And this is why we 100% don't want a global auction house...
That's exactly why we DO need a global auction house.
The way it is now most of the market is inaccessible to normal players. They can't participate because they don't have access to one of the few good trading spots or no time to sit through dozens of loading screens and deal with the lackluster trader interface.
Scalpers on the other hand know about and use tons of 3rd party tools that give them such a huge advantage that it's trivial to fleece those who don't. Plus, there's also the issue of a few people monopolizing the best trader spots.
It's all about visibility and accessibility. Both of which are terrible for normal players the way it is now. An auction house would level the playing field.
jedtb16_ESO wrote: »you are still conflating gah and tg.
i was talking specifically what can, and has, happened with gah in other games.
And this is why we 100% don't want a global auction house...
That's exactly why we DO need a global auction house.
The way it is now most of the market is inaccessible to normal players. They can't participate because they don't have access to one of the few good trading spots or no time to sit through dozens of loading screens and deal with the lackluster trader interface.
Scalpers on the other hand know about and use tons of 3rd party tools that give them such a huge advantage that it's trivial to fleece those who don't. Plus, there's also the issue of a few people monopolizing the best trader spots.
It's all about visibility and accessibility. Both of which are terrible for normal players the way it is now. An auction house would level the playing field.
So you think it will be harder for these traders to keep an eye on one location that has everything than it is for them to have to keep an eye on close to 200? An auction house would allow a couple of dedicated players to monopolize any rare item they wish. An auction house would also cause common items to sit just barely above vendor price. Visit the forums of an MMO that has a global one stop marketplace and look at all the complaints about players driving up prices on rare items.
They use a script that scans the TTC website for specific things at specific prices. If you can code, something like this is very easy to make. If you have some spare cash, I'm sure you could also hire someone to make a script like this for you for a small fee.
This is the direct answer to those pushing for a global auction house: now you have it, enjoy it!
There exist an addon that effectively allows to short circuit the guild traders mechanism.
This lets people see hundreds of guild traders in 10 seconds and to know where to immediately go and relist items at inflated price.
You demanded the global auction house. You got it. Or the equivalent of it.
And now you whine because you found out it was not the panacea, right?
Nemesis7884 wrote: »i assume making gold is becoming the new game for them - but i dont understand what the end goal is... not playing the game, never using the gold and just hoarding it...and then stop playing the game and just having huge amount of gold...for nothing... i don't get it
Selling the gold probably, for real world $€£
NoTimeToWait wrote: »As a person, who sometimes gets money from reselling items... I would say that a lot of posts in this thread are quite farfetched. But yes, there are players including myself that find trading at least as interesting as other aspects of the game.
They use a script that scans the TTC website for specific things at specific prices. If you can code, something like this is very easy to make. If you have some spare cash, I'm sure you could also hire someone to make a script like this for you for a small fee.
Yes, some of us do have scripts that parse TTC (like the one I have written myself), but really, the results of these scripts are only a third or a fourth option. Because most good value items are sold within minutes even before they get to TTC. So there is no significant advantage to be found there.
It is quite profitable to resell items bought from some forgotten traders with discount. So, I would say, a lot of smaller trader guilds profit from resellers because they sell themselves much faster.
Plus, any decent reseller won't resell at prices much higher than the current median. Usually we fluctuate around the value that seems to be at the sweet spot where other players agree to buy it. Of course, this knowledge comes from experience, and therefore it is quite stupid to resell something you haven't got a clue about.
There are multiple techniques how to trick MM and TTC, so sometimes outrageous prices you see are result of implementing such techniques. Unfortunately, this is the result of playerbase that relies heavily on addons. You should expect that there will always be somebody who exploits a system one way or another.
Of course, these "exploits" come with a great risk. You might spend millions in an effort to adjust MM or TTC to no avail, losing gold. This is what we, traders, consistently are fighting against: mounting risks. Of course, there are a lot of quite safe ways to trade, but well, if you chose to be a merchant you should at least make it interesting.
