Reduce cost of Concealed Weapon

  • Murador178
    Murador178
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    ak_pvp wrote: »
    NyassaV wrote: »
    Subversus wrote: »
    To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.

    You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?

    Buff something that preforms just fine? You talking about DKs too right?

    I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed

    Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.

    But whatever, believe what you like

    Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.

    I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.

    melee mag nb the strongest spec? melee mag nb without zaan lacks the ability to kill anybody halfway decent in this game. I dont know any melee mag nb I would fear without Zaan. While melee mag nb is good at surviving - shields cloak, 2h snare removal, shade. double take - the damage is rly lacking esp NEXT UPDATE - loosing the high staff dmg + hard to sustain spammable results in low damage.

    I pick a ranged mag nb, mSorc, mDK any day over a melee mag nb.

    @Subversus melee mag nb is the strongest spec :joy: .
    Edited by Murador178 on May 13, 2018 2:18PM
  • rfennell_ESO
    rfennell_ESO
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    Yes
    NyassaV wrote: »
    Reduce cost of Concealed Weapon

    Even with good magicka regen and just pveing concealed "spam" will burn your magicka pool.

    It's actually pretty ridiculous.
  • Minalan
    Minalan
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    No
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.
  • ak_pvp
    ak_pvp
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    NyassaV wrote: »
    ak_pvp wrote: »
    NyassaV wrote: »
    Subversus wrote: »
    To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.

    You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?

    Buff something that preforms just fine? You talking about DKs too right?

    I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed

    Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.

    But whatever, believe what you like

    Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.

    I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.

    Why do you have exploiter on a magblade???? And in PvP at that!

    Burst, if attacking from stealth you get quite a few pros, and it's not a massive loss in damage otherwise, higher zaan and higher cripple, and in BGs higher path.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • WrathOfInnos
    WrathOfInnos
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    Yes
    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    In PVP maybe. There is a huge difference in ranged and melee in PVE. And currently, concelaled weapon is completely useless.
    Edited by WrathOfInnos on May 13, 2018 5:20PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    ak_pvp wrote: »
    NyassaV wrote: »
    ak_pvp wrote: »
    NyassaV wrote: »
    Subversus wrote: »
    To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.

    You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?

    Buff something that preforms just fine? You talking about DKs too right?

    I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed

    Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.

    But whatever, believe what you like

    Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.

    I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.

    Why do you have exploiter on a magblade???? And in PvP at that!

    Burst, if attacking from stealth you get quite a few pros, and it's not a massive loss in damage otherwise, higher zaan and higher cripple, and in BGs higher path.

    BG are no cp.
  • mr_wazzabi
    mr_wazzabi
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    Yes
    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    In pvp this may be true, but not pve.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Minalan
    Minalan
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    No
    mr_wazzabi wrote: »
    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    In pvp this may be true, but not pve.

    You mean there’s more to this game than just PVP? :trollface:
  • ak_pvp
    ak_pvp
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    ak_pvp wrote: »
    NyassaV wrote: »
    ak_pvp wrote: »
    NyassaV wrote: »
    Subversus wrote: »
    To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.

    You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?

    Buff something that preforms just fine? You talking about DKs too right?

    I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed

    Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.

    But whatever, believe what you like

    Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.

    I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.

    Why do you have exploiter on a magblade???? And in PvP at that!

    Burst, if attacking from stealth you get quite a few pros, and it's not a massive loss in damage otherwise, higher zaan and higher cripple, and in BGs higher path.

    BG are no cp.

    Aye, keep forgetting. Last patch I had everything the same for PvE and PvP, but too lazy to change. No path then, but zaan melee magblade seems safe.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    I disagree, PvP melee might be quite comparable since range gain mechanics (streak/shade) are basically only escapes due to high cost and limits.

    However, range is still very strong, rock climbing sorcs where gapclosers won't go, attacking up/down walls where melee can't, setting up shades on top of places difficult to access, etc. Hiding behind LOS or beyond gapcloser range and attacking.

