Anotherone773 wrote: »I second this motion. Also im sure the friend who said it was super easy, had a little help...from a friend.
Bbsample197 wrote: »eh? the first time ive played this game is a hell hole, idk what the *** im doing and im dying left and right on the main questline i forgot which part of it but im pretty sure i have rough time as a noob
* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
Invincible wrote: »* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
The game would still be an absolute faceroll. Leveling my sorc in training gear with no food and no potions I can still pull half the map in alikr without even blinking.
You know, topics like these make me laugh, for one reason only and that's that the mechanics to make game play harder for yourself already exist.
Respec your champ points and don't reallocate them.
Only wear picked up armour or don't wear armour at all, just don a costume.
Hell, don't even invest skill points and pretend abilities don't exist, just swing a sword or punch things if that's what floats your boat.
But I bet exactly zero people do any of the above
DieAlteHexe wrote: »Two types of player;
1. Those who game for excitement, challenge.
2. Those who game to relax and socialise.
A successful game will create content for both types preferably so that a player can pick and choose as they progress. Never forget that there are varying levels of ability as well.
Invincible wrote: »* No Champion Points Invested.
* No gear 'sets' (you can only use what you find).
* No friends (you gotta fly solo).
* No food (most newbies have no idea how important food is, so they don't use it).
The game would still be an absolute faceroll. Leveling my sorc in training gear with no food and no potions I can still pull half the map in alikr without even blinking.
I envy you. But what about 'Quest Bosses'?
I think most of us can agree that overland mobs (wolves, goblins, beetles and so forth) are incredibly easy (even I find them easy and I'm ESO's worst player). But Quest Bosses are a different matter.
The Goblin King in Stros M'Kai kicked my butt the first time I faced him. And that evil Werewolf in Daggerfell (the one slaughtering all the beggars) literally ripped me apart.
Even now, with champion points and gear, I still struggle with some of the Quest Bosses.
So I'm curious, when you guys talk about incredibly easy content, are you just talking about the overland mobs? Or do you find ALL content incredibly easy? Including the Quest Bosses?
You know, topics like these make me laugh, for one reason only and that's that the mechanics to make game play harder for yourself already exist.
Respec your champ points and don't reallocate them.
Only wear picked up armour or don't wear armour at all, just don a costume.
Hell, don't even invest skill points and pretend abilities don't exist, just swing a sword or punch things if that's what floats your boat.
But I bet exactly zero people do any of the above
The problem I have with the self nerfing arguments is that it just serves to prove how easy overland content is. In order to even create a challenge for overland content, you must play like a new player. Doesn't that seem wrong?
Even then, I'd argue that self nerfing doesn't completely "fix" it, regardless. Even if you had trash gear and basically no skills slotted, you'd still know the game. You'd still know how and when to block, how and when to roll dodge, how and when to weave light/heavy attacks. Self nerfing makes your life harder, but not hard enough, for well experienced players.
All MMO's that survive provide challenging content for all players. As it stands now, 80% of the game caters specifically towards newer players, and is a face roll for everyone else. While I do agree that One Tamriel did open the game up and improved the game, it made overland content far too easy for experienced players. Sure, I don't want trash mobs to be damage sponges like they are in veteran group content, but at the same time I'd like them to take longer to die than me dropping Caltrops and swapping to my front bar on my Stam Sorc.
The problem I have with the self nerfing arguments is that it just serves to prove how easy overland content is. In order to even create a challenge for overland content, you must play like a new player. Doesn't that seem wrong?
Even then, I'd argue that self nerfing doesn't completely "fix" it, regardless. Even if you had trash gear and basically no skills slotted, you'd still know the game. You'd still know how and when to block, how and when to roll dodge, how and when to weave light/heavy attacks. Self nerfing makes your life harder, but not hard enough, for well experienced players.
All MMO's that survive provide challenging content for all players. As it stands now, 80% of the game caters specifically towards newer players, and is a face roll for everyone else. While I do agree that One Tamriel did open the game up and improved the game, it made overland content far too easy for experienced players. Sure, I don't want trash mobs to be damage sponges like they are in veteran group content, but at the same time I'd like them to take longer to die than me dropping Caltrops and swapping to my front bar on my Stam Sorc.
I watched Gilliam on stream the other day showing off some of the new sets. He went around trying to get hit by a mob in Summerset and it took him a good couple of minute to actually get a direct hit by a mob
Let that just sink in for a second
He couldn't get HIT by a mob because their attacks are so pathetic
phaneub17_ESO wrote: »DieAlteHexe wrote: »Two types of player;
1. Those who game for excitement, challenge.
2. Those who game to relax and socialise.
A successful game will create content for both types preferably so that a player can pick and choose as they progress. Never forget that there are varying levels of ability as well.
3. Those who game for extreme escapism from reality.