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Gear level cap increase any time soon ?

  • Anotherone773
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    TheValar85 wrote: »
    oh no they are not going to do that. how ever if tehy wanna do it, well that will be a huge war. unless the game will automaticly upgarde your main toon gears, to the max cap once only and you can only choose one character in accountwide then that will be upraded to lets say CP 260 it will be fine to me. but i would definetly dont want to grind out everythign again the same items, or higer crafting materials. it is clearly ends up in only a bad way. imagaine how many people are running with at least 5 diferent gear set combinations, now imaganie that tehy have to do it again from bascily scrach. they will leav the game very fast for sure.

    and i am not mentioning the pvp gears.

    So please dont give them ideas :D unless if the game will have an option for teh palyer, to select only one character / account, and they can upgrade every piece of item tehy have in inventory and in bank to eg: CP 260.

    SO you want the game to never to change( progress) so you never have to bother to change your gear( progress)? I see this a lot on these forums( and literally the opposite of every other game ive played). What is with people here not wanting to progress? Non progressive MMOs die because players get bored and move on to do something new.
  • Juhasow
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    Nestor wrote: »
    You must only play one character.

    No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.

    Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.

    So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.

    ascending-and-descending-escher.jpg?_ga=2.268067342.1609642302.1525832126-221772377.1525832126




    Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.

    You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.

    Belive it or not but this is what is actually happening in the game right now. Veteran content mobs are scaled to the capabilities of players with 300 CP that was officialy stated by developers so dont even try to argue ( no I wont be digging for proves right now because it is You who is interrested in it so You should make proper research before making any statements). Hard mode bosses are scaled to CP 500+ that is why every time You click hard mode option in any content suddenly health and dmg of every boss goes up.
    Edited by Juhasow on May 9, 2018 3:31AM
  • MLGProPlayer
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    Juhasow wrote: »
    Nestor wrote: »
    You must only play one character.

    No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.

    Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.

    So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.

    ascending-and-descending-escher.jpg?_ga=2.268067342.1609642302.1525832126-221772377.1525832126




    Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.

    You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.

    Belive it or not but this is what is actually happening in the game right now. Veteran content mobs are scaled to the capabilities of players with 300 CP that was officialy stated by developers so dont even try to argue. Hard mode bosses are scaled to CP 500+ that is why every time You click hard mode option in any content suddenly health and dmg of every boss goes up.

    You're confusing scaling with enemy stats.

    Enemies can have any stats. But they are all currently scaled to CP 160. CP 160 is arbitrary for every enemy. Some are stronger, some are weaker, depending on the content. However, they are ALL scaled to a specific arbitrary point, which is CP 160.

    If the new gear cap increased to CP 180, ALL enemies in the game would now scale proportionally to this new level.

    Let's say that CP 180 gear was 20% stronger than CP 160 gear. Then all mobs in the game would increase in strength by this same value (of 20%). An overland wolf and a vet HM boss will both see the exact same proportional increase to their stats.

    As I said before, you're not understanding how scaling works.
    Edited by MLGProPlayer on May 9, 2018 3:34AM
  • LordGavus
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    TheValar85 wrote: »
    oh no they are not going to do that. how ever if tehy wanna do it, well that will be a huge war. unless the game will automaticly upgarde your main toon gears, to the max cap once only and you can only choose one character in accountwide then that will be upraded to lets say CP 260 it will be fine to me. but i would definetly dont want to grind out everythign again the same items, or higer crafting materials. it is clearly ends up in only a bad way. imagaine how many people are running with at least 5 diferent gear set combinations, now imaganie that tehy have to do it again from bascily scrach. they will leav the game very fast for sure.

    and i am not mentioning the pvp gears.

    So please dont give them ideas :D unless if the game will have an option for teh palyer, to select only one character / account, and they can upgrade every piece of item tehy have in inventory and in bank to eg: CP 260.

