Apache_Kid wrote: »I mean, yeah it sucks when you get the penalty due to a game crash but idk why you feel the need to refer to PvP as cancerous...
Why can't we just make caltrops part of fighters guild. Or give circle of protection a damage morph that outperforms caltrops only in pve setting.
Or hell, stick it into undaunted. Is anyone even using webs at all? Rework it.
I love pvp, but agree that pve should be left outside of pvp content.
Apache_Kid wrote: »I mean, yeah it sucks when you get the penalty due to a game crash but idk why you feel the need to refer to PvP as cancerous...
Because it is. It's annoying and I avoid it in any way possible, and the way people are forced to do it if they want to rise beyond potato in PvE is horrible design. Game crashes are just the cherry on top.
Apache_Kid wrote: »Apache_Kid wrote: »I mean, yeah it sucks when you get the penalty due to a game crash but idk why you feel the need to refer to PvP as cancerous...
Because it is. It's annoying and I avoid it in any way possible, and the way people are forced to do it if they want to rise beyond potato in PvE is horrible design. Game crashes are just the cherry on top.
Go zerg surf for 2 hours and you'll get caltrops. Its so beyond easy.
Much less of a grind than PvP players having to grind Undaunted 9.
I just avoid PvP entirely.
The skills and skill points are simply not worth me getting a headache because some bumpkin with the same CP as me eviscerates me while I can barely make a dent to him.
How is that fun for anyone? Tell me.
I just avoid PvP entirely.
The skills and skill points are simply not worth me getting a headache because some bumpkin with the same CP as me eviscerates me while I can barely make a dent to him.
How is that fun for anyone? Tell me.
It is extremely fun to go toe to toe with something that ISN’T a scripted, predictable AI. When I run into another player in a Battleground or in Cyrodiil, I have no idea if they’re running a relatively squishy high burst build, or if they’re a tanky turtle type, etc. Part of the fun is figuring out, very quickly, whether you have the firepower to take that player out, or whether you need to blow every defensive trick at your disposal to get the heck out of there. Battlegrounds are especially fun, because CP is not a factor, defile isn’t completely OP, and it’s a lot harder to build an unkillable character.
If you give it an honest go, build a proper PVP character, and stick with it instead of just giving up after a few wipes, you may end up enjoying it as much as the rest of us.
To PvPers, once and for all:
Undaunted takes just a couple of days. I usually get undaunted maxed before I have all the skill points from the dungeons. Getting skill points form PvP takes a year. You are being dishonest when you compare pve and pvp by comparing caltrops to doing dungeons which also grants you 32 skill points currently for less than a day of work if you put your mind to it and gets you most of the way to getting your undaunted passives. Once I can get 32 of the pvp skill points in one day on a new character that is doing nothing more than light attacks, then we'll have a conversation about what's the worse grind.
@Aurielle
I am not stealthing in the corner, I'm doing my best to help the team, because I don't want to ruin the game for the people who actually want to play there (and I did sometimes cap even 5/5 of the relics and won the fight for the team with all 3 of the others not even daring to move away from the relic at the base). If I found 3 more people who agreed that winning doesn't matter, I definitely would just go afk for the duration of the fight, just to avoid the PvP. My time would be way better spent watching a movie or chatting with people on discord than subjecting myself to this cancer.
To PvPers, once and for all:
Undaunted takes just a couple of days. I usually get undaunted maxed before I have all the skill points from the dungeons. Getting skill points form PvP takes a year. You are being dishonest when you compare pve and pvp by comparing caltrops to doing dungeons which also grants you 32 skill points currently for less than a day of work if you put your mind to it and gets you most of the way to getting your undaunted passives. Once I can get 32 of the pvp skill points in one day on a new character that is doing nothing more than light attacks, then we'll have a conversation about what's the worse grind.
@Aurielle
I am not stealthing in the corner, I'm doing my best to help the team, because I don't want to ruin the game for the people who actually want to play there (and I did sometimes cap even 5/5 of the relics and won the fight for the team with all 3 of the others not even daring to move away from the relic at the base). If I found 3 more people who agreed that winning doesn't matter, I definitely would just go afk for the duration of the fight, just to avoid the PvP. My time would be way better spent watching a movie or chatting with people on discord than subjecting myself to this cancer.
