Maintenance for the week of December 29:
• PC/Mac: No maintenance – December 29

Central Guild trader for all in one place, or a central market

Masume
Masume
It is dumb running around every week to get your trader spot. Why not create a central market or put all the traders in a trader town. Some are so obscure I am not sure how they even sell. Bottom line for this thread is I think the Guild Trader system can be improved a few different ways.

Masumii
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is different value in having different traders. If you put all the traders in the same place, then there will be no way for new guilds to work their way up, or for smaller guilds to find a trader that suits their needs.

    That said, having a better store interface with easier to use filters, along with the ability to save searches is something that has been asked for a long time.
    The Moot Councillor
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    um..... no.

    current system works but the ui does need some serious attention.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    The traders being in different zones is partly a holdover from before One Tamriel, where you moved through the level locked zones in order and thus gained access to more and more guild traders as you leveled and unlocked Cadwell's Silver and Gold.

    As it is, Mournhold, Elder Root, and Wayrest can get laggy enough with traders, crafting, and Undaunted all in one place. I expect a trader city would be worse. Interesting, but laggy.
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Consolidating every listing would wreck the game economy for a variety of reasons, but the suggesting for larger localized trade hubs is a good one. Far off traders are often still very close to a wayshrine, and often have lowball listings due to the locations.

    I’m fully against a trader town in the way you describe it though. It wouldn’t feel like part of the game world if traders were all bundled into one small area.

    *chants “Make AwesomeGuildStore the base UI” louder*
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    But it does work. The most valuable items in the game aren’t leveled, so they can be obtained with relative ease by new players who want make some gold. Many trade guilds have little to no requirements besides being active in the game.

    Accessing wayshrines is way easier than it used to be, and most can be unlocked via free port-to-player.
    Edited by Jhalin on May 9, 2018 6:18AM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.
    and then the parrot said, "must be the water mines green too."
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    The real issue is that zenimax's POS servers can't handle it. Years ago they came out and said that even the basic text search add-ons for pc were causing a huge load on the server hardware.

    They used a bad system from the start, and because there's no profit in fixing or replacing that system they just ignore it altogether. That's the history of this entire game's development.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    um..... no.

    current system works but the ui does need some serious attention.

    yeaaaaah that wont happen. Awesome guild-store has basically done ZoSs job for them so they leave it alone and MM has fixed them pricing for them.

    For console players idk... but i honestly think they wont touch the trader system for a long while yet.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Masume
    Masume
    I do not see how a centralized market system would cause something close to the great depression. It has worked in many games. It would make prices more competitive and make the Master merchant almost obsolete because you have everyone's listing.

    If a trader town would make them laggy leave them where they are and daisy chain listings. Move each location into it's own build like a Fighters or Mage Guild house. Trader house. Have fewer locations.

    If this causes a rage then adjust the UI to search for your item across Tramil's traders.

    I am not trying to start a war but the economy could be greatly improved with some tweaking.

    Mas
    Edited by Masume on May 8, 2018 9:42PM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.

    What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.

    Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.

    I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?

    We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.
    and then the parrot said, "must be the water mines green too."
  • Masume
    Masume
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.

    What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.

    Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.

    I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?

    We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.

  • Masume
    Masume
    Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.

    This is the only place I disagree with you kargen27 . Having played several MMo's centralized doesn't hurt the economy. Yes high end players have expensive high end loot and it is possible to monopolize those items. But they worked for that! They grinded for those drops and put in work. The way it is now, it is not is not a competitive economy in a real sense. As far a running around the world looking for a deal, they could one stop shop. People are still going to low ball items and undercut. It is a time sync running around for something that might not even be listed.

    Also, Kargen27 I like your idea of a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include price. That is a fair compromise!

    Mas
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    With a central market I'm not talking about players who monopolize the market because they are the ones that can do the high end content. I am talking about players who sit at the trade sight and buy all of one item and sitting on them for a while so they can later offer them at extreme prices. Was happening in other MMO's I played and going to the forums it seems that is still a major problem.
    the system we have now undercutting isn't so bad on most items that it really isn't worth posting them. Usually the high traffic areas have similar prices with the occasional bargain and the more isolated traders sometimes have better deals. Makes it worth a players time to check in with those other traders from time to time.

    Again I agree the current system needs some changes. I just think going with a central market causes more problems than it fixes. If we went with a central market a search feature would be a must so why not just add a search feature to the guild traders menu and see how that goes.

    and then the parrot said, "must be the water mines green too."
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    lag - and if you think the control of prices is bad now....argh

    Leave it the way it is
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lynx7386 wrote: »
    The real issue is that zenimax's POS servers can't handle it. Years ago they came out and said that even the basic text search add-ons for pc were causing a huge load on the server hardware.

    They used a bad system from the start, and because there's no profit in fixing or replacing that system they just ignore it altogether. That's the history of this entire game's development.

    This right here is the real reason we don't have a central auction house.