    SO you want the game to never to change( progress) so you never have to bother to change your gear( progress)? I see this a lot on these forums( and literally the opposite of every other game ive played). What is with people here not wanting to progress? Non progressive MMOs die because players get bored and move on to do something new.

    Changing the gear cap is not really progress though.
    If everything is based, set, scalled, buffed, whatever you want to call it, to cp160 and then changes to cp200. All that will happen is my gear and stats will go down until my gear is back at cap. Then I'll be just effective at cp200 as I was at cp160.

    I'm happy for progression but I don't think this is the way.

    A better option is to tweak current gear sets, introduce new gear set, new set weapons, alter the way sets work.
  • MLGProPlayer
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    LordGavus wrote: »
    A better option is to tweak current gear sets, introduce new gear set, new set weapons, alter the way sets work.

    And that's exactly how this game has been balanced since OT. We've had horizontal progression. As the meta shifts from patch to patch, players are forced to acquire new gear.
  • Sevn
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    TheValar85 wrote: »
    oh no they are not going to do that. how ever if tehy wanna do it, well that will be a huge war. unless the game will automaticly upgarde your main toon gears, to the max cap once only and you can only choose one character in accountwide then that will be upraded to lets say CP 260 it will be fine to me. but i would definetly dont want to grind out everythign again the same items, or higer crafting materials. it is clearly ends up in only a bad way. imagaine how many people are running with at least 5 diferent gear set combinations, now imaganie that tehy have to do it again from bascily scrach. they will leav the game very fast for sure.

    and i am not mentioning the pvp gears.

    So please dont give them ideas :D unless if the game will have an option for teh palyer, to select only one character / account, and they can upgrade every piece of item tehy have in inventory and in bank to eg: CP 260.

    SO you want the game to never to change( progress) so you never have to bother to change your gear( progress)? I see this a lot on these forums( and literally the opposite of every other game ive played). What is with people here not wanting to progress? Non progressive MMOs die because players get bored and move on to do something new.

    Except what you are seemingly advocating for isn't progress. At all.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Azuramoonstar
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    Slakter1 wrote: »
    If they are so stupid,and increase the gear cap they will lose me as a paying customer. And manny manny more. The rate they give out new content. The game have no need for that,it will only destroy their customer population big time.

    this is true. when ff11 released abyssea the level/gear cap released after 5 years of a cap of 75. A ton of people left the game over night.

    the game didn't die but they lost a ton of subs.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • IRDeja
    IRDeja
    I'd leave the game if they increased the cap beyond 160 and didn't bump everyone's already acquired gear to whatever the new cap is.

    I understand the changes to meta in an MMO and why things change, but if they said I had to farm all my sets again, that would be game over for me.
  • WatchYourSixx
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    Personally I'd love to see this happen, but instead of increasing the cap AND scaling, just increase the gear level. Leave everything scaled to 160 for old content, and have any new content (dungeons, trials, overland) be scaled to 200 or whatever. You would gain power in all old content with a newer tier of gear but create a challenge against new content, that will be reduced as you level your gear up or whatever.

    But then again I wish they had a system like WoW with the item level deal. You're at Max level but the item strength can vary based on the level of the item itself within the gear level.

    Ex. A cp160 piece of gear with a item lvl of 200 would give more stats/stronger procs than a cp160 piece with item level of 150

    Problem ESO has in that regard though is crafting is such a huge portion of gear, and personally I think it's ridiculous that I can craft or have someone else craft me a full set of armor golded out and I have as good if not better gear than someone who farmed their ass off in a trial or dungeon or battleground to get a certain full set.

    There's literally no progression gear wise and that's why end game players don't stick around once they figure that out.

