Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
Evil Hunter is an awesome utility skill and I slot it at least 50% of the time in both pve and pvp. It works great to reveal hidden enemies in pvp. Yes, it gives major savagery but it also ups my crit quite a bit! I think anyone who wants it nerfed knows that it is useful against their pvp build OR hasn"t figured out how and when this utility skill is best used
You also gain Minor Berserk for 5 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8%
Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
Twohothardware wrote: »Evil Hunter is an awesome utility skill and I slot it at least 50% of the time in both pve and pvp. It works great to reveal hidden enemies in pvp. Yes, it gives major savagery but it also ups my crit quite a bit! I think anyone who wants it nerfed knows that it is useful against their pvp build OR hasn"t figured out how and when this utility skill is best used
You also gain Minor Berserk for 5 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8%
That's exactly what Major Savagery is, it gives you an extra 2191 critical chance percent. I don't think anyone has ever even thought about asking for it to be nerfed, my suggestion is it needs to be redone because so few people actually use it outside of limited cases like in PvP for a StamDK or StamSorc when you're wearing heavy armor and have low crit chance. Evil Hunter has no value at all on classes like Templar and Warden that already have access to Major Savagery.
Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
Yes, of course. Why wouldn’t you want snare removal via FM and the Rally heal. But that’s exactly why it’s a bad idea. Stam characters already have the superior mobility, and that’s why FM or Rally should be a meaningful choice. That also goes for the weapon lines. DW has higher damage and less clunky skills whereas 2H offers more utility. It should stay like that.
Evil Hunter is an awesome utility skill and I slot it at least 50% of the time in both pve and pvp. It works great to reveal hidden enemies in pvp. Yes, it gives major savagery but it also ups my crit quite a bit! I think anyone who wants it nerfed knows that it is useful against their pvp build OR hasn"t figured out how and when this utility skill is best used
You also gain Minor Berserk for 5 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8%
Twohothardware wrote: »Evil Hunter is an awesome utility skill and I slot it at least 50% of the time in both pve and pvp. It works great to reveal hidden enemies in pvp. Yes, it gives major savagery but it also ups my crit quite a bit! I think anyone who wants it nerfed knows that it is useful against their pvp build OR hasn"t figured out how and when this utility skill is best used
You also gain Minor Berserk for 5 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8%
That's exactly what Major Savagery is, it gives you an extra 2191 critical chance percent. I don't think anyone has ever even thought about asking for it to be nerfed, my suggestion is it needs to be redone because so few people actually use it outside of limited cases like in PvP for a StamDK or StamSorc when you're wearing heavy armor and have low crit chance. Evil Hunter has no value at all on classes like Templar and Warden that already have access to Major Savagery.
DK has major savagery too, with fireball
TankHealz2015 wrote: »Love to see this skill with a small always on buff plus both morphs more focused towards undead and were- creatures.
example:
base skill: always detect hidden undead or were- creatures within 3-5 meters
- very close range and only detect undead and were- creatures
morph 1 = activate to increase detect radius to 10 meters for X seconds -- only affects undead and were creatures
morph 2 = activate to increase execute damage (when they are below 25% health) vs undead and were- creatures only - for X seconds
love to see the skill stronger vs undead and were- creatures, but perhaps a tiny bit less for others...
Silver_Strider wrote: »Reduce the cost and increase the radius to be about 8m (same thing with Mage Light)
Should grant Minor Force on activation (Been working on ideas for redesigning skills and will list Trap Beast changes to)
Evil Hunter should grant Empower
Camohunter should increase detection radius (10m) and increase damage to stealthed/detected enemies.
Trap Beast gets Minor Berserk for 15 seconds on Lightweight Trap Beast and Rearming Trap gets additional Bleed Damage.
Not the world's greatest suggestions but I'm happy with them.
Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
exeeter702 wrote: »Agreed, evil hunter need a rework. Which one, that is a good question.
A lot of people have asked for rally to move in the fighter guild's tree and I think it can be a good idea. Why not fusing evil hunter's passive buff with rally ? While stamsorc and stamDK already have major brutality, it would give every stam class a heal, major brutality and the snare removal which would give serious advantage for DW in pvp and give a new slot for a good skill in the 2H tree (preferably a skill useful for pve).
You understand how over loaded a skill that provides, major brut, major sav, stamina heal is right? That idea alone goes against the entirety of established ability weights in this game.
And that isnt even humoring your thinking that rally also comes with the snare removal (that is the other morph), so in your head you wanted a skill that provided major sav, major brut, stamina heal and snare removal / immunty...........
You are crazy amigo.