TheValar85 wrote: »oh no they are not going to do that. how ever if tehy wanna do it, well that will be a huge war. unless the game will automaticly upgarde your main toon gears, to the max cap once only and you can only choose one character in accountwide then that will be upraded to lets say CP 260 it will be fine to me. but i would definetly dont want to grind out everythign again the same items, or higer crafting materials. it is clearly ends up in only a bad way. imagaine how many people are running with at least 5 diferent gear set combinations, now imaganie that tehy have to do it again from bascily scrach. they will leav the game very fast for sure.
and i am not mentioning the pvp gears.
So please dont give them ideasunless if the game will have an option for teh palyer, to select only one character / account, and they can upgrade every piece of item tehy have in inventory and in bank to eg: CP 260.
MLGProPlayer wrote: »Anotherone773 wrote: »You must only play one character.
No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.
Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.
So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.
Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.
You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.
MLGProPlayer wrote: »Anotherone773 wrote: »You must only play one character.
No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.
Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.
So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.
Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.
You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.
Belive it or not but this is what is actually happening in the game right now. Veteran content mobs are scaled to the capabilities of players with 300 CP that was officialy stated by developers so dont even try to argue. Hard mode bosses are scaled to CP 500+ that is why every time You click hard mode option in any content suddenly health and dmg of every boss goes up.
Anotherone773 wrote: »TheValar85 wrote: »oh no they are not going to do that. how ever if tehy wanna do it, well that will be a huge war. unless the game will automaticly upgarde your main toon gears, to the max cap once only and you can only choose one character in accountwide then that will be upraded to lets say CP 260 it will be fine to me. but i would definetly dont want to grind out everythign again the same items, or higer crafting materials. it is clearly ends up in only a bad way. imagaine how many people are running with at least 5 diferent gear set combinations, now imaganie that tehy have to do it again from bascily scrach. they will leav the game very fast for sure.
and i am not mentioning the pvp gears.
So please dont give them ideasunless if the game will have an option for teh palyer, to select only one character / account, and they can upgrade every piece of item tehy have in inventory and in bank to eg: CP 260.
SO you want the game to never to change( progress) so you never have to bother to change your gear( progress)? I see this a lot on these forums( and literally the opposite of every other game ive played). What is with people here not wanting to progress? Non progressive MMOs die because players get bored and move on to do something new.
A better option is to tweak current gear sets, introduce new gear set, new set weapons, alter the way sets work.
Anotherone773 wrote: »TheValar85 wrote: »oh no they are not going to do that. how ever if tehy wanna do it, well that will be a huge war. unless the game will automaticly upgarde your main toon gears, to the max cap once only and you can only choose one character in accountwide then that will be upraded to lets say CP 260 it will be fine to me. but i would definetly dont want to grind out everythign again the same items, or higer crafting materials. it is clearly ends up in only a bad way. imagaine how many people are running with at least 5 diferent gear set combinations, now imaganie that tehy have to do it again from bascily scrach. they will leav the game very fast for sure.
and i am not mentioning the pvp gears.
So please dont give them ideasunless if the game will have an option for teh palyer, to select only one character / account, and they can upgrade every piece of item tehy have in inventory and in bank to eg: CP 260.
SO you want the game to never to change( progress) so you never have to bother to change your gear( progress)? I see this a lot on these forums( and literally the opposite of every other game ive played). What is with people here not wanting to progress? Non progressive MMOs die because players get bored and move on to do something new.
If they are so stupid,and increase the gear cap they will lose me as a paying customer. And manny manny more. The rate they give out new content. The game have no need for that,it will only destroy their customer population big time.
WatchYourSixx wrote: »Personally I'd love to see this happen, but instead of increasing the cap AND scaling, just increase the gear level. Leave everything scaled to 160 for old content, and have any new content (dungeons, trials, overland) be scaled to 200 or whatever. You would gain power in all old content with a newer tier of gear but create a challenge against new content, that will be reduced as you level your gear up or whatever.
But then again I wish they had a system like WoW with the item level deal. You're at Max level but the item strength can vary based on the level of the item itself within the gear level.
Ex. A cp160 piece of gear with a item lvl of 200 would give more stats/stronger procs than a cp160 piece with item level of 150
Problem ESO has in that regard though is crafting is such a huge portion of gear, and personally I think it's ridiculous that I can craft or have someone else craft me a full set of armor golded out and I have as good if not better gear than someone who farmed their ass off in a trial or dungeon or battleground to get a certain full set.