    Ranged is absolutely less riskier, (and in PvE if that matters) but the game attempts to compensate by making melee stronger
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • IZZEFlameLash
    IZZEFlameLash
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    No
    mDK whip costs about as much as force pulse.
    mTemplar Sweep costs almost 3k.
    mSorc uses pulse morphs
    mWarden bird costs 2.4k
    mNB Concealed Weapon costs 2.7k and strife costed 1.8k at the base.

    Most spammables costs around the same. Most expensive one being Puncturing Sweep. But hey, strife nerf is the end of the world, yeah? There have been worse nerfs before. I am actually surprised that ZOS did not completely ruin the skill by making it cost 3.5k or something. Maybe Concealed Weapoon can use 200 cost reduction. But no more. It is not some outlier in the grand scheme of things when other skills cost 3k~6k for being magicka.
    Imperials, the one and true masters of all mortal races of Tamriel
  • NyassaV
    NyassaV
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    Shut up and change strife
    mDK whip costs about as much as force pulse.
    mTemplar Sweep costs almost 3k.
    mSorc uses pulse morphs
    mWarden bird costs 2.4k
    mNB Concealed Weapon costs 2.7k and strife costed 1.8k at the base.

    Most spammables costs around the same. Most expensive one being Puncturing Sweep. But hey, strife nerf is the end of the world, yeah? There have been worse nerfs before. I am actually surprised that ZOS did not completely ruin the skill by making it cost 3.5k or something. Maybe Concealed Weapoon can use 200 cost reduction. But no more. It is not some outlier in the grand scheme of things when other skills cost 3k~6k for being magicka.

    Whip at base costs about 2.4k but with light armor passives it is further reduced.

    Force pulse at base is 2.7k

    Sweeps costs almost 3k and 2.7k with the light armor passives but that is not something that should be taken into consideration because this skill is a channeled effect
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Subversus
    Subversus
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    No
    Murador178 wrote: »
    ak_pvp wrote: »
    NyassaV wrote: »
    Subversus wrote: »
    To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.

    You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?

    Buff something that preforms just fine? You talking about DKs too right?

    I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed

    Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.

    But whatever, believe what you like

    Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.

    I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.

    melee mag nb the strongest spec? melee mag nb without zaan lacks the ability to kill anybody halfway decent in this game. I dont know any melee mag nb I would fear without Zaan. While melee mag nb is good at surviving - shields cloak, 2h snare removal, shade. double take - the damage is rly lacking esp NEXT UPDATE - loosing the high staff dmg + hard to sustain spammable results in low damage.

    I pick a ranged mag nb, mSorc, mDK any day over a melee mag nb.

    @Subversus melee mag nb is the strongest spec :joy: .

    Melee magblade is actually extremely strong for open world play. They’re lacking in duels, but over there root spam is a bit more manageable imo.
  • Feanor
    Feanor
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    You should be grateful you have a class spammable that is 1) existent and 2) offers functionality besides damage. Not all classes have that luxury.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Subversus
    Subversus
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    No
    Feanor wrote: »
    You should be grateful you have a class spammable that is 1) existent and 2) offers functionality besides damage. Not all classes have that luxury.

    You forgot 3) is actually a very strong spammable with high damage and relatively average cost.
  • Feanor
    Feanor
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    Subversus wrote: »
    Feanor wrote: »
    You should be grateful you have a class spammable that is 1) existent and 2) offers functionality besides damage. Not all classes have that luxury.

    You forgot 3) is actually a very strong spammable with high damage and relatively average cost.

    Which 4) leads us to the question why NBs are arguing so hard for a cheaper class spammable than Force Pulse. I understand it, it’s about having options. Options every class should have. Ask DW Sorcs or magWardens how they feel about Force Pulse being so awesome and what their class toolkit gives them.
    Edited by Feanor on May 14, 2018 8:30AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Subversus
    Subversus
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    No
    Feanor wrote: »
    Subversus wrote: »
    Feanor wrote: »
    You should be grateful you have a class spammable that is 1) existent and 2) offers functionality besides damage. Not all classes have that luxury.

