https://www.youtube.com/watch?v=OvjW5OVblK0What a pointless post. Showing a bug as justification to stop a nerf.
I don't want strife nerfed, no real point because then imbue and pulse out do it by a lot, and it homogenised the classes further. But it's hardly an entire class killing nerf, magblade will still be top mag spec, hell it even gets a buff with shade.
If I were you, I'd be embarrassed that I didn't know what was going on in that video before I posted it.
You should really just delete the post with a "NVM, I messed up" and move on.
If I were you, I'd be embarrassed that I didn't know what was going on in that video before I posted it.
You should really just delete the post with a "NVM, I messed up" and move on.
I know exactly what was going on in the video XD There wasn't much reason to post it other then for kicks. Just like there is no reason to nerf strife
If I were you I'd be embarrassed that I start every conversation assuming everyone but myself is an idiot. (Trust me, I've tried it. Not a good policy)
Waffennacht wrote: »If I were you, I'd be embarrassed that I didn't know what was going on in that video before I posted it.
You should really just delete the post with a "NVM, I messed up" and move on.
I know exactly what was going on in the video XD There wasn't much reason to post it other then for kicks. Just like there is no reason to nerf strife
If I were you I'd be embarrassed that I start every conversation assuming everyone but myself is an idiot. (Trust me, I've tried it. Not a good policy)
"Assuming" ... That word implies there's room for doubt.... Lmao
If I were you, I'd be embarrassed that I didn't know what was going on in that video before I posted it.
You should really just delete the post with a "NVM, I messed up" and move on.
I know exactly what was going on in the video XD There wasn't much reason to post it other then for kicks. Just like there is no reason to nerf strife
If I were you I'd be embarrassed that I start every conversation assuming everyone but myself is an idiot. (Trust me, I've tried it. Not a good policy)
If I were you, I'd be embarrassed that I didn't know what was going on in that video before I posted it.
You should really just delete the post with a "NVM, I messed up" and move on.
I know exactly what was going on in the video XD There wasn't much reason to post it other then for kicks. Just like there is no reason to nerf strife
If I were you I'd be embarrassed that I start every conversation assuming everyone but myself is an idiot. (Trust me, I've tried it. Not a good policy)
Lol, so you are posting a video about broken cheese, while trying to reference another video with broken cheese to make a point about a nerf to a completely different skill, all wrapped up in the false pretense that you don't know what is going on in the video you posted?
How could anyone misunderstand what you were trying to do?
I can live with strife getting nerfed furher every patch now that we have elemental weapon.
But where is our class exclusive self heal?
Only Siphoning Attacks? That comes not even close to what other classes have.
I want compensation for not compensating this in first place.
If I were you, I'd be embarrassed that I didn't know what was going on in that video before I posted it.
You should really just delete the post with a "NVM, I messed up" and move on.
I know exactly what was going on in the video XD There wasn't much reason to post it other then for kicks. Just like there is no reason to nerf strife
If I were you I'd be embarrassed that I start every conversation assuming everyone but myself is an idiot. (Trust me, I've tried it. Not a good policy)
Strife is getting nerfed to bring it in line with other hard hitting spammables with long range and strong secondary effects, it’s not rocket science.
When all spammables perform within a couple of % of each other(dummy parses don’t count), then there is no reason why they should have significantly different costs. It’s really that simple.
I know this isn’t a popular opinion but I also don’t care, it’s simple logic guys. Now it’s cost is in line with force pulse and imbue while offering a unique class based flavor in a spammable. It’s that simple. If you want unreflective use pulse, if you want guarantee status use imbue, if you want healing use strife
Strife is getting nerfed to bring it in line with other hard hitting spammables with long range and strong secondary effects, it’s not rocket science.
When all spammables perform within a couple of % of each other(dummy parses don’t count), then there is no reason why they should have significantly different costs. It’s really that simple.
I know this isn’t a popular opinion but I also don’t care, it’s simple logic guys. Now it’s cost is in line with force pulse and imbue while offering a unique class based flavor in a spammable. It’s that simple. If you want unreflective use pulse, if you want guarantee status use imbue, if you want healing use strife
Strife is getting nerfed to bring it in line with other hard hitting spammables with long range and strong secondary effects, it’s not rocket science.
When all spammables perform within a couple of % of each other(dummy parses don’t count), then there is no reason why they should have significantly different costs. It’s really that simple.
I know this isn’t a popular opinion but I also don’t care, it’s simple logic guys. Now it’s cost is in line with force pulse and imbue while offering a unique class based flavor in a spammable. It’s that simple. If you want unreflective use pulse, if you want guarantee status use imbue, if you want healing use strife
Strife is getting nerfed to bring it in line with other hard hitting spammables with long range and strong secondary effects, it’s not rocket science.
When all spammables perform within a couple of % of each other(dummy parses don’t count), then there is no reason why they should have significantly different costs. It’s really that simple.
