Anotherone773 wrote: »The random group finder in this game is heavily abused by some to use as their own personal group tool at the expense of others. The system is heavily exploited especially in vet dungeons. This leaves more and more of the player base with a bad experience and discourages the use of the RGF system for many people. In other words, because this abuse goes unchecked, it creates problems instead of solving them.
I would change how the system works as follows:
1) You cannot vote kick anyone in the first 10 minutes of a dungeon UNLESS they go offline.
2)A position can only be replaced once during a dungeon unless that person goes offline or quits the dungeon. So if Bob is replace by George, you are stuck with George for the rest of the dungeon. However Jane can be replace by Chris.
3)Verbally abusing people in a dungeon in order to get them to quit so you can replace them is a bannable offense.
4)If you vote to kick someone( either vote yes or initiate the vote) you get a 30 minute penalty timer before you can queue again. This timer starts when you exit the dungeon you voted to kick from NOT from the time you vote kick. So make sure its worth replacing someone.
If you are picky who you run dungeons with, make some friends and join/start a guild. This is what guilds and friend lists are for. Use them. The dungeon finder is not your tool to find people to play with who meet your personal requirements.
Would you agree to these changes?
Dapper Dinosaur wrote: »If anything, the people who are toxic towards their random group mates - and/or have an issue with being paired up with lower level/CP players - are the ones who should not be using the dungeon finder, and they should be the ones playing with friends/guildies so that they can control who they are playing with.
I'm beyond tired of this argument. Let me break it down for you.
1. I am in 4 PVE guilds, 3 of which are near max capacity. Nothing is happening in any guild chats the vast majority of the time. Nobody is asking if anyone wants to farm gear, nobody is running trials (normal or vet), nobody is looking to do pledges, nobody is looking to get dungeon skins or motifs, nobody is even looking to do a skyshard or lorebook group. Sure, you'll see one of these things very occasionally, but for about 80% of the time I'm logged in and can see the chat from all these channels, it's just either completely dead across all channels or there will be a little banter that has nothing to do with running stuff, and this is in FOUR PVE GUILDS. "Just run with guildies" is not a valid point when nobody in 4 PVE guilds is making any attempt to collect players to do anything, and when I post something like "anyone want to farm SPC/Ebon/Whateverset", it's nothing but empty air waves for a response.
2. Some people (myself included) can only play at off-hours when the already generally uncohesive population is cut to one-tenth.
3. "Make more friends then". This depends on what kind of person you are on multiple levels. Your task-orientation, your standards for behavior, and your schedule all govern which people could potentially become your friends. If you're a guy that loves being rowdy, has little to no standards for behavior, volume, or skill level, and plays a lot in primetime, your friends list will be much larger than mine since I have high standards for behavior, courtesy, and skill level, I only run with people when I need to collect/complete something quickly and solo otherwise, and can only play in the wee hours of the morning.
"Just use guilds/friends to avoid the problems of the group finder" does not work for either side of the argument, and if people would just use whatever critical-thinking skills they have, this would have been realized and shut down a long time ago. Between schedules, incompatible personalities/skill levels, different goals that everyone is working on at any given point meaning working on someone elses' is a personal sacrifice, this argument should be considered the Poster-Boy for "easier said than done."
@ViolynneI'm not asking for anything. I merely proposed a change in the current system.Merlin13KAGL wrote: »
Those times were just numbers I threw out there. Don't like them? Change them.Of course the same person isn't the issue. The same type of player is.And the odds of getting the same individual somewhere down the line in another random is minor - the client-viewable only list would have to be huge, and would probably never get accessed.Neither of these fix the issue of the PUG.The really good bad ones get /ignored. The really good ones get guild invites and friend requests.
The idea is to PREVENT group votes/kicks, right?
Wouldn't a system set up where people pick their groups be the better solution?
