My biggest issue with expert hunter - specifically the evil hunter morph - is that it's a 5 second ability that costs an absolutely massive amount of stamina, and then reduces fighter's guild costs by 25% while active.
In 5 seconds, you're not going to be using more than 2 or 3 fighter's guild abilities (and certainly not on a dps character), so the 25% cost reduction doesnt even make up for the cost of activating evil hunter in the first place.
Twohothardware wrote: »My biggest issue with expert hunter - specifically the evil hunter morph - is that it's a 5 second ability that costs an absolutely massive amount of stamina, and then reduces fighter's guild costs by 25% while active.
In 5 seconds, you're not going to be using more than 2 or 3 fighter's guild abilities (and certainly not on a dps character), so the 25% cost reduction doesnt even make up for the cost of activating evil hunter in the first place.
What Fighters Guild skills is there that people even use besides Trap Beast? And you're not going to cast that more than once. So the entire point of the morph is just dumb.
Silver_Strider wrote: »Twohothardware wrote: »My biggest issue with expert hunter - specifically the evil hunter morph - is that it's a 5 second ability that costs an absolutely massive amount of stamina, and then reduces fighter's guild costs by 25% while active.
In 5 seconds, you're not going to be using more than 2 or 3 fighter's guild abilities (and certainly not on a dps character), so the 25% cost reduction doesnt even make up for the cost of activating evil hunter in the first place.
What Fighters Guild skills is there that people even use besides Trap Beast? And you're not going to cast that more than once. So the entire point of the morph is just dumb.
If it didn't cost stupid amounts of Stamina, Evil Hunter might have had some use with Tanks + Silver Leash.
Twohothardware wrote: »exeeter702 wrote: »Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
You understand how over loaded a skill that provides, major brut, major sav, stamina heal is right? That idea alone goes against the entirety of established ability weights in this game.
And that isnt even humoring your thinking that rally also comes with the snare removal (that is the other morph), so in your head you wanted a skill that provided major sav, major brut, stamina heal and snare removal / immunty...........
You are crazy amigo.
Moving Rally to the Fighter's Guild line would never work because there's nothing to stop Magicka classes from using it as well. As I said in the other thread that was suggesting this idea, imagine MagSorc's that on top of everything else would then have forward momentum to remove all snares.
mr_wazzabi wrote: »Twohothardware wrote: »exeeter702 wrote: »Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
You understand how over loaded a skill that provides, major brut, major sav, stamina heal is right? That idea alone goes against the entirety of established ability weights in this game.
And that isnt even humoring your thinking that rally also comes with the snare removal (that is the other morph), so in your head you wanted a skill that provided major sav, major brut, stamina heal and snare removal / immunty...........
You are crazy amigo.
Moving Rally to the Fighter's Guild line would never work because there's nothing to stop Magicka classes from using it as well. As I said in the other thread that was suggesting this idea, imagine MagSorc's that on top of everything else would then have forward momentum to remove all snares.
But Rally is a stam skill, so unless they're a hybrid build with Pelinals or Shaklebreaker, magicka classes would gimp themselves by using it.
Twohothardware wrote: »This skill is only slotted for Major Savagery which classes like StamWarden and StamTemplar already get from using their own class skills. The two classes most likely to use Evil Hunter are StamDK or StamSorc because they lack any source of Major or Minor Savagery.
Evil Hunter should continue to give Major Savagery but it needs to do something else instead of reveal stealthed targets for the amount of Stamina it costs to activate. Inner Light reveals stealthed targets, gives 8% max Magicka, gives Major Sorcerory, and procs Empower.
DuskMarine wrote: »Twohothardware wrote: »This skill is only slotted for Major Savagery which classes like StamWarden and StamTemplar already get from using their own class skills. The two classes most likely to use Evil Hunter are StamDK or StamSorc because they lack any source of Major or Minor Savagery.
Evil Hunter should continue to give Major Savagery but it needs to do something else instead of reveal stealthed targets for the amount of Stamina it costs to activate. Inner Light reveals stealthed targets, gives 8% max Magicka, gives Major Sorcerory, and procs Empower.
theres no use for anything in the fighters guild tree(even post summerset) outside of dawnbreaker and trap beast. that whole tree is worthless except those 2 skills.
Twohothardware wrote: »This skill is only slotted for Major Savagery which classes like StamWarden and StamTemplar already get from using their own class skills. The two classes most likely to use Evil Hunter are StamDK or StamSorc because they lack any source of Major or Minor Savagery.
Evil Hunter should continue to give Major Savagery but it needs to do something else instead of reveal stealthed targets for the amount of Stamina it costs to activate. Inner Light reveals stealthed targets, gives 8% max Magicka, gives Major Sorcerory, and procs Empower.
