more odd build like my #1.
    - Green Constellations: Mooncalf/Tenacity/Arcanist and Tumbling are most important. Warlord and Sprinter too. If you use Claws of Anguish, go for Befoul as well.
    - Blue Constellations: Physical Weapons Expert, Master-at-Arms, Mighty, Thaumaturge and Piercing all needs love. Focus on Physical Weapons Expert, as most of your damage will be from light/heavy attacks. Adjust rest according to gear etc.
    - Red Constellations: I go mostly for Resistances here (as we can't use shields/major resistances). Admittedly, I'm not good at these CP's. By all means, don't believe the "Werewolves are so susceptible to poison!" talk, it's bull****. I've never had a problem with poison. CC is your problem, everyone will snare/root you constantly.

    Most of my werewolves have a recovery of around 1600-2300 (all buffed). Sounds low, but it's well enough. Because you'll be heavy attacking a lot, and you will have made sure that you have reduced Sprinting and Dodge costs.
    Get Immovable pots with Major Endurance and Major Savagery, and use Stamina trash pots as emergency fuel when you need to chase someone or flee, you can have classic "speed potions" for Chasing/fleeing as well. Invisibility pots are great too, really fun to sneak up on someone from sneak, heavy attack and howl them from behind while reading maps etc. ;-)

    As for monster sets: Best is probably Troll King, especially on a Nord - which is the best race for werewolves (shove your redguards, woodelves and orcs up your behind). But then you need to use Claws of Life, as Hircine's Bounty will set you above 60% health 99% of the time. Chudan is ok, but then you'll need to know when you've had enough, and need a little retreat. Damage monster sets of your choice is viable, but they might be better for shorter werewolf durations. I dunno really.

    Classes, I guess all are viable really. I can't see why anyone would want to be a Warden though, despite all these "werewarden" builds etc. I have noticed that the Maturation passive kicks in randomly when in werewolf form, I dunno why/how though. DK's are great, because you "reset" when you transform. Back to full stats. Otherwise I really have no preferred class for WW.

    My werewolves are pretty crap in human form, to be fair - and sometimes I mostly act as support/utility when in human form. I mostly try to build ultimate to transform, when I'm not in werewolf form. I use a Decisive or Nirnhoned Asylum 2H weapon on backbar, and primarily whack up Mage guards etc. with it to gain ulti. It's really fast.

    I'm probably one of the top 5 PVP werewolves on Xbox EU, humbly put. I've had like all BG achievements in ww form, finished vet Maelstrom in WW form (Vengeance Leech/Vicious Ophidian/Chudan makes it a walk in the park), and can solo most vet Dungeons in ww form. I know the werewolf pretty well, I'm not the best player around (just so noone needs to tell me!), but I do know werewolves well.

    Lots of good info in this post, let me just list some small points of disagreement :smile:
    • From a pure werewolf perspective, Orc is at least as good as Nord, if not superior
    • Sorcerer has a clear advantage in term of passives working in werewolf form
    • Claws of life is not worth it in PvP, use lingering health pots to proc Troll King
    • I play with as low as 1200-1400 stam recovery, you can get 12K stamina from a heavy attack on off-balanced (fear) opponent.
    • For dual wield bar : infused off-hand is the best option to boost you weapon damage glyph and cut cooldown on both enchants.
    • Stacking Weapon Damage is currently better than Max Stamina (Hulking Draugr vs Automaton) BUT this will probably change in Summerset

    I agree with everything else, personally i run Troll King + Shacklebreaker + Automaton (and replace automaton for Imperial Physique in IC). 5 Heavy 1 Medium 1 Light / Full Tristat and impenetrable.





    Thank you for sharing your views.

    I mainly use Claws of Life, because don't want to be caught dying on a potion cooldown. In for example Battlegrounds, I don't know how many times I've survived on a potion cooldown - by just slapping someone with one damn Claws of Life, with my very last Stamina, and then pulled back to see my health go back to full health over a few seconds.

