Vercingetorix wrote: »
In a similar vein, stamina builds for all classes are often carbon-copies of one another. I often jokingly refer to stamina builds as the "weapon class" to my guildies because of how restrictive the stamina setup is for just about every class. I also feel that having a few class abilities on your bar isn't really unique - having 1 or 2 weapon abilities for a little extra utility or damage is fine, just as long as most of the combat is based around the class' abilities - THEN it is unique.
Oreyn_Bearclaw wrote: »Wardens are fine. They are arguably one of the strongest classes in PVP, their DPS on the PTS is quite impressive if anyone bothered to look, and they are certainly better than average for for tanking and healing.
And with the change to two handed set weapons, wardens are only going to get stronger in PVP.
Nope - ZOS took away the only Warden class CC. Mag Warden will need to use Master Destro for Destructive Touch
I guess you might have meant Stam Warden, which is the only truly strong (and honestly OP) Warden spec? Yup, they’ll get buffed ....
- Flame/Shock Staff with Clench/Reach
- Vampirism Drain
- Or the new Psijic skill
kylewwefan wrote: »They could make the bear a little tougher though. He dies a lot.
3 months? I am not touching warden again until they get rid of the garbage delayed-reaction skills...maybe its just me, but I dont want to watch animations for 3 seconds until my ability hits, I just want it to hit....and until they do that, I will never play a warden again regardless of their relative strength or weakness
SydneyGrey wrote: »Magicka wardens are going to get an indirect buff with Summerset when staves start counting as two set pieces. I'm looking forward to that.
Waffennacht wrote: »Korah_Eaglecry wrote: »ITT people that arent that good at playing Warden play up the class being dead.
Lmfao.
Why be warden?
Sorc has the better burst and execute
NB has better burst execute and survivability
Templars have better burst
DKs keep their leap
For PvP damage dealing, you are extremely subpar to the other mag classes. What's the best ability for a Magden?
In battlegrounds, healing is a horrible choice unless in a premade. Less so with a tank.
So essentially, Magden has to be a tank/healer for BGs... Which pays nothing and is really rather stupid when Pugging
Oreyn_Bearclaw wrote: »Wardens are fine. They are arguably one of the strongest classes in PVP, their DPS on the PTS is quite impressive if anyone bothered to look, and they are certainly better than average for for tanking and healing.
And with the change to two handed set weapons, wardens are only going to get stronger in PVP.
Nope - ZOS took away the only Warden class CC. Mag Warden will need to use Master Destro for Destructive Touch
I guess you might have meant Stam Warden, which is the only truly strong (and honestly OP) Warden spec? Yup, they’ll get buffed ....
Oreyn_Bearclaw wrote: »Wardens are fine. They are arguably one of the strongest classes in PVP, their DPS on the PTS is quite impressive if anyone bothered to look, and they are certainly better than average for for tanking and healing.
And with the change to two handed set weapons, wardens are only going to get stronger in PVP.
Nope - ZOS took away the only Warden class CC. Mag Warden will need to use Master Destro for Destructive Touch
I guess you might have meant Stam Warden, which is the only truly strong (and honestly OP) Warden spec? Yup, they’ll get buffed ....
Meant both. I don't use shalks for a magicka CC on live right now anyways. Not reliable enough of a hit on a ranged warden build and I only rely on it for damage. Using destructive touch works without the Masters Staff as long as you aren't spamming it (which you shouldn't be). Besides, it is cheaper than Encase and its morphs and only costs 300 more magicka than Rune Prison. It's not really an expensive CC and it includes a dot component.
What will be really powerful for a Magden is the ability to run two 5 piece sets with skoria (or another full monster set). As it is right now, I am running 5 Wise mage on my front bar and 5 Jorvoulds on my back bar. Plan to switch Jorvolds with either Destruction Mastery or Necro to get a huge magicka pool and run both sets on both bars.
Apache_Kid wrote: »Oreyn_Bearclaw wrote: »Wardens are fine. They are arguably one of the strongest classes in PVP, their DPS on the PTS is quite impressive if anyone bothered to look, and they are certainly better than average for for tanking and healing.
