So I'd like to issue you a challenge. Would you try playing the way a brand new character would?
* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
If you accept this challenge, then please come back and tell us your experience. Did you still find the game too easy?
I don't know if this is possible, but could an Addon solve all our problems?
Addons are brilliant! The creators seem to be able to do some wonderful things with them. So is it possible to create an Addon that would increase the difficulty?
Then everybody would be happy. Hopeless players like me could choose not to use the Addon and keep the difficulty as it is. But everyone else who longs for more challenge could ramp the difficulty up.
Is such a thing possible?
You know, topics like these make me laugh, for one reason only and that's that the mechanics to make game play harder for yourself already exist.
Respec your champ points and don't reallocate them.
Only wear picked up armour or don't wear armour at all, just don a costume.
Hell, don't even invest skill points and pretend abilities don't exist, just swing a sword or punch things if that's what floats your boat.
But I bet exactly zero people do any of the above
Bbsample197 wrote: »eh? the first time ive played this game is a hell hole, idk what the *** im doing and im dying left and right on the main questline i forgot which part of it but im pretty sure i have rough time as a noob
You are not alone! When I first started playing ESO it was an absolute nightmare. I came very close to quitting. The game was just so overwhelmingly hard.
Luckily, I was given some fantastic advice by the members of this forum and I stuck with it. Now, I'm having a blast
But if you'd like some beginner tips, send me a PM (cause I don't want to derail this topic).
To the OP, I don't want to insult you, but I couldn't disagree with you more. This game is brutal for new players without champion points or gear (or even friends).
So I'd like to issue you a challenge. Would you try playing the way a brand new character would?
* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
If you accept this challenge, then please come back and tell us your experience. Did you still find the game too easy?
I'm genuinely curious to learn how you fare. Cause I think most experienced players have simply forgotten how hard the game is in the beginning.
You know, topics like these make me laugh, for one reason only and that's that the mechanics to make game play harder for yourself already exist.
Respec your champ points and don't reallocate them.
Only wear picked up armour or don't wear armour at all, just don a costume.
Hell, don't even invest skill points and pretend abilities don't exist, just swing a sword or punch things if that's what floats your boat.
But I bet exactly zero people do any of the above
Comments like this make me laugh. I should be doing the work of the devs, creating challenge for myself? A slider for difficulty wouldn't be difficult to implement in one way or another.
It shouldn't be left to the player to make fun opportunities in a game like this, it should be up to the devs to make a good game that has more options than steamroll OW, or slog through trials. Sure, I can make things harder for myself, or the people we are paying could do something the community has asked for since one tamriel, and even before.
Is it up to the student to make class more interesting, or the teacher?
JasonSilverSpring wrote: »You know, topics like these make me laugh, for one reason only and that's that the mechanics to make game play harder for yourself already exist.
Respec your champ points and don't reallocate them.
Only wear picked up armour or don't wear armour at all, just don a costume.
Hell, don't even invest skill points and pretend abilities don't exist, just swing a sword or punch things if that's what floats your boat.
But I bet exactly zero people do any of the above
Comments like this make me laugh. I should be doing the work of the devs, creating challenge for myself? A slider for difficulty wouldn't be difficult to implement in one way or another.
It shouldn't be left to the player to make fun opportunities in a game like this, it should be up to the devs to make a good game that has more options than steamroll OW, or slog through trials. Sure, I can make things harder for myself, or the people we are paying could do something the community has asked for since one tamriel, and even before.
Is it up to the student to make class more interesting, or the teacher?
But I don't want the difficulty increased. So is your community more important than mine? With an MMO it is hard to find that balance. There are things you can do to make it more challenging for you without impacting those that do not want it more difficult.
Kiralyn2000 wrote: »Unfortunately, the Pro players who complain about this, will still likely find it easy, because they have the one thing you can't easily turn off - solid knowledge of how the game's combat systems work. Proper builds, proper stat distribution, what a "rotation" even is, what skill go together, weaving, animation canceling, etc.
JasonSilverSpring wrote: »You know, topics like these make me laugh, for one reason only and that's that the mechanics to make game play harder for yourself already exist.
Respec your champ points and don't reallocate them.
Only wear picked up armour or don't wear armour at all, just don a costume.
Hell, don't even invest skill points and pretend abilities don't exist, just swing a sword or punch things if that's what floats your boat.
But I bet exactly zero people do any of the above
Comments like this make me laugh. I should be doing the work of the devs, creating challenge for myself? A slider for difficulty wouldn't be difficult to implement in one way or another.
It shouldn't be left to the player to make fun opportunities in a game like this, it should be up to the devs to make a good game that has more options than steamroll OW, or slog through trials. Sure, I can make things harder for myself, or the people we are paying could do something the community has asked for since one tamriel, and even before.
Is it up to the student to make class more interesting, or the teacher?
But I don't want the difficulty increased. So is your community more important than mine? With an MMO it is hard to find that balance. There are things you can do to make it more challenging for you without impacting those that do not want it more difficult.
I never said increase difficulty, I suggested options to make it more difficult, meaning steamroll is still an option. What I suggested was giving everyone what they want, if you would read beyond my first sentence. A slider to make enemies, or the player, scale differently in order to make things more difficult, without chopping off your hands is what I want. I shouldn't have to forfeit my hard earned gear or champion points in order to make things more difficult.
They could also make a few zones that require firing neuron to complete, not everything needs to be easy to bring in new players, and I would venture to say a little challenge you can do at your own pace would help the longevity of the game.
VaranisArano wrote: »Before One Tamriel, there were varying difficulties.