TheCyberDruid wrote: »Surely the reverse is the case - dont use the GF is you dont want to deal with what you get
I want to run a dungeon with a group that works. If you enjoy running a dungeon with a random group that doesn't know what to do that's fine and the dungeon finder surely provides that. Sadly it's not suitable for what I am looking for.
i've been playing for like 3 months and so far ive been kicked just once and it was in a dlc dungeon on normal when i was cp180 doing DD after we wiped on first boss.. it made me sad but no crying.. just did more grinding till i got to a better cp.. people want to have smooth runs doing pledges and such, i understand that.. as others pointed out then if i wanted to run dungeon being non really competent and with low CP then i would have to ask friends or guild mates.. that's it.
this system works fine.. sometimes i also have voted to kick cp 60 dd in veteran DLC dungeon because it's just right.. better than running veteran banished cell 2 with a *** tank super low level that at the ends of the dungeon after the first wipe because he's a noob ( we not talking just of cp but about how they run the things as well) said omg this is veteran i didn't know it.. sorry. and left .
see? should have just kicked that guy at start instead of giving him the chance carrying him for the entire dungeon
Again, we are acting like the dungeon finder is our own personal screening tool. Why is this so hard to understand? Its not there for you to screen people to run with. You want to screen people to meet whatever requirements you have, CREATE A GUILD. Its not difficult. It is there so EVERYONE can enjoy dungeons, including people who have lives, are average players, and people who are new. Not everyone loads into dungeons as fast as someone else. On my desktop i can load into a dungeon in 15-30 seconds normally. On my lap top it takes 30-60 seconds because even though its newer, it isnt designed for heavy load games.1. Why should I not vote kick someone in the first 10 minutes?
that part of the current system needs to be fixed. But no one here hates fake tanks more than a healer, of which i do quite a bit in dungeons. It makes healing everyone and keeping them alive a real pain in the ass. You know who fake tanks? the same people who want to speed run and hold everyone to so artificial high standard. How many times have i seen " oh its just normal you dont need a tank anyway". Quite a bit. The people i see fake tanking the most are "vets" not noobs. Noobs actually make an attempt to tank they just arent good at it. Fake tanks are usually high CP and running through the dungeon with a 2h and no taunt and after the run by 20 mobs stop and smack one.2. So according to your point, if a tank gets kicked because it was a cheater and he gets replaced by another cheater I cannot kick him?
Because using it as a screening tool is an EXPLOIT. That is not what it is for. Its not so you can run through half a dozen people before you make it to the first boss, so you get someone that meets your requirements. Its not so you can kick certain people who may compete for the gear you want. Its not so you can boot before the last boss. Its not your tool to play god with. But i see a lot of people using it this way. And the amount of players that get put off doing dungeons because of how self important elitists treat them in dungeons makes the system worthless for all but those who exploit it. And the abuse of the system actually discourages the people it was intended to help from using it. It should be changes to Dungeon Speed Run Tool.4. Why should I get a penalty when it is my right to vote kick? Then you should get a 24h penalty if you queue up as a tank when you are not.
You want to believe this because it would justify that i am just some low cp scrub that doesnt know how to play and is frustrated because i wont learn my meta build and play like i am suppose too.I see a lot of frustration in your message, typical of a low CP/DPS.
Dapper Dinosaur wrote: »If anything, the people who are toxic towards their random group mates - and/or have an issue with being paired up with lower level/CP players - are the ones who should not be using the dungeon finder, and they should be the ones playing with friends/guildies so that they can control who they are playing with.
I'm beyond tired of this argument. Let me break it down for you.
1. I am in 4 PVE guilds, 3 of which are near max capacity. Nothing is happening in any guild chats the vast majority of the time. Nobody is asking if anyone wants to farm gear, nobody is running trials (normal or vet), nobody is looking to do pledges, nobody is looking to get dungeon skins or motifs, nobody is even looking to do a skyshard or lorebook group. Sure, you'll see one of these things very occasionally, but for about 80% of the time I'm logged in and can see the chat from all these channels, it's just either completely dead across all channels or there will be a little banter that has nothing to do with running stuff, and this is in FOUR PVE GUILDS. "Just run with guildies" is not a valid point when nobody in 4 PVE guilds is making any attempt to collect players to do anything, and when I post something like "anyone want to farm SPC/Ebon/Whateverset", it's nothing but empty air waves for a response.
