That's not an issue specific to dodging; it's a positioning issue in general. Speaking quite generally, this game is pretty unresponsive when it comes to spatial targeting issues like hitboxes and AOE positioning. Just last night I was killed by a poison AOE in vDSA that I was outside of, because at the time the game thought it spawned I was jumping midair over the position at which it would spawn a second later.If you try to dodge roll an AoE that's being placed on the ground you will get hit by the AoE even though your physical body is out of the AoE because the game still considers you to be in your starting position.
Unlike healing or using shields dodge rolling becomes stronger with each additional enemie that attacks You.
Do you want stronger stamblades? Because this is how you get stronger stamblades.That's not an issue specific to dodging; it's a positioning issue in general. Speaking quite generally, this game is pretty unresponsive when it comes to spatial targeting issues like hitboxes and AOE positioning. Just last night I was killed by a poison AOE in vDSA that I was outside of, because at the time the game thought it spawned I was jumping midair over the position at which it would spawn a second later.If you try to dodge roll an AoE that's being placed on the ground you will get hit by the AoE even though your physical body is out of the AoE because the game still considers you to be in your starting position.
So while I agree that that issue could stand to get some TLC, I don't think it will happen as it's far too general an issue for the team to address this late in the game's life.
Unlike healing or using shields dodge rolling becomes stronger with each additional enemie that attacks You.Do you want stronger stamblades? Because this is how you get stronger stamblades.That's not an issue specific to dodging; it's a positioning issue in general. Speaking quite generally, this game is pretty unresponsive when it comes to spatial targeting issues like hitboxes and AOE positioning. Just last night I was killed by a poison AOE in vDSA that I was outside of, because at the time the game thought it spawned I was jumping midair over the position at which it would spawn a second later.If you try to dodge roll an AoE that's being placed on the ground you will get hit by the AoE even though your physical body is out of the AoE because the game still considers you to be in your starting position.
So while I agree that that issue could stand to get some TLC, I don't think it will happen as it's far too general an issue for the team to address this late in the game's life.
Stamblades are only strong because people don't come with the means of combating invisibility. Stamblades aren't going to be as annoying next update. At least not to anyone wearing Sloads'.
Impregnable Armor. Have you tried it on your new stamplar? Unlike most mag builds, stam builds can wear Impreg and still be capable of huge damage, either with Master's DW setups or paired with a damage set like Automaton.medium doesn't have an answer to crit DMG
For practical purposes, in PVP Impreg basically counts as a medium armor set. I say that because it performs far, far better on medium builds than light or heavy, at least in my experience. Medium builds have access to sustain through heavy attacks and non-crit mitigation through dodge/Shuffle, and thus can make their second set a damage set -- light armor users can't as feasibly do that, since landing staff heavies is far more difficult than landing stamina heavies, and don't have access to a source of non-crit mitigation other than shields (which of course removes the need to use Impreg in the first place). And a heavy armor user in Impreg is just a tank.
But that's not medium armor lol.
Light armor has trans too, but it has a shield that can negate crit entirely. And light armor can also use impreg, but the only shield stamina can use is bone shield or specific class shields that have a heavy mag cost.
Medium armor needs crit resists, so it can match a light armor build using both trans/impreg that also has access to shields.
Unlike healing or using shields dodge rolling becomes stronger with each additional enemie that attacks You.Do you want stronger stamblades? Because this is how you get stronger stamblades.That's not an issue specific to dodging; it's a positioning issue in general. Speaking quite generally, this game is pretty unresponsive when it comes to spatial targeting issues like hitboxes and AOE positioning. Just last night I was killed by a poison AOE in vDSA that I was outside of, because at the time the game thought it spawned I was jumping midair over the position at which it would spawn a second later.If you try to dodge roll an AoE that's being placed on the ground you will get hit by the AoE even though your physical body is out of the AoE because the game still considers you to be in your starting position.
So while I agree that that issue could stand to get some TLC, I don't think it will happen as it's far too general an issue for the team to address this late in the game's life.