    You forgot 3) is actually a very strong spammable with high damage and relatively average cost.

    Which 4) leads us to the question why NBs are arguing so hard for a cheaper class spammable than Force Pulse. I understand it, it’s about having options. Options every class should have. Ask DW Sorcs or magWardens how they feel about Force Pulse being so awesome and what their class toolkit gives them.

    Because the trademark of nb was sustainability. Cheap spammable, god sustain. That came under the spotlight when morrowind ducked everyone else’s sustain and they suddenly became “op”, because everyone else’s dps went down while nbs remained the same.

    If they want to nerf pve dps they should nerf the damage, not the class trademark.
  • Ultimate_Overlord
    Ultimate_Overlord
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    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    I dont wanna sound rude, but you should really try playing something other than a sorc and see both sides of the arguement. Gapclosers are nowhere near as safe and spammable as many ppl say, using a gapcloser takes away control from your character and opens you up to burst for almost a second, which is enough to get hit by a merciless proc, frag or anything really if youre gapclosing someone who isnt a potato. Gapclosing at the wrong time can actually get you killed. Ranged builds have a huge advantage over melee unless they get hardcountered by shimmering/wings.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    I dont wanna sound rude, but you should really try playing something other than a sorc and see both sides of the arguement. Gapclosers are nowhere near as safe and spammable as many ppl say, using a gapcloser takes away control from your character and opens you up to burst for almost a second, which is enough to get hit by a merciless proc, frag or anything really if youre gapclosing someone who isnt a potato. Gapclosing at the wrong time can actually get you killed. Ranged builds have a huge advantage over melee unless they get hardcountered by shimmering/wings.

    I would put that under L2P issues, especially when the class intern gap closer isn't a charge but a teleport. But what do I know?

    Sincerely, a stam sorc that "see both sides of the argument" when chasing streaking sorcs with gap closers and when being unable to get away from gap closer spammers via streak.
    Edited by Chilly-McFreeze on May 14, 2018 4:40PM
  • NyassaV
    NyassaV
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    Shut up and change strife
    ak_pvp wrote: »
    ak_pvp wrote: »
    NyassaV wrote: »
    ak_pvp wrote: »
    NyassaV wrote: »
    Subversus wrote: »
    To be completely honest, your threads start to trigger me. They’re extremely biased towards your inexperienced view on game balance and have no actual good suggestions in it.

    You do realize what lowering the cost of concealed will do right? Melee magblades are strong enough in open world as it is, leave them be. Why the hell would you want to buff something that is already performing fine?

    Buff something that preforms just fine? You talking about DKs too right?

    I'm really just poking holes in stuff. Like the fact all ranged spammables should totally 100% be the cost of force pulse and melee is supposed to be cheaper yet this one oddly isn't and strife is getting screwed over anyways. I could care less if Con Weapon gets changed or not but it'd be nice since strife is getting screwed

    Honestly a small cost reduction is almost a quality of life change rather than a buff and since strife is getting gutted Concealed Weapon could use a bit of love.

    But whatever, believe what you like

    Maybe remember that melee magblades are fine, and one of the strongest specs. Easily the strongest mag spec. even with "buffed" (really nerfed and partially unnerfed) DKs, and the weird gank sorc thing. Magblade also got a massive mobility buff with shade, since it can now be hidden behind LOS without anyone knowing where it is via hitting, which IMO is a fair buff that reflects the sneaky nature of an NB.

    I don't even think strife needs a nerf, but concealed sure as hell doesn't need a buff, it has an instant from stealth stun+offbalance (10% extra damage from exploiter) and a nice extra speed buff, whilst having slightly higher tooltip damage than strife. You also got numerous buffs to merciless, which more than makes up for its increase.