I am not on the PTS as i play on Xbox so i have no idea but What changes were made that made their DPS impressive on PTS? I don't recall seeing anything in the patch notes that would indicate they gained DPS other than LA scaling which everyone is getting yes?
Oreyn_Bearclaw wrote: »Wardens are fine. They are arguably one of the strongest classes in PVP, their DPS on the PTS is quite impressive if anyone bothered to look, and they are certainly better than average for for tanking and healing.
And with the change to two handed set weapons, wardens are only going to get stronger in PVP.
Nope - ZOS took away the only Warden class CC. Mag Warden will need to use Master Destro for Destructive Touch
I guess you might have meant Stam Warden, which is the only truly strong (and honestly OP) Warden spec? Yup, they’ll get buffed ....
Meant both. I don't use shalks for a magicka CC on live right now anyways. Not reliable enough of a hit on a ranged warden build and I only rely on it for damage. Using destructive touch works without the Masters Staff as long as you aren't spamming it (which you shouldn't be). Besides, it is cheaper than Encase and its morphs and only costs 300 more magicka than Rune Prison. It's not really an expensive CC and it includes a dot component.
What will be really powerful for a Magden is the ability to run two 5 piece sets with skoria (or another full monster set). As it is right now, I am running 5 Wise mage on my front bar and 5 Jorvoulds on my back bar. Plan to switch Jorvolds with either Destruction Mastery or Necro to get a huge magicka pool and run both sets on both bars.
Wise Mage? And you don’t use Deep Fissure? Idk, we def play Mag Warden differently lol. That’s the first time I’ve heard of someone using Wise Mage/Jorvuld’s and also not slotting Deep Fissure as Mag Warden.
I was thinking in terms of PvE. For PvE, it will be a buff. For PvP, it'll only be a buff versus stamina players, I suppose.Vercingetorix wrote: »@SydneyGrey It’s not a buff, moreso a complete wash. Since all classes are getting the same buff, the power gap between them remains the same. A Warden with a staff will still be inferior to a sorc, dk or nb with a staff.
It’s like giving everyone in the company the same raise, including the CEO - nobody gets richer than anyone else and the CEO remains the highest paid employee.
SydneyGrey wrote: »Magicka wardens are going to get an indirect buff with Summerset when staves start counting as two set pieces. I'm looking forward to that.
Insightful for highlighting the update from Gina, but wardens can already complete all the pve content this game has to offer. If the concern is higher dps numbers then everyone would just play nbs. Sure I wouldn’t mind some warden buffs, but the class isn’t dead. Especially since they continue to insist on making the class p2p for whatever reason, I’m perfectly fine if it’s not as powerful as those you get in the base game.
Oreyn_Bearclaw wrote: »Wardens are fine. They are arguably one of the strongest classes in PVP, their DPS on the PTS is quite impressive if anyone bothered to look, and they are certainly better than average for for tanking and healing.
And with the change to two handed set weapons, wardens are only going to get stronger in PVP.
Nope - ZOS took away the only Warden class CC. Mag Warden will need to use Master Destro for Destructive Touch
I guess you might have meant Stam Warden, which is the only truly strong (and honestly OP) Warden spec? Yup, they’ll get buffed ....
Meant both. I don't use shalks for a magicka CC on live right now anyways. Not reliable enough of a hit on a ranged warden build and I only rely on it for damage. Using destructive touch works without the Masters Staff as long as you aren't spamming it (which you shouldn't be). Besides, it is cheaper than Encase and its morphs and only costs 300 more magicka than Rune Prison. It's not really an expensive CC and it includes a dot component.
What will be really powerful for a Magden is the ability to run two 5 piece sets with skoria (or another full monster set). As it is right now, I am running 5 Wise mage on my front bar and 5 Jorvoulds on my back bar. Plan to switch Jorvolds with either Destruction Mastery or Necro to get a huge magicka pool and run both sets on both bars.