2. Some people (myself included) can only play at off-hours when the already generally uncohesive population is cut to one-tenth.
3. "Make more friends then". This depends on what kind of person you are on multiple levels. Your task-orientation, your standards for behavior, and your schedule all govern which people could potentially become your friends. If you're a guy that loves being rowdy, has little to no standards for behavior, volume, or skill level, and plays a lot in primetime, your friends list will be much larger than mine since I have high standards for behavior, courtesy, and skill level, I only run with people when I need to collect/complete something quickly and solo otherwise, and can only play in the wee hours of the morning.
"Just use guilds/friends to avoid the problems of the group finder" does not work for either side of the argument, and if people would just use whatever critical-thinking skills they have, this would have been realized and shut down a long time ago. Between schedules, incompatible personalities/skill levels, different goals that everyone is working on at any given point meaning working on someone elses' is a personal sacrifice, this argument should be considered the Poster-Boy for "easier said than done."
I am in PVE RP guilds (and RP and trading guilds) that are all very active, and people are constantly playing together - everything from PvE/PvP content to normal dungeons and trials. If your guilds are or feel dead/inactive you should consider leaving them and joining new guilds. There are so many guilds out there!
I would never say anything about "making more friends", as I am very well aware of how different people are in regards to their respective introversion or extroversion. But again, this is where either you join guilds to make it easier to connect with others, OR you use the Zone chat. There are always people (especially in the capitol cities) spamming the chat with LFM or LFG, which IMO is one of the better ways to find people that fit your "criteria".
As for what time you play, that of course can have affect on how many and what kind of players are online. But as a person who also plays in the off hours, I do not see this as an issue on the matter. If anything, I am just glad anyone is actually using the dungeon finder at these random times
Not to get too personal, but it seems your focus lies mainly on the issues of guilds and the social aspect of the game. Rarely do people choose to stay in inactive guilds, or in guilds where they don't feel they can properly connect with others. This is an MMO after all - so being "social" is kind of a must, especially if you want to do dungeons, PvP and general end-game content. ESO was my first ever MMO (have been playing since PC beta), and I definitely had to cross some personal boundaries in regards to communicating in the game, but it can be done.
But anyways, best of luck in the future - hope you get your guild situation sorted
I've not used the dungeon finder tool, but it appears to me it needs some work.
PUG setup should be based on a punch sheet. Those looking to run a dungeon would set up a PUG request, and then fill in requirements for the slots the maker wants filled. For example, they may create 3 slots of DPS, or 2 slots DPS, 1 slot Healer, etc.
Example of a punch sheets:
First one:
Slot Leader: Tank - CP720 - 6 runs of Veteran
Slot 2: Healer - CP720 - Minimum of 2 runs of Veteran
Slot 3: DPS - CP720 - Minimum of 5 runs of Veteran
Slot 1: DPS - CP720 - Minimum of 5 runs Veteran
Purpose: Loot
Second one:
Slot Leader: DPS - CP50 - No experience
Slot 2: Any - no minimum
Slot 3: Any - no minimum
Slot 4: Any - no minimum
Purpose: Learning/Experience
This would allow players to apply to a punch sheet. The PUG maker can then opt to accept or deny the recipient.
The game would verify the number of runs done by the player to ensure the minimum is met.
Once the PUG is formed, no group members can be kicked. If the leader leaves because they're dissatisfied with their selection, a 1 week penalty would be applied. PUG leaders should never quit the group they personally selected.
Players should also be allowed a personal rating list of every other player they grouped with. They can then rate the other players from 1-5 stars, so that if they see these players grouped in future PUGs, they can determine if they want to join with that player again and the star system will remind them of their worth to the group
This list is only viewable to the player and does not affect the PUG system nor is it a rating average system. Each rating is visible only to the person's list. This will help people so they don't join a group with a player they didn't like.
