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Gear level cap increase any time soon ?

  • DuskMarine
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    Lunerdog wrote: »
    I'm not far off golding out a new set of gear for one of my alts, but if we get a level cap increase shortly afterwards, I may just have a bloody stroke, and then whimper pathetically in a corner :#

    Has the rumour mill been churning at all ?

    they said in a previous eso live that if they did its not for a very very long time off yet.
  • JasonSilverSpring
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    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    Please cite that source. I have only seen where they said they would tell us in advance when it happened which is not a confirmation that it will happen.
  • MLGProPlayer
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    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.
    Edited by MLGProPlayer on May 9, 2018 12:53AM
  • MLGProPlayer
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    Koolio wrote: »
    Some progression other than 30cp a quarter. I would love it. Even if I had to farm it again. It only been what 2 years?

    Increasing gear cap =/= progression in this game.

    Let's say they increase the cap to CP 180 tomorrow. All mobs would also scale to CP 180 now too. Your damage would go up by X, but so would enemy resistance and health. What does that mean? It means you're doing the same damage you did yesterday with your new gear.

    Gear cap increases only work in games that raise the level cap with every new expansion. If Summerset had CP 180 mobs and the rest of the game still had CP 160, then they could raise the gear cap.
    Edited by MLGProPlayer on May 9, 2018 12:59AM
  • Anotherone773
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    None of that is true. Why? Because:

    1) It was mentioned somewhere that the devs didnt plan on gear being capped at CP160 forever.

    2) Mobs do not scale. They are always the same level. Instead your gear scales down. Mobs are always at CP 160( normal). This is why the game is much more difficult for a new player compared to one with CP levels on a new character. If mobs scaled then they would not get much easier as you got higher in level.

    3) The devs have been slowly increasing the difficulty of mobs. Vet content already requires higher levels and vet DLC requires even higher CP. As they add more content it becomes more and more difficult compared to what is here. This is likely prep to a gear increase or a change in the leveling system.
  • Juhasow
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    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".
  • MLGProPlayer
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    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.
  • MLGProPlayer
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    None of that is true. Why? Because:

    1) It was mentioned somewhere that the devs didnt plan on gear being capped at CP160 forever.

    2) Mobs do not scale. They are always the same level. Instead your gear scales down. Mobs are always at CP 160( normal). This is why the game is much more difficult for a new player compared to one with CP levels on a new character. If mobs scaled then they would not get much easier as you got higher in level.

    3) The devs have been slowly increasing the difficulty of mobs. Vet content already requires higher levels and vet DLC requires even higher CP. As they add more content it becomes more and more difficult compared to what is here. This is likely prep to a gear increase or a change in the leveling system.

    1) No such thing was mentioned.

    2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.

    3) Mob difficulty has not increased in any new zone. Summerset mobs are the same difficulty as Kenarthi's Roost mobs. Dungeon and trial mobs have higher stats, but they are still CP 160. Any increase in the gear cap would result in a proportionate increase to all mob stats in the game to the new gear cap.

    Your post leads me to believe you don't understand how scaling works.
    Edited by MLGProPlayer on May 9, 2018 1:45AM
  • Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.
    Edited by Juhasow on May 9, 2018 1:52AM
  • MLGProPlayer
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).
    Edited by MLGProPlayer on May 9, 2018 1:48AM
  • Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    Very reasonable arguments lol... So the fact that only I said that automaticly means I am wrong ? Prove me that You're not misremembering things they said on ESO Live. Also prove me they said they'll never increase gear CP or it didnt happen.
    Edited by Juhasow on May 9, 2018 1:56AM
  • MLGProPlayer
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    Very reasonable arguments lol... So the fact that only I said that automaticly emasn I am wrong ? Prove me that You're not misremembering things they said on ESO Live. Also prove me they said they'll never increase gear CP or it didnt happen.

    They never increased the gear cap since introducing One Tamriel because you can't increase the gear cap when a game has scaling. It's not rocket science. I suggest you read this thread to get a better understanding of how scaling works (it doesn't sound like you understand it).

    Any increases before OT are irrelevant since the game didn't have scaling back then (new content increased the level cap back then, just like in WoW).
    Edited by MLGProPlayer on May 9, 2018 1:57AM
  • Nestor
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    I mean, I never felt it a good idea to have a suit of armor that a character cannot yet use due to "level". I mean, how? How could it be that a warrior can use a iron chainmail, but somehow can't don the same chainmail if made from mythril? That would make no sense, right? I mean, a hobbit on their first adventure can don a mythril shirt if someone gave them one, right? Right? ;)


    The idea behind lower levels not being able to use higher end loot is novices would not know how to take advantage of the better stuff. Yes, we as players might know how to do stuff, it's our characters that don't. That is what an RPG is.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • mesmerizedish
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Your facts are there, but they don't support your conclusion. The gear cap already increases constantly in the current game as your character levels up. Increasing the gear cap to (for example) CP180 would just extend that process, except for those of us who are already at CP180, in which case it would just mean crafting/looting new gear.