While I’m glad you don’t stealth out in Battlegrounds (which is, quite frankly, more “cancerous” than anything actual PVPers do), you ARE being a little ridiculous in your complaints about your plight. To gain Undaunted rank 9 in a day, you need a group of like-minded people who are willing to spend their entire day grinding out vet dungeon achievements — I have tried MULTIPLE times to put such a group together for my stam sorc (one of two alts that have yet to hit rank 9) to no avail. I’m at the mercy of the dungeon finder, so it has taken more than a week so far to hit rank 7. You are far more likely to find a steady stream of zergs in Cyrodiil during the run of a day than you are to queue into every vet dungeon in a timely fashion as a damage dealer. That’s not even counting the frustration of spending half an hour on a single vet dungeon, only to have the entire group quit at the last boss because the other damage dealer is pulling under 10k DPS and your tank has 15k health... There are so many times when I’m the last person standing in a vet dungeon, pulling 30k DPS, healing the whole group with Vigor, AND dealing with the boss being up in my face because the tank doesn’t know how to taunt and the healer doesn’t know how to heal.
With zerg surfing, you literally just have to spam heals and relax as the AP rolls in. Sometimes you get wiped, but you’re still making progress towards your goal. In a Battleground, you can be absolutely terrible on an absolutely terrible team, and you still get your consolation AP. The grind is in no way comparable.
Sure, if you’re grinding alliance ranks for skill points, that’s another story... but why TF would you do that when it is SO easy to rack up hundreds of skill points with skyshards, quests, public dungeons, etc?
Where do I get this option in PvP? Is there an "easy mode" for PvP where I can kill all my enemies with just light attacks and not standing in red circles?
Game crashes in the middle of a match, I log back in, I'm not in the BG any more, got no AP and can't queue for a new match because I'm apparently a "deserter". It's bad enough that mandatory PvE skills and skill points are hidden behind a cancerous game mode, but the players also have to be punished for the mistakes of the devs. Awesome.
/rant
You’re the type who just stealths out in a corner for the easy AP, aren’t you? I agree that the deserter penalty for crashes is annoying, but knock off the complaining about being “forced” to PVP. My PVP characters have to PVE for Undaunted Mettle, which is a WAY longer grind, so don’t act as though you’re so hard done by. It’s not a mistake by the devs: they actually (gasp!) want players to try out ALL the game’s content.
Why can't we just make caltrops part of fighters guild. Or give circle of protection a damage morph that outperforms caltrops only in pve setting.
Or hell, stick it into undaunted. Is anyone even using webs at all? Rework it.
I love pvp, but agree that pve should be left outside of pvp content.
So what about Undaunted Mettle, then? Would those of us with characters built solely for PVP gain access to a PVP equivalent of Undaunted Mettle, or would we still have to run content we’ve run hundreds of times before on our PVE characters for the stat bonuses? It goes both ways.
Prospero_ESO wrote: »Game crashes in the middle of a match, I log back in, I'm not in the BG any more, got no AP and can't queue for a new match because I'm apparently a "deserter". It's bad enough that mandatory PvE skills and skill points are hidden behind a cancerous game mode, but the players also have to be punished for the mistakes of the devs. Awesome.
/rant
You’re the type who just stealths out in a corner for the easy AP, aren’t you? I agree that the deserter penalty for crashes is annoying, but knock off the complaining about being “forced” to PVP. My PVP characters have to PVE for Undaunted Mettle, which is a WAY longer grind, so don’t act as though you’re so hard done by. It’s not a mistake by the devs: they actually (gasp!) want players to try out ALL the game’s content.
There are certain classes that need skills from the pvp skill lines if they want to raid, they are simply to good not to have, War Horn and Purge for example. Your analogy with pve is simply bs, ESO has been and will ever be a PvE game mainly, so complaining about pve is kinda dumb tbh. But i give you that, forcing people to a certain game style is simply not good design 2018, be it pvp or pve.
Prospero_ESO wrote: »Game crashes in the middle of a match, I log back in, I'm not in the BG any more, got no AP and can't queue for a new match because I'm apparently a "deserter". It's bad enough that mandatory PvE skills and skill points are hidden behind a cancerous game mode, but the players also have to be punished for the mistakes of the devs. Awesome.
/rant
You’re the type who just stealths out in a corner for the easy AP, aren’t you? I agree that the deserter penalty for crashes is annoying, but knock off the complaining about being “forced” to PVP. My PVP characters have to PVE for Undaunted Mettle, which is a WAY longer grind, so don’t act as though you’re so hard done by. It’s not a mistake by the devs: they actually (gasp!) want players to try out ALL the game’s content.