    I've had the exact same bis gear on my mag DK since one Tamriel. Same with my stam NB. There's no point in changing their gear and more importantly there's nothing to change to that is better. (Though I would like the major Slayer Stam set for my Stam NB)
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  • JasonSilverSpring
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    Personally I'd love to see this happen, but instead of increasing the cap AND scaling, just increase the gear level. Leave everything scaled to 160 for old content, and have any new content (dungeons, trials, overland) be scaled to 200 or whatever. You would gain power in all old content with a newer tier of gear but create a challenge against new content, that will be reduced as you level your gear up or whatever.

    But then again I wish they had a system like WoW with the item level deal. You're at Max level but the item strength can vary based on the level of the item itself within the gear level.

    Ex. A cp160 piece of gear with a item lvl of 200 would give more stats/stronger procs than a cp160 piece with item level of 150

    Problem ESO has in that regard though is crafting is such a huge portion of gear, and personally I think it's ridiculous that I can craft or have someone else craft me a full set of armor golded out and I have as good if not better gear than someone who farmed their ass off in a trial or dungeon or battleground to get a certain full set.

    There's literally no progression gear wise and that's why end game players don't stick around once they figure that out.

    I've had the exact same bis gear on my mag DK since one Tamriel. Same with my stam NB. There's no point in changing their gear and more importantly there's nothing to change to that is better. (Though I would like the major Slayer Stam set for my Stam NB)

    But then that brings back a problem 1T solved. New players cannot play new overland areas if they are only buffed to CP 160 but content is CP 200. This game needs overland areas accessible at any level.
  • Enslaved
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    If zos ever decide to rise the gear lvl cap, I hope it will be CP200 and not some stupid cp180.
  • Merlin13KAGL
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    Very reasonable arguments lol... So the fact that only I said that automaticly emasn I am wrong ? Prove me that You're not misremembering things they said on ESO Live. Also prove me they said they'll never increase gear CP or it didnt happen.

    They never increased the gear cap since introducing One Tamriel because you can't increase the gear cap when a game has scaling. It's not rocket science.

    Any increases before OT are irrelevant since the game didn't have scaling back then (new content increased the level cap back then, just like in WoW).

    Saying You cant increase gear cap because game have scalling is like saying You cant take underwear off because You have shoes on. It is not rocket science to take those shoes off same like it is not rocket science to increase mobs hp and dmg to cp 180 and statistics scaling of players under cp 180 from current 160 to 180. It's not like we dont have currently mobs scaled to higher CP's since all veteran content mobs health and dmg are scaled to CP 300+ despite content beeing accesible for lv50+.

    As for lack of scaling before One Tamriel well You are kinda wrong here. There was scaling for group content back then. Every time group was joining content , enviroment inside was scaled to the level of group leader if he was under vet 16 now it is just reversed and players under max lv are scaled to the level of enviroment up to cp 160.
    Allow me to help.

    Let's say your statement is true and they did indicate intent to increase gear cap. There are a few problems with this:
    1. Insert here not less than dozens of things they said they were or weren't ever going to do. Here's a few examples:
      • Game was not going to change from Sub only model.
      • Cash shop was not going to be implemented.
      • Subs would always have full access to all new content as it was released.
      • Not going to change Max level beyond VR12 , oops VR14 , VR16
      • VR system will not be removed.
      • Class balance changes incoming with next patch, er DLC, er major chapter update...
      • Shall I go on?
    2. If they did increase gear cap, max level gear stats wouldn't change. Only the scaling before that would. That new CP180 cap would simply shift the scale to have the same damn stats your CP160 gear does now, making gear prior to that stronger (it would be effectively up shifted on the scale). Max level gear didn't budge, because this alone would require significant rebalancing (which they're clearly really big on - see above).
      * This is exactly what happened when Cap increased from VR14/CP140 to VR16/CP160.
      **See every major CP increase/overhaul. You can sink 30 more points into a tree now? Finally scaling of that tree has been scaled down to same or lower effectiveness than it previously was. The only exception to this was when they changed stars to be front-loaded - end star values only ever potentially go down for close-to-cap CP increases.
      ***They also get to break update the specs on every single piece of gear in the game in the process of this.
    3. Mats: It would require a different tier (which would affect crafting passives), potentially different mats, or more of the existing mats. What are they gonna do, increase the requirement by a factor of 10 like they did from CP150 to CP160? 1500 refined mats for a chest piece sound about right?