    And that is exactly the reason why they would increase the gear cap. If things get to the point where they feel like the playerbase need to just start over and get new gear, increasing the gear cap is the obvious means by which they would do that. Whether or not such an eventuality ever arrives is certainly debatable. But there's absolutely nothing about level scaling that mechanically prevents raising the cap.
  • MLGProPlayer
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Your facts are there, but they don't support your conclusion. The gear cap already increases constantly in the current game as your character levels up. Increasing the gear cap to (for example) CP180 would just extend that process, except for those of us who are already at CP180, in which case it would just mean crafting/looting new gear.

    And that is exactly the reason why they would increase the gear cap. If things get to the point where they feel like the playerbase need to just start over and get new gear, increasing the gear cap is the obvious means by which they would do that. Whether or not such an eventuality ever arrives is certainly debatable. But there's absolutely nothing about level scaling that mechanically prevents raising the cap.

    There absolutely is.

    Mobs scale to the gear cap in One Tamriel. Raising the gear cap does not increase your damage output. It does not let you complete new content.

    Games like WoW get a gear cap increase with each new expansion because each expansion raises the level cap. You cannot complete the new expansion without new gear.

    Expansions in ESO launch at the same level as the rest of the game. The only way they could meaningfully increase the gear cap would be if the expansion raised the gear cap. For example, all mobs in Summerset are CP 180, instead of CP 160. Therefore, you would need new gear to complete all the content in Summerset. But that would mean they are abandoning One Tamriel. That is never going to happen considering what a commercial success OT has been for them (the player base tripled on Steam after they launched OT).
    Edited by MLGProPlayer on May 9, 2018 2:13AM
  • Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    Very reasonable arguments lol... So the fact that only I said that automaticly emasn I am wrong ? Prove me that You're not misremembering things they said on ESO Live. Also prove me they said they'll never increase gear CP or it didnt happen.

    They never increased the gear cap since introducing One Tamriel because you can't increase the gear cap when a game has scaling. It's not rocket science.

    Any increases before OT are irrelevant since the game didn't have scaling back then (new content increased the level cap back then, just like in WoW).

    Saying You cant increase gear cap because game have scalling is like saying You cant take underwear off because You have shoes on. It is not rocket science to take those shoes off same like it is not rocket science to increase mobs hp and dmg to cp 180 and statistics scaling of players under cp 180 from current 160 to 180. It's not like we dont have currently mobs scaled to higher CP's since all veteran content mobs health and dmg are scaled to CP 300+ despite content beeing accesible for lv50+.

    As for lack of scaling before One Tamriel well You are kinda wrong here. There was scaling for group content back then. Every time group was joining content , enviroment inside was scaled to the level of group leader if he was under vet 16 now it is just reversed and players under max lv are scaled to the level of enviroment up to cp 160.
    Edited by Juhasow on May 9, 2018 2:14AM
  • MLGProPlayer
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    Very reasonable arguments lol... So the fact that only I said that automaticly emasn I am wrong ? Prove me that You're not misremembering things they said on ESO Live. Also prove me they said they'll never increase gear CP or it didnt happen.

    They never increased the gear cap since introducing One Tamriel because you can't increase the gear cap when a game has scaling. It's not rocket science.

    Any increases before OT are irrelevant since the game didn't have scaling back then (new content increased the level cap back then, just like in WoW).

    Saying You cant increase gear cap because game have scalling is like saying You cant take underwear off because You have shoes on. It is not rocket science to take those shoes off same like it is not rocket science to increase mobs hp and dmg to cp 180 and statistics scaling of players under cp 180 from current 160 to 180. It's not like we dont have currently mobs scaled to higher CP's since all veteran content mobs health and dmg are scaled to CP 300+ despite content beeing accesible for lv50+.

    But again, you're not getting how scaling works.

    Increasing the stats of mobs to a new level means you still do the same damage with your new gear. It doesn't make you stronger. There is no progress.

    Games that increase the gear cap (like WoW) release new content at a higher level. The only way to complete the new content is to farm the new gear. That can't happen in ESO due to scaling. Any change in the gear cap would increase the level of all mobs in the game, nullifying any "progression".

