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Jewelry Crafting needs a rework period

Desimator
Desimator
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Almost every aspect of Jewelry crafting is under thought

1 Material availability - this is probably the closest to being right with the node availability being from what I can see about 10% of other nodes I seem to come across around 10 of each of the others for every seam of Jewelry material I think 25% - 40% would be more on the money for the base mats when considering how long it will take for the game to become material saturated.

2 Trait availability - beyond Arcane Robust and Healthy these are going to be so tedious to get and past getting each one to research so you can transmute your jewelry to that trait I don't think anyone would bother about the mats and that would be a sad situation if crafting a normal trait ring and transmuting it to the Trait you wanted was an easier grind than getting the trait materials but from what I've seen so far that is the way it looks to be headed.

3 Plating system - This system feels under thought and impossibly grindy if it operated more like the base material refining process where 10x raw mat gives 7-10x refined mat with different modelers like 10x raw gives 3-5x refined it would still be a reduction point but not as harsh and the reduction modifier could be altered depending on material quality green the same as normal mats blue 6-8 purple 5 7 but the current 10 : 1 ration is in my opinion unworkable making common green and blue jewelry crafting an undesirable prospect never mind purple and forget gold upgrading altogether..

4 Master Writs - this is just not at all practical under current conditions there are too many impossible to get mats involved first any trait bar the current live 3 are going to be a major grind therefore worth 20K each at least foresee it being much higher for 6 months plus then to upgrade to purple takes 90 pieces of upgrade materials where would you be going for a writ voucher worth the same as an epic armor piece that costs around 2K to make a 20 x multiplier on the voucher value might not even get you close to the number needed.

Just my view from my time on pts. Hopefully if it goes live in it's current form I will be proved wrong in my views and it will not be as exclusive as I think only time will tell.
Any luck EU char copy will happen this week and I can properly thrash this out.
  • jcm2606
    jcm2606
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    5 - Allow furnishing stations placed in homes to be used by everyone, regardless of whether they have Summerset or not.

    Please.
  • Darlon
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    jcm2606 wrote: »
    5 - Allow furnishing stations placed in homes to be used by everyone, regardless of whether they have Summerset or not.

    Please.

    That's not going to happen... There's jewelry stations all around the world (at each and every set location) which are no different from stations in people's homes...

    Jewelry crafting is part of the 'Chapter', they're not going to change that
  • Mix
    Mix
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    I agree that JC should be a base game update and not tied to Summerset only, but I do understand why they are doing it...

    Personally, I like the specific sources for the new jewelry traits. It didn't seem "that" grindy to me but I didn't try to get them all of course (weekly trials on PTS...nope).

    Triune - pretty easy to get if you like questing :)

    Infused - I would say i got a ring within 10 portal things.

    Protective - i had only 9 keys and didn't get research jewelry - but 9 isn't really a lot lol

    The others I didn't even try to get - so if you did then maybe those are painful but I kind of like the "hunt". Plus in very short order guildmates will get research them and likely be very happy to make for you if you supply the trait stone.

    For your other points..I am going to have to look into that in this PTS cycle I guess, since they sound worrisome.
  • Gallagher563
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    I agree that it looks really grindy. I worry that jewelry crafting is something that will not be available to the average player because they don't have the time to grind materials. If I just played a couple hours a week it could take months to make one purple or gold ring. In my opinion it should be really easy to make green and blue jewelry especially below CP 160. This should be something that as a new player I can make while leveling. If you look at other crafting skills they are all useful even as a new player because the materials are all things you accumulate through normal playing and don't have excessive requirements.
  • MinuitPro
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    Darlon wrote: »
    jcm2606 wrote: »
    5 - Allow furnishing stations placed in homes to be used by everyone, regardless of whether they have Summerset or not.

    Please.

    That's not going to happen... There's jewelry stations all around the world (at each and every set location) which are no different from stations in people's homes...

    Jewelry crafting is part of the 'Chapter', they're not going to change that

    Until next year when it's rolled into base game.
  • Temeraire507
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    I agree that the material availability is too low and that master writs are useless atm but the research process looks fair to me and you did not overthink the problems of upgrading to gold or purple. If people could easily upgrade to gold or purple quality like in every other profession vetDungeons and trials, vet HM and the leaderboard would be pointless beside for entertainment. Also our friend Adhazabi would lose her job :(.
  • jcm2606
    jcm2606
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    Darlon wrote: »
    jcm2606 wrote: »
    5 - Allow furnishing stations placed in homes to be used by everyone, regardless of whether they have Summerset or not.

    Please.

    That's not going to happen... There's jewelry stations all around the world (at each and every set location) which are no different from stations in people's homes...

    Jewelry crafting is part of the 'Chapter', they're not going to change that

    Same can be said about the transmute station in Clockwork City.
  • Gallagher563
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    This idea that crafting jewelry is going to make trials obsolete is in no danger because that is going to be the most reliable way to obtain gold mats which I am fine with. But collecting mats shouldn't be way more grindy than farming ap so you can buy jewelry. It shouldn't be easier to farm ap and buy a gold necro set than to just upgrade from blue to gold. If buying the purple or gold jewelry from guild traders is cheaper than upgrading yourself what is the point of jewelry crafting.
  • Silver_Strider
    Silver_Strider
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    The grind will lighten up over time, much like when VR16 gear was 1st introduced and the only ways to get the mats was thru Tel Var or deconing stuff from WGT and ICP. They might even add Jewelry Crafting Mats for purchase with Tel Var later on down the line for all we know.