    They 'balance' through CP's and grand occasional skill changes. They're not about to train wreck the game by trying to rebalance for or because of a sudden gear cap increase.
    Juhasow wrote: »
    Nestor wrote: »
    You must only play one character.

    No way do people who have multiple characters want to do the gear grind all over again just to end up where they are now. Gear scales up, mobs scale up. No net difference in combat.

    Besides, all ZOS needs to do is introduce new or rebalance the sets to shake up the gear being used. And they do that with almost every update.

    So, no point to a gear cap increase. Its like running up stairs in an Escher Painting.

    ascending-and-descending-escher.jpg?_ga=2.268067342.1609642302.1525832126-221772377.1525832126




    Under that logic, we should never have any levels in any games because what is the point? All gear available from level 1, how fun that would be. Boring as hell. The reason why you increase difficulty and increase gear is the same reason you increase everything else as the difficulty progresses. If you dont have the gear, skills, etc to progress then you dont, those that do can meet the challenge and move on.

    You can't increase difficulty with scaling. I'm not sure in how many different ways that needs to be said for you to understand it.

    Belive it or not but this is what is actually happening in the game right now. Veteran content mobs are scaled to the capabilities of players with 300 CP that was officialy stated by developers so dont even try to argue ( no I wont be digging for proves right now because it is You who is interrested in it so You should make proper research before making any statements). Hard mode bosses are scaled to CP 500+ that is why every time You click hard mode option in any content suddenly health and dmg of every boss goes up.
    Levels in game are effectively non-existant now because of scaling. In fact, the closer you get to 50, the lower your stats become because you're getting scaled up less and less.
    After 50, there is only the difference in stats to 300 and the difference made by CP's. TL;DR; CP's are the new 'levels.'

    Now, regarding difficulty tiers:
    • Overland and main quest mobs: Scale to 160. Period. There are no more leveled zones and this simplified a lot of things. It was both brilliant and completely stupid, all at the same time.
    • Normal 4-man/trials: Arguably scaled down, as you walk in the door and they fall over dead in almost all cases.
    • Vet 4 man / basegame: Scaled to CP160.
    • Vet 4 man / vMA / DLC: Scaled to CP300 (see incoming queue restrictions)
      *When I say scaled to CP300 - the mobs themselves are still scaled to CP160, but the inherent difficulty and complexity of the mechanics lends itself to be tuned for completion by players CP300+
    • Vet Trials and most DLC HM's: Scaled to CP600+

    I also have news for you, not every hard mode includes a stat increase. Sometimes it's additional adds, sometimes additional mechanics, sometimes additional boss mitigation, but not always a health increase. I know this from running every piece of 4 man content in this game since about the beginning of time.

    You know the difference between the trash pull in a typical delve vs the first major trash pull in say vHRC or vSO? Quantity, not quality. It's how they add time restraints (for speed runs) and add 'difficulty' They don't hit harder or even differently. There's just more of them.

    And FTR, the only time your gear scales down is if you're wearing underleveled gear. A level 30 wearing level 20 gear will not have upscaled CP160 equivalent gear. So, in a sense, it scales just as it should - not up, not down, appropriately just right.

    Gear should never be the make nor break to being able to clear content. Should they insist on requiring something like that, that's what quest items are for: Gems for completing a ritual, keys to unlock a door, tainted meat to daze a boss, etc. Gear should supplement player skill, not define it or restrict it.