There are certain classes that need skills from the pvp skill lines if they want to raid, they are simply to good not to have, War Horn and Purge for example. Your analogy with pve is simply bs, ESO has been and will ever be a PvE game mainly, so complaining about pve is kinda dumb tbh. But i give you that, forcing people to a certain game style is simply not good design 2018, be it pvp or pve.
The fact that you only play/enjoy PvE content doesn't convert ESO into a PvE game. PvP has been part of the game since realese. Lot of people like playing PvE and PvP, like me, and I have never understood that stupid PvE/PvP war on forums.
Prospero_ESO wrote: »Game crashes in the middle of a match, I log back in, I'm not in the BG any more, got no AP and can't queue for a new match because I'm apparently a "deserter". It's bad enough that mandatory PvE skills and skill points are hidden behind a cancerous game mode, but the players also have to be punished for the mistakes of the devs. Awesome.
/rant
You’re the type who just stealths out in a corner for the easy AP, aren’t you? I agree that the deserter penalty for crashes is annoying, but knock off the complaining about being “forced” to PVP. My PVP characters have to PVE for Undaunted Mettle, which is a WAY longer grind, so don’t act as though you’re so hard done by. It’s not a mistake by the devs: they actually (gasp!) want players to try out ALL the game’s content.
There are certain classes that need skills from the pvp skill lines if they want to raid, they are simply to good not to have, War Horn and Purge for example. Your analogy with pve is simply bs, ESO has been and will ever be a PvE game mainly, so complaining about pve is kinda dumb tbh. But i give you that, forcing people to a certain game style is simply not good design 2018, be it pvp or pve.
The fact that you only play/enjoy PvE content doesn't convert ESO into a PvE game. PvP has been part of the game since realese. Lot of people like playing PvE and PvP, like me, and I have never understood that stupid PvE/PvP war on forums.
He did say "mainly." ESO is mainly a PvE game, for better or worse. I also think the OP's issue is that some of the best PvE skills are locked behind having to PVP.
Apache_Kid wrote: »I mean, yeah it sucks when you get the penalty due to a game crash but idk why you feel the need to refer to PvP as cancerous...
I just avoid PvP entirely.
The skills and skill points are simply not worth me getting a headache because some bumpkin with the same CP as me eviscerates me while I can barely make a dent to him.
How is that fun for anyone? Tell me.
It is extremely fun to go toe to toe with something that ISN’T a scripted, predictable AI. When I run into another player in a Battleground or in Cyrodiil, I have no idea if they’re running a relatively squishy high burst build, or if they’re a tanky turtle type, etc. Part of the fun is figuring out, very quickly, whether you have the firepower to take that player out, or whether you need to blow every defensive trick at your disposal to get the heck out of there. Battlegrounds are especially fun, because CP is not a factor, defile isn’t completely OP, and it’s a lot harder to build an unkillable character.
If you give it an honest go, build a proper PVP character, and stick with it instead of just giving up after a few wipes, you may end up enjoying it as much as the rest of us.
No, fun is preparing for the battle, making a plan and executing it flawlessly. The lack of CP is another reason why PvP is cancer. Not only is my PvE build useless because of the mechanics involved, it's intentionally gimped even more for no reason and without me having any choice in the matter - on top of an additional flat nerf, because why the hell would I want to play ESO. Since I like it so much, let's make it a different game so that I don't any more. So much fun... -_-
To PvPers, once and for all:
Undaunted takes just a couple of days. I usually get undaunted maxed before I have all the skill points from the dungeons. Getting skill points form PvP takes a year. You are being dishonest when you compare pve and pvp by comparing caltrops to doing dungeons which also grants you 32 skill points currently for less than a day of work if you put your mind to it and gets you most of the way to getting your undaunted passives. Once I can get 32 of the pvp skill points in one day on a new character that is doing nothing more than light attacks, then we'll have a conversation about what's the worse grind.
Game crashes in the middle of a match, I log back in, I'm not in the BG any more, got no AP and can't queue for a new match because I'm apparently a "deserter". It's bad enough that mandatory PvE skills and skill points are hidden behind a cancerous game mode, but the players also have to be punished for the mistakes of the devs. Awesome.
/rant