    Why do you have exploiter on a magblade???? And in PvP at that!

    Burst, if attacking from stealth you get quite a few pros, and it's not a massive loss in damage otherwise, higher zaan and higher cripple, and in BGs higher path.

    BG are no cp.

    Aye, keep forgetting. Last patch I had everything the same for PvE and PvP, but too lazy to change. No path then, but zaan melee magblade seems safe.

    75 in Tham is a waste, you are better of putting more into MAA for any magblade. Melee or ranged. Infact melee magblade is the weakest of the magblade specs. Heavy Armor Desto/Resto Magblade is the most powerful (Have to do more heavy attacks though)
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Ultimate_Overlord
    Ultimate_Overlord
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    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    I dont wanna sound rude, but you should really try playing something other than a sorc and see both sides of the arguement. Gapclosers are nowhere near as safe and spammable as many ppl say, using a gapcloser takes away control from your character and opens you up to burst for almost a second, which is enough to get hit by a merciless proc, frag or anything really if youre gapclosing someone who isnt a potato. Gapclosing at the wrong time can actually get you killed. Ranged builds have a huge advantage over melee unless they get hardcountered by shimmering/wings.

    I would put that under L2P issues, especially when the class intern gap closer isn't a charge but a teleport. But what do I know?

    Sincerely, a stam sorc that "see both sides of the argument" when chasing streaking sorcs with gap closers and when being unable to get away from gap closer spammers via streak.

    Thats why i said "at the wrong time". The point was that gapclosers are not as brainless as many sorc mains want to believe and you can get severely punished for misplaying as a melee build as opposed to ranged.
    Edited by Ultimate_Overlord on May 14, 2018 6:33PM
  • NyassaV
    NyassaV
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    ✭✭
    Shut up and change strife
    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    I dont wanna sound rude, but you should really try playing something other than a sorc and see both sides of the arguement. Gapclosers are nowhere near as safe and spammable as many ppl say, using a gapcloser takes away control from your character and opens you up to burst for almost a second, which is enough to get hit by a merciless proc, frag or anything really if youre gapclosing someone who isnt a potato. Gapclosing at the wrong time can actually get you killed. Ranged builds have a huge advantage over melee unless they get hardcountered by shimmering/wings.

    I would put that under L2P issues, especially when the class intern gap closer isn't a charge but a teleport. But what do I know?

    Sincerely, a stam sorc that "see both sides of the argument" when chasing streaking sorcs with gap closers and when being unable to get away from gap closer spammers via streak.

    Thats why i said "at the wrong time". The point was that gapclosers are not as brainless as many sorc mains want to believe and you can get severely punished for misplaying as a melee build as opposed to ranged.

    Gap closer are expensive and often times ineffective in the long run. The damage done vs the cost can be brutal. Gap closers are not brainless at all and if you truly think they are then chances are you are (slightly) brainless as well.

    But gap closer spam is pretty brainless
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • thankyourat
    thankyourat
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    Yes
    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    That's not necessarily true. Range still has it's advantages over melee in PvP. Forcing players to gap close you is a huge advantage and most of the time you can stay out of melee range by just backing up.

    I see your point as well though if you are fighting more than say 3 people it becomes very difficult to stay at range. But 1v1 or 1v2 range is really strong. It's also very strong if you have a tanky player with you and you are free to cast you skills without being pressured.
    Edited by thankyourat on May 15, 2018 1:20AM
  • IZZEFlameLash
    IZZEFlameLash
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    No
    NyassaV wrote: »
    mDK whip costs about as much as force pulse.
    mTemplar Sweep costs almost 3k.
    mSorc uses pulse morphs
    mWarden bird costs 2.4k
    mNB Concealed Weapon costs 2.7k and strife costed 1.8k at the base.

