I'm sure this is an unpopular opinion, but it's really odd how PvE encourages patient parrying while PvP encourages blasting away with reckless abandon. It would help a lot of people who dislike PvP as-is become more interested in it if it had more mid-range/melee fights that aren't resolved in seconds.
DeadlyRecluse wrote: »I'm sure this is an unpopular opinion, but it's really odd how PvE encourages patient parrying while PvP encourages blasting away with reckless abandon. It would help a lot of people who dislike PvP as-is become more interested in it if it had more mid-range/melee fights that aren't resolved in seconds.
PvP also encourages patient parrying, it's just you actually have to be responsive to a live opponent instead of a predictable telegraph.
...and if you actually use the defensive mechanics appropriately and responsively, mid-range and melee fights aren't resolved in seconds.
DeadlyRecluse wrote: »I'm sure this is an unpopular opinion, but it's really odd how PvE encourages patient parrying while PvP encourages blasting away with reckless abandon. It would help a lot of people who dislike PvP as-is become more interested in it if it had more mid-range/melee fights that aren't resolved in seconds.
PvP also encourages patient parrying, it's just you actually have to be responsive to a live opponent instead of a predictable telegraph.
...and if you actually use the defensive mechanics appropriately and responsively, mid-range and melee fights aren't resolved in seconds.
I have a hard time understanding this, because all blocking a heavy hitting attack does is reduce the damage and prevent you from being stunned in some cases. There's nothing to stop people who get up close and personal, because if you block an attack they'll just use it again and again while you're unable to do much about it. If you stop blocking to retaliate, they'll get to deal full damage and will typically finish you right there.
I'd go as far as to say blocking often gets me in even worse situations because of the heavy stamina/magicka cost and extremely reduced speed. Often I have no more stamina left to run away or fight back at all.
Yeah you can interrupt everything a templar has to cast except jabs/ sweeps. Personally I wish they'd revert their change to interrupting and just give us immunity for a bash without the CC effect. I'd cancel my dark flare but not stun me, also giving me CC immunity. Not able to interrupt until immunity was up. Also to add some damn consistency, let's make every cast time interuptable. Including all heavies and stamina cast times