Twohothardware wrote: »Twohothardware wrote: »Evil Hunter is an awesome utility skill and I slot it at least 50% of the time in both pve and pvp. It works great to reveal hidden enemies in pvp. Yes, it gives major savagery but it also ups my crit quite a bit! I think anyone who wants it nerfed knows that it is useful against their pvp build OR hasn"t figured out how and when this utility skill is best used
You also gain Minor Berserk for 5 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8%
That's exactly what Major Savagery is, it gives you an extra 2191 critical chance percent. I don't think anyone has ever even thought about asking for it to be nerfed, my suggestion is it needs to be redone because so few people actually use it outside of limited cases like in PvP for a StamDK or StamSorc when you're wearing heavy armor and have low crit chance. Evil Hunter has no value at all on classes like Templar and Warden that already have access to Major Savagery.
DK has major savagery too, with fireball
Flames of Oblivion costs Magicka to cast, something StamDK doesn't have enough to go around with all the other Magicka based skills. FoO damage is also underwhelming and the fireball floating over your head animation even looks dumb IMO. It's another skill like Evil Hunter that's good for nothing but Major Savagery.
Twohothardware wrote: »This skill is only slotted for Major Savagery which classes like StamWarden and StamTemplar already get from using their own class skills. The two classes most likely to use Evil Hunter are StamDK or StamSorc because they lack any source of Major or Minor Savagery.
Evil Hunter should continue to give Major Savagery but it needs to do something else instead of reveal stealthed targets for the amount of Stamina it costs to activate. Inner Light reveals stealthed targets, gives 8% max Magicka, gives Major Sorcerory, and procs Empower.
Twohothardware wrote: »Twohothardware wrote: »Evil Hunter is an awesome utility skill and I slot it at least 50% of the time in both pve and pvp. It works great to reveal hidden enemies in pvp. Yes, it gives major savagery but it also ups my crit quite a bit! I think anyone who wants it nerfed knows that it is useful against their pvp build OR hasn"t figured out how and when this utility skill is best used
You also gain Minor Berserk for 5 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8%
That's exactly what Major Savagery is, it gives you an extra 2191 critical chance percent. I don't think anyone has ever even thought about asking for it to be nerfed, my suggestion is it needs to be redone because so few people actually use it outside of limited cases like in PvP for a StamDK or StamSorc when you're wearing heavy armor and have low crit chance. Evil Hunter has no value at all on classes like Templar and Warden that already have access to Major Savagery.
DK has major savagery too, with fireball
Flames of Oblivion costs Magicka to cast, something StamDK doesn't have enough to go around with all the other Magicka based skills. FoO damage is also underwhelming and the fireball floating over your head animation even looks dumb IMO. It's another skill like Evil Hunter that's good for nothing but Major Savagery.
FoO major savagery is granted just by slotting it. It's stamplars who get it by using jabs...
Besides the dmg of the fireball escalates with stamina if higher. What you could possibly lose is the Elemental Expert bonus, but seriously, that bonus is just a 10% even in a magicka builld (Nobody puts more than 43 points in Elemental Expert, even magicka builds).
Now, if you find the skil dumb... let me tell you, it also attacks hidden enemies, so its like an expert hunter/mage light that last 15 secs (and not 5) and actually do dmg
DuskMarine wrote: »Twohothardware wrote: »This skill is only slotted for Major Savagery which classes like StamWarden and StamTemplar already get from using their own class skills. The two classes most likely to use Evil Hunter are StamDK or StamSorc because they lack any source of Major or Minor Savagery.
Evil Hunter should continue to give Major Savagery but it needs to do something else instead of reveal stealthed targets for the amount of Stamina it costs to activate. Inner Light reveals stealthed targets, gives 8% max Magicka, gives Major Sorcerory, and procs Empower.
theres no use for anything in the fighters guild tree(even post summerset) outside of dawnbreaker and trap beast. that whole tree is worthless except those 2 skills.
DuskMarine wrote: »Twohothardware wrote: »This skill is only slotted for Major Savagery which classes like StamWarden and StamTemplar already get from using their own class skills. The two classes most likely to use Evil Hunter are StamDK or StamSorc because they lack any source of Major or Minor Savagery.
Evil Hunter should continue to give Major Savagery but it needs to do something else instead of reveal stealthed targets for the amount of Stamina it costs to activate. Inner Light reveals stealthed targets, gives 8% max Magicka, gives Major Sorcerory, and procs Empower.
theres no use for anything in the fighters guild tree(even post summerset) outside of dawnbreaker and trap beast. that whole tree is worthless except those 2 skills.
Yea, you are right. There is nothing useful, except Dawnbreaker, Silver Bolts, Circle of Protection, Trap Beast (also Expert Hunter in very niche cases) and bunch of passives. Totally trash.No