    Hahahaha, nooo no orcs! :-D Nah, well. Everyone's entitled to their opinion. Orcs and Nords are very similar, but I prefer the more tankiness. Being in werewolf form means being zerged more often for me, than it means chasing someone. Might be different for someone else. I benefit more from being able to take and recover from attacks, and then fight back - than the rare opportunity to actually chase down someone. Maybe a year or so ago that could still happen, these days 2x 24 man groups generally show up at the same time, and you don't need to chase them further than the closest tower. ;-)

    About stamina recovery, yeah. Most people are like "How do you sustain on 1600 recovery!?", and I'm like "It's a werewolf", and they follow up with "With really expensive skills, yeah!?". Hard to argue, when they don't listen when you tell them of the stamina restore of heavy attacks in werewolf form.
    Max stats vs damage has a mathematic formula alright, but how you actually make use of it is much a matter of playstyle I understand. I tend to prefer a "big gas tank" on most of my builds. I love Automaton for example, but I always want to make sure combine it with something for more max stats. I once did Ravager and Automaton on Stamplar, I really could not deal with the low stamina.
    Automaton boosts bleeding damage, or at least so I heard, so it should work well on a werewolf build. I would just be worried about either low stamina and/or magicka.

    And about classes, finally. Stamsorcs are great, templars have nice passives just as dragonknights. I don't remember, but I think Wardens and Nightblades are about the only ones that brings hardly anything or nothing at all to the table.
    My first werewolf ever was a Stamsorc (with Black Rose/Selene and what more I can't remember), I was so happy when I finally actually could kill people in Cyrodiil, do any world boss solo and what not. ;-)
  • Raudgrani
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    kylewwefan wrote: »
    Thanks for the info! I do like Orc, but Raudgrani usage of nord seems too good. The guy seems extremely knowledgeable. And I’ve never made a nord so it seems fitting to give it a shot.

    Thinking about converting my Stam DK to Nord or straight leveling a new toon. I really don’t like the Stam DK that much, so staying in WW might make playing the class better.

    I have a StamSorc could work on...but redguard StamSorc is so OP atm in PVE...it would be odd to wreck such a good working build.

    I got a bite and started working on WW class on my Stamplar, just because I was on the toon and someone was giving out bites.

    It levels up so slow and I can’t stay in WW form for very long. Is there other tricks to leveling WW? If I just slot the WW ultimate transformation, will the whole line level? There’s no way I’m gonna level this in Cyrodil.

    Best leveling space for werewolf I know, is (Public Dungeon) Crimson Cove in Malabal Tor. Huge amounts of trash mobs, respawning really quick, they carry more gold than mobs in most other locations - and easy access to all bosses etc. With Devour passive you can stay in form for as long as you want! I always go there to train new werewolves, at least until I can morph all skills. Then I usually let nature take its course. ;-)
  • Waffennacht
    Waffennacht
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    Don't use a sigil of retreat, just change campaigns.

    I do wonder how any of those WW builds don't auto lose to defile and a build that can evade or tank the damage @Raudgrani ?

    How do these builds deal with defile ? Potions or some enchantment I'm not thinking of?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Nyladreas
    Nyladreas
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    Does anyone even know about truth set? Lol

    By far the best a werewolf can wear.

    Spriggan as second set and Troll King as monster. Hunding works great too!

    Orc probably comes out on top, Bosmer will work too, although I picked Khajiit personally.

    As far as classes go, sorcerer and nightblade perform the best it seems.

    You want as much raw damage as you can get.
    Edited by Nyladreas on May 14, 2018 11:18PM
  • Chrlynsch
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    Don't use a sigil of retreat, just change campaigns.

    I do wonder how any of those WW builds don't auto lose to defile and a build that can evade or tank the damage @Raudgrani ?

    How do these builds deal with defile ? Potions or some enchantment I'm not thinking of?