    Most spammables costs around the same. Most expensive one being Puncturing Sweep. But hey, strife nerf is the end of the world, yeah? There have been worse nerfs before. I am actually surprised that ZOS did not completely ruin the skill by making it cost 3.5k or something. Maybe Concealed Weapoon can use 200 cost reduction. But no more. It is not some outlier in the grand scheme of things when other skills cost 3k~6k for being magicka.

    Whip at base costs about 2.4k but with light armor passives it is further reduced.

    Force pulse at base is 2.7k

    Sweeps costs almost 3k and 2.7k with the light armor passives but that is not something that should be taken into consideration because this skill is a channeled effect

    A spammable is spammable. Just like how apple is an apple regardless. 2.7k is hardly a deal breaker and it is in the cheaper range of all magicka skills relatively. Sorcs have been dealing with it, so have been any other magicka builds that involves no good class spammable or range oriented builds. You will adjust. Just like all the magicka builds have.
    Imperials, the one and true masters of all mortal races of Tamriel
  • NyassaV
    NyassaV
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    ✭✭
    Shut up and change strife
    NyassaV wrote: »
    mDK whip costs about as much as force pulse.
    mTemplar Sweep costs almost 3k.
    mSorc uses pulse morphs
    mWarden bird costs 2.4k
    mNB Concealed Weapon costs 2.7k and strife costed 1.8k at the base.

    Most spammables costs around the same. Most expensive one being Puncturing Sweep. But hey, strife nerf is the end of the world, yeah? There have been worse nerfs before. I am actually surprised that ZOS did not completely ruin the skill by making it cost 3.5k or something. Maybe Concealed Weapoon can use 200 cost reduction. But no more. It is not some outlier in the grand scheme of things when other skills cost 3k~6k for being magicka.

    Whip at base costs about 2.4k but with light armor passives it is further reduced.

    Force pulse at base is 2.7k

    Sweeps costs almost 3k and 2.7k with the light armor passives but that is not something that should be taken into consideration because this skill is a channeled effect

    A spammable is spammable. Just like how apple is an apple regardless. 2.7k is hardly a deal breaker and it is in the cheaper range of all magicka skills relatively. Sorcs have been dealing with it, so have been any other magicka builds that involves no good class spammable or range oriented builds. You will adjust. Just like all the magicka builds have.

    Actually most sorcs have resorted to flame reach spam with master destro :/
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • usmcjdking
    usmcjdking
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    The justification here is weak. Concealed hits harder and has a host of benefits that force pulse does not. It would be akin to a PVE stamblade using Wrecking Blow over Surprise Attack and asking to buff the very overperforming surprise attack in relation to wrecking blow (a patently inferior skill).
    0331
    0602
  • Chilly-McFreeze
    Chilly-McFreeze
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    ✭✭✭✭
    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    That's not necessarily true. Range still has it's advantages over melee in PvP. Forcing players to gap close you is a huge advantage and most of the time you can stay out of melee range by just backing up.

    I see your point as well though if you are fighting more than say 3 people it becomes very difficult to stay at range. But 1v1 or 1v2 range is really strong. It's also very strong if you have a tanky player with you and you are free to cast you skills without being pressured.

    While I agree that range has some benefits over melee, I think it's untrue that you can stay ranged "most of the time". I've seen people follow mounted + rapids players, I've seen people run along streaking sorcs and I know from first hand that once you're into melee range it's absolutely not easy to create enough space to stay out of melee range.

    This game has evolved to a point where mobility is key. Kiting is uneasy if you consider how fast and long stam chars can sprint, that gap closers have no cooldown, how prevalent snares are, that knockbacks can only be applied when no cc immunity is on the opponent, that streak has stacking cost and other issues and that there is no such thing as snare immunity for mag toons (at least not without much bigger opportunity costs than for stam chars).

    But that said, I'm not unhappy about that. Like I know ZoS, in order to implement the kiting factor, ranged speccs would experience some heavy nerfs. Probably in the damage or defense departement.