And an interesting part about trading is how succesfully you can apply the knowledge you have. That's it.
TLDR There are no great secrets, or tools, or exploits that give significant advantage to the trader. Most of the best tools are actually available to the common playerbase via addons. I would say, it is only about knowledge, luck, decisiveness and experience. Being faster than others, making risky decisions based on your knowledge what makes you a good trader, not some petty tools or exploits.
Most of good trading opportunities that netted me good amounts of gold came from actually exploring the game, different dungeons, reading other players' opinions on the forum and looking for things that players will need soon or for places to farm these items.
P.s. Trading is quite similar to PVP. Sometimes you hate the person that PKed you or caught you off guard. Sometimes you admire an opponent that overwhelmed you with his skill being a result of many hours of practice. Sometimes you hate those who only play meta and nothing else, exploiting momentary advantages given by recent patch. And sometimes you think how clever are some guys who found certain build or skill rotation... But in the end, every kind of player makes the game more interesting for you, even if it happens to be frustrating sometimes
Some posters tend to exaggerate addon problems. I only have MM installed and I had exactly one issue in ~2 years wuth very old and irrelevant data becoming corrupted and slowing down my character loading. It was solved straight away by simply pushing a button to delete and refresh it. As for outlier prices it has a nice feature that makes it ignore it. And I'm only sampling prices from 2 guilds currently, but those have 70-100M in sales per week each so the data is pretty reliable.
I reiterate my position that you have to be really dumb to play PC, not have that installed and then come and complaing about the big bad speculator that scamed you or blew off the excellent deal you are about to make. Another addon I use is Awesome Guild Store that lets me filter stuff really nicely, inluding compare to MM prices. I don't even have TTC installed since I'm not into flipping, but I do use the website occassionally to search for more uncommon items like various overland set pieces. I would actually include AGS in the base UI since the vanilla one is horrid. I feel for console players and I understand why so many have been coming to PC lately but as I said the addons are a double edge sword that also cuts into the speculators.
jedtb16_ESO wrote: »And this is why we 100% don't want a global auction house...
You fail to consider how every bogeyman wealthy player is still far outweighed by the combined might of the general public.
Look at how the combined might of the general public hammered the tar out of even the most expensive motifs due to their ability to farm at over 95 times as much as all the rich players combined.
You haven’t realized that the avalanche of motifs we saw is a mini version of the free market that would be seen across all sectors of the economy if a publicly available trader was open to the 95% of the people that don’t have a trader right now.
The rich moneybags players might try to buy the low priced items as they entered the market, but they don’t have the bag space or the listing slots to buy 100 newly listed tempers and list 30, while also buying 100 newly listed wax that has to wait for a list slot to open, and rosin, and solvent, and furniture, and Columbine, and farmed gear, and so on.
Every wealthy player would be outnumbered 95 to 1 in bag space, available farming time, and trader listing slots.
You may feel powerful and full of fire when you look at your 100 mill in the bank, but in a public trader you have 30 slots and your noob peasant farming competition is using 2850 slots to undercut you.
You. Would. Fall. Splat.
have you not heard of the craft bag?
Of course I have.
You keep hammering on the aspect of being able to buy whatever is listed at one UI window. But that’s only half of the scene. That’s items moving into your inventory.
What you keep failing to explain is how you are going to move items OUT of your inventory at the same speed as they flow in.
Currently 95% of the playerbase cannot be in a trading guild because there is a member cap. Those people are still hitting the random crafting node, still getting the purple rings from the dolmen, still getting the motif from the random crate or urn.
The half of the scene you conveniently neglect is the power of those 95% have to flood what you want to flip. The motif event is a pale example of the whole playerbase having something to sell.
You may try to buy up and flip, but purely in terms of logistics you will be trying to buy up the lowballed stuff from 95 people’s listings and move it out through your 1 person listings. You get 30 listings. The 95 people you are trying to use as sources have 2850 listings.
