Heh, no one ever said ESO’s jumping physics made sense, ever.
GimpyPorcupine wrote: »You don't physics much, do you. Once you leave the ground, you maintain your forward momentum except as it is reduced by drag. The drag is generally lower once airborne because of the tuck position that's naturally assumed.
Since you brought up Physics, lets talk about that. How are you going to overcome the loss in velocity cause by the drag unless your feet are on the ground to propel you forward.
Besides, when have you even seen a character in this game go into the "Tuck" position?
GimpyPorcupine wrote: »
And I just pressed the jump button, and my character's knees came up. That presents a smaller cross-section, thus reducing drag.
https://www.youtube.com/watch?v=qOGd8djOYz4&t=1s KiraTsukasa wrote: »Because you are not applying forward power when your feet are not on the ground, no traction.
It is the games where you stay at the same speed or even accelerate that are the weird ones.
Which would defy Newton's First Law of Motion. An object in motion stays in motion at the same speed until acted upon by an opposing, unbalanced force. If you run full speed and then jump, you will remain traveling at your run speed until you touch the ground again, not while you're in the air.