Once the PUG is formed, the punch list is set up to accept. Each player must either accept the group or leave it (without punishment, as this is done before entering the dungeon). Once all accepted, the group is formed.
With this system, everyone takes responsibility for their own grouping. Vote kicks are removed from the game, and anyone who leaves the group is served a 48 hour penalty. Sorry, but if you have a bad internet connection and got kicked that way, you have to accept this punishment because a bad internet connection isn't fair to the rest of the group.
This system would be fair to everyone.
Randomizing a group of people and hoping for a good outcome has never worked out well.
Merlin13KAGL wrote: »Then, no offense, but you can't possibly understand either extreme of the situation.I've not used the dungeon finder tool, but it appears to me it needs some work.
The fact that you're asking for 48hr / 1wk penalties makes this quite obvious.
And the odds of getting the same individual somewhere down the line in another random is minor - the client-viewable only list would have to be huge, and would probably never get accessed.
The really good bad ones get /ignored. The really good ones get guild invites and friend requests.
Dapper Dinosaur wrote: »@novamarx Are you on Xbox NA? I forgot to mention that's my platform. I don't know if consoles or PC has a bigger playerbase.
I stick with the guilds I currently have simply because I've rotated through tons of them and they were all even more dead or irrelevant to me. I'm a top-level player in 4-man content on tank and healer and would be on dps as well if I could pull more than 22k due to my argonian-only character spread coupled with moderate arthritis. I get nothing out of the myriad of PVE guilds that cater to "new players and for having fun!". I'm well past all that and am looking for people to run veteran trials with, blast through things to get a gear setup, or go for harder things like skin challenges or motif farming. There's just not a lot of guilds that have a high population with that goal in mind, and of that limited number, all of the ones I've ever been in just have dead guild chats.
RDF should be able to be used by all and it's not unreasonable to expect similarly experienced tier of player when using RDF.Anotherone773 wrote: »So from your perspective, the person who new or a casual player should find a guild/friends to run dungeons with. And the "pros" who play 8 hours a day or been playing for thousands of hours since since launch should get to use it as a tool to optimize their dungeon runs?
Sounds like you have it backwords. You want optimized speed runs with everyone knowing what they are doing and pulling a zillion dps then you need to be running with a regular group not in a PUG. PUGs are great for casuals, people with limited time, and newbies but the system is being ruined by impatient self centered elitists who use it as a screening tool because they are to lazy to put a group a together of people they find acceptable to run dungeons with.
Hard to be biased when you are unfamiliar with any situation.Anotherone773 wrote: »I've not used the dungeon finder tool, but it appears to me it needs some work.
PUG setup should be based on a punch sheet. Those looking to run a dungeon would set up a PUG request, and then fill in requirements for the slots the maker wants filled. For example, they may create 3 slots of DPS, or 2 slots DPS, 1 slot Healer, etc.
Example of a punch sheets:
First one:
Slot Leader: Tank - CP720 - 6 runs of Veteran
Slot 2: Healer - CP720 - Minimum of 2 runs of Veteran
Slot 3: DPS - CP720 - Minimum of 5 runs of Veteran
Slot 1: DPS - CP720 - Minimum of 5 runs Veteran
Purpose: Loot
Second one:
Slot Leader: DPS - CP50 - No experience
Slot 2: Any - no minimum
Slot 3: Any - no minimum
Slot 4: Any - no minimum
Purpose: Learning/Experience
This would allow players to apply to a punch sheet. The PUG maker can then opt to accept or deny the recipient.
The game would verify the number of runs done by the player to ensure the minimum is met.
Once the PUG is formed, no group members can be kicked. If the leader leaves because they're dissatisfied with their selection, a 1 week penalty would be applied. PUG leaders should never quit the group they personally selected.