    And vet mobs are not scaled to CP 300. They just have higher stats than overland mobs. They're still scaled to the current gear cap.
    Edited by MLGProPlayer on May 9, 2018 2:17AM
  • mesmerizedish
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Your facts are there, but they don't support your conclusion. The gear cap already increases constantly in the current game as your character levels up. Increasing the gear cap to (for example) CP180 would just extend that process, except for those of us who are already at CP180, in which case it would just mean crafting/looting new gear.

    And that is exactly the reason why they would increase the gear cap. If things get to the point where they feel like the playerbase need to just start over and get new gear, increasing the gear cap is the obvious means by which they would do that. Whether or not such an eventuality ever arrives is certainly debatable. But there's absolutely nothing about level scaling that mechanically prevents raising the cap.

    There absolutely is.

    Mobs scale to the gear cap in One Tamriel. Raising the gear cap does not increase your damage output. It does not let you complete new content.

    Games like WoW get a gear cap increase with each new expansion because each expansion raises the level cap. You cannot complete the new expansion without new gear.

    Expansions in ESO launch at the same level as the rest of the game. The only way they could meaningfully increase the gear cap would be if the expansion raised the gear cap. For example, all mobs in Summerset are CP 180, instead of CP 160. But that would mean they are abandoning One Tamriel.

    Again, your facts are correct. Your conclusion just doesn't follow. They raise the gear cap to 180, so now our gear doesn't give the same bonuses, so we need to get new gear to get back to the damage output we have now. The goal of raising the gear cap would be to force endgame players to restart the gear chase or whatever. Level scaling does not make this "simply not possible." Level scaling is why it would accomplish that goal.
  • Nestor
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    You must only play one character.

    No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.

    Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.

    So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.

    ascending-and-descending-escher.jpg?_ga=2.268067342.1609642302.1525832126-221772377.1525832126




    Edited by Nestor on May 9, 2018 2:18AM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MLGProPlayer
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Your facts are there, but they don't support your conclusion. The gear cap already increases constantly in the current game as your character levels up. Increasing the gear cap to (for example) CP180 would just extend that process, except for those of us who are already at CP180, in which case it would just mean crafting/looting new gear.

    And that is exactly the reason why they would increase the gear cap. If things get to the point where they feel like the playerbase need to just start over and get new gear, increasing the gear cap is the obvious means by which they would do that. Whether or not such an eventuality ever arrives is certainly debatable. But there's absolutely nothing about level scaling that mechanically prevents raising the cap.

    There absolutely is.

    Mobs scale to the gear cap in One Tamriel. Raising the gear cap does not increase your damage output. It does not let you complete new content.

    Games like WoW get a gear cap increase with each new expansion because each expansion raises the level cap. You cannot complete the new expansion without new gear.

    Expansions in ESO launch at the same level as the rest of the game. The only way they could meaningfully increase the gear cap would be if the expansion raised the gear cap. For example, all mobs in Summerset are CP 180, instead of CP 160. But that would mean they are abandoning One Tamriel.

    Again, your facts are correct. Your conclusion just doesn't follow. They raise the gear cap to 180, so now our gear doesn't give the same bonuses, so we need to get new gear to get back to the damage output we have now. The goal of raising the gear cap would be to force endgame players to restart the gear chase or whatever. Level scaling does not make this "simply not possible." Level scaling is why it would accomplish that goal.

    It doesn't make sense from a game design philosophy.

    More difficult content requires stronger gear in WoW.

    There is no "more difficult" content in ESO. All content is the same difficulty. Increasing the gear cap doesn't create a progression system in ESO. It creates a "reset" system (like you said), where you need to re-farm gear so that you can efficiently kill monsters in Stros M'Kai again. It's not logical and would never happen.
    Edited by MLGProPlayer on May 9, 2018 2:21AM
  • mesmerizedish
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Your facts are there, but they don't support your conclusion. The gear cap already increases constantly in the current game as your character levels up. Increasing the gear cap to (for example) CP180 would just extend that process, except for those of us who are already at CP180, in which case it would just mean crafting/looting new gear.

    And that is exactly the reason why they would increase the gear cap. If things get to the point where they feel like the playerbase need to just start over and get new gear, increasing the gear cap is the obvious means by which they would do that. Whether or not such an eventuality ever arrives is certainly debatable. But there's absolutely nothing about level scaling that mechanically prevents raising the cap.

    There absolutely is.

    Mobs scale to the gear cap in One Tamriel. Raising the gear cap does not increase your damage output. It does not let you complete new content.

    Games like WoW get a gear cap increase with each new expansion because each expansion raises the level cap. You cannot complete the new expansion without new gear.

