At the start of the dungeon I say to the 'tank'. "Hey your food has run out you only have 12k health."
They reply, "I'm a NB I don't have much health."
I note that they are armed with bow/DW and have no taunts.
Do we really have to wait 10 minutes to kick him? If we replace him with his twin we are stuck with him forever?
Bad idea.
TheCyberDruid wrote: »Well, just don't use the dungeon finder if you don't like to get vote kicked. The dungeon finder system is... sub-optimal and could use a lot of options to be really usable. Join a guild and run dungeons with your guildies and/or friends. Changing the way vote kick works won't solve any of the problems the dungeon finder has.
Surely the reverse is the case - dont use the GF is you dont want to deal with what you get
Which is not what the group finder is for - it's just a tool to group those that the system deems should be able to do it with similar others
Guilds are what "I only want overkill" are for!
If anything, the people who are toxic towards their random group mates - and/or have an issue with being paired up with lower level/CP players - are the ones who should not be using the dungeon finder, and they should be the ones playing with friends/guildies so that they can control who they are playing with.
Dapper Dinosaur wrote: »1) You cannot vote kick anyone in the first 10 minutes of a dungeon UNLESS they go offline.
Yeah, let's allow the insane swarm of people not even cp 400 to clog groups in DLC dungeons for 10 minutes EACH. Excellent idea.
2)A position can only be replaced once during a dungeon unless that person goes offline or quits the dungeon. So if Bob is replace by George, you are stuck with George for the rest of the dungeon. However Jane can be replace by Chris.
It is at this point that I realize you're an extremely low-level (be it skill or character or both) player that simply has no idea what difficult content is like from the perspective of a better player that's tired of wasting hundreds of hours collectively trying to carry people like you.
3)Verbally abusing people in a dungeon in order to get them to quit so you can replace them is a bannable offense.
With enough reports, it is chat-bannable by Microsoft. However, I am glad it's not really actioned much, because the world we live in is so cancerously PC that nobody can take even the smallest amount of criticism without getting their feelings hurt and crying for the big meaniehead to be banned anymore.
4)If you vote to kick someone( either vote yes or initiate the vote) you get a 30 minute penalty timer before you can queue again. This timer starts when you exit the dungeon you voted to kick from NOT from the time you vote kick. So make sure its worth replacing someone.
See #2.
If these changes were to take effect, I (and many others) would probably quit playing for good. Maybe instead of crying for these changes, you should just accept that people don't want to carry someone that is dead weight for one reason or another.
Anotherone773 wrote: »1) You cannot vote kick anyone in the first 10 minutes of a dungeon UNLESS they go offline.
2)A position can only be replaced once during a dungeon unless that person goes offline or quits the dungeon. So if Bob is replace by George, you are stuck with George for the rest of the dungeon. However Jane can be replace by Chris.
3)Verbally abusing people in a dungeon in order to get them to quit so you can replace them is a bannable offense.
4)If you vote to kick someone( either vote yes or initiate the vote) you get a 30 minute penalty timer before you can queue again. This timer starts when you exit the dungeon you voted to kick from NOT from the time you vote kick. So make sure its worth replacing someone.
Stinkyremy wrote: »"You cannot vote kick anyone in the first 10 minutes of a dungeon UNLESS they go offline."
great so fake tanks and CP10s can queue for vet WGT and you are screwed, leaving gives you a 15 min ban...
nice logic.... (sarcasm)
You can't carry randoms is very questionable. Not necessarily I:If you can't carry randoms, you should stop using group finder. Seems you are the weak link and need to L2P or run with friends.
Do you understand that 1. sometimes groups take 5 minutes to clear the first trash, so that getting to the first boss could take a lot of time; and 2. that in 30 minutes yo uare supposed to haev cleared the dungeon or be near the end of it already? I'm queuing up to play a random dungeon with you, not to spend the whole weekend together in a cave.No kicks till after the first boss or first boss wipe
This will help determine the groups synergy better
Second no cool down if you instigate or vote yes to kick for queing but a cool down of 30 minutes to initiate a second kick ... This gives plenty of time for them to decide to see how the new player is or they can leave and requeue
So if I am the leader of a group and Real Life happens, say my daughter has her nose bleeding, I should tell her to sit and wait because else I get a one week ban from dungeons?Once the PUG is formed, no group members can be kicked. If the leader leaves because they're dissatisfied with their selection, a 1 week penalty would be applied. PUG leaders should never quit the group they personally selected
Then, no offense, but you can't possibly understand either extreme of the situation.I've not used the dungeon finder tool, but it appears to me it needs some work.
I'm not asking for anything. I merely proposed a change in the current system.Merlin13KAGL wrote: »
Of course the same person isn't the issue. The same type of player is.And the odds of getting the same individual somewhere down the line in another random is minor - the client-viewable only list would have to be huge, and would probably never get accessed.
Neither of these fix the issue of the PUG.The really good bad ones get /ignored. The really good ones get guild invites and friend requests.