    Edited by Merlin13KAGL on May 9, 2018 11:19AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TheShadowScout
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    Nestor wrote: »
    I mean, I never felt it a good idea to have a suit of armor that a character cannot yet use due to "level". I mean, how? How could it be that a warrior can use a iron chainmail, but somehow can't don the same chainmail if made from mythril? That would make no sense, right? I mean, a hobbit on their first adventure can don a mythril shirt if someone gave them one, right? Right? ;)
    The idea behind lower levels not being able to use higher end loot is novices would not know how to take advantage of the better stuff. Yes, we as players might know how to do stuff, it's our characters that don't. That is what an RPG is.
    That is what -some- RPGs are.
    Many others get by just fine without artificial level restrictions.

    And really, they make no sense. none at all. I mean... its armor! You wear it! That's it. Sure, there is training to move properly in armor and all that... but how would anything be different for the user if the armor was rusty iron or shiny mythril? "Know how to take advantage..."??? ...at -best- there might be some penalty until someone gets used to, for example, the difference in weight of various armor materials. But that would not keep them from equipping it, right?

    I mean, I get the "you need training to make use of your armor" thing that some other backgrounds use to impose class restrictions... there, most mages just never learn how to cast spells in plate mail, and thus canot equip it (or can equip it at the cost of their magic abilities as they now can no longer properly do whatever mystig gestures they need to cast their castyness, depending on background)

    But how does that "knowledge to use" change if the material changes? How would a early greek hoplite be unable to use an steel-tipped spear because they were so used to bronze that they "would not know how to take advantage of the better stuff."?
    I mean, how does that make any sort of sense?

    It would make way more sense that someone trained in the use of swords would fail to use a mace properly (which of course they totally can do in ESO), or someone used to leather armor failing to make the best of plate mail because they keep trying to dodge blows the better armor could take then the crafting material having any impact on usage...

    Which is why I for one would love to see a "one rank for all" approach to gear, and just make the advanced materials give small extra advantages in effect and durability... and then balance by making those materials way more rare then the current "easy farming" instead. Make most NPCs drop just basic "crafting rank 1 (for rank and file trash mobs) & 2 (for stronger or named mobs)" gear, and make it entirely viable to use that for endgame characters... though of course they will want to get that tiny extra edge coming from better materials, even tho it might be a pain to farm (at the good stuff might only come from rarer conquests, dolmen, dungeon and world bosses, etc.)...

    Still, not like its a big thing, tho it -would- be a more elegant solution to the crafting rank issue... (and yes, I doubt they would want to take the time and effort to do it, since it nets them no extra profil. Merely daydreaming here about what could be...)
  • DaveMoeDee
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    Nestor wrote: »
    When someone can explain how raising the gear cap in a scaled game makes the game better, then we have something to talk about.

    The scaling is already stupid. It is absurd that a character's gear becomes worse when they level. Leveling is silly apart form leveling skills
    Personally I'd love to see this happen, but instead of increasing the cap AND scaling, just increase the gear level. Leave everything scaled to 160 for old content, and have any new content (dungeons, trials, overland) be scaled to 200 or whatever. You would gain power in all old content with a newer tier of gear but create a challenge against new content, that will be reduced as you level your gear up or whatever.

    But then again I wish they had a system like WoW with the item level deal. You're at Max level but the item strength can vary based on the level of the item itself within the gear level.

    Ex. A cp160 piece of gear with a item lvl of 200 would give more stats/stronger procs than a cp160 piece with item level of 150

    Problem ESO has in that regard though is crafting is such a huge portion of gear, and personally I think it's ridiculous that I can craft or have someone else craft me a full set of armor golded out and I have as good if not better gear than someone who farmed their ass off in a trial or dungeon or battleground to get a certain full set.

    There's literally no progression gear wise and that's why end game players don't stick around once they figure that out.

    I've had the exact same bis gear on my mag DK since one Tamriel. Same with my stam NB. There's no point in changing their gear and more importantly there's nothing to change to that is better. (Though I would like the major Slayer Stam set for my Stam NB)

    But then that brings back a problem 1T solved. New players cannot play new overland areas if they are only buffed to CP 160 but content is CP 200. This game needs overland areas accessible at any level.