    Expansions in ESO launch at the same level as the rest of the game. The only way they could meaningfully increase the gear cap would be if the expansion raised the gear cap. For example, all mobs in Summerset are CP 180, instead of CP 160. But that would mean they are abandoning One Tamriel.

    Again, your facts are correct. Your conclusion just doesn't follow. They raise the gear cap to 180, so now our gear doesn't give the same bonuses, so we need to get new gear to get back to the damage output we have now. The goal of raising the gear cap would be to force endgame players to restart the gear chase or whatever. Level scaling does not make this "simply not possible." Level scaling is why it would accomplish that goal.

    It doesn't make sense from a game design philosophy.

    More difficult content requires stronger gear in WoW.

    There is no "more difficult" content in ESO. All content is the same difficulty. Increasing the gear cap doesn't create a progression system in ESO. It creates a catch-up system, where you need to re-farm gear so that you can efficiently kill monsters in Stros M'Kai again.

    "Doesn't make sense" is super not the same thing as "simply not possible." As I said at the very beginning of my comments here, the impetus for increasing the gear cap would be ZOS believing, for whatever reason, that what the game needs is a "reset" of the gear everyone's acquired so far. I have no idea why they might consider such an option, because my perspective as a player is not one that's conducive to a high-level "health of the entire game" kind of evaluation. But the option absolutely is there for them.
  • Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    Very reasonable arguments lol... So the fact that only I said that automaticly emasn I am wrong ? Prove me that You're not misremembering things they said on ESO Live. Also prove me they said they'll never increase gear CP or it didnt happen.

    They never increased the gear cap since introducing One Tamriel because you can't increase the gear cap when a game has scaling. It's not rocket science.

    Any increases before OT are irrelevant since the game didn't have scaling back then (new content increased the level cap back then, just like in WoW).

    Saying You cant increase gear cap because game have scalling is like saying You cant take underwear off because You have shoes on. It is not rocket science to take those shoes off same like it is not rocket science to increase mobs hp and dmg to cp 180 and statistics scaling of players under cp 180 from current 160 to 180. It's not like we dont have currently mobs scaled to higher CP's since all veteran content mobs health and dmg are scaled to CP 300+ despite content beeing accesible for lv50+.

    But again, you're not getting how scaling works.

    Increasing the stats of mobs to a new level means you still do the same damage with your new gear. It doesn't make you stronger. There is no progress.

    Games that increase the gear cap (like WoW) release new content at a higher level. The only way to complete the new content is to farm the new gear. That can't happen in ESO due to scaling. Any change in the gear cap would increase the level of all mobs in the game, nullifying any "progression".

    And vet mobs are not scaled to CP 300. They just have higher stats than overland mobs. They're still scaled to the current gear cap.

    Ok that basicly proves my predictions that You have no idea what You're talking about. Have a nice supprise when they'll increase gear cap.
  • Anotherone773
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    Nestor wrote: »
    You must only play one character.

    No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.

    Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.

    So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.

    ascending-and-descending-escher.jpg?_ga=2.268067342.1609642302.1525832126-221772377.1525832126




    Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.
  • Dottzgaming
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    The only time they would raise gear Cap is if they overhauled the game. With the CP system, raising the gear cap will do nothing to the game. Adds no new content, adds no new power since everyone and everything would now be CP 180 or whatever, it'll never happen. If it does, it shows that either ZoS doesn't understand their own game or they will be overhauling the entire leveling system.
  • Anotherone773
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    None of that is true. Why? Because:

    1) It was mentioned somewhere that the devs didnt plan on gear being capped at CP160 forever.

    2) Mobs do not scale. They are always the same level. Instead your gear scales down. Mobs are always at CP 160( normal). This is why the game is much more difficult for a new player compared to one with CP levels on a new character. If mobs scaled then they would not get much easier as you got higher in level.

    3) The devs have been slowly increasing the difficulty of mobs. Vet content already requires higher levels and vet DLC requires even higher CP. As they add more content it becomes more and more difficult compared to what is here. This is likely prep to a gear increase or a change in the leveling system.

    1) No such thing was mentioned.

    2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.

    3) Mob difficulty has not increased in any new zone. Summerset mobs are the same difficulty as Kenarthi's Roost mobs. Dungeon and trial mobs have higher stats, but they are still CP 160. Any increase in the gear cap would result in a proportionate increase to all mob stats in the game to the new gear cap.

    Your post leads me to believe you don't understand how scaling works.

    1) Yes it was.

    2) Thats not scaling. In order for something to scale it has to move as if along a scale. Mobs never change stats. They are always CP160( or CP300 in some cases). You are buffed to an extent to be able to kill CP160 mobs. Your gear levels down. You also dont scale because you dont move in relations to the mobs until you reach their level. So nothing in this game scales...except your gear and it scales down not up.

