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Feedback: Trapping Webs Synergy is Spotty

GrumpyDuckling
GrumpyDuckling
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Trapping Webs and its morphs are so hit or miss to coordinate with an ally (due to the funky distance requirement and short window for activation), and it makes trying to activate the synergy more of a nuisance than a fun skill to use. Please, just drop synergies from this skill so it will be fun and effective to use. I get that you want the Undaunted skill line to be all about synergies, but some of these skills, in their current state, are frustrating to use.

Simplified morph suggestions:
Shadow Silk - automatically spawns the black widow spiders, for damage dealers
Tangling Webs - give it group snare ability that "tangles" up enemies, for tanks

@ZOS_Holden
  • SodanTok
    SodanTok
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    There is no need to remove synergy, but boy the execution of their idea was totally off. Giving more synergies to ranged players (because most of other are in melee) was good plan, but not giving the synergy to anyone because nobody is in the chosen distance (than almost no combat happens at) is just silly.

    Same as melee synergies pick 3 closest allies, ranged synergies should pick 3 farthest allies
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