You cannot keep up. You physically cannot read through and consider 2850 listed items and move the stuff out through your 30 listings.
What you describe with your ‘buy it all and resell as I feel’ strategy is not grounded in anything other than your fantasyland mind. Because you cannot condense 2850 item listings flowing into your inventory and push it out of a 30 item listing output.
If you tried, you would end up with a lot in your craft bag, but the negative effect on your cash flow would leave you with zero liquid gold, at which time you would watch all those newly listed items and tempers and motifs scroll by to be bought by others.
Like I said.
You. Would. Fall. Splat.
While admittedly inconvenient, I have found that shopping at guild stores that are not located in one of the main hubs (Daggerfall/Stonefalls/Vulkhel Guard/Wayrest/Elden Root/Mournhold/etc.) is the best route to go. I usually hop around all over Tamriel/Coldharbor looking for the best deal; it takes longer than usual but I have saved sooooo much gold by doing this. I have also found (in my experience) that uptraders tend to not hit these areas as they are too out of the way and admittedly, the hub locations are great due to their proximity to crafting stations and multiple stores in one area.
But I will say that it is ridiculous, particularly when someone is selling a mat for 10k+ but if you go to a roadside guild trader, you can probably find the same material for 1-2k.
And the motif event we just had is a half decent example that if the entire frigging playerbase suddenly starts participating in selling the stuff they pick up, there is no person or group of people that will be able to keep prices inflated.
Look at the steep drop from buoyant chapters. Look at the drops of 30%, 50%, 70% in some cases. The very rich 5% of players did not want to see the bottom drop out of their income like that, but faced with being outnumbered by the 95% of the rest of the playerbase those 5% couldn’t do anything to halt the price crash.
Nemesis7884 wrote: »Honestly the rich cats that constantly empty the market of certain goods and then upsell it are really annoying...i understand that you want to make money - but how much more do you need if you already have millions? Besides, what i can't understand - new items appearing - if you cant get them withint 10 minutes they are gone and re-appear at 3x the price....
Happend for example yesterday - item was gone 16 minutes after it appeared on the GS when i tried to buy it and appeared an hour later at 3times the price....
How are these people even so fast that they can constantly be everywhere and buy every item within minutes?? Is that their whole game, buying and selling? For what if you dont use the money to actually play the game?
Just making money for money sake is completly pointless.
Nemesis7884 wrote: »Just making money for money sake is completly pointless.
jedtb16_ESO wrote: »you are still conflating gah and tg.
i was talking specifically what can, and has, happened with gah in other games.
I’m responding to your claim that a central access point would allow people to take control of the market. A central access point is in both a general auction house and a general trader. I’m demonstrating that in either case, that’s not a plausible outcome in eso. I don’t have to quibble over which failure of a bogeyman you are scared of, because both of them are failures.
What’s your issue with spelling words out? I’m on a phone and am putting in the work to communicate effectively and fully. I catch most bad autocorrects, not all of them. So what’s your excuse for using gah and tg?
wenchmore420b14_ESO wrote: »jedtb16_ESO wrote: »And this is why we 100% don't want a global auction house...
You fail to consider how every bogeyman wealthy player is still far outweighed by the combined might of the general public.
Look at how the combined might of the general public hammered the tar out of even the most expensive motifs due to their ability to farm at over 95 times as much as all the rich players combined.
You haven’t realized that the avalanche of motifs we saw is a mini version of the free market that would be seen across all sectors of the economy if a publicly available trader was open to the 95% of the people that don’t have a trader right now.
The rich moneybags players might try to buy the low priced items as they entered the market, but they don’t have the bag space or the listing slots to buy 100 newly listed tempers and list 30, while also buying 100 newly listed wax that has to wait for a list slot to open, and rosin, and solvent, and furniture, and Columbine, and farmed gear, and so on.