Wise Mage? And you don’t use Deep Fissure? Idk, we def play Mag Warden differently lol. That’s the first time I’ve heard of someone using Wise Mage/Jorvuld’s and also not slotting Deep Fissure as Mag Warden.
Oh, I use deep fissure. I just don't use it as a CC. I usually cast fletcher, lightning heavy attack, then deep fissure, hit the enemy with clench for the cc, and then hit them with a light attack, a bird/force pulse. The light attack, fissure, and bird/force pulse all hit around the same time. And the enemy is already CCd for the fissure hit, making it a far easier combo to land on more agile opponents.
And I've found that wise mage is oddly really strong in PVP. Guaranteed 8% damage boost for 10 seconds and you can keep this up for 100% of the time if you need. And outside of a Sorc or using the perfected Asylum staff, minor vulnerability is hard to come by. I use Jorvolds for now, with shields and major/minor buffs on my back bar for the extended duration, but it is admittedly the weakest part of my build. The change to Destruction Mastery or Necro will be a huge boost.
Fleshreaper wrote: »OMG!!!!! THE SKY,,,, THE SKY IS FALLING!!!!! HEY, GUYS, THE SKY IS LITERALLY FALLING!!!!
No, chicken little, the sky is not falling. Just simmer down, you have no idea what's coming to live servers. Maybe, ZoS already has a plan for class balance and are instead using this time to test other things because, OMG, it's a Public Test Server, you know for testing different aspects of the game. Besides every class has gone through a nerf period and Wardens will be no different. When Wardens first came out they were the class to be and were overpowered.
Korah_Eaglecry wrote: »ITT people that arent that good at playing Warden play up the class being dead.
Oreyn_Bearclaw wrote: »Wardens are fine. They are arguably one of the strongest classes in PVP, their DPS on the PTS is quite impressive if anyone bothered to look, and they are certainly better than average for for tanking and healing.
And with the change to two handed set weapons, wardens are only going to get stronger in PVP.
Nope - ZOS took away the only Warden class CC. Mag Warden will need to use Master Destro for Destructive Touch
I guess you might have meant Stam Warden, which is the only truly strong (and honestly OP) Warden spec? Yup, they’ll get buffed ....
Meant both. I don't use shalks for a magicka CC on live right now anyways. Not reliable enough of a hit on a ranged warden build and I only rely on it for damage. Using destructive touch works without the Masters Staff as long as you aren't spamming it (which you shouldn't be). Besides, it is cheaper than Encase and its morphs and only costs 300 more magicka than Rune Prison. It's not really an expensive CC and it includes a dot component.
What will be really powerful for a Magden is the ability to run two 5 piece sets with skoria (or another full monster set). As it is right now, I am running 5 Wise mage on my front bar and 5 Jorvoulds on my back bar. Plan to switch Jorvolds with either Destruction Mastery or Necro to get a huge magicka pool and run both sets on both bars.
Wise Mage? And you don’t use Deep Fissure? Idk, we def play Mag Warden differently lol. That’s the first time I’ve heard of someone using Wise Mage/Jorvuld’s and also not slotting Deep Fissure as Mag Warden.
Oh, I use deep fissure. I just don't use it as a CC. I usually cast fletcher, lightning heavy attack, then deep fissure, hit the enemy with clench for the cc, and then hit them with a light attack, a bird/force pulse. The light attack, fissure, and bird/force pulse all hit around the same time. And the enemy is already CCd for the fissure hit, making it a far easier combo to land on more agile opponents.
And I've found that wise mage is oddly really strong in PVP. Guaranteed 8% damage boost for 10 seconds and you can keep this up for 100% of the time if you need. And outside of a Sorc or using the perfected Asylum staff, minor vulnerability is hard to come by. I use Jorvolds for now, with shields and major/minor buffs on my back bar for the extended duration, but it is admittedly the weakest part of my build. The change to Destruction Mastery or Necro will be a huge boost.
I highly recommend Necro. Jorvuld’s sounds much better than it actually is for PvP Mag Warden. As for Wise Mage, I personally consider Spell Crit bonuses in PvP to be sort of useless.... my goal is to pretty much always stack Max Mag > Spell Damage/Mag Recovery > Everything Else.