    People will be scaled to the new max level. Not a problem.

    This all just shows that 1T made character leveling stupid apart from attribute points and, to a lesser degree since you can get them elsewhere, skill points. Only skill line leveling and CP still make any sense.
  • Nemesis7884
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    Honestly...i might just stop playing if that happens
  • DaveMoeDee
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    2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
    Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.

    If you want to insist that mobs are scaled now, than you have to accept that they were scaled at launch, but some were scaled to different levels than max. That is a pointless use of the word 'scale'

    It is players that are scaled.

  • bpmachete
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    If they implement gear cap increase, they should make it so it doesn't lower the stats of the existing gear, just make the 180/200 gear be stronger even, make the damage and stam go up a bit, from 1096 stam gold to 1200 stam gold and maybe purple be 1096. Also the armor rating, make if higher like the gold out chest the piece be 3000 armor rating. That way you could still use your gear if you want but you can also get even better gear. What they should NOT do is lower all the stats from the 160 gear because of scaling like they did in the past, makes no sense, this way everyone would be happy, and it's your choice if you want even better gear.
    Edited by bpmachete on May 9, 2018 2:33PM
  • Nestor
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    But how does that "knowledge to use" change if the material changes? How would a early greek hoplite be unable to use an steel-tipped spear because they were so used to bronze that they "would not know how to take advantage of the better stuff."?
    I mean, how does that make any sort of sense?


    Don't confuse the real world with game world. From a Game sense it does. If you want Real World, well, the door is over there :)

    Same as we can't walk around spitting fire or electricity out of a stick we carve, or carry 200 pieces of metal armor or resurrect ourselves when we die, some things are done they way they are because it is a game.

    Now, if you want a real world example, a Porsche 911GT2 driven by a Formula One driver can lap the Nurbergburgring (sp?) in less than 8 Minutes, might even be less than 7 Minutes. Put me in the same car, and if I don't wrap the thing around a tree, maybe I get around in 12 minutes? 15 Minutes? Put me in a Golf GTI and I can probably get the same lap time.

    Edited by Nestor on May 9, 2018 2:53PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Merlin13KAGL
    Merlin13KAGL
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    DaveMoeDee wrote: »
    2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
    Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.

    If you want to insist that mobs are scaled now, than you have to accept that they were scaled at launch, but some were scaled to different levels than max. That is a pointless use of the word 'scale'

    It is players that are scaled.
    They were scaled at launch, based on the Zone you were in. It's why a level 30 could faceroll the starter zone, but would get their ass handed to them in Bankorai.

    Both characters and mobs are scaled to CP160 for several patches now.

    They may have made a hard coded database change at some point (though I doubt it), but it's still scaling under the hood, regardless.

    (It uses the same method as when Silver was VR1-5 and Gold was VR6-10, as I seriously doubt they bothered having three different instances of ever mob out there and 64 different instances for 4 man)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • josiahva
    josiahva
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    They know they would lose players if they were forced to farm all of their BiS gear a second time.

    I doubt very much they would, they would do it without a qualm. They might gripe about it, but that is all. I also find the arguments against why they wont increase the CP level amusing but lacking in understanding, sure, it would make the players more powerful in relation to the content...this is true(kinda the whole point) but since when has ZOS EVER shirked from making content easier? Examples: the many nerfs to vWGT, the many nerfs to other vet content...to Craglorn, etc etc, ZOS is perfectly happy to make content easier for their players...and raising the gear cap is one way to accomplish that. Eventually when too many people are complaining about the difficulty of vet content it may be an easy solution for them...I mean look at all the threads about people complaining you cant pug DLC dungeons(even though you can pug them just fine). So they either nerf vet content when the masses of casual players start complaining about them...or they raise the gear cap. This will have the effect of making powerful players more powerful though...and gives them an excuse to execute more selective nerfs in the future, with general buffs being made through gear level increases.
  • jcaceresw
    jcaceresw
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    In order to reduce the impact of a gear level cap, @ZOS should introduce a way to upgrade our gear. Take these conditions:

    - Upgraded gear will make the item bound to the account.
    - The gear should not lose it quality (a legendary stays legendary after upgrade).
    - Each level to upgrade should cost the same amount of materials to create a gear of such level.
    - Upgrades can only happen if the same material is used unless the item level is the last one provided by the material in the crafting station. See example below.