    The whole thing about "protecting" the economy is bogus as the economy is fine in every other MMO (they all have central auction houses).
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    kargen27 wrote: »
    With a central market I'm not talking about players who monopolize the market because they are the ones that can do the high end content. I am talking about players who sit at the trade sight and buy all of one item and sitting on them for a while so they can later offer them at extreme prices. Was happening in other MMO's I played and going to the forums it seems that is still a major problem.
    the system we have now undercutting isn't so bad on most items that it really isn't worth posting them. Usually the high traffic areas have similar prices with the occasional bargain and the more isolated traders sometimes have better deals. Makes it worth a players time to check in with those other traders from time to time.

    Again I agree the current system needs some changes. I just think going with a central market causes more problems than it fixes. If we went with a central market a search feature would be a must so why not just add a search feature to the guild traders menu and see how that goes.

    The game engine can't handle a store search feature.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    I haven't read context but go esoui.com look up nirn auction house if console visit Reddit trading.
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    I like running around and shopping. it adds flavor to the game. The stock ui needs a Master Merchant style overhaul though. If I didn't have it I'd hate shopping even if it was just a centralized place.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.

    What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.

    Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.

    I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?

    We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.

    You also realize ESO only has 2 mega servers for PC, other games have over 20-100 still
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.

    What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.

    Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.

    I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?

    We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.

    You also realize ESO only has 2 mega servers for PC, other games have over 20-100 still

    Other MMOs don’t have multiple giant megasevers.

    They have standard servers that are a fraction the size of ESO’s megaservers, which spread that player population out. And even then, there are still distinct disadvantages with how easy monopolizing a market is for just one or two players, and with how difficult it becomes to sell common goods for anything more than vendor prices.
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    As a buyer, I absolutely hate the whole guild trader thing. I hate having to run all over the place hunting down what I want. I hate being forced to use some addon in order to make the trader system usable.


    It's a really clunky system with a horrible user interface.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves

    Your dead horse is not fixing the clunky guild trader interface.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Tabbycat wrote: »
    Reginald! Wait. I fired him.

    JEEVES! THE STICK!

    WTDnnwE.gif

    Thanks Jeeves

    Your dead horse is not fixing the clunky guild trader interface.

    Neither are the milion threads over years regarding this subject matter.

    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Tabbycat wrote: »
    As a buyer, I absolutely hate the whole guild trader thing. I hate having to run all over the place hunting down what I want. I hate being forced to use some addon in order to make the trader system usable.


    It's a really clunky system with a horrible user interface.

    Agreed couldn't agree more
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    kargen27 wrote: »
    Cpt_Teemo wrote: »
    um..... no.

    current system works but the ui does need some serious attention.

    Current system doesn't work for new comers, its all about who has played longest

    Sure it does. No matter what zone they are in they can find a guild trader than will probably have all the basic stuff a new player wants/needs. Later when they are ready to start selling beyond using zone chat they have five guild slots and trade guilds are accepting new members all the time. And when they need a few rare items it isn't going to cost them an outrageous amount of gold.

    The guild trader system can be improved but making it a central trading system is a big big step in the wrong direction.

    Not according to the other 99% of MMO's

    People keep bringing up these other MMO's. The thing is those other MMO's first do not have near the population per server that ESO has and 2nd if you go to the forums discussing those MMO's you will stumble across a multitude of players complaining about their market system. The most popular complaint revolves around a few individual controlling the prices on rare items followed closely by the complaint that common goods might as well be scrapped because of all the undercutting.

    What this game needs is an intuitive search within the guild traders menu. That would solve so many of the complaints.

    Responding to Masume, as it is now it would take many very well coordinated players to monopolize a rare item. With a centralized system two or three players could easily control the market on any rare item they wished. It happens in those other MMO's all the time according to the user forums. Sure the lower end items would be more competitive but that competitive atmosphere would put common items just slightly above vendor prices so would be little incentive to post them for sale. The rare items will go up in price and the common items will become almost worthless.

    I wouldn't mind a bulletin in each zones main city that lists what each trader in that zone has but it shouldn't include prices. That way you know where to go to get what you need but still potentially have to visit several traders if you are bargain shopping. Again though what kind of impact would having to keep and update all those listing have on the server?

    We also have to throw in a lot of players enjoy the buying and selling aspect of the game as it is now. For them the most fun part of the game is hitting all the traders looking for a good deal. Not something I enjoy but why wreck what is fun for them? Adding a search to the trader menu lets them still have their fun and it makes finding what we need easier for us.

    You also realize ESO only has 2 mega servers for PC, other games have over 20-100 still

    Yes I do realize that and even addressed that in the first line of my comment.
    and then the parrot said, "must be the water mines green too."
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    Jhalin wrote: »
    Consolidating every listing would wreck the game economy for a variety of reasons, but the suggesting for larger localized trade hubs is a good one. Far off traders are often still very close to a wayshrine, and often have lowball listings due to the locations.

    I’m fully against a trader town in the way you describe it though. It wouldn’t feel like part of the game world if traders were all bundled into one small area.

    *chants “Make AwesomeGuildStore the base UI” louder*

    No, no it wouldn't "wreck the economy".
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    A system like this would help console players immensely that have no access to addons.
Sign In or Register to comment.