Players should also be allowed a personal rating list of every other player they grouped with. They can then rate the other players from 1-5 stars, so that if they see these players grouped in future PUGs, they can determine if they want to join with that player again and the star system will remind them of their worth to the group
This list is only viewable to the player and does not affect the PUG system nor is it a rating average system. Each rating is visible only to the person's list. This will help people so they don't join a group with a player they didn't like.
Once the PUG is formed, the punch list is set up to accept. Each player must either accept the group or leave it (without punishment, as this is done before entering the dungeon). Once all accepted, the group is formed.
With this system, everyone takes responsibility for their own grouping. Vote kicks are removed from the game, and anyone who leaves the group is served a 48 hour penalty. Sorry, but if you have a bad internet connection and got kicked that way, you have to accept this punishment because a bad internet connection isn't fair to the rest of the group.
This system would be fair to everyone.
Randomizing a group of people and hoping for a good outcome has never worked out well.
It is an interesting alternate Idea. The basis of your idea is basically like a group finder tool instead of a forced luck of the draw that the dungeon finder is now. So basically i queue for say N Fungal Grotto II as group leader and i set requirements of what a group member must meet to queue into my group and when they request to join, i can either accept or deny them. But im stuck with the group i picked because i am the one that set the requirements. Is that pretty much the jest of it?
If so it would be a good in addition to the random dungeon finder. The thing i like about random is i like the luck of the draw rather than people who meet some ridiculous requirement. Its challenging not playing with a bunch of people who ran dungeon 400 times and people of different skill levels. I like a challenge. Easy stuff bores me. But it sounds like it would be a good tool to have...for everyone.Merlin13KAGL wrote: »Then, no offense, but you can't possibly understand either extreme of the situation.I've not used the dungeon finder tool, but it appears to me it needs some work.
The fact that you're asking for 48hr / 1wk penalties makes this quite obvious.
And the odds of getting the same individual somewhere down the line in another random is minor - the client-viewable only list would have to be huge, and would probably never get accessed.
The really good bad ones get /ignored. The really good ones get guild invites and friend requests.
On the contrary, not having used the system @Violynne has a very unique view. Its not as biased as people who have used the dungeon finder system. You know, the whole outside perspective thing. Sure the ban needs major adjustment. I think a 15 minute quit penalty or so is fine. You could add a max number of times you can quit your own group per day or something.
Sometimes, the best ideas come from people who aren't exposed to the problems. If my proposal lessens the issues, then I'm more than open to them being refused/rejected.Merlin13KAGL wrote: »You're proposing a change to a system you have never personally used. You have zero experience, good, bad, or indifferent in this regard. Kind of lessens the merit of your recommendations, don't you think?
I never said my idea is infallible.The idea is to get capable groups. Capable groups will eliminate the need for most kicks. Your punch sheet idea would partially accommodate this. Thinking you fill out some minimums (as the lead) and still can't end up with group issues is wrong. Getting a temporary ban (which is what your suggestions amount to) as a result is even worse.
This was based on seeing comments of people who leave the group before completion. If it's not feasible to add this punishment, it need not be part of the solution.People wouldn't be agreeing to the ability to kick someone for 48 hrs to 7 days. Not sure where you think this would be a good idea the other way around?
Correct, and this is actually quite important to me because imagine what it's like for us who haven't joined a group, and then seeing how easy it is to get kicked just "because".I believe in an alternate thread, you even mentioned not having set foot in a Vet dungeon yet, unless I am mistaken?
This is where I disagree.Preventing the ability to vote to kick is most definitely not the idea.
The rating system wouldn't prevent issues in the current group, but it would help with future grouping, in that if your personal rating finds a player spawned in PUG, then you can decide if you wish to remain in the group.How is your self rating list going to identify the 'same type of player,' exactly? (And which type of player are you referring to? The type that kicks legitimately, the type that abuses kick, or the type that gets kicked because they cannot perform the role or are not beneficial to the group?)
I understand this, which is why this proposal isn't something I want to see immediately put in place.More often than not, the system works fine as it is. Start penalizing people for proper use of the system and people will simply stop using the system.