    I usually keep a lingering health pot loaded up, 30% increased healing received helps offset the defile. This is mostly because I amp up my heals with Pelinals on my primary wolf build.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • geonsocal
    geonsocal
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    Don't use a sigil of retreat, just change campaigns.

    I do wonder how any of those WW builds don't auto lose to defile and a build that can evade or tank the damage @Raudgrani ?

    How do these builds deal with defile ? Potions or some enchantment I'm not thinking of?

    i used wyrd tree for a while against being poisoned all the time...high health and pots help a bunch too...

    poisons though don't bother me near as much as getting rooted all the time...
    Edited by geonsocal on May 15, 2018 8:44AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Aznox
    Aznox
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    Nyladreas wrote: »
    Does anyone even know about truth set? Lol

    By far the best a werewolf can wear.

    It is a indeed a great set for werewolf and CP-enabled stamina builds in general.

    However in no-CP (Battlegrounds, ...) some classes have no mean to apply off-balance while in human form and even in werewolf form the lack of tactician passive might hurt your buff uptime.
    Spriggan as second set and Troll King as monster. Hunding works great too!

    Spriggan is never a bad choice especially for a more "burst oriented" playstyle, but keep in mind it doesn't boost our bleed damage at all and is less useful when pressuring a magicka shield user.

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • kylewwefan
    kylewwefan
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    Thanks for the leveling tip. I went through all the public dungeons getting the group event skillpoint and skyshard. It’s probably the best usage of time unlocking skills and getting points to use them.

    The passives seem to help staying WW much longer. Joined a WW guild last night.

    I was having a blast leveling up on my Stamplar. She’s using Dreugh king slayer/ Hundings/ Chudan 5 Med 2 Heavy. It is one of my favorite classes to play. Do you think this setup would work alright in Cyrodil? Maybe just changing CP around?

    I was thinking about going 5 1 1 and making a Shield to replace the other dagger. I haven’t fully committed to a straight PvP setup yet. Everything is all divines.

    I haven’t forgotten about the DK or Sorc. Messing with the Stamplar because it had the bite.
  • geonsocal
    geonsocal
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    kylewwefan wrote: »
    I was having a blast leveling up on my Stamplar. She’s using Dreugh king slayer/ Hundings/ Chudan 5 Med 2 Heavy. It is one of my favorite classes to play. Do you think this setup would work alright in Cyrodil? Maybe just changing CP around?

    I was thinking about going 5 1 1 and making a Shield to replace the other dagger. I haven’t fully committed to a straight PvP setup yet. Everything is all divines.

    i used dreugh king slayer on my stamplar werewolf for a while...i liked it a lot...i think your set up will work really well...i really like the combo of 5 medium along with using mighty chudan...

    my only suggestion would be to think about swapping hundings for shacklebreaker...to help with your healing...

    having werewolf slotted on a SnB bar should also help a bit with allowing you to take a little extra damage...

    using the werewolf in pvp is one of my very favorite playstyles...if you can figure out a way to be tanky, heal yourself, and, do a bunch of damage - it's a blast...

    hircine's rage > brutal pounce (into the middle of enemy zerg :p) > ferocious roar (since i took off the dks i use rousing roar now) > howl of agony > claws of anguish...and, watch them all scatter :D

    now that's a party...
    Edited by geonsocal on May 15, 2018 5:06PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Raudgrani
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    @geonsocal got it alright, poison is the mythical death of werewolves in ESO, in reality you die howling in a sea of Talons and other roots and snares. You sometimes see some PVP noob shooting you with a dozen poison injections, confused why you ain't dead yet - because werewolves "take so much poision damage, that you can't play them in PVP". That's some seconds before you actually have the time to pay him some attention hahaha....

    I tried Armot of Truth like a year ago, I wanted it to work but wasn't very impressed. I was using those Foreman's Ring (Robust) and some other parts. It kind of felt lackluster. I couldn't really tell I had 450 more damage, I had to verify it by checking. Now I got the armor itself in 5 pieces now, and I might be able to make something nice with it by the next update.
    Nyladreas wrote: »
    Does anyone even know about truth set? Lol

    By far the best a werewolf can wear.

