Please don't get mad at me and please read my post before disagreeing with me

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I want to start off by saying that I am kind of excited about the new jewelry traits. The swift trait will be awesome for farming materials and questing for example and infused for pushing the damage on bursty specs. Part of me is looking forward to all the new options available to us and the theorycrafting that comes with the Summerset update.
However there is also a downside to this increase in build diversity. In short: Things become more and more complicated.
Don't get me wrong, being able to play unique setups is awesome and an increase in sets/traits/abilities results in more sophisticated setups. But balancing a wide range of gear options as well as classes and guild skillines is a daunting task.
With the introduction of v16 to the game, all previous gear options were rendered useless. For the first few patches players basically had access to crafted sets and agility/willpower/endurance jewelry in v16. The latter granted purely stat based set bonuses (spell/wep dmg, max stats and regen) and crafted sets were limited in number and only and handful were viable, which made them very easy to balance. In pvp stamina classes used 3 agility, 5 hundings and 3 generic set pieces. For magicka it was 3 willpower, 5 seducer and 3 magnus (mostly). I am not saying that the game back then was perfect, but this simplicity with regards to gear allowed for more effective class balancing.
To prove my point, look at the updates that succeeded IC and Orisinium. After Orsinium a wide of new gear options was rapidly introduced to the game and combat balance spiralled out of control. Proc stets, heal debuffs insane heavy armour sets all completely destroyed any attempt at balancing the game for almost a year! It was a truly dark time for pvp. Procs running rampant and 90% heal debuffs dominating the duelling scene.
And how did they fix these issues?
They didn't, they were not able to fix them! The only fix so many of these broken sets ever saw was a nerf into utter uselessness (same thing happened to the overpowered nirnhoned armour trait). Who uses viper nowadays? Who uses vicecanon? There was a time where 50% of Cyrodiil ran those sets and now they have become very niche and have disappeared from pve altogether.
I fear history will repeat itself with the introduction of new jewelry traits. Bloodthirsty is insanely overpowered in PvE right now, and in Pvp as well for certain specs. Either it will stay best in slot, completely reking other trait options or ZOS will nerf it to hell in the last PTS week.
I guess my point is that I like simplicity when it comes to gear options. Simple stat based bonuses should be all that exists in game. Build crafting will take a hit, but a lot of other areas of the game will become more important.
Focus will once again be on your ability setup, your cp allocation and your skill! And this is as it should be. No more hardcounters, no more cheesy specs, no more instagib proc sets...
just learn to play instead.
Idk those are my thoughts on the matter and it's not just jewelry traits im talking about. Every patch they push out new procs...if you're out of ideas for sets, bring us new content or performance improvements instead (nobody likes farming gear with every update anyways).
But let me know what you think

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