Every wealthy player would be outnumbered 95 to 1 in bag space, available farming time, and trader listing slots.
You may feel powerful and full of fire when you look at your 100 mill in the bank, but in a public trader you have 30 slots and your noob peasant farming competition is using 2850 slots to undercut you.
You. Would. Fall. Splat.
have you not heard of the craft bag?
Of course I have.
You keep hammering on the aspect of being able to buy whatever is listed at one UI window. But that’s only half of the scene. That’s items moving into your inventory.
What you keep failing to explain is how you are going to move items OUT of your inventory at the same speed as they flow in.
Currently 95% of the playerbase cannot be in a trading guild because there is a member cap. Those people are still hitting the random crafting node, still getting the purple rings from the dolmen, still getting the motif from the random crate or urn.
The half of the scene you conveniently neglect is the power of those 95% have to flood what you want to flip. The motif event is a pale example of the whole playerbase having something to sell.
You may try to buy up and flip, but purely in terms of logistics you will be trying to buy up the lowballed stuff from 95 people’s listings and move it out through your 1 person listings. You get 30 listings. The 95 people you are trying to use as sources have 2850 listings.
You cannot keep up. You physically cannot read through and consider 2850 listed items and move the stuff out through your 30 listings.
What you describe with your ‘buy it all and resell as I feel’ strategy is not grounded in anything other than your fantasyland mind. Because you cannot condense 2850 item listings flowing into your inventory and push it out of a 30 item listing output.
If you tried, you would end up with a lot in your craft bag, but the negative effect on your cash flow would leave you with zero liquid gold, at which time you would watch all those newly listed items and tempers and motifs scroll by to be bought by others.
Like I said.
You. Would. Fall. Splat.
You seem to forget about the people with multiple accounts. I have one guildie with 6 accounts with 10 toons on each.
Thats a LOT of bag and inventory space.
But to the thread...
No to AH!!!
And this is why we 100% don't want a global auction house...
You fail to consider how every bogeyman wealthy player is still far outweighed by the combined might of the general public.
Look at how the combined might of the general public hammered the tar out of even the most expensive motifs due to their ability to farm at over 95 times as much as all the rich players combined.
You haven’t realized that the avalanche of motifs we saw is a mini version of the free market that would be seen across all sectors of the economy if a publicly available trader was open to the 95% of the people that don’t have a trader right now.
The rich moneybags players might try to buy the low priced items as they entered the market, but they don’t have the bag space or the listing slots to buy 100 newly listed tempers and list 30, while also buying 100 newly listed wax that has to wait for a list slot to open, and rosin, and solvent, and furniture, and Columbine, and farmed gear, and so on.
Every wealthy player would be outnumbered 95 to 1 in bag space, available farming time, and trader listing slots.
You may feel powerful and full of fire when you look at your 100 mill in the bank, but in a public trader you have 30 slots and your noob peasant farming competition is using 2850 slots to undercut you.
You. Would. Fall. Splat.
The major flaw in this argument is that while the locations to watch would go from 200 to 1, the number of sellers would multiply, and go from an upper estimation of 100,000 tops to 2,500,000
And the motif event we just had is a half decent example that if the entire frigging playerbase suddenly starts participating in selling the stuff they pick up, there is no person or group of people that will be able to keep prices inflated.
Look at the steep drop from buoyant chapters. Look at the drops of 30%, 50%, 70% in some cases. The very rich 5% of players did not want to see the bottom drop out of their income like that, but faced with being outnumbered by the 95% of the rest of the playerbase those 5% couldn’t do anything to halt the price crash.
Vilestride wrote: »Nemesis7884 wrote: »i assume making gold is becoming the new game for them - but i dont understand what the end goal is... not playing the game, never using the gold and just hoarding it...and then stop playing the game and just having huge amount of gold...for nothing... i don't get it
Lol. You could say the same thing about reality no? And yet we do it.