Destruction Mastery is good but only if Necro is already slotted, because Necro is obv straight up stronger. I think Shacklebreaker or Amberplasm is just a better choice overall than Destruction Mastery though, assuming you considered slotting it after already slotting Necro.
MLGProPlayer wrote: »Korah_Eaglecry wrote: »ITT people that arent that good at playing Warden play up the class being dead.
Do enlightebn, please. Post some magicka warden DPS numbers, along with this secret build no one else has discovered.
MLGProPlayer wrote: »Korah_Eaglecry wrote: »ITT people that arent that good at playing Warden play up the class being dead.
Do enlightebn, please. Post some magicka warden DPS numbers, along with this secret build no one else has discovered.
Go to Youtube
Search "magicka warden"
Filter > This Week
You'll find plenty of good parses. The problem is that the really good ones all rely on the bear, which isn't going to help you in actual raid settings where it will get killed.
MLGProPlayer wrote: »MLGProPlayer wrote: »Korah_Eaglecry wrote: »ITT people that arent that good at playing Warden play up the class being dead.
Do enlightebn, please. Post some magicka warden DPS numbers, along with this secret build no one else has discovered.
Go to Youtube
Search "magicka warden"
Filter > This Week
You'll find plenty of good parses. The problem is that the really good ones all rely on the bear, which isn't going to help you in actual raid settings where it will get killed.
That's always been the case. Bear doesn't provide AOE damage either.
That's the problem with magicka warden. It can't achieve competitive DPS numbers in actual gameplay ssttings. That's why no one uses them.
Nothing has changed to make the class viable in over 12 months. Just 2% of the endgame population plays warden. And that's not 2% playing magicka warden. That's 2% playing any warden (magicka warden likely doesn't have a single player).
Darkonflare15 wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Korah_Eaglecry wrote: »ITT people that arent that good at playing Warden play up the class being dead.
Do enlightebn, please. Post some magicka warden DPS numbers, along with this secret build no one else has discovered.
Go to Youtube
Search "magicka warden"
Filter > This Week
You'll find plenty of good parses. The problem is that the really good ones all rely on the bear, which isn't going to help you in actual raid settings where it will get killed.
That's always been the case. Bear doesn't provide AOE damage either.
That's the problem with magicka warden. It can't achieve competitive DPS numbers in actual gameplay ssttings. That's why no one uses them.
Nothing has changed to make the class viable in over 12 months. Just 2% of the endgame population plays warden. And that's not 2% playing magicka warden. That's 2% playing any warden (magicka warden likely doesn't have a single player).
In end game. You have to say in end game because you know the rest of the game plenty of people play Wardens. Bears are everywhere.

LOL, I misread the topic title, thinking you want to run Silks of the Sun set on Warden
As for Warden, there's a big difference between the two sides of the class. On one hand Stamina is very strong in PvP, and decent in PvE, but Magicka sucks badly. When I leveled my Wardens I initially wanted to play the Magicka as main, but then realized how weak it was, and instead concentrated on the stamina one and I loved it. As of today, the former is by far the lowest in the priority of leveled characters I want to pick up and play. But that's all right, since those rubedite swords and ancestor silk jerkins don't craft themselves every day
RIP Warderns, good thing I am a Templar...
Oh wait nvm....
What a ridiculous post. If PvE is 90% of ESO, then you are including the vast majority of overland and dungeon players, where a warden's high-end RAID performance doesn't matter one bit. How is it worthless? You can only refer to the RAID meta, right? How about whether the class is fun to play? Now that would be an argument. If your warden is lacking for stuff to do, make it a stamden and enjoy the PvP for 3 months! How about that?Vercingetorix wrote: »So there you have it. Wardens will remain dead for another 3 months, likely longer. Feel free to re-roll to Sorc, DK, or NB. A recycled response for an ever-extending timeline for changes to improve a pretty much worthless class since its release - and yes, it IS worthless because PvE is 90% of ESO and that's where performance matters first.