    Spriggan as second set and Troll King as monster. Hunding works great too!

    Orc probably comes out on top, Bosmer will work too, although I picked Khajiit personally.

    As far as classes go, sorcerer and nightblade perform the best it seems.

    You want as much raw damage as you can get.

    Why would a Nightblade perform well? That's a honest question. What passives are beneficial? I really can't find a single one myself. All of them are like "when you have a xxx slotted" or "when you use an xxxx ability" - and these doesn't count in werewolf form.
    And Bosmer, Khajiit etc. as werewolf, no. Just no. ;-) How much have you actually been *playing* werewolf? You will need to be able of taking quite some damage, actually way more than you'll have time and possibility to deal to others. As soon as you transform, you will be the center of attention. In Battlegrounds for example, that's ok though. You'll have like maximum 8 enemies to deal with, but in Cyrodiil? Bosmer? Werewolf? Yeah. Mine was turned a vampire after a few laughable attempts at being a PVP nightblade werewolf. I tell you that much. :-)
  • Raudgrani
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    Aznox wrote: »
    Nyladreas wrote: »
    Does anyone even know about truth set? Lol

    By far the best a werewolf can wear.

    It is a indeed a great set for werewolf and CP-enabled stamina builds in general.

    However in no-CP (Battlegrounds, ...) some classes have no mean to apply off-balance while in human form and even in werewolf form the lack of tactician passive might hurt your buff uptime.
    Spriggan as second set and Troll King as monster. Hunding works great too!

    Spriggan is never a bad choice especially for a more "burst oriented" playstyle, but keep in mind it doesn't boost our bleed damage at all and is less useful when pressuring a magicka shield user.

    You will never - ever - be able to survive in werewolf form, on a "damage oriented build" like Armor of Truth/Spriggan. Anyone who says those two sets together are "best in slot" for werewolves, proves they know diddly squat about werewolf builds.
    I'll tell you a REALLY weirdo build, that's ten times stronger than "Armor of Truth and Spriggan, BiS" - which still really isn't any good, but way more survivable and probably equal damage.

    5x Sergeant's Mail/Shacklebreaker/Black Rose/Reactive Armor/Warrior's Fury (All tri-stat enchants on the armor, or at least on 3 big pieces)
    5x Queens Elegance (jewelry + 2 weapons)

    Point is, you WILL need some sort of magicka/magicka recovery/spell damage. Werewolf builds are sort of hybrid builds. You can't smack on Hunding's Rage and Automaton on your doggo, and expect yourself to be successful. It doesn't work that way.
  • geonsocal
    geonsocal
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    Raudgrani wrote: »
    in reality you die howling in a sea of Talons and other roots and snares.

    that made me laugh...i'm using an orc stamplar and imperial stam dk for my two active lon chaneys...

    both are in 7 heavy - i read posts about folks pvp fighting in 5 medium, or - crazier still - 5 light , and, all i can think is - i tip my cap to you good sir/ma'am...i can't play like that...

    no doubt - at some point in time - i'm gonna be surrounded and stuck...thankfully i can usually heal my way through most of it, and, create some space with roar...it's funny though - the whole time i'm scanning for someone outside the immediate area that i can pounce to/on :)

    of course, the whole reason i'm stuck is cuz i'm gassed out of stam - so, i'm not really sure why i even bother to look to pounce my way out...

    one good lesson i've learned over time - if it's a small scale situation against good players - i am most definitely not transforming...

    i'd much rather fight in chaotic zergs than to have to deal with two or three good players whom are focusing on me, and, will be able to kill me fairly quickly...

    it's been a while since i've tried to take the ww's (or, really any character) in to battlegrounds...i remember though fighting against some players there that just wouldn't die...so, i know there's a way to build them for fighting small scale against good players...
    Edited by geonsocal on May 15, 2018 7:20PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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