How is selecting one's group a bad thing?If someone using RDF thinks they're getting bad group combinations now, I shudder to think how something like this would affect the end result.
PouletRico wrote: »I think they just need to do a Ranked/Casual mode, like a lot of games these days (CS:GO, LOL etc...).
Playing in ranked would requires a good level/CP, or a certain amount of time spent in casual, and you could be ban from ranked if you're being kick too much, or reported.
Every points listed by OP are wrong, and only fix problems for him, not for everyone (or for the major part of the players).
Dapper Dinosaur wrote: »@novamarx Are you on Xbox NA? I forgot to mention that's my platform. I don't know if consoles or PC has a bigger playerbase.
I stick with the guilds I currently have simply because I've rotated through tons of them and they were all even more dead or irrelevant to me. I'm a top-level player in 4-man content on tank and healer and would be on dps as well if I could pull more than 22k due to my argonian-only character spread coupled with moderate arthritis. I get nothing out of the myriad of PVE guilds that cater to "new players and for having fun!". I'm well past all that and am looking for people to run veteran trials with, blast through things to get a gear setup, or go for harder things like skin challenges or motif farming. There's just not a lot of guilds that have a high population with that goal in mind, and of that limited number, all of the ones I've ever been in just have dead guild chats.
greenmachine wrote: »So much drama and wringing of hands over vote kicks.
Queuing with one friend makes you kick proof. Make a friend, it's an MMO. If you can't make a friend, don't blame the game or community. There are loads of people eager to help in this community.
With any group that's worth a damn, your odds should be small. You should be given opportunity to demonstrate proficiency. You should be given a chance to give/take advice and adjust things based on the group's experience.I'm CP500 right now. People expect this to carry some semblance of knowing what they do.
What do you think my odds are at being kicked because the group has no idea of my experience, but the PUG threw me into a group which wants better.
It would have to be a publicly viewed system - a star rating, if you will.The rating system wouldn't prevent issues in the current group, but it would help with future grouping, in that if your personal rating finds a player spawned in PUG, then you can decide if you wish to remain in the group.How is your self rating list going to identify the 'same type of player,' exactly? (And which type of player are you referring to? The type that kicks legitimately, the type that abuses kick, or the type that gets kicked because they cannot perform the role or are not beneficial to the group?)
If friends list/guild invites are sufficient in this manner, then the rating system can be omitted, though if the punch list is created, perhaps another identifier to show you want to be in the group?
If there was a proper advancement in place, I would absolutely agree to this. However, in the interest of people not wanting any kind of restriction placed on them, there is not (minor exception for CP requirements to enter certain content via RDF)I understand this, which is why this proposal isn't something I want to see immediately put in place.More often than not, the system works fine as it is. Start penalizing people for proper use of the system and people will simply stop using the system.
It's a primer, a way to see if there's compromise to both the current system, and improvements.
Blocking people from getting kicked within 10 minutes isn't a reasonable solution to me, and I sure as hell wouldn't want to be the one who gets burned in 11 minutes, proving no amount of timer is going to work.
With each member accepting the group formation as is, then this should remove the burden from anyone having to be kicked, correct?
Communities shouldn't kick players from a group. They should help them get better.
It would lessen the pool form which people were chosen.
From my perspective, it seems there's a small segment of dungeon runners who don't care for this. I'm not saying this is a bad thing, but for PUGs, not knowing this going in seems to be the problem.How is selecting one's group a bad thing?If someone using RDF thinks they're getting bad group combinations now, I shudder to think how something like this would affect the end result.
What I'd like for you, especially to take out of this is keep doing what you're doing.
Punishments aside (in fact, let's just remove them completely from this discussion), wouldn't options of player choice be better than randomly throwing people together?
That's the point of my proposal: giving choice to join groups they feel may (key here!) be better. It's not 100% perfect, but clearly there's a need for improvement.
I can't imagine what others, reading this who are also inexperienced to dungeons, would be thinking.
Agendas. Everyone has them. They're all different. So group based on them, rather than random luck. That's the key to my post.