    3) Again you are incorrect on all accounts and i cant be bothered explaining to you all the ways you are wrong.
  • MLGProPlayer
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    Nestor wrote: »
    You must only play one character.

    No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.

    Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.

    So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.

    ascending-and-descending-escher.jpg?_ga=2.268067342.1609642302.1525832126-221772377.1525832126




    Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.

    You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.
  • DaveMoeDee
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    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Gear cap increases are completely possible. Your argument are not persuasive. We already see how it would work as new players go through gear levels despite the scaling. Mobs and NPCs will be at the new max level. Our characters will be weaker on old content for a while, but that was already the case for my lower VR characters when they introduced CP and their gear was so underleveled they might as well have been naked.

    It will suck having to replace gear, but that is the same with or without CP.

    I do agree though that adding the tier is pointless. Completely possible though.
    Nestor wrote: »
    When someone can explain how raising the gear cap in a scaled game makes the game better, then we have something to talk about.

    The scaling is already stupid. It is absurd that a character's gear becomes worse when they level. Leveling is silly apart form leveling skills. Might as well just ditch gear tiers.
    Edited by DaveMoeDee on May 9, 2018 3:14AM
  • MLGProPlayer
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    DaveMoeDee wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Gear cap increases are completely possible. Your argument are not persuasive. We already see how it would work as new players go through gear levels despite the scaling. Mobs and NPCs will be at the new max level. Our characters will be weaker on old content for a while, but that was already the case for my lower VR characters when they introduced CP and their gear was so underleveled they might as well have been naked.

    It will suck having to replace gear, but that is the same with or without CP.

    That violates a basic game design principle. Players aren't progressing forward, they are being made weaker.

    The entire point of raising the gear cap is to create linear progression. Increasing it in a game with scaling doesn't achieve that (it achieves the opposite effect).
    Edited by MLGProPlayer on May 9, 2018 3:14AM
  • Anotherone773
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    Nestor wrote: »
    You must only play one character.

    No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.

    Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.

    So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.

    ascending-and-descending-escher.jpg?_ga=2.268067342.1609642302.1525832126-221772377.1525832126




    Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.

    You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.

    The problem is you have it in your head that their is scaling. If i am cp 160( real CP160 in CP 160 gear) and i kill a dire wolf, that dire wolf is CP160. If a level 27 (no CP) kills the dire wolf next to the one i killed that dire wolf is also CP160. The mobs dont scale to anything. You are buffed to level CP 160 the same as every mob in the game. This happens from the start, so you dont scale either until you hit CP161 and then you start to out level the mobs. Which is why there are weekly threads from vets about content being to easy.

    Your gear scales down and your rewards and loot scale to your level. That is all the scaling that happens in this game pre CP160.

    Mobs are generally harder in DLCs. That doesnt mean they have more HP. They tend to hit a bit harder and they use more abilities and less generic attacks. Whereas base game mobs tend to use far more light/ heavy attacks and few if any abilities. You dont notice this difference at CPXXX. But when you are level 20 ( no CP) as i was several months ago you notice mobs in DLC content is slightly harder than base game mobs. DLC dungeons also have a difficulty increase. Scalecaller for example has a significant amount more damage than previous DLCS. I know i heal in them all the time and i can see that the newer the dungeon the more damage you take, the more things you can be damaged from, and the more instant or near instant kill mechanics.

    There are several ways you can increase the gear cap provide harder content and still keep the 1T system as it is. So there a few options depending on how much time they want to spend coding.

    You can keep telling everyone here that they dont what they are talking about but when pretty much every person commenting disagrees or says you are wrong...well what is more likely... that we are all wrong or that you are?
    Edited by Anotherone773 on May 9, 2018 3:21AM
  • TheValar85
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    oh no they are not going to do that. how ever if tehy wanna do it, well that will be a huge war. unless the game will automaticly upgarde your main toon gears, to the max cap once only and you can only choose one character in accountwide then that will be upraded to lets say CP 260 it will be fine to me. but i would definetly dont want to grind out everythign again the same items, or higer crafting materials. it is clearly ends up in only a bad way. imagaine how many people are running with at least 5 diferent gear set combinations, now imaganie that tehy have to do it again from bascily scrach. they will leav the game very fast for sure.

    and i am not mentioning the pvp gears.

    So please dont give them ideas :D unless if the game will have an option for teh palyer, to select only one character / account, and they can upgrade every piece of item tehy have in inventory and in bank to eg: CP 260.
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