    Episodic knowledge incoming: I have the most success in OL cyro on a melee stam sorc without a gap closer, min/maj expedition is enough to keep up with everything, especially once a snare is applied to the opponent.
    NyassaV wrote: »
    Minalan wrote: »
    With spammable gap closers, chains, and silver leash with no penalty, cooldowns, or cost increase?

    Everything is melee range.

    The whole idea that ranged is somehow less risky in this game is a serious thinking error. There’s no difference. If there is? Hit one button and fix it. Over and over and over.

    This isn’t an MMO where pulls and leaps are on some 30-40 second cooldown, and ranged classes have knock-backs to kick you out of melee range. That doesn’t exist. This isn’t that game. Stop thinking in those terms, it’s flat wrong.

    I dont wanna sound rude, but you should really try playing something other than a sorc and see both sides of the arguement. Gapclosers are nowhere near as safe and spammable as many ppl say, using a gapcloser takes away control from your character and opens you up to burst for almost a second, which is enough to get hit by a merciless proc, frag or anything really if youre gapclosing someone who isnt a potato. Gapclosing at the wrong time can actually get you killed. Ranged builds have a huge advantage over melee unless they get hardcountered by shimmering/wings.

    I would put that under L2P issues, especially when the class intern gap closer isn't a charge but a teleport. But what do I know?

    Sincerely, a stam sorc that "see both sides of the argument" when chasing streaking sorcs with gap closers and when being unable to get away from gap closer spammers via streak.

    Thats why i said "at the wrong time". The point was that gapclosers are not as brainless as many sorc mains want to believe and you can get severely punished for misplaying as a melee build as opposed to ranged.

    Gap closer are expensive and often times ineffective in the long run. The damage done vs the cost can be brutal. Gap closers are not brainless at all and if you truly think they are then chances are you are (slightly) brainless as well.

    But gap closer spam is pretty brainless

    That's bc gap closer are designed to be more of an utility skill than an actual dmg spammable. You nullify the advantage of ranged specs, they are often coupled with other utility (garantueed crits, snares, heals, empower, aoe, expedition, stuns, absorb (if you count BoL as a gc) ....) mostly being "undodgeable", or even the possibility to pull someone into your own group. Having ultra low cost or good damage on top of that was overkill and pushed the mentioned brainless spam. No you have to decide if you want utility or damage. Good thing if you ask me.
  • Feanor
    Feanor
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    ✭✭✭✭✭
    NyassaV wrote: »
    NyassaV wrote: »
    mDK whip costs about as much as force pulse.
    mTemplar Sweep costs almost 3k.
    mSorc uses pulse morphs
    mWarden bird costs 2.4k
    mNB Concealed Weapon costs 2.7k and strife costed 1.8k at the base.

    Most spammables costs around the same. Most expensive one being Puncturing Sweep. But hey, strife nerf is the end of the world, yeah? There have been worse nerfs before. I am actually surprised that ZOS did not completely ruin the skill by making it cost 3.5k or something. Maybe Concealed Weapoon can use 200 cost reduction. But no more. It is not some outlier in the grand scheme of things when other skills cost 3k~6k for being magicka.

    Whip at base costs about 2.4k but with light armor passives it is further reduced.

    Force pulse at base is 2.7k

    Sweeps costs almost 3k and 2.7k with the light armor passives but that is not something that should be taken into consideration because this skill is a channeled effect

    A spammable is spammable. Just like how apple is an apple regardless. 2.7k is hardly a deal breaker and it is in the cheaper range of all magicka skills relatively. Sorcs have been dealing with it, so have been any other magicka builds that involves no good class spammable or range oriented builds. You will adjust. Just like all the magicka builds have.

    Actually most sorcs have resorted to flame reach spam with master destro :/

    Yes but the reason for this isn’t that Reach is better than Force Pulse from a damage to magicka cost standpoint - it’s not every Sorc likes Rune Cage or more importantly has a bar slot for it, so having the CC tied into your main spammable is what makes Reach so prevalent.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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