Stamblades are only strong because people don't come with the means of combating invisibility. Stamblades aren't going to be as annoying next update. At least not to anyone wearing Sloads'.
Thanks for shade change stamplades will be even more annoying. Even if Sload would go through Cloak (which I dont belive will be the thing at Summerset release day) that is not problem for nb's. Also what means of combating invisibility You mean ? Mark ? Because this is the only 1 succesfull way to fight nb's and guess who have that skill. Other ways of combating invisibility are unreliable and cost You skill slot , gear slots ,or potion cooldown so You cripple Yourself agaisnt every other class just to have half baked ways of fighting one.
For practical purposes, in PVP Impreg basically counts as a medium armor set. I say that because it performs far, far better on medium builds than light or heavy, at least in my experience. Medium builds have access to sustain through heavy attacks and non-crit mitigation through dodge/Shuffle, and thus can make their second set a damage set -- light armor users can't as feasibly do that, since landing staff heavies is far more difficult than landing stamina heavies, and don't have access to a source of non-crit mitigation other than shields (which of course removes the need to use Impreg in the first place). And a heavy armor user in Impreg is just a tank.
But that's not medium armor lol.
Light armor has trans too, but it has a shield that can negate crit entirely. And light armor can also use impreg, but the only shield stamina can use is bone shield or specific class shields that have a heavy mag cost.
Medium armor needs crit resists, so it can match a light armor build using both trans/impreg that also has access to shields.
I mean, I'd be happy to get more crit resistance through Medium Armor passives -- then I could run another damage set instead of Impreg. But I think that would be overpowered. You shouldn't be able to be as tanky as Impreg makes you while also able to run Shuffle and have 40-50% crit without building for it, easy heavy attack sustain, access to Tactician/Exploiter, and 5k+ weapon damage. Right now you have to sacrifice some of that offensive power to gain the tankiness Impreg gives you, and that's probably a good thing.
Unlike healing or using shields dodge rolling becomes stronger with each additional enemie that attacks You.Do you want stronger stamblades? Because this is how you get stronger stamblades.That's not an issue specific to dodging; it's a positioning issue in general. Speaking quite generally, this game is pretty unresponsive when it comes to spatial targeting issues like hitboxes and AOE positioning. Just last night I was killed by a poison AOE in vDSA that I was outside of, because at the time the game thought it spawned I was jumping midair over the position at which it would spawn a second later.If you try to dodge roll an AoE that's being placed on the ground you will get hit by the AoE even though your physical body is out of the AoE because the game still considers you to be in your starting position.
So while I agree that that issue could stand to get some TLC, I don't think it will happen as it's far too general an issue for the team to address this late in the game's life.
Stamblades are only strong because people don't come with the means of combating invisibility. Stamblades aren't going to be as annoying next update. At least not to anyone wearing Sloads'.
Thanks for shade change stamplades will be even more annoying. Even if Sload would go through Cloak (which I dont belive will be the thing at Summerset release day) that is not problem for nb's. Also what means of combating invisibility You mean ? Mark ? Because this is the only 1 succesfull way to fight nb's and guess who have that skill. Other ways of combating invisibility are unreliable and cost You skill slot , gear slots ,or potion cooldown so You cripple Yourself agaisnt every other class just to have half baked ways of fighting one.
Shadow imagine is as annoying as the individual using it is clever. This is a good change. Fighting a skillful player is fun and challenging. What's annoying is when a player kills you effortlessly with a broken move (soul assault) or a broken proc set (Zaan). Being killed because you were outplayed is what you should hope for rather than dying to some cheesey ability/item set.
Unlike healing and using damage shields, you get punished by spamming this unreliable defense mechanic that's situationally strong, but generally weak. There really needs to be some form of mitigation for dodge rolling when getting hit by an undodgeable attack. On top of this, it's horribly unreliable in pve. If you try to dodge roll an AoE that's being placed on the ground you will get hit by the AoE even though your physical body is out of the AoE because the game still considers you to be in your starting position.
This mechanic needs to be fine tuned, and less punishing considering how unreliable it is.