    At the onset, Jewelry Crafting will more than likely be used primarily for research purposes to retrait dropped sets into more desirable traits. You'll still be using the same Jewelry Traits that currently drop until you research the one you want and then Transmute it on the gear you're currently using (I'm DYING to change that Robust Trait off Alkosh for literally ANYTHING else at this point).

    The only thing that will matter is how quickly you find and research the traits you want.
    Tribune, Robust, Arcane and Healthy are easy to get so they'll most likely be low on priority to complete, you'll just do 1 starting off and burn thru the next 6 hours finding ones you actually want to research. Harmony, Swift and Protection are probably going to be low on the totem poll as Harmony is too reliant on group support to be overly effective and while some end game tanks might keep a set of jewelry with Harmony on it for their groups that can make the most of it, it's not going to be used at all times, Swift will be just a convenience trait but not necessary for anything and Protection suffers from complete redundancy. Bloodthirsty and Infused will probably take some grinding but nothing someone with enough determination can't get in a 6 hours.

    Crafted Set Jewelry won't be a thing until well after Summerset; material grinding will make sure of that. Hell, I see the next update coming along before people even start to get comfortable enough to even bother crafting sets with jewelry mats and by then, only PvP will end up changing as a result of it as more and more people end up being able to get gold jewelry for different set combinations. The PvE side of it won't really change, except people can now farm armor instead of just Jewelry and Weapons in PvE as they can craft a jewelry set instead of the armor set.

    Overall, Jewelry Crafting is going to be the type of grind that will even itself out over a long span of time, much like the rest of crafting currently is, just at a much slower pace than we are used to and while some things need to be looked at (specifically Jewelry Writs) I don't think the whole system needs a total reworking.
    Edited by Silver_Strider on May 8, 2018 6:26AM
    Argonian forever
  • Elephant42
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    The grind will lighten up over time, much like when VR16 gear was 1st introduced and the only ways to get the mats was thru Tel Var or deconing stuff from WGT and ICP. They might even add Jewelry Crafting Mats for purchase with Tel Var later on down the line for all we know.

    At the onset, Jewelry Crafting will more than likely be used primarily for research purposes to retrait dropped sets into more desirable traits. You'll still be using the same Jewelry Traits that currently drop until you research the one you want and then Transmute it on the gear you're currently using (I'm DYING to change that Robust Trait off Alkosh for literally ANYTHING else at this point).

    The only thing that will matter is how quickly you find and research the traits you want.
    Tribune, Robust, Arcane and Healthy are easy to get so they'll most likely be low on priority to complete, you'll just do 1 starting off and burn thru the next 6 hours finding ones you actually want to research. Harmony, Swift and Protection are probably going to be low on the totem poll as Harmony is too reliant on group support to be overly effective and while some end game tanks might keep a set of jewelry with Harmony on it for their groups that can make the most of it, it's not going to be used at all times, Swift will be just a convenience trait but not necessary for anything and Protection suffers from complete redundancy. Bloodthirsty and Infused will probably take some grinding but nothing someone with enough determination can't get in a 6 hours.

    Crafted Set Jewelry won't be a thing until well after Summerset; material grinding will make sure of that. Hell, I see the next update coming along before people even start to get comfortable enough to even bother crafting sets with jewelry mats and by then, only PvP will end up changing as a result of it as more and more people end up being able to get gold jewelry for different set combinations. The PvE side of it won't really change, except people can now farm armor instead of just Jewelry and Weapons in PvE as they can craft a jewelry set instead of the armor set.

    Overall, Jewelry Crafting is going to be the type of grind that will even itself out over a long span of time, much like the rest of crafting currently is, just at a much slower pace than we are used to and while some things need to be looked at (specifically Jewelry Writs) I don't think the whole system needs a total reworking.

    I think this is all just a psychedelic dream. If this system stays as it currently stands then jewellery _crafting_ will _never_ be a realistic aspiration for the average player. The only thing that will produce the rosy result you envisage is a DRASTIC buff to the rate at which ordinary players are able to aquire upgrade mats.

    It's just another example of ZOS putting a dirty great divide in the player base between the very very few who will have all they want and more, and the vast majority of the rest of us who will be SOL...
  • Gallagher563
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    I would much rather them have flooded the market with the new materials and slowly decreased the drop rate over time. At least that way everyone gets to use the new system that they paid for when they bought it instead of a year from now when something else is coming out.

    Jewelry crafting is the main reason I bought the chapter and the way things are looking I will quit playing long before I can craft anything useful.
  • Mix
    Mix
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    OMG tried refining dust for the "grains" of the upgrade materials. I agree 100% that this is TOO grindy. The "grains" step needs to be removed and the upgrade mats should drop from refining just like the other crafts!
  • Yamakaziing
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    Needs to be less expensive. Period.
  • karekiz
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    Next year JC will be base game anyway
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