    Example 01: Assuming the cost of 3 iron mats to create a iron dagger from levels 1 to 14, a lvl1 iron dagger could be upgraded to a lvl14 one when the user have: 3 iron per level x 13 levels to upgrade = 39 iron mats available.

    Example 02:
    - Upgrade a lvl1 iron dagger to a lvl14 one is ok.
    - Upgrade a lvl14 iron dagger to a lvl 16 steel one is ok.
    - Upgrade a lvl1 iron dagger to a lvl 16 steel one is not ok (unless @ZOS could make a way to allow the different materials for the upgrade to be stockpiled and validate their availability in the player's crafting bag or bank or toon inventory).
  • DaveMoeDee
    DaveMoeDee
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    DaveMoeDee wrote: »
    2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
    Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.

    If you want to insist that mobs are scaled now, than you have to accept that they were scaled at launch, but some were scaled to different levels than max. That is a pointless use of the word 'scale'

    It is players that are scaled.
    They were scaled at launch, based on the Zone you were in. It's why a level 30 could faceroll the starter zone, but would get their ass handed to them in Bankorai.

    Both characters and mobs are scaled to CP160 for several patches now.

    They may have made a hard coded database change at some point (though I doubt it), but it's still scaling under the hood, regardless.

    (It uses the same method as when Silver was VR1-5 and Gold was VR6-10, as I seriously doubt they bothered having three different instances of ever mob out there and 64 different instances for 4 man)

    I'm not sure that is a useful use of "scale." What is the point of talking about scaling when it is static like that in-game? What does that add to the discussion? Conflating how characters and mobs are "scaled" just obfuscates the discussion. Clearly they are handled very differently.

    Character level is is dynamic, where character stats are scaled to cp160 while the gear they wear is not scaled. If I got up a level, my stats can decrease until I get new gear or invest points. That is is scaling in game.

    Mobs levels are static. Whatever level a mob is assigned for a particular patch, it remains that, regardless of the level of attacker. Since this has always been the case, it is pointless to associate that detail with 1T. The only change with 1T is almost all mobs are cp160 instead of spread out between various levels. In game, the mobs are not scaled, even if the way their stats are computed involves multiplying values (or scaling) based on a static assigned level.

  • Casul
    Casul
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    In b4 gear max level scrolls in the crown store only 1500 crowns!!!
    PvP needs more love.
  • Whiphid
    Whiphid
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    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    They've said more thing in the past that contradicted later decisions in the game, so people shouldn't put to much value to something that may have been said in a stream.
    One land! One Emperor! Who among you will stand with me?

    PS4/EU - Breton Sorcerer / Breton Healplar / Khajiit Stamblade / Khajiit Stamplar / Altmer SorcTank
    Grand Master Crafter and Guild Master of the Aetherium Alliance.
  • DaveMoeDee
    DaveMoeDee
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    Whiphid wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    There will be no more gear cap increases as of One Tamriel. Explanation why here. Gear cap increases are simply not possible in a game with scaling.

    Well bad for You because they said that gear cap increase will eventually happen and they said that after One Tamriel was implemented to the game.

    No they didn't.

    I know what quote you are thinking of, and it did not say what you think it said.

    Yes they did.

    I dont think You know what quote I am thinking about since I am thinking about 2 or 3 times they mentioned that during ESO Live and it was hard to misunderstood it since they said "We're not planning it in this update however it'll eventually happen in the future".

    Proof or it didn't happen.