1. I can't kill this thing at all because its 5 levels over me and the artificial miss chance penalty won't let me hit it. MISS MISS MISS MISS.
2. I'm right at level to fight this thing and I can kill it. Its great.
3. I can"t kill this thing at level. I can get a friend to help or I can level up once or twice and it will be easy to kill!
4. I'm overleveled to kill this thing and it might as well be made of tissue paper.
Pre-One Tamriel was not the challenge you remember. It was pretty good, challenge wise if you stayed exactly at your level at all times. But stray above your level and you couldn't even fight back. Go back to old areas and you could kill armies with just light attacks.
I will gladly trade the grind railroad of fighting everything at my level and nothing else that the game was pre One,Tamriel for the current ability to go anywhere and do anything without out-leveling content. I like being able to go back to my starter zones and not kill everything with a single light attack.
Bbsample197 wrote: »eh? the first time ive played this game is a hell hole, idk what the *** im doing and im dying left and right on the main questline i forgot which part of it but im pretty sure i have rough time as a noob
You are not alone! When I first started playing ESO it was an absolute nightmare. I came very close to quitting. The game was just so overwhelmingly hard.
Luckily, I was given some fantastic advice by the members of this forum and I stuck with it. Now, I'm having a blast
But if you'd like some beginner tips, send me a PM (cause I don't want to derail this topic).
To the OP, I don't want to insult you, but I couldn't disagree with you more. This game is brutal for new players without champion points or gear (or even friends).
So I'd like to issue you a challenge. Would you try playing the way a brand new character would?
* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
If you accept this challenge, then please come back and tell us your experience. Did you still find the game too easy?
I'm genuinely curious to learn how you fare. Cause I think most experienced players have simply forgotten how hard the game is in the beginning.
Invincible wrote: »* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
The game would still be an absolute faceroll. Leveling my sorc in training gear with no food and no potions I can still pull half the map in alikr without even blinking.
I envy you. But what about 'Quest Bosses'?
I think most of us can agree that overland mobs (wolves, goblins, beetles and so forth) are incredibly easy (even I find them easy and I'm ESO's worst player). But Quest Bosses are a different matter.
The Goblin King in Stros M'Kai kicked my butt the first time I faced him. And that evil Werewolf in Daggerfell (the one slaughtering all the beggars) literally ripped me apart.
Even now, with champion points and gear, I still struggle with some of the Quest Bosses.
So I'm curious, when you guys talk about incredibly easy content, are you just talking about the overland mobs? Or do you find ALL content incredibly easy? Including the Quest Bosses?
Invincible wrote: »* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
The game would still be an absolute faceroll. Leveling my sorc in training gear with no food and no potions I can still pull half the map in alikr without even blinking.
I still believe that ZOS needs to add adjustable difficulty levels to the normal zones:
Easy: For those who like exploring and want to have a casual gaming experience.
Normal: About the difficulty level we have now.
Hard: For those who want a bit of a challenge but can be done with good gear, tactics, and CP’s.
Extreme: For those masochists who just like to die, again, and again, and again
I don’t think it should be that hard for them to implement and would provide much more enjoyment for all players.
The problem I have with the self nerfing arguments is that it just serves to prove how easy overland content is. In order to even create a challenge for overland content, you must play like a new player. Doesn't that seem wrong?
Even then, I'd argue that self nerfing doesn't completely "fix" it, regardless. Even if you had trash gear and basically no skills slotted, you'd still know the game. You'd still know how and when to block, how and when to roll dodge, how and when to weave light/heavy attacks. Self nerfing makes your life harder, but not hard enough, for well experienced players.
All MMO's that survive provide challenging content for all players. As it stands now, 80% of the game caters specifically towards newer players, and is a face roll for everyone else. While I do agree that One Tamriel did open the game up and improved the game, it made overland content far too easy for experienced players. Sure, I don't want trash mobs to be damage sponges like they are in veteran group content, but at the same time I'd like them to take longer to die than me dropping Caltrops and swapping to my front bar on my Stam Sorc.
What if it was a single-player game and instead of suggesting using lower quality gear or non-set gear or whatever we were suggesting switching from normal to hard mode? It does exactly the same thing in most cases - reduces your stats or increases the enemies. Maybe it adds a few extra things, like damage from friendly AoE, but mostly it's enemies doing more damage and having more health, you do less damage and have less health.
Would you still be saying the same thing then? That players shouldn't have to turn the difficulty up to get a challenge and easy mode should be made harder instead? Or would you accept it because it's an established convention in the genre to offer different difficulties so each player can choose what's right for them?
You're never going to get one difficulty that's right for everyone all of the time because peoples abilities and what they want from the game is different.
For example when I play Dragon Age Inquisition I'm on hard mode, pausing as soon as I go into combat and switching to the tactical top-down view so I can issue commands to my whole party, pausing again every couple of attacks to reassess and set new orders. When my husband plays he's on easy mode, keeps the camera close behind his character so he can watch the animations, assumes everyone else is "doing their thing" and never pauses because it interrupts the flow of combat. There is absolutely no way to make one difficulty setting that's right for both of us because we want different things from the combat.
It's the same in ESO. For every person on the forum humble-bragging about how easy the entire game is and how they wish it was harder there's someone (who probably doesn't even bother to visit the forum) who really enjoys roaming around the open world, playing around with their skills and exploring without having to be constantly on the ball and doing their absolute best to survive. And likely a 3rd player who thinks they do have to be doing their best to survive anything more than 1 or 2 normal enemies because they find the game extremely difficult.