There's literally no progression gear wise and that's why end game players don't stick around once they figure that out.
I've had the exact same bis gear on my mag DK since one Tamriel. Same with my stam NB. There's no point in changing their gear and more importantly there's nothing to change to that is better. (Though I would like the major Slayer Stam set for my Stam NB)
Allow me to help.MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.
Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.
No they didn't.
I know what quote you are thinking of, and it did not say what you think it said.
Yes they did.
I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".
Proof or it didn't happen.
Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.
I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).
Very reasonable arguments lol... So the fact that only I said that automaticly emasn I am wrong ? Prove me that You're not misremembering things they said on ESO Live. Also prove me they said they'll never increase gear CP or it didnt happen.
They never increased the gear cap since introducing One Tamriel because you can't increase the gear cap when a game has scaling. It's not rocket science.
Any increases before OT are irrelevant since the game didn't have scaling back then (new content increased the level cap back then, just like in WoW).
Saying You cant increase gear cap because game have scalling is like saying You cant take underwear off because You have shoes on. It is not rocket science to take those shoes off same like it is not rocket science to increase mobs hp and dmg to cp 180 and statistics scaling of players under cp 180 from current 160 to 180. It's not like we dont have currently mobs scaled to higher CP's since all veteran content mobs health and dmg are scaled to CP 300+ despite content beeing accesible for lv50+.
As for lack of scaling before One Tamriel well You are kinda wrong here. There was scaling for group content back then. Every time group was joining content , enviroment inside was scaled to the level of group leader if he was under vet 16 now it is just reversed and players under max lv are scaled to the level of enviroment up to cp 160.
Levels in game are effectively non-existant now because of scaling. In fact, the closer you get to 50, the lower your stats become because you're getting scaled up less and less.MLGProPlayer wrote: »Anotherone773 wrote: »You must only play one character.
No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.
Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.
So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.
Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.
You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.
Belive it or not but this is what is actually happening in the game right now. Veteran content mobs are scaled to the capabilities of players with 300 CP that was officialy stated by developers so dont even try to argue ( no I wont be digging for proves right now because it is You who is interrested in it so You should make proper research before making any statements). Hard mode bosses are scaled to CP 500+ that is why every time You click hard mode option in any content suddenly health and dmg of every boss goes up.
That is what -some- RPGs are.The idea behind lower levels not being able to use higher end loot is novices would not know how to take advantage of the better stuff. Yes, we as players might know how to do stuff, it's our characters that don't. That is what an RPG is.TheShadowScout wrote: »I mean, I never felt it a good idea to have a suit of armor that a character cannot yet use due to "level". I mean, how? How could it be that a warrior can use a iron chainmail, but somehow can't don the same chainmail if made from mythril? That would make no sense, right? I mean, a hobbit on their first adventure can don a mythril shirt if someone gave them one, right? Right?
When someone can explain how raising the gear cap in a scaled game makes the game better, then we have something to talk about.
JasonSilverSpring wrote: »WatchYourSixx wrote: »Personally I'd love to see this happen, but instead of increasing the cap AND scaling, just increase the gear level. Leave everything scaled to 160 for old content, and have any new content (dungeons, trials, overland) be scaled to 200 or whatever. You would gain power in all old content with a newer tier of gear but create a challenge against new content, that will be reduced as you level your gear up or whatever.
But then again I wish they had a system like WoW with the item level deal. You're at Max level but the item strength can vary based on the level of the item itself within the gear level.
Ex. A cp160 piece of gear with a item lvl of 200 would give more stats/stronger procs than a cp160 piece with item level of 150
Problem ESO has in that regard though is crafting is such a huge portion of gear, and personally I think it's ridiculous that I can craft or have someone else craft me a full set of armor golded out and I have as good if not better gear than someone who farmed their ass off in a trial or dungeon or battleground to get a certain full set.
There's literally no progression gear wise and that's why end game players don't stick around once they figure that out.
I've had the exact same bis gear on my mag DK since one Tamriel. Same with my stam NB. There's no point in changing their gear and more importantly there's nothing to change to that is better. (Though I would like the major Slayer Stam set for my Stam NB)
But then that brings back a problem 1T solved. New players cannot play new overland areas if they are only buffed to CP 160 but content is CP 200. This game needs overland areas accessible at any level.
Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.MLGProPlayer wrote: »2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
TheShadowScout wrote: »
But how does that "knowledge to use" change if the material changes? How would a early greek hoplite be unable to use an steel-tipped spear because they were so used to bronze that they "would not know how to take advantage of the better stuff."?
I mean, how does that make any sort of sense?
They were scaled at launch, based on the Zone you were in. It's why a level 30 could faceroll the starter zone, but would get their ass handed to them in Bankorai.DaveMoeDee wrote: »Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.MLGProPlayer wrote: »2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
If you want to insist that mobs are scaled now, than you have to accept that they were scaled at launch, but some were scaled to different levels than max. That is a pointless use of the word 'scale'
It is players that are scaled.
madchuska83 wrote: »They know they would lose players if they were forced to farm all of their BiS gear a second time.
Merlin13KAGL wrote: »They were scaled at launch, based on the Zone you were in. It's why a level 30 could faceroll the starter zone, but would get their ass handed to them in Bankorai.DaveMoeDee wrote: »Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.MLGProPlayer wrote: »2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
If you want to insist that mobs are scaled now, than you have to accept that they were scaled at launch, but some were scaled to different levels than max. That is a pointless use of the word 'scale'
It is players that are scaled.
Both characters and mobs are scaled to CP160 for several patches now.
They may have made a hard coded database change at some point (though I doubt it), but it's still scaling under the hood, regardless.
(It uses the same method as when Silver was VR1-5 and Gold was VR6-10, as I seriously doubt they bothered having three different instances of ever mob out there and 64 different instances for 4 man)
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.
Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.
No they didn't.
I know what quote you are thinking of, and it did not say what you think it said.
Yes they did.
I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".
Proof or it didn't happen.
Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.
I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.
Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.
No they didn't.
I know what quote you are thinking of, and it did not say what you think it said.
Yes they did.
I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".
Proof or it didn't happen.
Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.
I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).
They've said more thing in the past that contradicted later decisions in the game, so people shouldn't put to much value to something that may have been said in a stream.
Wolves have not always been CP160 though. Before One Tamriel wolves were lvl 3 to CP 150/160 depending on the zone. They got scaled to CP160. If they raise gear cap to CP180, wolves need to scale to CP 180 as well. Otherwise content becomes even easier across the board, lvl 10s would be CP180 vs CP160 mobs ect. That'll only increases the number of those kinds of threads.Anotherone773 wrote: »The problem is you have it in your head that their is scaling. If i am cp 160( real CP160 in CP 160 gear) and i kill a dire wolf, that dire wolf is CP160. If a level 27 (no CP) kills the dire wolf next to the one i killed that dire wolf is also CP160. The mobs dont scale to anything. You are buffed to level CP 160 the same as every mob in the game. This happens from the start, so you dont scale either until you hit CP161 and then you start to out level the mobs. Which is why there are weekly threads from vets about content being to easy.
madchuska83 wrote: »They know they would lose players if they were forced to farm all of their BiS gear a second time.
I doubt very much they would, they would do it without a qualm. They might gripe about it, but that is all. I also find the arguments against why they wont increase the CP level amusing but lacking in understanding, sure, it would make the players more powerful in relation to the content...this is true(kinda the whole point) but since when has ZOS EVER shirked from making content easier? Examples: the many nerfs to vWGT, the many nerfs to other vet content...to Craglorn, etc etc, ZOS is perfectly happy to make content easier for their players...and raising the gear cap is one way to accomplish that. Eventually when too many people are complaining about the difficulty of vet content it may be an easy solution for them...I mean look at all the threads about people complaining you cant pug DLC dungeons(even though you can pug them just fine). So they either nerf vet content when the masses of casual players start complaining about them...or they raise the gear cap. This will have the effect of making powerful players more powerful though...and gives them an excuse to execute more selective nerfs in the future, with general buffs being made through gear level increases.
DaveMoeDee wrote: »Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.MLGProPlayer wrote: »2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
If you want to insist that mobs are scaled now, than you have to accept that they were scaled at launch, but some were scaled to different levels than max. That is a pointless use of the word 'scale'
It is players that are scaled.