I know this isn’t a popular opinion but I also don’t care, it’s simple logic guys. Now it’s cost is in line with force pulse and imbue while offering a unique class based flavor in a spammable. It’s that simple. If you want unreflective use pulse, if you want guarantee status use imbue, if you want healing use strife
it's a matter of class identity and there actually being a reason to play the class you want to play. i don't *** care about DPS numbers and cost matching up i want my magblade to feel and play like a magblade if i wanted to play a sorcerer i would play a sorcerer.
and what you're saying is basically how all the good MMO's over the years lost mass amounts of players and ultimately died. it's not only an unpopular opinion your expressing but a bad direction for development. when all the classes play the same and all the builds are the same and there is no room for players imagination, games die. simple as that.
mr_wazzabi wrote: »Strife is getting nerfed to bring it in line with other hard hitting spammables with long range and strong secondary effects, it’s not rocket science.
When all spammables perform within a couple of % of each other(dummy parses don’t count), then there is no reason why they should have significantly different costs. It’s really that simple.
I know this isn’t a popular opinion but I also don’t care, it’s simple logic guys. Now it’s cost is in line with force pulse and imbue while offering a unique class based flavor in a spammable. It’s that simple. If you want unreflective use pulse, if you want guarantee status use imbue, if you want healing use strife
But imbue costs less than what they're making strife to be
exeeter702 wrote: »Strife is getting nerfed to bring it in line with other hard hitting spammables with long range and strong secondary effects, it’s not rocket science.
When all spammables perform within a couple of % of each other(dummy parses don’t count), then there is no reason why they should have significantly different costs. It’s really that simple.
I know this isn’t a popular opinion but I also don’t care, it’s simple logic guys. Now it’s cost is in line with force pulse and imbue while offering a unique class based flavor in a spammable. It’s that simple. If you want unreflective use pulse, if you want guarantee status use imbue, if you want healing use strife
it's a matter of class identity and there actually being a reason to play the class you want to play. i don't *** care about DPS numbers and cost matching up i want my magblade to feel and play like a magblade if i wanted to play a sorcerer i would play a sorcerer.
and what you're saying is basically how all the good MMO's over the years lost mass amounts of players and ultimately died. it's not only an unpopular opinion your expressing but a bad direction for development. when all the classes play the same and all the builds are the same and there is no room for players imagination, games die. simple as that.
No it isnt, and seriously drop the hyperbolic nonsense regarding other mmos loosing player bases over things like this. If you dont give any *** for dps numbers than nothing is stopping you from using strife, you simply dont want to place value its utility or you want to worry less about sustain. Force pulse is not what makes a sorc, and any magic build using the destro skill does not make them a sorc either.
The value in strife and the chouce the developers are asking you to make is between its less damage, more utility for solo or ally helaing, or the raw damage from pulse. This has absolutely nothing to do with class identity.
exeeter702 wrote: »Strife is getting nerfed to bring it in line with other hard hitting spammables with long range and strong secondary effects, it’s not rocket science.
When all spammables perform within a couple of % of each other(dummy parses don’t count), then there is no reason why they should have significantly different costs. It’s really that simple.
I know this isn’t a popular opinion but I also don’t care, it’s simple logic guys. Now it’s cost is in line with force pulse and imbue while offering a unique class based flavor in a spammable. It’s that simple. If you want unreflective use pulse, if you want guarantee status use imbue, if you want healing use strife
it's a matter of class identity and there actually being a reason to play the class you want to play. i don't *** care about DPS numbers and cost matching up i want my magblade to feel and play like a magblade if i wanted to play a sorcerer i would play a sorcerer.
and what you're saying is basically how all the good MMO's over the years lost mass amounts of players and ultimately died. it's not only an unpopular opinion your expressing but a bad direction for development. when all the classes play the same and all the builds are the same and there is no room for players imagination, games die. simple as that.
No it isnt, and seriously drop the hyperbolic nonsense regarding other mmos loosing player bases over things like this. If you dont give any *** for dps numbers than nothing is stopping you from using strife, you simply dont want to place value its utility or you want to worry less about sustain. Force pulse is not what makes a sorc, and any magic build using the destro skill does not make them a sorc either.
The value in strife and the chouce the developers are asking you to make is between its less damage, more utility for solo or ally helaing, or the raw damage from pulse. This has absolutely nothing to do with class identity.
no because that is the way magblade is supposed to play. they're not supposed to have massive burst heals or stupidly high shield stacks or be that tanky. they're identity as a class is their low cost abilities and good sustain this is a direct blow to the class and how it was originally envisioned and how players play the class.
and yes i've played by removing strife and replacing it with force pulse. it plays like a sorc it's rotation is basically the same as a sorc rotation and that's a problem.
and what i'm saying is: i do not want all DPS classes and rotations to be the same. that is a boring and unimaginative game.