    Lol yeah because I care that much to go and dig through Twitch ESO lives. If You want proff go on Twitch and watch all ESO lives from last year , maybe year and a half I guarantee You it'll be there.

    I watched all of them. They never said what you claim. You are misremembering (notice how you are the only one making this claim?).

    They've said more thing in the past that contradicted later decisions in the game, so people shouldn't put to much value to something that may have been said in a stream.

    Yeah, things mentioned there shouldn't be considered promises or set in stone.
  • GimpyPorcupine
    GimpyPorcupine
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    Rather than an increase the cap, they should just get rid of gear levels, free up skills and inventory slots.
    8-hr/day casual on Xbox NA. 20 Characters, all DC, all Level 50. +2900CP
  • driosketch
    driosketch
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    The problem is you have it in your head that their is scaling. If i am cp 160( real CP160 in CP 160 gear) and i kill a dire wolf, that dire wolf is CP160. If a level 27 (no CP) kills the dire wolf next to the one i killed that dire wolf is also CP160. The mobs dont scale to anything. You are buffed to level CP 160 the same as every mob in the game. This happens from the start, so you dont scale either until you hit CP161 and then you start to out level the mobs. Which is why there are weekly threads from vets about content being to easy.
    Wolves have not always been CP160 though. Before One Tamriel wolves were lvl 3 to CP 150/160 depending on the zone. They got scaled to CP160. If they raise gear cap to CP180, wolves need to scale to CP 180 as well. Otherwise content becomes even easier across the board, lvl 10s would be CP180 vs CP160 mobs ect. That'll only increases the number of those kinds of threads.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Sevn
    Sevn
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    josiahva wrote: »
    They know they would lose players if they were forced to farm all of their BiS gear a second time.

    I doubt very much they would, they would do it without a qualm. They might gripe about it, but that is all. I also find the arguments against why they wont increase the CP level amusing but lacking in understanding, sure, it would make the players more powerful in relation to the content...this is true(kinda the whole point) but since when has ZOS EVER shirked from making content easier? Examples: the many nerfs to vWGT, the many nerfs to other vet content...to Craglorn, etc etc, ZOS is perfectly happy to make content easier for their players...and raising the gear cap is one way to accomplish that. Eventually when too many people are complaining about the difficulty of vet content it may be an easy solution for them...I mean look at all the threads about people complaining you cant pug DLC dungeons(even though you can pug them just fine). So they either nerf vet content when the masses of casual players start complaining about them...or they raise the gear cap. This will have the effect of making powerful players more powerful though...and gives them an excuse to execute more selective nerfs in the future, with general buffs being made through gear level increases.

    And your doubts would be proven otherwise as you witness a mass exodus of players. If players had to basically start from scratch there are plenty of other games to play. I myself have put many a game on the backburner simply because I don't want to start that process all over.

    If required to start over that anchor would no longer exist.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Stravokov
    Stravokov
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    If they raise it, I will cancel my 6 month reoccurring subscription. NO MORE TREADMILLS IN MMOS!

    Learn it.
    Live it.
    Love it.
    Edited by Stravokov on May 9, 2018 6:39PM
  • MLGProPlayer
    MLGProPlayer
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    DaveMoeDee wrote: »
    2) Mobs do scale to the gear cap. The gear cap is CP 160. Mob stats are scaled to CP 160. That's how One Tamriel works. All mobs and players are scaled to the same level.
    Mobs do not scale now any more than they scaled pre-1T. Mobs had various set levels before 1T. Now their set level for the most part is cp160. That is not scaling. Nothing changed with how mobs work in 1T apart from changing their level.

    If you want to insist that mobs are scaled now, than you have to accept that they were scaled at launch, but some were scaled to different levels than max. That is a pointless use of the word 'scale'

    It is players that are scaled.

    https://forums.elderscrollsonline.com/en/discussion/comment/5121981/#Comment_5121981
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